On October 27 2010 01:33 Lightspeed wrote: While I think that its a bit of a pity that he switched right before blizzcon and subsequently failed (although against the two arguably best non-korean zerg minus idra), I'm looking forward to see what he can pull of with this race. Still a bit torn however as I really liked his terrain play. Does anyone know whether his slump on the Korean ladder stems from his switch? He went from 2100 to like 1800 in a couple of days.
On October 27 2010 01:33 Lightspeed wrote: While I think that its a bit of a pity that he switched right before blizzcon and subsequently failed (although against the two arguably best non-korean zerg minus idra), I'm looking forward to see what he can pull of with this race. Still a bit torn however as I really liked his terrain play. Does anyone know whether his slump on the Korean ladder stems from his switch? He went from 2100 to like 1800 in a couple of days.
He was playing Terran when that slump occurred.
Oh I see. Well, he seems to be back to laddering now, so I anticipate him to climb up fast again
On October 26 2010 12:33 StarcraftMan wrote: Yup, that's true. It's actually a safe pick to play Zerg at the top pro level. You can easily survive against any early Terran harassment with the extra range for roaches and the nerf to reapers. This means that top Zerg pros can easily FE and there is no risk of FE. Once the game is extended, it becomes more and more advantageous for zerg players.
Obviously you've never played against any competent terran...
For instance on most of the maps, hellion drops are an absolute nightmare for a zerg. There is no way of shutting them off effectively and even if you litter your base with roaches, they can usually whack around 10-15 drones before dying. All the while the terran makes marine/marauders and a-moves to victory...
Rushing to mutas doesn't work because A) you have to zero most unit production until them, leaving you totally free to attack and B) even if you manage to invest heavily enough in mutas to blast the T drops, by that time he'll have enough marines/thors to one-shot your entire group...
Most turtling terrans usually try MMM then go into mech; At which point the only way for a zerg to not risk an instant gg is to tech to broodlords as fast as possible, make 10-15 lords and only corruptors after that.
On October 26 2010 12:33 StarcraftMan wrote: Yup, that's true. It's actually a safe pick to play Zerg at the top pro level. You can easily survive against any early Terran harassment with the extra range for roaches and the nerf to reapers. This means that top Zerg pros can easily FE and there is no risk of FE. Once the game is extended, it becomes more and more advantageous for zerg players.
Obviously you've never played against any competent terran...
For instance on most of the maps, hellion drops are an absolute nightmare for a zerg. There is no way of shutting them off effectively and even if you litter your base with roaches, they can usually whack around 10-15 drones before dying. All the while the terran makes marine/marauders and a-moves to victory...
Rushing to mutas doesn't work because A) you have to zero most unit production until them, leaving you totally free to attack and B) even if you manage to invest heavily enough in mutas to blast the T drops, by that time he'll have enough marines/thors to one-shot your entire group...
Most turtling terrans usually try MMM then go into mech; At which point the only way for a zerg to not risk an instant gg is to tech to broodlords as fast as possible, make 10-15 lords and only corruptors after that.
obviously you're nowhere near being competent either
On October 26 2010 12:33 StarcraftMan wrote: Yup, that's true. It's actually a safe pick to play Zerg at the top pro level. You can easily survive against any early Terran harassment with the extra range for roaches and the nerf to reapers. This means that top Zerg pros can easily FE and there is no risk of FE. Once the game is extended, it becomes more and more advantageous for zerg players.
Obviously you've never played against any competent terran...
For instance on most of the maps, hellion drops are an absolute nightmare for a zerg. There is no way of shutting them off effectively and even if you litter your base with roaches, they can usually whack around 10-15 drones before dying. All the while the terran makes marine/marauders and a-moves to victory...
Rushing to mutas doesn't work because A) you have to zero most unit production until them, leaving you totally free to attack and B) even if you manage to invest heavily enough in mutas to blast the T drops, by that time he'll have enough marines/thors to one-shot your entire group...
Most turtling terrans usually try MMM then go into mech; At which point the only way for a zerg to not risk an instant gg is to tech to broodlords as fast as possible, make 10-15 lords and only corruptors after that.
obviously you're nowhere near being competent either
yeah, Zerg should have map control and full awareness for quite a while, try placing overlords around the outskirts of your base to see when a dropship is coming around.
On October 26 2010 12:33 StarcraftMan wrote: Yup, that's true. It's actually a safe pick to play Zerg at the top pro level. You can easily survive against any early Terran harassment with the extra range for roaches and the nerf to reapers. This means that top Zerg pros can easily FE and there is no risk of FE. Once the game is extended, it becomes more and more advantageous for zerg players.
Obviously you've never played against any competent terran...
For instance on most of the maps, hellion drops are an absolute nightmare for a zerg. There is no way of shutting them off effectively and even if you litter your base with roaches, they can usually whack around 10-15 drones before dying. All the while the terran makes marine/marauders and a-moves to victory...
Rushing to mutas doesn't work because A) you have to zero most unit production until them, leaving you totally free to attack and B) even if you manage to invest heavily enough in mutas to blast the T drops, by that time he'll have enough marines/thors to one-shot your entire group...
