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Patch 1.2.0 on PTR - Page 133

Forum Index > SC2 General
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Skullflower
Profile Joined July 2010
United States3779 Posts
December 05 2010 20:28 GMT
#2641
On December 06 2010 05:10 PartyBiscuit wrote:
Regarding that pic I'm a bit confused about the ladder wipe situation - I'm guessing it will come once Patch 1.2 is officially released, but if your MMR is preserved, will that mean you end up playing diamond (or now higher) level quality players in your placements immediately?


I think it takes into account your hidden rating or w/e and you only play 1 placement match. And from there it places you.
The ruminations are mine, let the world be yours.
Jarhead
Profile Joined September 2009
United States53 Posts
December 05 2010 20:32 GMT
#2642
On December 06 2010 04:59 zhurai wrote:
Show nested quote +
On December 06 2010 03:49 Dente wrote:
On December 06 2010 03:46 zhurai wrote:
On December 06 2010 03:35 Dente wrote:
On December 06 2010 03:25 banzaiib wrote:
If this patch goes live, i quit zerg... my wrist hurts enough as it is, now i have to hit keys even MORE????? wtf... why not take away protoss's "W" for selecting all warpgates... eh? screw this stupid patch.


Good luck hitting "A A A A A A A" x 100 as terran or "Z Z Z Z Z Z Z" as protoss.

you aren't getting it.

why are YOU queuing up units as Terran or Protoss

Zerg doesn't queue up units, Terran and Protoss SHOULDN'T Queue up units

(T and P build crap one at a time (or two for T's reactors). Zerg uses all their larvae)



I will explain it because you are the one not getting it. Imagine 5 raxes with a reactor on each. To make 10 marines you need to click 10x on A. That's how it works. T and P need to click for EVERY unit, just like zerg does. What's your point?


ok imagine 5 hatcheries (one per base) each with 20 larvae

now do the math.

EDIT: after that, let's see, how about 2 hatches per base, .....



Let's do that math! That's 10 hatches, with 20 larva each..... holy shit how are you producing out of 200 larva at once? Where are you getting that kind of supply?

I'm not sure why you're complaining if your Terran opponent is only producing out of 5 raxes while you're out of 5 or 10 hatches. Just sauron zerg it.
tarath
Profile Joined April 2009
United States377 Posts
December 05 2010 20:34 GMT
#2643
On December 06 2010 05:28 darmousseh wrote:
Blizzard said that master league will be top 5% of diamond. Since diamond currently represents 20% of all active players, master league will represent top 1% of all active players. (About 2000-5000 players on NA server depending on how active players are when the season starts). Grand master will be the top 200, but is not being implemented in patch 1.2.


Diamond is much less that 20% according to SC2 ranks at least. Bronze is 5x the size of diamond, silver and gold are about 2-2.5X and plat is 1.5X. So Diamond is under 10%.

Top 5% of diamond will be top 2.5K players and will be less than 0.5% overall.
Zzoram
Profile Joined February 2008
Canada7115 Posts
December 05 2010 20:34 GMT
#2644
On December 06 2010 05:28 darmousseh wrote:
Blizzard said that master league will be top 5% of diamond. Since diamond currently represents 20% of all active players, master league will represent top 1% of all active players. (About 2000-5000 players on NA server depending on how active players are when the season starts). Grand master will be the top 200, but is not being implemented in patch 1.2.


I don't think diamond represents the top 20%. According to sc2ranks it's the top 6%.
megagoten
Profile Joined October 2010
318 Posts
December 05 2010 20:38 GMT
#2645
On December 06 2010 05:34 tarath wrote:
Show nested quote +
On December 06 2010 05:28 darmousseh wrote:
Blizzard said that master league will be top 5% of diamond. Since diamond currently represents 20% of all active players, master league will represent top 1% of all active players. (About 2000-5000 players on NA server depending on how active players are when the season starts). Grand master will be the top 200, but is not being implemented in patch 1.2.


Diamond is much less that 20% according to SC2 ranks at least. Bronze is 5x the size of diamond, silver and gold are about 2-2.5X and plat is 1.5X. So Diamond is under 10%.

Top 5% of diamond will be top 2.5K players and will be less than 0.5% overall.

damnit, i'm top 3k

i believe blizzard had said that it is 20% across the leagues though
Mindcrime
Profile Joined July 2004
United States6899 Posts
December 05 2010 20:39 GMT
#2646
On December 06 2010 05:34 Zzoram wrote:
Show nested quote +
On December 06 2010 05:28 darmousseh wrote:
Blizzard said that master league will be top 5% of diamond. Since diamond currently represents 20% of all active players, master league will represent top 1% of all active players. (About 2000-5000 players on NA server depending on how active players are when the season starts). Grand master will be the top 200, but is not being implemented in patch 1.2.


