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Getting Over SC2 1v1 Anxiety? - Page 5

Forum Index > SC2 General
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deathserv
Profile Blog Joined July 2010
United States228 Posts
November 30 2010 17:41 GMT
#81
I appreciate this thread because I've been getting super frustrated playing lately myself. I've reached as high as Diamond Rank 4, but recently I've been sinking like a stone, from about 32 games over .500 (for people not familiar with baseball terminology, that means 32 games over 50% win) to about 16. I feel like I am getting crushed nearly every game versus Protoss (I am something like 4 and 16 against them in the past week or so, seriously). Additionally, I am playing a TON of ZvZs, which are very random and frustrating.

I'm just trying to take it less seriously from here on out. I enjoyed playing because I felt my game improving, but now that it is NOT improving. I think that is the most frustrating thing - just feeling as if your skills are degrading instead of improving. I guess I just need to take myself less seriously instead of raging at my computer when I lose. I want to play and have fun, not feel angered when I lose.

Thanks for all the tips here guys. We should all have a healthier attitude to games (after all, that's what they are) in general, I think.
Toxiferous
Profile Joined June 2009
United States388 Posts
November 30 2010 17:45 GMT
#82
I see this thread like, literally, every day

You acknowledging theres a problem is your only problem, unless you plan on taking some benzos or take up breathing exercises, just queue up and shattup!
Kyandid
Profile Joined September 2010
Canada124 Posts
November 30 2010 17:48 GMT
#83
no one cares if you win or lose
no one is going to look at your record and go 'what a scrub'
Proto_Protoss
Profile Joined September 2010
United States495 Posts
November 30 2010 17:48 GMT
#84
It just another person at the other end of the computer. They make mistakes also nobody plays perfectly if you lose a game dont beat yourself over it. Just keep playing to get better you dont necessarily have to win to get better.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
simme123
Profile Blog Joined February 2010
Sweden810 Posts
November 30 2010 17:49 GMT
#85
Use the search function there's a ton of threads like this one but... Anyways here's my advice it's a game it's supposed to be fun so if you take it seriously enough so that it isn't even fun and just stresses you out then don't play just chill man.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 30 2010 17:50 GMT
#86
Just lose a few games and not care. Boom! Problem solved.
fiskrens
Profile Joined June 2010
Sweden196 Posts
November 30 2010 17:51 GMT
#87
Stop caring about losing. Realise that the matchmaker is designed to have you lose, A LOT! But will always help you win again when you struggle.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 30 2010 17:52 GMT
#88
How could you not find this by searching?

http://www.teamliquid.net/forum/search.php?q=scared&t=t&f=19&u=&gb=date
http://www.teamliquid.net/forum/search.php?q=nervous&t=t&f=19&u=&gb=date
Moderator
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
November 30 2010 17:52 GMT
#89
You need to ignore win rates, points and all that stuff and just find what you enjoy in the game. Don't stick to your best build and experiment. Chat with the oppenent during and after the game. Treat it as a hobbie instead of work.
My other car is a battlecruiser.
Nobu
Profile Joined June 2010
Spain550 Posts
November 30 2010 17:53 GMT
#90
This happens a lot to me, and mass gamming will eventually solve the problem, i was like that a lot in WoW arena at first, then i just wanted to play to get better even if I loose a lot of points.

Another thing that can help you, go see some TLO interviews or pro players like them, when they talk about the game, you will realize that you SUXX, you are really bad indeed and you got to realize it and then look on the bright side, there's people that suxx even more than you
With that mind set, you will just ignore points and try to win, think that pro players can get to top diamond anyday of the week, so even if you drop ranks or something, if you eventually get better, you will be able to recover for sure.

Also. get some practice partners and play with them, is less stressful and you can improve way faster than playing mass games on ladder
"There's farmers and there's gamers, farmers get up early, gamers sleep in." Artosis
PanN
Profile Blog Joined December 2008
United States2828 Posts
November 30 2010 17:55 GMT
#91
I know this is an apparent common issue but I still feel as if I'll never understand it.

This is Starcraft, you are pretty much guaranteed to lose at least 40% of your games, and hey, you know the guy you just faced? Same thing.

