|
On December 06 2010 02:27 SmoKim wrote:now i really want Flash to play Starcraft 2 Grand Master Flash \m/ scratching the leagues all day long 
lol so true
|
On December 06 2010 04:25 Klogon wrote: Stop whining about the amount of button presses for zerg. Thanks.
you're bias caus you are a bread
|
The production hotkey thing isn't a big deal. The big deal is most definitely fungal growth nerf. It was absolutely pointless, they buffed the shit out of phoenixes in pvz which were already really really strong.
|
On December 06 2010 04:23 FrankWalls wrote:Show nested quote +On December 06 2010 04:16 Dente wrote:On December 06 2010 04:14 MorroW wrote: u can hold in shift and warp in zealots with only 1 z click but u cant hold in shift for larvas so lings must each time click z afaik. i hope im not remembering incorrectly here but i think thats how it is in this ptr
even if im wrong toss units still cost more so it will always be more clicks for zerg than the other races. indeed the race for a man who does not fear carpeltunnel ) I think it is more like this: shift + Z Z Z Z Z Z Z Z. you can shift then hold in z and click around. its as many clicks as you need zealots its just done with the mouse hand and not the keyboard hand
Right, but the amount of clicks is equal to the amount of button presses you'd need for zerg. z+10 clicks is 10 zealots, for zerg it's just 10 clicks on z...
|
If you don't like phoenixes, build a corruptor or two. You can always morph them into brood lords if they survive into the late game, and until then they are good versus colossi.
Bloody zergs wingeing if other races get muta harass...
|
On December 06 2010 04:28 Uncultured wrote:Show nested quote +On December 06 2010 04:23 FrankWalls wrote:On December 06 2010 04:16 Dente wrote:On December 06 2010 04:14 MorroW wrote: u can hold in shift and warp in zealots with only 1 z click but u cant hold in shift for larvas so lings must each time click z afaik. i hope im not remembering incorrectly here but i think thats how it is in this ptr
even if im wrong toss units still cost more so it will always be more clicks for zerg than the other races. indeed the race for a man who does not fear carpeltunnel ) I think it is more like this: shift + Z Z Z Z Z Z Z Z. you can shift then hold in z and click around. its as many clicks as you need zealots its just done with the mouse hand and not the keyboard hand Right, but the amount of clicks is equal to the amount of button presses you'd need for zerg. z+10 clicks is 10 zealots, for zerg it's just 10 clicks on z...
to build zealots it is mouse clicks, not clicks of z
|
Russian Federation4295 Posts
On December 06 2010 04:31 lowercase wrote: If you don't like phoenixes, build a corruptor or two. You can always morph them into brood lords if they survive into the late game, and until then they are good versus colossi. Corruptors are slow
|
On December 06 2010 04 SmoKim wrote:Show nested quote +On December 06 2010 04:25 Klogon wrote: Stop whining about the amount of button presses for zerg. Thanks. you're bias caus you are a bread 
I feel discriminated 
@Existor Stalker are also slower then Mutas. There is too much QQ about the 10 sec phoenix built time. they will run out of energy and be useless against ground so keep cool and adapt to the changes, in 3 days everyone will lol again at phoenixes
|
On December 06 2010 04:46 Existor wrote:Show nested quote +On December 06 2010 04:31 lowercase wrote: If you don't like phoenixes, build a corruptor or two. You can always morph them into brood lords if they survive into the late game, and until then they are good versus colossi. Corruptors are slow
So are Stalkers compared to Mutas. What's your point? Corruptors out range Phoenixes, so protoss can't kite Corruptors while getting hits in...
|
|
On December 06 2010 03:49 Dente wrote:Show nested quote +On December 06 2010 03:46 zhurai wrote:On December 06 2010 03:35 Dente wrote:On December 06 2010 03:25 banzaiib wrote: If this patch goes live, i quit zerg... my wrist hurts enough as it is, now i have to hit keys even MORE????? wtf... why not take away protoss's "W" for selecting all warpgates... eh? screw this stupid patch. Good luck hitting "A A A A A A A" x 100 as terran or "Z Z Z Z Z Z Z" as protoss. you aren't getting it. why are YOU queuing up units as Terran or Protoss Zerg doesn't queue up units, Terran and Protoss SHOULDN'T Queue up units (T and P build crap one at a time (or two for T's reactors). Zerg uses all their larvae) I will explain it because you are the one not getting it. Imagine 5 raxes with a reactor on each. To make 10 marines you need to click 10x on A. That's how it works. T and P need to click for EVERY unit, just like zerg does. What's your point?
ok imagine 5 hatcheries (one per base) each with 20 larvae
now do the math.
