• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:59
CEST 14:59
KST 21:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BW General Discussion ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2141 users

Patch 1.2.0 on PTR - Page 112

Forum Index > SC2 General
Post a Reply
Prev 1 110 111 112 113 114 158 Next
pwadoc
Profile Joined August 2010
271 Posts
December 04 2010 21:40 GMT
#2221
This patch is not only terrible in substance, it's very very buggy.
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 21:41 GMT
#2222
On December 05 2010 06:13 hitman133 wrote:
lol, Zerg QQ about infestor can't FG, make dropship even better. So why they don't think about mutalisk harass is the most annoying thing in the game? dropship require much more skill in multitasking than control a group of mutal flying around


What? Explain me please what exactly skill does using medivacs require? Queue drop to enemy expansion? Yeah that's very good skil toi have.

You obviously didn't play zerg, cause you should know that mutas require decent amount of apm.
You should never underestimate the predictability of stupidity
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 04 2010 21:41 GMT
#2223
On December 05 2010 06:35 Proximo wrote:
However, even as a Toss player, I'm not sure about the Void ray buff, becasue now Voids will absolutely crush Colossus. The only real counter Toss has against mass Voids, is more Voids.
I can see PvP turning into mass voids vs mass voids. That unit is impossible to balance.


Only counter to CHARGED voids is more voids at a certain critical mass. However, the way to beat that is to just go heavier on the stalkers and kill him. But hey, at least now you have a possible way of beating mass colossus.
Porouscloud - NA LoL
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
December 04 2010 21:41 GMT
#2224
Omg I can't hold down to make units?
Why was this change made, I see no reason.
I don't care much about the infestor change FG vs air was kind of retarded.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 21:41 GMT
#2225
LOL. yeah I don't get it.

This isn't even a live patch, and zerg are just QQing all over the place..


I hope they realise soon that EVERY OTHER race didn't get the 'oh, this is just a test first patch' when they got nerfed -__-

andrewwiggin
Profile Joined September 2010
Australia435 Posts
Last Edited: 2010-12-04 21:44:04
December 04 2010 21:43 GMT
#2226
woops bad edit
ket-
Profile Joined April 2010
97 Posts
December 04 2010 21:44 GMT
#2227
I don't get why people say FG was too powerful - an infestor is extremely costy, has no other spell that really is worth it (count the number of times NP really has made a difference since it got nerfed..), and it is VERY situational. Yes, if an infestor catches a bunch of medivacs it's gg, but then again, if any given unit catches another unit in a situation where it is at its highest advantage, it's gonna be gg.

Eventually it's not about the infestor as much as people hating the fact that they have to deal with the "danger" and play accordingly. Plus, it's not like medivacs are only good for drops, if you can't micro/think good enough to drop once infestors are out (which I personally couldn't for sure), you can still just use them to heal and all, no problem.

So now we'll just have fun seeing P's render mutas absolutely pointless if they adapt accordingly in a game by just making a bunch of phoenixes, and once/if the Z switches over to ground army then the usual tech switch to colossi/HTs will just rape.

I get the feeling zergs who don't make it to T3 won't have a great chance of success in PvZ, as I can't really think of any mid-game composition that could do anything vs a P that knows what he's doing.

But then again, it's just a test phase and maybe even if it actually does happen people will just come up with a way to still manage to harass.
HiyA is bestest.
Robellicose
Profile Blog Joined October 2010
England245 Posts
December 04 2010 21:48 GMT
#2228
As a toss, I'm all smiles. I also happen to agree with the fungal growth nerf, which will probably get me some hate. It gate a ground only army the ability to straight up kill harassing air units with very time for them to micro away out of danger. Neither of the other races had this ability - you have plenty of time to run away with mutas against blinkstalkers and against marines (you may lose a few) but losing your whole harass group because of one spell was nightmarish.
Portentious and Pretentious
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 04 2010 21:49 GMT
#2229
On December 05 2010 06:44 ket- wrote:
I don't get why people say FG was too powerful - an infestor is extremely costy, has no other spell that really is worth it (count the number of times NP really has made a difference since it got nerfed..), and it is VERY situational. Yes, if an infestor catches a bunch of medivacs it's gg, but then again, if any given unit catches another unit in a situation where it is at its highest advantage, it's gonna be gg.

Eventually it's not about the infestor as much as people hating the fact that they have to deal with the "danger" and play accordingly. Plus, it's not like medivacs are only good for drops, if you can't micro/think good enough to drop once infestors are out (which I personally couldn't for sure), you can still just use them to heal and all, no problem.

