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Patch 1.2.0 on PTR - Page 116

Forum Index > SC2 General
Post a Reply
Prev 1 114 115 116 117 118 158 Next
osten
Profile Joined March 2008
Sweden316 Posts
December 05 2010 00:06 GMT
#2301
On December 05 2010 05:54 Dente wrote:
Show nested quote +
On December 05 2010 05:51 osten wrote:
Completely moronic,

removing the ability to hold down a key ONLY destroys zerg action speed across all levels. Then they make phoenix immortal so they can just do whatever they like.

When was fungal too imba? Never. Blizzard are so perfectly damaged in the head, how can they fail this much,...... How to stop mass muta in zvz now? Hydra? IDIOTS!!! IDIOTS!!! They try to make small changes, then suddenly DESTROY AN ENTIRE RACE WHY??? This is not an adjustment at all this is REMOVING A RACE. I'm not overreacting. This dosen't work, but they don't need to test it to see that!! IDIOTS!!


Is it me or is it kind of strange to see zergs even whining about their OWN race? Really guys? Mass muta is hard to stop in tvz too, and even harder in pvz.


How did you reach that conclution? Imagine if you didn't have stalkers, or marines, or thors, or anything at all that shoots air and HAD to defend with a spell, and then that spell was not nerfed but REMOVED. IDIOTIC
Mintastic
Profile Joined October 2010
United States166 Posts
December 05 2010 00:08 GMT
#2302
I'm liking most of the changes, although seems to affect Z more than anything. I thought they were working on PvT...

Maybe Fruitdealer was right and Z were actually overpowered.
테징징
lowercase
Profile Joined September 2010
Canada1047 Posts
December 05 2010 00:09 GMT
#2303
On December 05 2010 08:36 Darhaja wrote:
phoenixes are faster than hydras on creep, and they are faster than mutas if u have any control whatsoever its going to be hell to deal with 4-6 phoenixes sniping overlords all the time. This will give u very valuable information as to what the zerg is doing so u can build your anti zerg army and win. Pretty much zerg just lost all map control from one small change to the most underused unit in the game, without map control u cannot expand like a zerg would like. It's by far the worst thing thats happened to zerg. Also why does storm hit air? fungal can't anymore thats the only reasonable change i see happening now u have way to many options to deal with mutas. Blink stalker, storm, cannons, archons, phoenixes, and tbh void ray stalker isnt bad vs muta either. Terran has thors, marines, missile turrets, HSM (from the raven and PDD), +1 vikings beat +1 mutas. So now whats zerg have for aa compared to the things i just named.. Hydras queens corruptors and spores... hahaha everything i just named from the other 2 races is about 15 times better than the zergs AA.. Doesn't look to promising and i see a lot of zerg's race changing after this.

Damn, this is some good QQ.
That is not dead which can eternal lie...
Grond
Profile Blog Joined June 2010
599 Posts
December 05 2010 00:10 GMT
#2304
On December 05 2010 08:55 thesauceishot wrote:
I almost wish these patch notes weren't posted here. People are acting like they're official to come in the future. In the strategy forums and everywhere. Why don't people understand what a PTR is? T_T


In case you weren't aware 99% of PTR changes ended up going Live in WoW. It will probably be slightly less for SC2 but it will still probably be over 90%.
ScarletKnight
Profile Joined August 2010
United States691 Posts
December 05 2010 00:12 GMT
#2305
On December 04 2010 18:23 Liquid`Jinro wrote:
Show nested quote +
On December 04 2010 18:02 Bluetea wrote:
Harvesting units no longer avoid enemy units.

What?! Does this mean 2 zerglings in my mineral line = all my probes attacking those zerglings?

Jesus, you wont be able to run workers away from any harassing units now -- Fucking bullshit change.


I think this actually means that workers won't clip through enemy units when you tell them to mine minerals.

