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Patch 1.2.0 on PTR - Page 112

Forum Index > SC2 General
Post a Reply
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pwadoc
Profile Joined August 2010
271 Posts
December 04 2010 21:40 GMT
#2221
This patch is not only terrible in substance, it's very very buggy.
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 21:41 GMT
#2222
On December 05 2010 06:13 hitman133 wrote:
lol, Zerg QQ about infestor can't FG, make dropship even better. So why they don't think about mutalisk harass is the most annoying thing in the game? dropship require much more skill in multitasking than control a group of mutal flying around


What? Explain me please what exactly skill does using medivacs require? Queue drop to enemy expansion? Yeah that's very good skil toi have.

You obviously didn't play zerg, cause you should know that mutas require decent amount of apm.
You should never underestimate the predictability of stupidity
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 04 2010 21:41 GMT
#2223
On December 05 2010 06:35 Proximo wrote:
However, even as a Toss player, I'm not sure about the Void ray buff, becasue now Voids will absolutely crush Colossus. The only real counter Toss has against mass Voids, is more Voids.
I can see PvP turning into mass voids vs mass voids. That unit is impossible to balance.


Only counter to CHARGED voids is more voids at a certain critical mass. However, the way to beat that is to just go heavier on the stalkers and kill him. But hey, at least now you have a possible way of beating mass colossus.
Porouscloud - NA LoL
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
December 04 2010 21:41 GMT
#2224
Omg I can't hold down to make units?
Why was this change made, I see no reason.
I don't care much about the infestor change FG vs air was kind of retarded.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 21:41 GMT
#2225
LOL. yeah I don't get it.

This isn't even a live patch, and zerg are just QQing all over the place..


I hope they realise soon that EVERY OTHER race didn't get the 'oh, this is just a test first patch' when they got nerfed -__-

andrewwiggin
Profile Joined September 2010
Australia435 Posts
Last Edited: 2010-12-04 21:44:04
December 04 2010 21:43 GMT
#2226
woops bad edit
ket-
Profile Joined April 2010
97 Posts
December 04 2010 21:44 GMT
#2227
I don't get why people say FG was too powerful - an infestor is extremely costy, has no other spell that really is worth it (count the number of times NP really has made a difference since it got nerfed..), and it is VERY situational. Yes, if an infestor catches a bunch of medivacs it's gg, but then again, if any given unit catches another unit in a situation where it is at its highest advantage, it's gonna be gg.

Eventually it's not about the infestor as much as people hating the fact that they have to deal with the "danger" and play accordingly. Plus, it's not like medivacs are only good for drops, if you can't micro/think good enough to drop once infestors are out (which I personally couldn't for sure), you can still just use them to heal and all, no problem.

So now we'll just have fun seeing P's render mutas absolutely pointless if they adapt accordingly in a game by just making a bunch of phoenixes, and once/if the Z switches over to ground army then the usual tech switch to colossi/HTs will just rape.

I get the feeling zergs who don't make it to T3 won't have a great chance of success in PvZ, as I can't really think of any mid-game composition that could do anything vs a P that knows what he's doing.

But then again, it's just a test phase and maybe even if it actually does happen people will just come up with a way to still manage to harass.
HiyA is bestest.
Robellicose
Profile Blog Joined October 2010
England245 Posts
December 04 2010 21:48 GMT
#2228
As a toss, I'm all smiles. I also happen to agree with the fungal growth nerf, which will probably get me some hate. It gate a ground only army the ability to straight up kill harassing air units with very time for them to micro away out of danger. Neither of the other races had this ability - you have plenty of time to run away with mutas against blinkstalkers and against marines (you may lose a few) but losing your whole harass group because of one spell was nightmarish.
Portentious and Pretentious
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 04 2010 21:49 GMT
#2229
On December 05 2010 06:44 ket- wrote:
I don't get why people say FG was too powerful - an infestor is extremely costy, has no other spell that really is worth it (count the number of times NP really has made a difference since it got nerfed..), and it is VERY situational. Yes, if an infestor catches a bunch of medivacs it's gg, but then again, if any given unit catches another unit in a situation where it is at its highest advantage, it's gonna be gg.

Eventually it's not about the infestor as much as people hating the fact that they have to deal with the "danger" and play accordingly. Plus, it's not like medivacs are only good for drops, if you can't micro/think good enough to drop once infestors are out (which I personally couldn't for sure), you can still just use them to heal and all, no problem.

So now we'll just have fun seeing P's render mutas absolutely pointless if they adapt accordingly in a game by just making a bunch of phoenixes, and once/if the Z switches over to ground army then the usual tech switch to colossi/HTs will just rape.

I get the feeling zergs who don't make it to T3 won't have a great chance of success in PvZ, as I can't really think of any mid-game composition that could do anything vs a P that knows what he's doing.

But then again, it's just a test phase and maybe even if it actually does happen people will just come up with a way to still manage to harass.

what's the fucking use of infestors now really.

Infested Terrans -> Lol? slow walking drunkards that do *some* dps and easy to get away from (only useful for crap like screwing up tanks/splash)
Fungal -> ok fine. mass marines / MM, which is... - -'
NP -> well this as been nerfed to almost oblivion. maybe if I didn't have to research it I'd give a crap about it more, or lessen the times/etc

= useless really...unless someone's stupid enough to mass marines (or smart enough to go blink stalkers I guess but whatever)
Twitter: @zhurai | Site: http://zhurai.com
Zzoram
Profile Joined February 2008
Canada7115 Posts
December 04 2010 21:51 GMT
#2230
If they nerf fungal, you'd think they'd buff neural parasite to compensate, but the don't. What's interesting is that fungal is getting nerfed when it's barely used.
Neltar
Profile Joined December 2010
12 Posts
December 04 2010 21:51 GMT
#2231
On December 05 2010 06:48 Robellicose wrote:
As a toss, I'm all smiles. I also happen to agree with the fungal growth nerf, which will probably get me some hate. It gate a ground only army the ability to straight up kill harassing air units with very time for them to micro away out of danger. Neither of the other races had this ability - you have plenty of time to run away with mutas against blinkstalkers and against marines (you may lose a few) but losing your whole harass group because of one spell was nightmarish.


