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Patch 1.1.2 Notes - Page 74

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 72 73 74 75 76 93 Next
Pisonmyhands
Profile Joined August 2010
United States14 Posts
October 15 2010 07:05 GMT
#1461
Actually if the increased the health of vrs that'd be a cool idea. you might actually see them more in pv anything... also i dont see pvt changing too much since colossi still destroy thor and if your investing in thor instead of vikings you'll probably lose :D
Kate Lockwell got an undeserved promo to anchor... gonna need Ron Burgundy level advice ASAP
Perscienter
Profile Joined June 2010
957 Posts
October 15 2010 07:05 GMT
#1462
On October 15 2010 15:53 _Darwin_ wrote:
Show nested quote +
On October 15 2010 15:47 Perscienter wrote:
On October 15 2010 15:30 Liquid`Jinro wrote:
Half the Protoss army hardcounters thors, why are you complaining --?

Thors are TERRIBLE vs immoratls, TERRIBLE vs Carriers, AWFUL vs colossi (seriously, you wont even hit them unless the toss falls asleep), and used to be owned by Void Rays. The patch might have changed the last one tho, they might actually do a little bit better vs void rays now.

Thor's strike cannons ignore the hardened shield. With the upgrade, they obliterate the immortals.
Thors own interceptors.
Thors have a higher range than colossi.
Void rays were supposed to be the hard counter vs. them but aren't anymore. Just repair the thors.

The thor had a role as a support against mutalisks, for some drops and so on, but the old thor didn't fit in Blizzard's every unit must always be viable and not particularly strong scheme.


lol so you expect to see many thors TvP at GSL2?

thors are terrible vs carriers- although im not sure if such an encounter would ever be seen past gold league.

thors have 7 range, collosus have 8 with range.

void rays were supposed to be hard counter vs void ray? did u chat with browder about this? thors are still terrible against void ray.

listen to jinro or make coherent arguments plz

Thors have 7/10 range, colossi have 6 + 3. Void rays were supposed to hard counter vs void rays? What are you writing? And please check your spelling first.
ToEiGht
Profile Joined October 2010
38 Posts
October 15 2010 07:05 GMT
#1463
On October 15 2010 15:58 Perscienter wrote:
Show nested quote +
On October 15 2010 15:47 ToEiGht wrote:
On October 15 2010 15:35 Perscienter wrote:
Btw.

Sniper rounds and strike cannons can be cast upon own units. Feedback and corruption can't.

Feedback does apply to pdds, but not to other structures. Psionic storm doesn't effect pdds.

Auto turrets can be built on creep.

Corruption has an initial cooldown, unlike the strike cannon, blink and charge.


Blizzard is so confused.

1.because sniper rounds and 250mm can be used against neutral units as well, which explains why. where feedback and corruption have no purpose there.

2.because corruption doesnt require a research and all the others do

3.PDD functions exactly like all other structures, (receive the +2 armor upgrade, cannot be stormed, etc), the feedback-able property is just there for the balance's sake.

blizzard isn't confused, they know what they are doing. You seem confused though.

1. Why is it not allowed to use corruption on neutral units?
2. Fighter mode, jumppacks and the baneling explosion also don't require research.
3. It's either a unit or a structure. Feedback should effect structures or should not.


1. corruption is already fixed so let's just leave it alone for now
2. last time i check there isnt a cooldown on fighter mode or jumppacks now is there you fucking genius

i got a ABS M1 mech keyboard for sale! PM me![US buyers only]
Perscienter
Profile Joined June 2010
957 Posts
October 15 2010 07:07 GMT
#1464
And now again in correct english, please.

User was temp banned for this post.
GoDannY
Profile Joined August 2006
Germany442 Posts
October 15 2010 07:08 GMT
#1465
I just came up with a question: how does the supply depot life increase affect baneling busts? Is it like a crapton more or just minor?
Team LifeStyle - it's more than a game
ToEiGht
Profile Joined October 2010
38 Posts
October 15 2010 07:11 GMT
#1466
On October 15 2010 16:07 Perscienter wrote:
And now again in correct english, please.

you can't read fucking basic english now?
i got a ABS M1 mech keyboard for sale! PM me![US buyers only]
Godstorm
Profile Blog Joined May 2010
Romania845 Posts
October 15 2010 07:13 GMT
#1467
Haha nice patch notes. I think i'm finally going to switch to toss from zerg . I don't have to be as worried about getting my main killed instantly from marauders, at least now i will have some time to save it.
"It's not that he's dumb, he's just neural parasited by a retarded infestor"-Day 9
Malinor
Profile Joined November 2008
Germany4745 Posts
Last Edited: 2010-10-15 07:18:19
October 15 2010 07:14 GMT
#1468
On October 15 2010 14:59 SoFFacet wrote:
Show nested quote +
On October 15 2010 14:48 Malinor wrote:Really disagree with the depot for barracks requirement though, makes terran quiet boring for the first 2-3 minutes, you basically can not do anything else but 12 rax.