EDIT: after that, let's see, how about 2 hatches per base, .....
|
On December 06 2010 04:57 GrazerRinge wrote:new master and grand master league images: + Show Spoiler +
Damn those icons look badass. Where is that pic from?
|
On December 05 2010 12:54 blade55555 wrote:Show nested quote +On December 05 2010 12:50 avilo wrote:On December 05 2010 12:35 Myles wrote: Damn CatZ just put down such a beautiful FG on a trio of Medivacs that were only a second or two away from an undefended hatch. I'm really going to be dissapointed if they remove this aspect of FG which is rewards skill and is very entertaining to see. Please don't do it Blizzard. lol clicking F on a unit which then gets paralyzed and loses health isn't exactly the most skillful thing you can do in this game. It's actually very easy to do. Whenever you do see a fungal go off like that on a Dship, it's 100% loss to the Terran, and the only cost to the Z is basically 75 nrg on his infestor...yeah...you can see why that's a problem can't you? lol can you not see the problem of forcing zergs to go muta's with no other options? You do see the problem dont' you? No you probably don't so I well explain. Right now zergs can fight drops with infestors or muta's (or both if they prefer). Now with this patch they only have muta's which as the game goes later and later and when your playing a good terran your muta's won't get as effective unless the terran lets you take 8 bases or something. So the only option zerg can do is muta's or lose to drop play every game. Now do you see the problem? I doubt it but Jinro even thinks this is a dumb change as it now forces every zvt to be muta heavy or might is well gg when you start playing otherwise as a good zerg (not you) well actually abuse drop ships especially if the zerg doesn't have mutalisk out (and hydra are a joke zvt).
Can YOU not see the problem of infestors making drop harrassment 100% suicide runs? They are not removing infestors from the game. You can still do the same infestor turtle style, it's just that with this fungal growth change, now the Terran can decide to run the drop if it's going to be stopped, able to save his units.
How it is now...once you decide to send in the dropship, once it's in fungal range, the drop is 100% dead.
So this change doesn't change infestor's ability to stop drops AFTER the cargo is unloaded, but now it's not a forgone conclusion that Terran loses 100% of the drop cargo + the dropship.
You're naive if you think Terrans don't already abuse drops as much as possible versus Zerg. That's the entire point of the change related to TvZ. Zerg do not get free dropship kills, and it's not so much of a purposely having to "play bad" as T to do damage to Z.
Because every Terran right now knows if you fly dropships into Zerg territory and there's an infestor there, your drop is never going to go back home.
The same obviously goes for PvZ where one fungal means protoss loses a huge chunk of their air. So it's a great change for the game. Obviously, Zergs in the strong position they are in right now will not agree.
|
On December 06 2010 05:00 motus wrote:Damn those icons look badass. Where is that pic from? Blizzcon I believe
|
Regarding that pic I'm a bit confused about the ladder wipe situation - I'm guessing it will come once Patch 1.2 is officially released, but if your MMR is preserved, will that mean you end up playing diamond (or now higher) level quality players in your placements immediately?
|
On December 06 2010 05:08 avilo wrote:Show nested quote +On December 05 2010 12:54 blade55555 wrote:On December 05 2010 12:50 avilo wrote:On December 05 2010 12:35 Myles wrote: Damn CatZ just put down such a beautiful FG on a trio of Medivacs that were only a second or two away from an undefended hatch. I'm really going to be dissapointed if they remove this aspect of FG which is rewards skill and is very entertaining to see. Please don't do it Blizzard. lol clicking F on a unit which then gets paralyzed and loses health isn't exactly the most skillful thing you can do in this game. It's actually very easy to do. Whenever you do see a fungal go off like that on a Dship, it's 100% loss to the Terran, and the only cost to the Z is basically 75 nrg on his infestor...yeah...you can see why that's a problem can't you? lol can you not see the problem of forcing zergs to go muta's with no other options? You do see the problem dont' you? No you probably don't so I well explain. Right now zergs can fight drops with infestors or muta's (or both if they prefer). Now with this patch they only have muta's which as the game goes later and later and when your playing a good terran your muta's won't get as effective unless the terran lets you take 8 bases or something. So the only option zerg can do is muta's or lose to drop play every game. Now do you see the problem? I doubt it but Jinro even thinks this is a dumb change as it now forces every zvt to be muta heavy or might is well gg when you start playing otherwise as a good zerg (not you) well actually abuse drop ships especially if the zerg doesn't have mutalisk out (and hydra are a joke zvt). Can YOU not see the problem of infestors making drop harrassment 100% suicide runs? They are not removing infestors from the game. You can still do the same infestor turtle style, it's just that with this fungal growth change, now the Terran can decide to run the drop if it's going to be stopped, able to save his units. How it is now...once you decide to send in the dropship, once it's in fungal range, the drop is 100% dead. So this change doesn't change infestor's ability to stop drops AFTER the cargo is unloaded, but now it's not a forgone conclusion that Terran loses 100% of the drop cargo + the dropship. You're naive if you think Terrans don't already abuse drops as much as possible versus Zerg. That's the entire point of the change related to TvZ. Zerg do not get free dropship kills, and it's not so much of a purposely having to "play bad" as T to do damage to Z. Because every Terran right now knows if you fly dropships into Zerg territory and there's an infestor there, your drop is never going to go back home. The same obviously goes for PvZ where one fungal means protoss loses a huge chunk of their air. So it's a great change for the game. Obviously, Zergs in the strong position they are in right now will not agree.