Like when a zealot is blocking the ramp if someone had vision of the minerals in the base they could just clip through the zealot instead of being blocked by it. Was very useful for cannon rushing.
Looks like I picked the wrong week the quit sniffing glue
yamato77
Profile Blog Joined October 2010
11589 Posts
December 05 2010 00:13 GMT
#2306
On December 05 2010 09:06 osten wrote:
Show nested quote +
On December 05 2010 05:54 Dente wrote:
On December 05 2010 05:51 osten wrote:
Completely moronic,

removing the ability to hold down a key ONLY destroys zerg action speed across all levels. Then they make phoenix immortal so they can just do whatever they like.

When was fungal too imba? Never. Blizzard are so perfectly damaged in the head, how can they fail this much,...... How to stop mass muta in zvz now? Hydra? IDIOTS!!! IDIOTS!!! They try to make small changes, then suddenly DESTROY AN ENTIRE RACE WHY??? This is not an adjustment at all this is REMOVING A RACE. I'm not overreacting. This dosen't work, but they don't need to test it to see that!! IDIOTS!!


Is it me or is it kind of strange to see zergs even whining about their OWN race? Really guys? Mass muta is hard to stop in tvz too, and even harder in pvz.


How did you reach that conclution? Imagine if you didn't have stalkers, or marines, or thors, or anything at all that shoots air and HAD to defend with a spell, and then that spell was not nerfed but REMOVED. IDIOTIC

Woah, calm down. This is not the end of the world, and they are just testing these changes. If ZvZ does devolve into mutafests as you claim it will, then Blizzard will see that in this test period and decide whether this is good for the game or not.

Purely theorycraft, but if you can scout the Spire at all, a Hydra Den takes considerably less time than it to build, and Hydras, while slower, still shoot up and can deny Muta harass as well as Marines/Stalkers can. Yes, Fungal growth was great for denying the harass, but did you ever consider that it was perhaps too good at it? Blizzard may have.
Writer@WriterYamato
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
December 05 2010 00:24 GMT
#2307
everybody talks about phoenix being better now in PvZ, they will do well in other match ups they get out much faster.
PvP: i think 4gate 1stargate will rule over 3gate robo collosus build
PvT: now will help a lot againg, banshee play, drop play, raven play

if play random i can't call any race imba?
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
December 05 2010 00:26 GMT
#2308
The only change that hinders my play is the mass key presses, even broodwar had the one key press for hatcheries. I can't believe it is considered an "issue"
Change a vote, and change the world
Grond
Profile Blog Joined June 2010
599 Posts
December 05 2010 00:26 GMT
#2309
On December 05 2010 09:13 yamato77 wrote:
Yes, Fungal growth was great for denying the harass, but did you ever consider that it was perhaps too good at it? Blizzard may have.


This is probably the case. Shutting down harass by leaving just 1 unit at each expo is pretty strong.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 05 2010 00:28 GMT
#2310
On December 05 2010 09:26 Grond wrote:
Show nested quote +
On December 05 2010 09:13 yamato77 wrote:
Yes, Fungal growth was great for denying the harass, but did you ever consider that it was perhaps too good at it? Blizzard may have.


This is probably the case. Shutting down harass by leaving just 1 unit at each expo is pretty strong.


Yeah but now it leaves zerg with only going Muta which is retarded. Forces muta every game zvt now otherwise terran drop ships will just dominate a zerg.
When I think of something else, something will go here
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
December 05 2010 00:28 GMT
#2311
On December 05 2010 08:36 Darhaja wrote:
Terran has thors, marines, missile turrets, HSM (from the raven and PDD), +1 vikings beat +1 mutas.



HSM. Did you just list HSM as a legitmate answer to anything? I lol'd. Come on man.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
December 05 2010 00:31 GMT
#2312
On December 05 2010 09:28 blade55555 wrote:
Show nested quote +
On December 05 2010 09:26 Grond wrote:
On December 05 2010 09:13 yamato77 wrote:
Yes, Fungal growth was great for denying the harass, but did you ever consider that it was perhaps too good at it? Blizzard may have.