Ensuring that players remained entertained throughout the first 3 minutes of the match is a valid balance concern amirite.


It takes options away. Options, that weren't overpowered. Reaper increased build time plus moving the speed-upgrade to the factory is easily enough to stop the reaper abuse in 1v1.

I believe this change probably had team games in mind (like these 2v2 6pool+7rax reaper-openings + endless variations of those).
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Perscienter
Profile Joined June 2010
957 Posts
October 15 2010 07:14 GMT
#1469
Then why should they have cooldowns?

I'm awaiting your temp ban soon. :d
Craixs
Profile Joined January 2008
Denmark170 Posts
October 15 2010 07:16 GMT
#1470
that is so sad. was fun when I at least could play against zergs.-.-
Entusman #9.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9173 Posts
October 15 2010 07:17 GMT
#1471
What has toss done to deserve a void ray nerf...seriously. Plus thors are no longer countered by feedback... The medivac nerf is neglible and they get extra hp on depots why?? Nerf PF's, the terran macro mechanic or marauders if you're going to hit anything. Nerfing reapers into the ground does very little to terran overall as they have a multitude of other options.

For how dominant terran is in both mu's this patch is a joke.
Yhamm is the god of predictions
Craixs
Profile Joined January 2008
Denmark170 Posts
October 15 2010 07:20 GMT
#1472
WTF can I do against zerg now that corruptors don't die to feedback AND I cannot FE due to range on the roaches. This is FUCKING lame
Entusman #9.
_Darwin_
Profile Joined August 2010
United States2374 Posts
Last Edited: 2010-10-15 07:24:11
October 15 2010 07:22 GMT
#1473
On October 15 2010 16:20 Craixs wrote:
WTF can I do against zerg now that corruptors don't die to feedback AND I cannot FE due to range on the roaches. This is FUCKING lame

thank you for contributing to this thread

i think u can kill corruptors with stalkers and phoenixs still.

and yes- roaches can hit buildings without cannon hitting them now. you have to make units
I cant stop lactating
.kv
Profile Blog Joined August 2010
United States2332 Posts
October 15 2010 07:23 GMT
#1474
they finally nerfed the Medivac speed...yes
Mintastic
Profile Joined October 2010
United States166 Posts
October 15 2010 07:25 GMT
#1475
On October 15 2010 16:17 Scarecrow wrote:
For how dominant terran is in both mu's this patch is a joke.

What are you basing this on? Statistics shown by blizzard don't show this. Tournament results don't show this. Blizzard themselves have said opposite that PvT favors P.

So are you going perhaps by personal experience? Or are you being swayed by the peer pressure of the forum Terran QQ that has been ongoing and wanted to join in on the bandwagon?
테징징
ALPINA
Profile Joined May 2010
3791 Posts
October 15 2010 07:29 GMT
#1476
Does canons really can't shoot at roach which shoots at gateway? Cause I remember every toss made canon 1 square away from gateway so roaches cannot shoot at canons, so now as the range is +1 you should put canon close to gateway and it should still defend. If it's not then something wrong here^^
You should never underestimate the predictability of stupidity
shinarit
Profile Joined May 2010
Hungary900 Posts
October 15 2010 07:31 GMT
#1477
Yay no more stupid feedbacks on units it shouldnt work on!
T for BoxeR, Z for IdrA, P because i have no self-respect
_Darwin_
Profile Joined August 2010
United States2374 Posts
October 15 2010 07:31 GMT
#1478
On October 15 2010 16:29 Alpina wrote:
Does canons really can't shoot at roach which shoots at gateway? Cause I remember every toss made canon 1 square away from gateway so roaches cannot shoot at canons, so now as the range is +1 you should put canon close to gateway and it should still defend. If it's not then something wrong here^^


Yeah if u build cannons right next to the gateway then cannons will hit roaches- but roaches can also hit cannons. Before they couldn't hit cannons.
I cant stop lactating
ALPINA
Profile Joined May 2010
3791 Posts
October 15 2010 07:35 GMT
#1479
On October 15 2010 16:31 _Darwin_ wrote:
Show nested quote +
On October 15 2010 16:29 Alpina wrote:
Does canons really can't shoot at roach which shoots at gateway? Cause I remember every toss made canon 1 square away from gateway so roaches cannot shoot at canons, so now as the range is +1 you should put canon close to gateway and it should still defend. If it's not then something wrong here^^


Yeah if u build cannons right next to the gateway then cannons will hit roaches- but roaches can also hit cannons. Before they couldn't hit cannons.


So everything is fine then, I don't see problem with putting preassure on expanding toss.
You should never underestimate the predictability of stupidity
SpurvL
Profile Joined March 2010
Sweden345 Posts
October 15 2010 07:40 GMT
#1480


So everything is fine then, I don't see problem with putting preassure on expanding toss.

I bet you a billion esport dollars the expanding toss does
Naniwa, ThorZaiN, SaSe, DeMusliM, White-RA... Where are my Zerg heroes?.. Stephano <3
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