
Patch 1.2.0 on PTR - Page 81
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Project Psycho
United Kingdom329 Posts
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slmw
Finland233 Posts
On December 04 2010 19:02 Geiko wrote: Am i the onlyone who thinks this means the end of workers going through enemy units when clicking on a mineral patch ? Nope. It seems obvious to me that it means removing that worker micro trick. | ||
Mojeca
United States46 Posts
On December 04 2010 20:03 Ayush_SCtoss wrote: OMFG this is so awesome. Finally, I can hallucinate observers :D brb, installing patch :D WHAT!?!?! Where was this said? I've been saying that we needed that forever. sauce? | ||
kedinik
United States352 Posts
If infestors can't fungal air they aren't worth getting, on top of which zerg now lacks a good answer to mass air aside from massing their own air. | ||
GhostFall
United States830 Posts
-- Hallucination research time decreased from 110 to 80. Awesome. really, this is a good buff to protoss scouting. Observer cost decreased from 50/100 to 25/75. Unnecessary with the hallucination buff. Phoenix build time decreased from 45 to 35. VERY VERY unnecessary and actually lowers the skill ceiling of PvZ. The idea is that when phoenix's come out against 5 mutas, the protoss player should have the micro to keep his phoenix alive. You haven't been seeing this, but as players get better this is what will happen. With this change, the reward for keeping the phoenix alive is lessened. the skillful play is being nerfed here. This is one I hope doesn't make it out of testing. Void Ray Now deals 20% more damage to massive targets. Flux Vanes speed upgrade removed. This would have fixed PvP,but then Flux Vanes got removed, so it will not fix PvP. Anyone who thinks otherwise is delusional. It is still going to be collosus vs collosus. Terran Vikings have range 9 and 2.75 air speed with massive frontload damage, and have trouble positioning against collosus. what the shit do you think range 7, 2.25 speed charging voidrays are going to do? Repairing SCVs now assume the same threat priority as the unit they’re repairing. Fucking finally. Fungal Growth no longer affects air units. SOOOOOOOOOOOOOO STUPID. This makes zerg vs zerg even worse. If this was indeed changed because flux vanes was removed, Then put back flux vanes and give back fungal growth air abilities. God i hope this doesnt get through testing. | ||
Zarahtra
Iceland4053 Posts
On December 04 2010 18:43 NicolBolas wrote: The funny thing is this: they're right. Everyone who says to give it time has been right. When Blizzard announced the whole Supply Depot before Barracks, Terrans were up in arms. Terrans acted like Terran gameplay was dead. It's fine. It didn't ruin their ability to apply early-game pressure. It didn't stop them from entering the mid-game or going Banshees or anything else. Terran play is fine, borderline over-powered in the early-game. People weren't really complaining that terran gameplay would die. SD before rax just removed any cheese terran can do and dumbed down the openings in the terran arsenal a lot, which sucks. Early game pressure can still be made, sure but not cheesy openings equivalent to 6pool or proxy 2gate. This is most noticeable in TvT, where I atleast see a lot later scouts, since you don't really have anything major to spot, just bunker your ramp if you see 1rax and no ref/fact. | ||
Qikz
United Kingdom12022 Posts
On December 04 2010 20:04 Project Psycho wrote: Don't like the reduced bunker build time to 30s.. if anything it should of been increased to at least 40s. So now its even easier to get bunker rushed ![]() To test repair priority... What do you have to repair most as Terran? Bunkers. | ||
TheGrimace
United States929 Posts
On December 04 2010 20:05 slmw wrote: Nope. It seems obvious to me that it means removing that worker micro trick. I wouldn't really call it a micro trick. It was more like something I knew my opponent likely wouldn't count on. It was counter-intuitive and only known to those who read about it. Not necessarily a bad thing, but I can't say I'm mad it is gone. It was an exploit of the AI. I'll be interested to see if this affects a changeling in the mineral line... | ||
BurningSera
Ireland19621 Posts