I don't think diamond represents the top 20%. According to sc2ranks it's the top 6%.


Supposedly, each league contains 20% of active players.
That wasn't any act of God. That was an act of pure human fuckery.
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
December 05 2010 20:40 GMT
#2647
On December 06 2010 05:34 tarath wrote:
Show nested quote +
On December 06 2010 05:28 darmousseh wrote:
Blizzard said that master league will be top 5% of diamond. Since diamond currently represents 20% of all active players, master league will represent top 1% of all active players. (About 2000-5000 players on NA server depending on how active players are when the season starts). Grand master will be the top 200, but is not being implemented in patch 1.2.


Diamond is much less that 20% according to SC2 ranks at least. Bronze is 5x the size of diamond, silver and gold are about 2-2.5X and plat is 1.5X. So Diamond is under 10%.

Top 5% of diamond will be top 2.5K players and will be less than 0.5% overall.


I'd say this is because lots of people quit playing the game in the lower leagues, but I'm not too sure.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Carl_Sagan
Profile Joined March 2010
United States226 Posts
December 05 2010 20:42 GMT
#2648
What I dread is having to press "e" a billion times to morph a bunch of banelings. I definitely feel like zerg has to spam more stuff than the other two races.
oZii
Profile Blog Joined May 2010
United States1198 Posts
Last Edited: 2010-12-05 20:49:40
December 05 2010 20:48 GMT
#2649
On December 06 2010 05:25 Rosvall wrote:
Show nested quote +
On December 06 2010 05:11 GoldenH wrote:
On December 06 2010 05:08 avilo wrote:
On December 05 2010 12:54 blade55555 wrote:
On December 05 2010 12:50 avilo wrote:
On December 05 2010 12:35 Myles wrote:
Damn CatZ just put down such a beautiful FG on a trio of Medivacs that were only a second or two away from an undefended hatch. I'm really going to be dissapointed if they remove this aspect of FG which is rewards skill and is very entertaining to see. Please don't do it Blizzard.


lol clicking F on a unit which then gets paralyzed and loses health isn't exactly the most skillful thing you can do in this game. It's actually very easy to do.

Whenever you do see a fungal go off like that on a Dship, it's 100% loss to the Terran, and the only cost to the Z is basically 75 nrg on his infestor...yeah...you can see why that's a problem can't you?


lol can you not see the problem of forcing zergs to go muta's with no other options? You do see the problem dont' you? No you probably don't so I well explain.

Right now zergs can fight drops with infestors or muta's (or both if they prefer). Now with this patch they only have muta's which as the game goes later and later and when your playing a good terran your muta's won't get as effective unless the terran lets you take 8 bases or something.

So the only option zerg can do is muta's or lose to drop play every game. Now do you see the problem? I doubt it but Jinro even thinks this is a dumb change as it now forces every zvt to be muta heavy or might is well gg when you start playing otherwise as a good zerg (not you) well actually abuse drop ships especially if the zerg doesn't have mutalisk out (and hydra are a joke zvt).


Can YOU not see the problem of infestors making drop harrassment 100% suicide runs? They are not removing infestors from the game. You can still do the same infestor turtle style, it's just that with this fungal growth change, now the Terran can decide to run the drop if it's going to be stopped, able to save his units.

How it is now...once you decide to send in the dropship, once it's in fungal range, the drop is 100% dead.

So this change doesn't change infestor's ability to stop drops AFTER the cargo is unloaded, but now it's not a forgone conclusion that Terran loses 100% of the drop cargo + the dropship.

You're naive if you think Terrans don't already abuse drops as much as possible versus Zerg. That's the entire point of the change related to TvZ. Zerg do not get free dropship kills, and it's not so much of a purposely having to "play bad" as T to do damage to Z.

Because every Terran right now knows if you fly dropships into Zerg territory and there's an infestor there, your drop is never going to go back home.

The same obviously goes for PvZ where one fungal means protoss loses a huge chunk of their air. So it's a great change for the game. Obviously, Zergs in the strong position they are in right now will not agree.



Infestor change won't affect drops any. You cast fungal growth on the units, they never get to load back into the dropships. Yay, dead units. But the medivac survives to fight again! oh no!