Most turtling terrans usually try MMM then go into mech; At which point the only way for a zerg to not risk an instant gg is to tech to broodlords as fast as possible, make 10-15 lords and only corruptors after that.
No this isn't true.
Watch some high level replays. Midgame and Lategame Zerg has plenty of power behind it. 10-15 is crazy overkill. What kind of games are you playing? Brood Lords are surprisingly useless right now. That may change of course.
On October 25 2010 18:10 Ao_Jun wrote: There should be a strategy forum for people above 1500 diamond and people below.
And maybe one for "pro's" at like 2200+ or invites or something..
This thread is so insanely filled with junk and people claiming that "Then you can do that to this and that will do that. - INSTANT WIN!"
At my level, patch seems ok so far. (I have a positive record vs zergs) Give it a few months.
At this point id be totally fine if TL became just a news site without anyone posting that isnt either an administrator or the highest level of players. Any time i read anything its pages of total BS that i can barely stand not taking the bait. Seriously, i do not know TLO. I dont know his decisions in his mind. I dont know if he picked Zerg for X or Y reason. I dont know if his changing races coincides with the patch, or he was already wanting to change for personal reasons. I dont even know if he actually fully decided on Terran in the first place. All of these things and many more make me STFU before posting things like "i cant respect someone who cant pick a race and stick with it".
TBH i dont even really give a shit if the game is balanced or not. I guarantee almost everyone whining about balance needs a ton of work in all areas of their personal play that have nothing to do with racial balance.
If you don't know anything and don't care about anything as you mentioned repeatedly, whey did you bother to waste yours and other people's time by posting it?
On October 27 2010 08:03 DooMDash wrote: Sad face. I wanted TLO to be a Terran player. Another one bites the dust I guess. Boxer and Nada saying they might switch as well... weak.
On October 27 2010 05:57 SmoKim wrote: LiquidTLO playing against NesTea(Zergbong) ZvZ
possible the best ZvZ i've seen so far, holy shit!!!
While that game is very good, it wouldn't fly in, say, like 90% of ZvZ that are happening in diamond right now.
With all the reformed terrans it's pretty much a one base "get your queen and then make only zerglings a-move".
You simply don't have the time nor the money to make up for it in roaches. Even if you rush straight for roaches you'll have 5 or 6 out when he'll storm your base with 30+ lings. Also forget getting any fast expand against one of these horrible 6 minutes games players because it cripples you so much early that it's an instant win for the other guy.
On October 26 2010 12:33 StarcraftMan wrote: Yup, that's true. It's actually a safe pick to play Zerg at the top pro level. You can easily survive against any early Terran harassment with the extra range for roaches and the nerf to reapers. This means that top Zerg pros can easily FE and there is no risk of FE. Once the game is extended, it becomes more and more advantageous for zerg players.
Obviously you've never played against any competent terran...
For instance on most of the maps, hellion drops are an absolute nightmare for a zerg. There is no way of shutting them off effectively and even if you litter your base with roaches, they can usually whack around 10-15 drones before dying. All the while the terran makes marine/marauders and a-moves to victory...
Rushing to mutas doesn't work because A) you have to zero most unit production until them, leaving you totally free to attack and B) even if you manage to invest heavily enough in mutas to blast the T drops, by that time he'll have enough marines/thors to one-shot your entire group...
Most turtling terrans usually try MMM then go into mech; At which point the only way for a zerg to not risk an instant gg is to tech to broodlords as fast as possible, make 10-15 lords and only corruptors after that.
Oh yeah, and it's just so easy for a Terran to "A-move" to a win. You also should know that you don't engage a Marine/Thor ball with muta, there lies the problem. The Muat are for harassing the Terran and keeping them from expanding or moving out safely without risking total destruction in their base, the Blings are the main fighting force combined with even Roaches and Infesters to deal significant damage to anything to Terran throws at you. It's the combination of these that makes it so deadly not one or the other.
On October 26 2010 12:33 StarcraftMan wrote: Yup, that's true. It's actually a safe pick to play Zerg at the top pro level. You can easily survive against any early Terran harassment with the extra range for roaches and the nerf to reapers. This means that top Zerg pros can easily FE and there is no risk of FE. Once the game is extended, it becomes more and more advantageous for zerg players.
Obviously you've never played against any competent terran...
For instance on most of the maps, hellion drops are an absolute nightmare for a zerg. There is no way of shutting them off effectively and even if you litter your base with roaches, they can usually whack around 10-15 drones before dying. All the while the terran makes marine/marauders and a-moves to victory...
Rushing to mutas doesn't work because A) you have to zero most unit production until them, leaving you totally free to attack and B) even if you manage to invest heavily enough in mutas to blast the T drops, by that time he'll have enough marines/thors to one-shot your entire group...
Most turtling terrans usually try MMM then go into mech; At which point the only way for a zerg to not risk an instant gg is to tech to broodlords as fast as possible, make 10-15 lords and only corruptors after that.
No this isn't true.
Watch some high level replays. Midgame and Lategame Zerg has plenty of power behind it.
Yup. I agree that mid game and late game favors Zerg at the moment. I expect Fruitdealer to use this strategy for the remainder of the GSL and he shouldn't drop a single game against any top Terran player.