also with the new trend with 2 rax scv rush
Patch 1.2.0 on PTR - Page 114
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DarkRise
1644 Posts
also with the new trend with 2 rax scv rush | ||
CruelZeratul
Germany4588 Posts
Build time decreased from 35 to 30. This is only a temporary change for the patch 1.2.0 PTR." Temporary guys... | ||
Asshat
593 Posts
On December 05 2010 07:34 lowercase wrote: Free defensive structures that build in 30 seconds! Ya, I think this one is retarded, but we'll see what the reasoning is. They aren't free for as long as you need them. | ||
Onioncookie
Germany624 Posts
On December 05 2010 07:46 CruelZeratul wrote: "-- Bunker Build time decreased from 35 to 30. This is only a temporary change for the patch 1.2.0 PTR." Temporary guys... This , sure they test things but fungal will stay T_T | ||
rift
1819 Posts
On December 05 2010 07:04 N0cturnal wrote: yeesh cmon blizz, I made this icon in like 5 mins ![]() ![]() How many points do you have? | ||
NeonGenesis
Norway260 Posts
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Slunk
Germany768 Posts
On December 05 2010 07:50 NeonGenesis wrote: Why is Blizzard hating on Flux Veins? Taking it out of the game sounds really extreme. Did it make the Void Ray imbalanced? Team games propably. There is allways some protoss in a team who just gets a huge cloud of speed voidrays. | ||
The KY
United Kingdom6252 Posts
On December 05 2010 07:50 NeonGenesis wrote: Why is Blizzard hating on Flux Veins? Taking it out of the game sounds really extreme. Did it make the Void Ray imbalanced? Seems to me they want the role of the vr to change. Apparently removing FV is part of whatever niche they want it to fit in. | ||
DarkRise
1644 Posts
On December 05 2010 07:50 NeonGenesis wrote: Why is Blizzard hating on Flux Veins? Taking it out of the game sounds really extreme. Did it make the Void Ray imbalanced? well they have 20% massive bonus damage which means toss will be more powerful late game against terran and to think toss was so good late game also with phoenix time build decrease this pretty much seal the air superiority of toss more damage to thors/bc | ||
`Zapdos
United States935 Posts
On December 05 2010 07:54 The KY wrote: Seems to me they want the role of the vr to change. Apparently removing FV is part of whatever niche they want it to fit in. It's because of ZvP mostly. If you've watched Kiwikaki's late game play he usually gets mass voidrays with flux veins and I've yet to see a single zerg player beat them. They're just too fast for zerg units even with creep because zerg air units can't attack them and the way they balance this out so zerg isn't op is they took air fungal out of the picture. It was an attempt to balance late game zvp i think =.= | ||
ascoe
Korea (South)133 Posts
On December 05 2010 06:48 Robellicose wrote: As a toss, I'm all smiles. I also happen to agree with the fungal growth nerf, which will probably get me some hate. It gate a ground only army the ability to straight up kill harassing air units with very time for them to micro away out of danger. Neither of the other races had this ability - you have plenty of time to run away with mutas against blinkstalkers and against marines (you may lose a few) but losing your whole harass group because of one spell was nightmarish. What? Every race has spells that limit micro - Forcefield, Concussive Shell, and Fungal. When infestors are out, you can't harass as effectively with phoenixes. Can you harass a terran w/ phoenix once thors are out? No way. The infestor made going ground viable against mass air. Air harass doesn't need to be strong enough to win you the game, it just needs to do some damage. There's always going to be a ground unit/ spell caster that owns air plays completely, you can't expect phoenixes to be infinitely harassing. | ||
Suerte
United States117 Posts
I feel the point of the phoenix build time reduction was a case of having to go robo, scout that mutas/banshee-marine-tank-raven push coming and the time it takes to get out a few phoenixes to deal with it is a very small window where you are completely helpless. Personal opinion of course ![]() | ||
Lobsang
Germany34 Posts
On December 05 2010 07:27 whitelynx wrote: Ok, it is nigh on impossible to spread your units 100% of the time with SC2 engine. Try spreading roach hydra all the time, because you can't possibly spread it quick enough before you get hit by a 9 range fungal. And don't forget that 1. most times you have to spread a huge army (Marauders/Marines/Medivacs/Vikings/Raven), not just a few units. (you have to do this constantly since MMM will clump together pretty fast with your next attack order) 2. the Infestors will most likely not come alone, usually there are lings and blings incoming at the same time so you also have to take positioning vs the blings into account (like marauders in front) While spreading the Vikings alone isn't that big of a deal, coping with blings at the same time is almost impossible. While I understand Zergs concern with fighting Toss air units, the cost effectiveness of one spell is too much for my taste if Toss/Terran makes a simple mistake. Sure, in Muta vs Thor/Templar you also have to spread your units, but if you retreat instantly it hurts but doesn't kill all of them. | ||
Carras
Argentina860 Posts
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SYFO
United States9 Posts
or join a 2player map with 5 in the party? these seem like such easy things to add..... | ||
Dingobloo
Australia1903 Posts
On December 05 2010 08:01 ascoe wrote: What? Every race has spells that limit micro - Forcefield, Concussive Shell, and Fungal. When infestors are out, you can't harass as effectively with phoenixes. Can you harass a terran w/ phoenix once thors are out? No way. Forcefield and concussive shells also only apply to ground units so I'm not sure what point you're making here? They didn't remove fungal, they just made it in line with those abilities. | ||
stumpster
United States67 Posts
Oh well, hopefully it doesn't turn out as bad as this thread makes it out to be. | ||
zhurai
United States5660 Posts
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woody60707
United States1863 Posts
On December 05 2010 07:24 TekKpriest wrote: Zerg has to spread Mutas vs Thors etc. So tell me why dont terran spread his units? if a fungal stops a whole army, its the terrans fault not the "OP" FUNGAL... I'm sorry. I never meant to imply that one FG ever locked down a whole army (unless it was a small army) As for the thor, it was OP vs mass mutas before everyone knew about the magic box due to the clumping of air units. I don't a similar trick being possible for FG. As I said, I don't believe Blizz wanted 1 infester to be able to lock down a whole (air or ground) army with 1 FG. Now 3-4 infester can lock down a whole army with FG. Which is why I said limit FG to 4-5 air units maybe would be better. I don't know if this is possible with the SC2 engine tho. | ||
Deleted User 108965
1096 Posts
On December 05 2010 08:06 Carras wrote: if u cant fungal phoenixes the ZvP wil be complely broken.. i think that is a bit of an overreaction good sir | ||
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