He meant fungle on the drop before it unloads


Thats what he is saying seeing a infestor there can still deter the drop because the units still die its just not the units and the dropship. Its all about the threat of losing the drop that has changed you keep the ship but lose the units. As it is now it can be you lose both. Its just not a 100% loss to the Terran.
TT1
Profile Blog Joined December 2008
Canada10029 Posts
December 05 2010 20:51 GMT
#2650
i consider custom hotkeys + the ingame timer as cheating, i hope they both get banned from tournaments
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ReasoN-
Profile Joined April 2010
Germany145 Posts
December 05 2010 20:54 GMT
#2651
On December 06 2010 05:51 TT1 wrote:
i consider custom hotkeys + the ingame timer as cheating, i hope they both get banned from tournaments


I saw a lot of pros doing this, on streams for example. So I won't consider it as cheating, and I doubt that you will get banned for using official ingameoptions of blizzard.
MaDBread
Profile Joined October 2010
Germany66 Posts
December 05 2010 20:55 GMT
#2652
On December 06 2010 05:51 TT1 wrote:
i consider custom hotkeys + the ingame timer as cheating, i hope they both get banned from tournaments


Could u explain what u consider cheating regarding the custom keys? As for me im happy, because they will solve the problem betwen the german keyboard layout and the EN client
endline
Profile Joined November 2010
100 Posts
December 05 2010 21:00 GMT
#2653
On December 04 2010 11:19 Usurper wrote:
Its about time we got a buff! A lot of the balance changes make sense. Fungal Growth on Air Units was ridiculous and Void Ray output damage was lacking for a mid/late game unit.

-.-!



you're kidding right?

last patch all your buildings got shield and hp buffs... (not the thor air targeting patch that latest major patch)

bliz has a hardon for toss
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 05 2010 21:05 GMT
#2654
On December 06 2010 06:00 endline wrote:
Show nested quote +
On December 04 2010 11:19 Usurper wrote:
Its about time we got a buff! A lot of the balance changes make sense. Fungal Growth on Air Units was ridiculous and Void Ray output damage was lacking for a mid/late game unit.

-.-!



you're kidding right?

last patch all your buildings got shield and hp buffs... (not the thor air targeting patch that latest major patch)

bliz has a hardon for toss


no that would just be one building. and that was just because like ten stimmed marauders could kill the nexus in like 30 seconds (dont quote me on that)
Disciple....Top 3 control in Clarion County
Applecakes
Profile Joined September 2010
Australia319 Posts
December 05 2010 21:07 GMT
#2655
On December 06 2010 06:00 endline wrote:
Show nested quote +
On December 04 2010 11:19 Usurper wrote:
Its about time we got a buff! A lot of the balance changes make sense. Fungal Growth on Air Units was ridiculous and Void Ray output damage was lacking for a mid/late game unit.

-.-!



you're kidding right?

last patch all your buildings got shield and hp buffs... (not the thor air targeting patch that latest major patch)

bliz has a hardon for toss


250 shield and hp to the Nexus hardly constitutes "all your buildings got shield and hp buffs". Perhaps you should read the patch notes more carefully in the future.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 05 2010 21:15 GMT
#2656
On December 06 2010 04:25 Klogon wrote:
Stop whining about the amount of button presses for zerg. Thanks.

Lim Yo Hwan forever!
JeepAss
Profile Joined April 2010
Poland39 Posts
Last Edited: 2010-12-05 22:01:22
December 05 2010 21:16 GMT
#2657
i'm just a bit happy because of chat channels


[image loading]

User was temp banned for this and other low quality posts.
Stanley Kowalski: I am not a Pollack. People from Poland are Poles. They are not Pollacks. But what I am is one hundred percent American. I'm born and raised in the greatest country on this earth and I'm proud of it. And don't you ever call me a Pollack.
Raine
Profile Joined June 2010
Canada210 Posts
December 05 2010 21:16 GMT
#2658
On December 06 2010 06:00 endline wrote:
Show nested quote +
On December 04 2010 11:19 Usurper wrote:
Its about time we got a buff! A lot of the balance changes make sense. Fungal Growth on Air Units was ridiculous and Void Ray output damage was lacking for a mid/late game unit.

-.-!



you're kidding right?

last patch all your buildings got shield and hp buffs... (not the thor air targeting patch that latest major patch)

bliz has a hardon for toss


Didn't Protoss get nerfed 16 patches straight during the beta? I wouldn't call that a hardon...
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
December 05 2010 21:19 GMT
#2659
Lol endline...I don't play Toss but they got rolled with the patches...Nexus health bonus was pretty much nothing to the Zerg buffs in that same patch and Thor air targeting changes actually helps the Thors.
the farm ends here
Gummy
Profile Blog Joined October 2010
United States2180 Posts
December 05 2010 21:23 GMT
#2660
Protoss is finally getting buffed! Well, at least one playstyle is getting buffed. Early voidrays no longer seem quite so effective, since they don't transition as well into the late game. WILL WE SEE MORE CARRIERS?!?!??!!
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
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