So now we'll just have fun seeing P's render mutas absolutely pointless if they adapt accordingly in a game by just making a bunch of phoenixes, and once/if the Z switches over to ground army then the usual tech switch to colossi/HTs will just rape.

I get the feeling zergs who don't make it to T3 won't have a great chance of success in PvZ, as I can't really think of any mid-game composition that could do anything vs a P that knows what he's doing.

But then again, it's just a test phase and maybe even if it actually does happen people will just come up with a way to still manage to harass.

what's the fucking use of infestors now really.

Infested Terrans -> Lol? slow walking drunkards that do *some* dps and easy to get away from (only useful for crap like screwing up tanks/splash)
Fungal -> ok fine. mass marines / MM, which is... - -'
NP -> well this as been nerfed to almost oblivion. maybe if I didn't have to research it I'd give a crap about it more, or lessen the times/etc

= useless really...unless someone's stupid enough to mass marines (or smart enough to go blink stalkers I guess but whatever)
Twitter: @zhurai | Site: http://zhurai.com
Zzoram
Profile Joined February 2008
Canada7115 Posts
December 04 2010 21:51 GMT
#2230
If they nerf fungal, you'd think they'd buff neural parasite to compensate, but the don't. What's interesting is that fungal is getting nerfed when it's barely used.
Neltar
Profile Joined December 2010
12 Posts
December 04 2010 21:51 GMT
#2231
On December 05 2010 06:48 Robellicose wrote:
As a toss, I'm all smiles. I also happen to agree with the fungal growth nerf, which will probably get me some hate. It gate a ground only army the ability to straight up kill harassing air units with very time for them to micro away out of danger. Neither of the other races had this ability - you have plenty of time to run away with mutas against blinkstalkers and against marines (you may lose a few) but losing your whole harass group because of one spell was nightmarish.


Yeah Blizzard said that they didn't want the game to be point click AoE spell and everything your enemy had is instantly dead.
Proximo
Profile Joined October 2010
38 Posts
December 04 2010 21:52 GMT
#2232
On December 05 2010 06:41 Amui wrote:
Show nested quote +
On December 05 2010 06:35 Proximo wrote:
However, even as a Toss player, I'm not sure about the Void ray buff, becasue now Voids will absolutely crush Colossus. The only real counter Toss has against mass Voids, is more Voids.
I can see PvP turning into mass voids vs mass voids. That unit is impossible to balance.


Only counter to CHARGED voids is more voids at a certain critical mass. However, the way to beat that is to just go heavier on the stalkers and kill him. But hey, at least now you have a possible way of beating mass colossus.


Like you, said once critical mass is reached you need voids to counter voids, stalkers won't help. In fact, stalkers get raped by a void ray ball regardless of how many stalkers you have.

Toss AA sucks big time, so naturally you'll need to make voids to counter voids if your opponent get gets there.

I'm sure we'll see a lot more Voids vs Voids is PvP with this patch. PvP Robo builds will be a lot less effective unless you play super agressive and prevent your opponent from massing void rays.



pwadoc
Profile Joined August 2010
271 Posts
December 04 2010 21:53 GMT
#2233
On December 05 2010 06:49 zhurai wrote:
what's the fucking use of infestors now really.

Infested Terrans -> Lol? slow walking drunkards that do *some* dps and easy to get away from (only useful for crap like screwing up tanks/splash)
Fungal -> ok fine. mass marines / MM, which is... - -'
NP -> well this as been nerfed to almost oblivion. maybe if I didn't have to research it I'd give a crap about it more, or lessen the times/etc

= useless really...unless someone's stupid enough to mass marines (or smart enough to go blink stalkers I guess but whatever)


Added to the fact that the infestor is the only caster in game that has no utility when it's out of energy.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 04 2010 21:54 GMT
#2234
On December 05 2010 06:51 Zzoram wrote:
If they nerf fungal, you'd think they'd buff neural parasite to compensate, but the don't. What's interesting is that fungal is getting nerfed when it's barely used.


i would be cool with them buffing neural parasite back to where it was. that nerf was pretty unwarranted imo
Disciple....Top 3 control in Clarion County
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 04 2010 21:57 GMT
#2235
I think the change is going to be pretty big because the effectiveness of infestors against air units will be lowered to almost nothing.

Wouldn't it be cool if Zerg had some sort of high-dps unit that performed well on creep, being best used to defend workers? Like, oh, i dunno... the hydra?