On December 04 2010 20:07 GhostFall wrote: Here are my thoughts as a random player. Add my 2 cents to the pile pennies. -- Hallucination research time decreased from 110 to 80. Awesome. really, this is a good buff to protoss scouting. Observer cost decreased from 50/100 to 25/75. Unnecessary with the hallucination buff. Phoenix build time decreased from 45 to 35. VERY VERY unnecessary and actually lowers the skill ceiling of PvZ. The idea is that when phoenix's come out against 5 mutas, the protoss player should have the micro to keep his phoenix alive. You haven't been seeing this, but as players get better this is what will happen. With this change, the reward for keeping the phoenix alive is lessened. the skillful play is being nerfed here. This is one I hope doesn't make it out of testing. Void Ray Now deals 20% more damage to massive targets. Flux Vanes speed upgrade removed. This would have fixed PvP,but then Flux Vanes got removed, so it will not fix PvP. Anyone who thinks otherwise is delusional. It is still going to be collosus vs collosus. Terran Vikings have range 9 and 2.75 air with massive frontload damage, and have trouble positioning against collosus. what the shit do you think range 7, 2.25 speed charging voidrays are going to do? Repairing SCVs now assume the same threat priority as the unit they’re repairing. Fucking finally. Fungal Growth no longer affects air units. SOOOOOOOOOOOOOO STUPID. This makes zerg vs zerg even worse. If this was indeed changed because flux vanes was removed, Then put back flux vanes and give back fungal growth air abilities. God i hope this doesnt get through testing. +1!! totally what i have mind :D personally i dislike the bunker buff too. | ||
bokeevboke
Singapore1674 Posts
On December 04 2010 20:04 Project Psycho wrote: Don't like the reduced bunker build time to 30s.. if anything it should of been increased to at least 40s. So now its even easier to get bunker rushed ![]() SCV construction movement made more consistent. I think that means SCV doesn't hide anymore while building, hence easily sniped. | ||
Thor-axe the Impaler
United States331 Posts
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ROOTFayth
Canada3351 Posts
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MorroW
Sweden3522 Posts
On December 04 2010 20:15 Fayth wrote: fix the chat channels PLEASE don't make it just another tab at the bottom of our screen this is stupid, do it like the good old bnet for goodness sake gotta agree with that 100% i dont like that they want to change both phoenix and fungual because it will probably become broken then :p also only answer to split map masscamp tvz vs massraven was the fungual on them, but now z will alyways lose vs it ![]() | ||
Grummler
Germany743 Posts
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GrazerRinge
999 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
I (and a shit ton of other people, I was ~top 150 Zerg EU last time) have already huge problems with Phoenixes. Now there isn't even ANY chance of slowing them down / or disabling their mobility? How am I supposed to ever kill those things? A good player will just keep microing them forever if necessary. Same for Voidrays actually when you don't go Air (which is now bad anyways). You're still having a lot troubles fighting of Void Rays with Queens / Hydras duo to Forcefields as seen by July against oGsMC on X'el Naga Caverns. Without fungal you're never guaranteed to actually kill them. On top of that Mutas get so much stronger in ZvZ as, again, you cannot slow down their immobility which means... that it all sucks ;f Yeah and let's not talk about Medivacs. Even against those huge Bioballs Infestors haven't proofed to successful yet because of their huge investment. Not being able to fungal Vikings (which is often essential for Broodlord play) and worse, Medivacs is just ridiculous. Now you have to go Mutas or Hydra (l a w l) to actually stop drop play :/ But it's just a test patch, so I give them that ;P | ||
Zarahtra
Iceland4053 Posts
On December 04 2010 20:18 Grummler wrote: I am totally going to go mass ravens in tvz now! HAH! Think that build will be by far the biggest reason why this nerf will be removed/changed(if they are concerned of air units stacking, i propose max number of fungal'ed air units). I'm not sure zerg has any response to the mass raven/rine build without infestors... | ||
Escapist
Portugal548 Posts
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Ayush_SCtoss
India3050 Posts
On December 04 2010 20:05 Mojeca wrote: WHAT!?!?! Where was this said? I've been saying that we needed that forever. sauce? Well...I believe I kinda got a bit of track. You can't hallucinate observers. I meant phoenixes...now much faster :D And the observer reduced cost isn't bad either. | ||
Almania
145 Posts
On December 04 2010 20:24 Zarahtra wrote: Think that build will be by far the biggest reason why this nerf will be removed/changed(if they are concerned of air units stacking, i propose max number of fungal'ed air units). I'm not sure zerg has any response to the mass raven/rine build without infestors... Ultras come to mind. But yeh, going to be tough. | ||
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