Your thoughts on new ZvT trend? (GSL 3 spoilers) - Page 22
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dakalro
Romania525 Posts
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noD
2230 Posts
14 hatch is not a must, u can 20 and still smash | ||
Jermstuddog
United States2231 Posts
On November 24 2010 23:42 noD wrote: zergs should learn with July ... 14 hatch is not a must, u can 20 and still smash Again with the ZvP. 2 words: bunker block. 20 hatch has been countered before it got off the ground. | ||
ghostnuke1234
164 Posts
On November 24 2010 16:44 fishinguy wrote: Really? Zerg "learned" to survive or was everything patched for them? Korean terran pros practise 10-12 hrs a day in a team. Do you think these people haven't explored the late game possibilities? ^^^ QFT. Zerg players didn't learn how to counter - they just asked Blizzard to patch it for them so they didnt have to learn. | ||
Velr
Switzerland10606 Posts
The whining of the Z players... Or the morons that bring up ZvP when this topic is about ZvT... | ||
aka_star
United Kingdom1546 Posts
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DooMDash
United States1015 Posts
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Shinkugami
England74 Posts
On November 24 2010 11:48 positron. wrote: They practice enough to decide that early aggression is their best bet at this stage so that is what they are using. I don't see anything wrong with that. It's funny how when Terran told Zerg to l2p they cried and whined until they got the patch and now it is their turn to say hohoho l2p. Not true. The "l2p" retards are all the terrans who switched; Don't confuse them with us. | ||
vnlegend
United States1389 Posts
We all know Z is the macro race in SC2. In BW T was the macro race, and guess what, when they 14cc'ed they were punished by 9pool. 2rax = SC2's 9pool. | ||
Rakanishu2
United States475 Posts
Gotta target fire though, if the marines don't get touched you're boned. I wanna see a replay where a zerg does this (especially target firing), and still loses. | ||
oxxo
988 Posts
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Jermstuddog
United States2231 Posts
On November 25 2010 03:28 oxxo wrote: It's a punishment to 14 hatch. Why do Zerg-only players think they need and deserve a 14 hatch? Because its been proven over and over that zerg can't keep up in economy without it. | ||
busdriver
United States49 Posts
On November 25 2010 04:26 Jermstuddog wrote: Because its been proven over and over that zerg can't keep up in economy without it. That doesn't make any sense. Zerg can make drones faster than terran or protoss. Yeah, Mules will favor the terran economy after saturation occurs for both races, but you don't see protoss expecting a free nexus at 14. To some extent zerg needs a 2nd hatch to keep up with unit production, though with larva inject it's not too uneven 1 base versus 1 base. And you can always make a 2nd hatch in your main. Terran and protoss has to make multiple production buildings in their main.... | ||
Jermstuddog
United States2231 Posts
On November 25 2010 04:39 busdriver wrote: That doesn't make any sense. Zerg can make drones faster than terran or protoss. Yeah, Mules will favor the terran economy after saturation occurs for both races, but you don't see protoss expecting a free nexus at 14. To some extent zerg needs a 2nd hatch to keep up with unit production, though with larva inject it's not too uneven 1 base versus 1 base. And you can always make a 2nd hatch in your main. Terran and protoss has to make multiple production buildings in their main.... Link me a high-level replay where zerg is ahead in drone count before the 8 minute mark. FE or otherwise doesn't matter, I have yet to see one. | ||
ckw
United States1018 Posts
On November 25 2010 04:26 Jermstuddog wrote: Because its been proven over and over that zerg can't keep up in economy without it. Thats why you have to secure you'r expo, it takes you forever to saturate it anyway, why not wait until a good timing and then expo like everyone else. It's not like you can't just drone up and make 30 drones for your expo in 1 minute... Thats why Zergs can catch up so fast, drone pumping. | ||
Jermstuddog
United States2231 Posts
Stop pretending Zerg is magic and realize that inherent worker handicaps aren't overcome by wishing them away. They're overcome by making those workers stretch farther by taking an expo. Zergs don't take a 14 hatch to get ahead. They take a 14 hatch so they can stay even. Again, give me this magical "econ cheesing" replay where a zerg player has the better econ in the first 8 minutes. | ||
Parasite01
33 Posts
On November 23 2010 17:58 IdrA wrote: the problem with that is its so easy to nullify hatch tech aggression, they put the barracks at the choke anyway so they have a thick wallin ready for banelings and 1-2 bunkers makes offensive roaches useless. the whole point is that this build requires an overwhelming response from z and its really easy for t to just make that response a waste of money. I saw you doing the 7RR in quite a few replays around the time of MLG Dallas. What do you think the korean's response to this would be if they openned 2rax rine pressure. Have you tried it at all? If yes, how were the results? | ||
Tonyoh
France218 Posts
autowin. If anyone feel he can beat me (playing terran 4 rax) while fast expanding, feel free to private message me to test it. =) | ||
whomybuddy
United States620 Posts
On November 24 2010 23:50 ghostnuke1234 wrote: ^^^ QFT. Zerg players didn't learn how to counter - they just asked Blizzard to patch it for them so they didnt have to learn. Funny I laugh a bit ![]() | ||
fdsdfg
United States1251 Posts
On November 24 2010 23:50 ghostnuke1234 wrote: ^^^ QFT. Zerg players didn't learn how to counter - they just asked Blizzard to patch it for them so they didnt have to learn. Yeah, every zerg player wasn't even trying to play the game. All the Terran players are hard-working, noble individuals and Z are lazy slobs who want wins for free. No exceptions of course, because if there were a single exception he would dominate the scene by making use of the OP zerg. Also, please note this didn't apply in early beta when Terran got like 6 rounds of buffs. That was to fix a balance issue, nothing to do with T whining. | ||
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