As a Protoss i've long since learned to keep groups of units at all my mineral lines to stop harassment from Mutas. And they can shoot at the ground, pheonixes have to use Gravity Beam which causes at least one of them to freeze. If you have a few hydras and a queen in your mineral line they can quite easily deter the pheonixes with the damage they put out. Pheonixes are quite fragile and they don't last very long under hydra fire at all. Just like in BW when Sair/DT was strong because Zergs were being lazy and not protecting their expansions adequately, this patch will just force them to pay more attention to stopping harass.

And if the Protoss is really bent of huge numbers of phoenixes, most of his gas will be sucked up by them, in which case he will only have zealots, which are okay against pure hydras but are handled well with a few lings mixed in.

IMO Zergs shouldn't complain so much about the damage the patch did to them, after doing so well recently and getting several pretty important buffs. Protoss has seemed to get nerfed or changed every patch for a while now and it's good to finally be on the recieving end of something that makes stargate units a more viable tech path to follow.

The chat channels are a great start, but they seem kind of underwhelming because your choice of channel is kind of limited.
U Gotta Skate.
Carras
Profile Joined August 2010
Argentina860 Posts
December 04 2010 22:02 GMT
#2236
i didnt understand the ultralisk change,can someone explain ? ty
Petshop
Profile Joined May 2010
Canada73 Posts
December 04 2010 22:03 GMT
#2237

You can no longer hold down a key to perform multiple copies of the same action. You need to hit D 10 times to make 10 drones. This applies to ALL races and ALL abilities and units. eg. You can no longer hold down Z with warpgates to warp in multiple zealots, but you can press Z then shift click to warp in multiple zealots. The same applies to abilities. Shift click to cast an ability multiple times




Noooooooooooooooooooooooo the worst change ever! Especially when I random zerg! Morphing mass units will take forever!
N0cturnal
Profile Joined November 2010
United Kingdom40 Posts
December 04 2010 22:04 GMT
#2238
yeesh cmon blizz, I made this icon in like 5 mins

[image loading]
For Aiur!
ALPINA
Profile Joined May 2010
3791 Posts
December 04 2010 22:06 GMT
#2239
On December 05 2010 07:04 N0cturnal wrote:
yeesh cmon blizz, I made this icon in like 5 mins

[image loading]


LOL nice job. Maybe in PTR it's easier to get master league?
You should never underestimate the predictability of stupidity
OsC
Profile Joined October 2010
Canada542 Posts
Last Edited: 2010-12-04 22:09:25
December 04 2010 22:08 GMT
#2240
how does one achievemnt masters league?

does it get implemented, then you play, then you get in or do you automatically find out if you qualify once the patch comes out as it scans your pts/mmr and only top5% of diamond with the right mmr/pts get in?
Prev 1 110 111 112 113 114 158 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs Day 2
WardiTV751
ComeBackTV 555
Rex111
3DClanTV 50
IndyStarCraft 0
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #144
CranKy Ducklings76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 111
trigger 28
IndyStarCraft 0
StarCraft: Brood War
Britney 56636
Sea 5343
Jaedong 1081
EffOrt 565
Hyuk 477
Mini 440
Shuttle 394
firebathero 327
Light 211
Last 203
[ Show more ]
ggaemo 167
Zeus 159
hero 137
PianO 79
Pusan 64
Shine 48
[sc1f]eonzerg 46
Shinee 45
ToSsGirL 44
Hm[arnc] 41
HiyA 35
Barracks 31
scan(afreeca) 26
Sexy 25
Movie 22
yabsab 14
Noble 12
GoRush 11
Sacsri 11
Rock 9
ajuk12(nOOB) 9
Terrorterran 5
Icarus 5
910 3
Dota 2
Gorgc6116
qojqva15
Counter-Strike
zeus426
kennyS8
Heroes of the Storm
Khaldor88
Other Games
singsing1993
B2W.Neo1141
Lowko344
XaKoH 342
Hui .116
RotterdaM81
DeMusliM63
QueenE60
Organizations
Counter-Strike
PGL14943
Other Games
BasetradeTV1117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
CasterMuse 0
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP52
• StrangeGG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1843
• TFBlade1422
Upcoming Events
uThermal 2v2 Circuit
2h 1m
IPSL
3h 1m
Hawk vs TBD
StRyKeR vs TBD
BSL
6h 1m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
21h 1m
WardiTV Team League
22h 1m
OSC
1d
BSL
1d 6h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 6h
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 20h
Wardi Open
1d 21h
[ Show More ]
Afreeca Starleague
1d 21h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.