Yeah Blizzard said that they didn't want the game to be point click AoE spell and everything your enemy had is instantly dead.
Proximo
Profile Joined October 2010
38 Posts
December 04 2010 21:52 GMT
#2232
On December 05 2010 06:41 Amui wrote:
Show nested quote +
On December 05 2010 06:35 Proximo wrote:
However, even as a Toss player, I'm not sure about the Void ray buff, becasue now Voids will absolutely crush Colossus. The only real counter Toss has against mass Voids, is more Voids.
I can see PvP turning into mass voids vs mass voids. That unit is impossible to balance.


Only counter to CHARGED voids is more voids at a certain critical mass. However, the way to beat that is to just go heavier on the stalkers and kill him. But hey, at least now you have a possible way of beating mass colossus.


Like you, said once critical mass is reached you need voids to counter voids, stalkers won't help. In fact, stalkers get raped by a void ray ball regardless of how many stalkers you have.

Toss AA sucks big time, so naturally you'll need to make voids to counter voids if your opponent get gets there.

I'm sure we'll see a lot more Voids vs Voids is PvP with this patch. PvP Robo builds will be a lot less effective unless you play super agressive and prevent your opponent from massing void rays.



pwadoc
Profile Joined August 2010
271 Posts
December 04 2010 21:53 GMT
#2233
On December 05 2010 06:49 zhurai wrote:
what's the fucking use of infestors now really.

Infested Terrans -> Lol? slow walking drunkards that do *some* dps and easy to get away from (only useful for crap like screwing up tanks/splash)
Fungal -> ok fine. mass marines / MM, which is... - -'
NP -> well this as been nerfed to almost oblivion. maybe if I didn't have to research it I'd give a crap about it more, or lessen the times/etc

= useless really...unless someone's stupid enough to mass marines (or smart enough to go blink stalkers I guess but whatever)


Added to the fact that the infestor is the only caster in game that has no utility when it's out of energy.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 04 2010 21:54 GMT
#2234
On December 05 2010 06:51 Zzoram wrote:
If they nerf fungal, you'd think they'd buff neural parasite to compensate, but the don't. What's interesting is that fungal is getting nerfed when it's barely used.


i would be cool with them buffing neural parasite back to where it was. that nerf was pretty unwarranted imo
Disciple....Top 3 control in Clarion County
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 04 2010 21:57 GMT
#2235
I think the change is going to be pretty big because the effectiveness of infestors against air units will be lowered to almost nothing.

Wouldn't it be cool if Zerg had some sort of high-dps unit that performed well on creep, being best used to defend workers? Like, oh, i dunno... the hydra?

As a Protoss i've long since learned to keep groups of units at all my mineral lines to stop harassment from Mutas. And they can shoot at the ground, pheonixes have to use Gravity Beam which causes at least one of them to freeze. If you have a few hydras and a queen in your mineral line they can quite easily deter the pheonixes with the damage they put out. Pheonixes are quite fragile and they don't last very long under hydra fire at all. Just like in BW when Sair/DT was strong because Zergs were being lazy and not protecting their expansions adequately, this patch will just force them to pay more attention to stopping harass.

And if the Protoss is really bent of huge numbers of phoenixes, most of his gas will be sucked up by them, in which case he will only have zealots, which are okay against pure hydras but are handled well with a few lings mixed in.

IMO Zergs shouldn't complain so much about the damage the patch did to them, after doing so well recently and getting several pretty important buffs. Protoss has seemed to get nerfed or changed every patch for a while now and it's good to finally be on the recieving end of something that makes stargate units a more viable tech path to follow.

The chat channels are a great start, but they seem kind of underwhelming because your choice of channel is kind of limited.
U Gotta Skate.
Carras
Profile Joined August 2010
Argentina860 Posts
December 04 2010 22:02 GMT
#2236
i didnt understand the ultralisk change,can someone explain ? ty
Petshop
Profile Joined May 2010
Canada73 Posts
December 04 2010 22:03 GMT
#2237

You can no longer hold down a key to perform multiple copies of the same action. You need to hit D 10 times to make 10 drones. This applies to ALL races and ALL abilities and units. eg. You can no longer hold down Z with warpgates to warp in multiple zealots, but you can press Z then shift click to warp in multiple zealots. The same applies to abilities. Shift click to cast an ability multiple times




Noooooooooooooooooooooooo the worst change ever! Especially when I random zerg! Morphing mass units will take forever!
N0cturnal
Profile Joined November 2010
United Kingdom40 Posts
December 04 2010 22:04 GMT
#2238
yeesh cmon blizz, I made this icon in like 5 mins

[image loading]
For Aiur!
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 22:06 GMT
#2239
On December 05 2010 07:04 N0cturnal wrote:
yeesh cmon blizz, I made this icon in like 5 mins

[image loading]


LOL nice job. Maybe in PTR it's easier to get master league?
You should never underestimate the predictability of stupidity
OsC
Profile Joined October 2010
Canada542 Posts
Last Edited: 2010-12-04 22:09:25
December 04 2010 22:08 GMT
#2240
how does one achievemnt masters league?

does it get implemented, then you play, then you get in or do you automatically find out if you qualify once the patch comes out as it scans your pts/mmr and only top5% of diamond with the right mmr/pts get in?
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