Also if you get anxiety with sc2 1v1s how bad is it to other things in real life?
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Robonord
Profile Blog Joined April 2010
United States311 Posts
November 30 2010 17:58 GMT
#92
If you're getting too anxious and generally are not having fun it might be best just to stop. I used to be like you and forced myself to play, but after a while I realized I wasn't having fun, even when I won. At the end of the day, this is a game and if it's causing you too much stress it might be better just to do something else.
IMLosirA | ST_Bomber | SlayerS_Puzzle
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
November 30 2010 18:01 GMT
#93
Eating well and having good sleeping habits can go a long way to stop this. I notice I feel this way sometimes if I am playing on an empty stomach and then if I try to eat some quick junk food to make it go away it sometimes makes it worse. Eating lots of fruits and veggies is good for the mind.
http://shroomspiration.blogspot.com/
Roe
Profile Blog Joined June 2010
Canada6002 Posts
November 30 2010 18:03 GMT
#94
what've you got to lose by just playing without being afraid? some points? it's just a game, are you anxious about stepping out the door because you might lose your life? i dont know, just throwing out things to consider :O
Roe
Profile Blog Joined June 2010
Canada6002 Posts
November 30 2010 18:07 GMT
#95
On December 01 2010 02:41 deathserv wrote:
I appreciate this thread because I've been getting super frustrated playing lately myself. I've reached as high as Diamond Rank 4, but recently I've been sinking like a stone, from about 32 games over .500 (for people not familiar with baseball terminology, that means 32 games over 50% win) to about 16. I feel like I am getting crushed nearly every game versus Protoss (I am something like 4 and 16 against them in the past week or so, seriously). Additionally, I am playing a TON of ZvZs, which are very random and frustrating.

I'm just trying to take it less seriously from here on out. I enjoyed playing because I felt my game improving, but now that it is NOT improving. I think that is the most frustrating thing - just feeling as if your skills are degrading instead of improving. I guess I just need to take myself less seriously instead of raging at my computer when I lose. I want to play and have fun, not feel angered when I lose.

Thanks for all the tips here guys. We should all have a healthier attitude to games (after all, that's what they are) in general, I think.

why do you only need to improve? there's a lot of merit to just enjoying being where you're at. ironically you'll probably start to improve once you've done that
zJayy962
Profile Blog Joined April 2010
1363 Posts
November 30 2010 18:12 GMT
#96
On November 30 2010 17:11 ayadew wrote:
It's because SC2 is the most challenging game ever created, mentally and mechanically. :p

It's just another person at the other end. You can't take responsibility for his mindset, but you can for your own. Ask yourself, why do you play? To spend time, to win, to get better, to have fun?
Many plays to win for some reason. That's the ultimate goal, a better way would be to make little goals instead of going for the ultimate every time. Such as: not getting supply blocked this time, or surviving for 10 minutes.

i lol'd at surviving for 10 mins
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
November 30 2010 18:16 GMT
#97
On December 01 2010 03:03 Roe wrote:
what've you got to lose by just playing without being afraid? some points? it's just a game, are you anxious about stepping out the door because you might lose your life? i dont know, just throwing out things to consider :O


Well real anxiety is more than just being afraid, it is a mental condition that WILL cause you to play very poorly. There are ways to avoid it (for most people) but once you're there in the heat of it you can't simple jedi mind trick yourself out of it.
http://shroomspiration.blogspot.com/
vicariouscheese
Profile Joined June 2010
United States589 Posts
November 30 2010 18:27 GMT
#98
i think everyone should just go see a therapist.


joking aside, i think this problem arises in this game more than others because of match making trying to play you against even players. in other games, you have the ability to roflstomp people pretty consistently if you're above average and know where to look (i.e. pub servers in fps games) so im sure for a lot of people, the 50% win rate seems really low when you come from other games.
Ashera
Profile Joined July 2010
Canada202 Posts
November 30 2010 18:33 GMT
#99
I think the reason that people have assumed 'anixety' over 1v1 is because the of the outcome of the game is solely based on how you play, and that you have to be able to be responsible to deal with various situations.
Viva la Vida
Handuke
Profile Joined May 2010
Sweden48 Posts
November 30 2010 18:36 GMT
#100
Here's an old thread that brings up good stuff to help you enjoy playing more, great read.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=142131
+ Show Spoiler +
On August 08 2010 02:09 retro-noob wrote:
Have you ever been focused on something with such intensity and fun that you lose track of time, forget that you're hungry, and find yourself completely lost in what you're doing?