Infestor change won't affect drops any. You cast fungal growth on the units, they never get to load back into the dropships. Yay, dead units. But the medivac survives to fight again! oh no!
|
On December 06 2010 04:44 floor exercise wrote:Show nested quote +On December 06 2010 04:28 Uncultured wrote:On December 06 2010 04:23 FrankWalls wrote:On December 06 2010 04:16 Dente wrote:On December 06 2010 04:14 MorroW wrote: u can hold in shift and warp in zealots with only 1 z click but u cant hold in shift for larvas so lings must each time click z afaik. i hope im not remembering incorrectly here but i think thats how it is in this ptr
even if im wrong toss units still cost more so it will always be more clicks for zerg than the other races. indeed the race for a man who does not fear carpeltunnel ) I think it is more like this: shift + Z Z Z Z Z Z Z Z. you can shift then hold in z and click around. its as many clicks as you need zealots its just done with the mouse hand and not the keyboard hand Right, but the amount of clicks is equal to the amount of button presses you'd need for zerg. z+10 clicks is 10 zealots, for zerg it's just 10 clicks on z... to build zealots it is mouse clicks, not clicks of z
It matters; what finger you're using for your clicks? It's still the same amount of actions. Which is what this argument was all about...
|
On December 06 2010 05:10 PartyBiscuit wrote: Regarding that pic I'm a bit confused about the ladder wipe situation - I'm guessing it will come once Patch 1.2 is officially released, but if your MMR is preserved, will that mean you end up playing diamond (or now higher) level quality players in your placements immediately?
yeah im pretty curious about this too. i actually assumed that the whole thing would just reset including mmr. i thought that was kinda the point of the reset :S
|
On December 06 2010 05:11 GoldenH wrote:Show nested quote +On December 06 2010 05:08 avilo wrote:On December 05 2010 12:54 blade55555 wrote:On December 05 2010 12:50 avilo wrote:On December 05 2010 12:35 Myles wrote: Damn CatZ just put down such a beautiful FG on a trio of Medivacs that were only a second or two away from an undefended hatch. I'm really going to be dissapointed if they remove this aspect of FG which is rewards skill and is very entertaining to see. Please don't do it Blizzard. lol clicking F on a unit which then gets paralyzed and loses health isn't exactly the most skillful thing you can do in this game. It's actually very easy to do. Whenever you do see a fungal go off like that on a Dship, it's 100% loss to the Terran, and the only cost to the Z is basically 75 nrg on his infestor...yeah...you can see why that's a problem can't you? lol can you not see the problem of forcing zergs to go muta's with no other options? You do see the problem dont' you? No you probably don't so I well explain. Right now zergs can fight drops with infestors or muta's (or both if they prefer). Now with this patch they only have muta's which as the game goes later and later and when your playing a good terran your muta's won't get as effective unless the terran lets you take 8 bases or something. So the only option zerg can do is muta's or lose to drop play every game. Now do you see the problem? I doubt it but Jinro even thinks this is a dumb change as it now forces every zvt to be muta heavy or might is well gg when you start playing otherwise as a good zerg (not you) well actually abuse drop ships especially if the zerg doesn't have mutalisk out (and hydra are a joke zvt). Can YOU not see the problem of infestors making drop harrassment 100% suicide runs? They are not removing infestors from the game. You can still do the same infestor turtle style, it's just that with this fungal growth change, now the Terran can decide to run the drop if it's going to be stopped, able to save his units. How it is now...once you decide to send in the dropship, once it's in fungal range, the drop is 100% dead. So this change doesn't change infestor's ability to stop drops AFTER the cargo is unloaded, but now it's not a forgone conclusion that Terran loses 100% of the drop cargo + the dropship. You're naive if you think Terrans don't already abuse drops as much as possible versus Zerg. That's the entire point of the change related to TvZ. Zerg do not get free dropship kills, and it's not so much of a purposely having to "play bad" as T to do damage to Z. Because every Terran right now knows if you fly dropships into Zerg territory and there's an infestor there, your drop is never going to go back home. The same obviously goes for PvZ where one fungal means protoss loses a huge chunk of their air. So it's a great change for the game. Obviously, Zergs in the strong position they are in right now will not agree. Infestor change won't affect drops any. You cast fungal growth on the units, they never get to load back into the dropships. Yay, dead units. But the medivac survives to fight again! oh no!
He meant fungle on the drop before it unloads
|
Blizzard said that master league will be top 5% of diamond. Since diamond currently represents 20% of all active players, master league will represent top 1% of all active players. (About 2000-5000 players on NA server depending on how active players are when the season starts). Grand master will be the top 200, but is not being implemented in patch 1.2.
|
|
|
|