This is probably the case. Shutting down harass by leaving just 1 unit at each expo is pretty strong.


Yeah but now it leaves zerg with only going Muta which is retarded. Forces muta every game zvt now otherwise terran drop ships will just dominate a zerg.


It doesn't really force muta. I can't think of a single TvZ I've ever played where the zerg doesn't go mutas. I haven't even seen a GSL/MLG game where the zerg doesn't go mutas.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 05 2010 00:33 GMT
#2313
Want a Protoss's feedback on this... my impression of Observer issues was that the issue was never the cost, but rather finding the time to squeeze them in between the much-needed first Immo, and the whole slew of Colossus you'll be pumping out after that. Sure, you'll find time for one, but eventually it'll die and you'll need a replacement.

Does 25 gas reduction really change anything?

INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 05 2010 00:33 GMT
#2314
On December 05 2010 09:28 blade55555 wrote:
Show nested quote +
On December 05 2010 09:26 Grond wrote:
On December 05 2010 09:13 yamato77 wrote:
Yes, Fungal growth was great for denying the harass, but did you ever consider that it was perhaps too good at it? Blizzard may have.


This is probably the case. Shutting down harass by leaving just 1 unit at each expo is pretty strong.


Yeah but now it leaves zerg with only going Muta which is retarded. Forces muta every game zvt now otherwise terran drop ships will just dominate a zerg.


well i wouldnt be too angry about that since muta is pretty good against terrans >.>
Disciple....Top 3 control in Clarion County
Knutzi
Profile Joined July 2009
Norway664 Posts
December 05 2010 00:37 GMT
#2315
well the answer is obvious, time too nerf mutas : ))
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 05 2010 00:38 GMT
#2316
On December 05 2010 09:33 FrankWalls wrote:
Show nested quote +
On December 05 2010 09:28 blade55555 wrote:
On December 05 2010 09:26 Grond wrote:
On December 05 2010 09:13 yamato77 wrote:
Yes, Fungal growth was great for denying the harass, but did you ever consider that it was perhaps too good at it? Blizzard may have.


This is probably the case. Shutting down harass by leaving just 1 unit at each expo is pretty strong.


Yeah but now it leaves zerg with only going Muta which is retarded. Forces muta every game zvt now otherwise terran drop ships will just dominate a zerg.


well i wouldnt be too angry about that since muta is pretty good against terrans >.>


limiting strats is bad for the game.

and late game no Z wants to build mutas since their combat value plain sucks and they get weaker and weaker as the enemy gets more upgrades and tech.
life of lively to live to life of full life thx to shield battery
dEphria
Profile Joined June 2010
76 Posts
Last Edited: 2010-12-05 00:56:27
December 05 2010 00:39 GMT
#2317
from all the zergs qqing in this thread i deduce that mutas need to be nerfed
뎁흐리아
ZXRP
Profile Joined August 2010
South Africa114 Posts
December 05 2010 00:41 GMT
#2318
Question: Can a FG'd unit get into a medivac? I think it would probably be fair to make fungal'd units stuck where they are, even if it's only the ground units.
If you wish to make an apple pie from scratch, you must first invent the Universe - Carl Sagan
ZXRP
Profile Joined August 2010
South Africa114 Posts
December 05 2010 00:42 GMT
#2319
On December 05 2010 09:39 dEphria wrote:
from all the zergs qqing in this thread i deduct that mutas need to be nerfed


The word you are looking for is deduce.
If you wish to make an apple pie from scratch, you must first invent the Universe - Carl Sagan
pewzzri
Profile Joined June 2010
23 Posts
December 05 2010 00:42 GMT
#2320
On December 05 2010 09:41 ZXRP wrote:
Question: Can a FG'd unit get into a medivac? I think it would probably be fair to make fungal'd units stuck where they are, even if it's only the ground units.



No they cannot.
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