(EDIT: That describes one end of the spectrum of these kind of experiences. These same principles also apply to having more normal experiences of fun and enjoyment from something challenging.)

In extreme cases, everything becomes clear, and your actions seem effortless, automatic, and highly precise and efficient--things can even seem to slow down.

We call the more intense instances being "in the zone," "locked in," "unconscious," or "on fire." Psychologist Mihály Csíkszentmihályi named it flow. It is among the best experiences we can have as human beings.

More often, we just call it having fun.


That feeling is the reason we play Starcraft.


We are chasing those kinds of experiences, and this game is one of the best, most reliable ways to get to it if you approach it the right way.

I'm going to break down the ten factors that accompany these experiences of flow and show how they each relate to playing SC2.

The factors are:
  1. Clear goals
  2. Concentration
  3. A loss of feelings of self-consciousness
  4. Loss of a sense of time
  5. Direct and immediate feedback
  6. Balance between ability level and challenge
  7. A sense of control over the activity
  8. The activity is intrinsically rewarding
  9. Lack of awareness of your biological needs
  10. Your entire awareness becomes focused on the activity itself


1. ***CLEAR GOALS
WHAT NOT TO DO: Don't make winning your only goal. That's because you can't always control whether or not you win, you can't always get direct and immediate feedback on whether or not you are going to win, you'll probably NOT win at least 30% of the time, it isn't intrinsically rewarding (in the sense meant above), and the very idea of winning involves your ego massively--not good for losing those feelings of self-consciousness.

WHAT TO DO INSTEAD: Focus on executing your build order. Focus on having a plan in advance for tactics and strategy. Have an idea for your early, mid, and late game. Pick some other things to accomplish each game (upgrades, expansions, scouting, harassment, micro, macro, building placement, etc.).

Make those kinds of things your primary focus before, during, and immediately after the game. Let winning and losing roll off your back completely, make them unimportant side-effects of all of these other goals--be zen-like about it.

Have these goals clearly laid out. Write them down. Don't change them too much until you've mastered what you were working on.

2. ***CONCENTRATION
WHAT NOT TO DO: Don't let yourself have too many distractions (obviously). Whether that applies to your music, your viewers, your friends, your chatting, or things in the game other than your goals (you get caught up in micro when you intended to work on macro). Don't focus on winning because that's always going to be a distraction from your real goals.

WHAT TO DO INSTEAD: Get laser focused on your goals. Have the plan in your mind. Go over that plan constantly. Be looking for the cues and information that apply to what you're trying to do. Day[9]'s mantra of "workers, supply, money" is a good example of this.

3. ***LOSS OF SELF-CONSCIOUSNESS
WHAT NOT TO DO: Don't rage. Don't focus on winning. Don't flame. Don't respond to flaming. Don't get caught up in your short-comings as a player.

WHAT TO DO INSTEAD: Be polite. Try not to let flaming or opponent rage impact you too much. Pay attention ONLY to the things on your list of goals for the game--if you suck at micro and are painfully aware of it but that's not the thing you're trying to work on, then decide in advance not to sweat micro in the slightest.

4. *** DISTORTED SENSE OF TIME
WHAT NOT TO DO: Continue glancing at the clock while playing. Listen to short music tracks that break up your experience into 3-minute chunks. Get bogged down in build-order timings that you aren't super-familiar with.

WHAT TO DO INSTEAD: Make your basic timings one of the first things you work on, so you don't have to focus on that any more. Learn it stone-cold. As more sophisticated timings become relevant to your game, roll back your expectations on other areas so you can focus on those, master them, and move on.

5. *** DIRECT AND IMMEDIATE FEEDBACK
WHAT NOT TO DO: Decide to practice sentry force-field micro by playing in ladder games. Never watch your replays.

WHAT TO DO INSTEAD: Pick the right approach to working towards a given goal. If you want to practice with force-fields, open the unit tester. Find a map designed for force-field micro practice. Have your practice partner mass zerglings while you mass sentries and then see how long you can prevent him from getting into your base.

Or for a different example, if you really want to practice combating mech in your ZvT, don't hop on the ladder where you may go 8 games in a row without playing against a Terran only for him to do a bio-build. A practice partner or a special map would be the way to go there as well.

Also, it's hard to get direct feedback when you're not sure how you failed to reach your goal. Check out the replay when there's missing info that you need in order to improve.

6. ***BALANCE BETWEEN ABILITY LEVEL AND CHALLENGE LEVEL
WHAT NOT TO DO: Don't build 5 bases if you have no prayer of managing 5 bases. On the other side, don't just do your cheesy all-in rush that you could do in your sleep every game without any other objective in mind to challenge you.

WHAT TO DO INSTEAD: Take baby steps. If you aren't good at macro, focus on successfully spending all your money off of two bases. Maybe build 5 bases, but instead of trying to manage them effectively, see how quickly you can get 200 workers on the field. Or try to spend 5 bases worth of income with no regard whatsoever for whether that money is spent well. Build 30 command centers if you need to. Again, whatever you're working on, take baby steps.

7. ***A SENSE OF CONTROL OVER THE ACTIVITY
WHAT NOT TO DO: Don't play like your hair is on fire, giving yourself more things to manage and focus on than you can possibly feel like you have a sense of control over.

Also, don't be frantically mapping control group hotkeys without some kind of plan. Don't rely on the tooltips to give you the keyboard shortcuts for building a certain unit or getting a certain upgrade.

WHAT TO DO INSTEAD: Limit the amount of stuff you have to attend to until you are very comfortable, then move up slowly. Have a solid plan for how you want your mechanics to go. Focus on learning hot keys, get comfortable managing control groups, etc..

This might be one of the most important things to do for a new player. If you aren't comfortable with controlling the game, you will have trouble doing anything else on this list of things associated with flow. You'll be self-conscious, it'll feel too difficult, you'll be distracted often, etc..

8. ***THE ACTIVITY IS INTRINSICALLY REWARDING
WHAT NOT TO DO: Focus on winning. Focus on your ranking. Focus on your win record. Focus on showing up a bad mannered jerk.

WHAT TO DO INSTEAD: Play because you enjoy the sense that you're getting better. Play because you like reaching those little goals mentioned above.

9. ***LACK OF AWARENESS OF BIOLOGICAL NEEDS

This isn't something to strive for, more of a side-effect of being in flow.

10. ***YOUR ENTIRE AWARENESS BECOMES FOCUSED ON THE ACTIVITY ITSELF

Again, this is more of a natural product of all of the other things being put into practice. If you have clear, specific goals, and you put yourself in a position where you're focused on that and getting immediate feedback, you have a great chance of getting this effect from time to time.

The key here is the purity and intensity of the other factors. If you are really locked-in because you have a handful of these factors down pat, you're likely to get to this place.



~~CONCLUSION~~

Even if it's subconscious or they don't think in these terms, flow is often the secret sauce behind the performance of the top gamers, top athletes, top musicians, and artists in the world. It's why they can work for hours and hours on end with minimal fatigue or boredom. It's why they can remain passionate about something even after decades spent on mastery.

In fact, when it comes to Starcraft 2, you'll find a lot of these principles at work in the wisdom of everybody's favorite nerd, Day[9], and his approach to the game. If you pay attention to his advice, it's often about breaking things down into clear goals, taking baby steps, concentrating on specific things, being willing to let go of winning in order to work on new aspects of your game, and so on.

Furthermore, if you watch Daily #100, you can hear him talk about these sorts of moments and experiences throughout his career as a player in many of the same terms I've used here (loss of self-consciousness, total absorption in the task, feelings of control, his skill and the challenge at hand being perfectly matched).

You don't have to do ALL of these things to experience flow, even a handful can get you there. This approach to the game can help new players and pros alike.

By moving more towards these approaches to Starcraft 2, you are likely to have more fun, rage less, and actually get better at the game faster.

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