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Patch 1.1.2 Notes - Page 75

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 73 74 75 76 77 93 Next
ToEiGht
Profile Joined October 2010
38 Posts
October 15 2010 07:40 GMT
#1481
On October 15 2010 16:14 Perscienter wrote:
Then why should they have cooldowns?

I'm awaiting your temp ban soon. :d

because things like jumpacks are talents, not abilities, you fucktard, learn to use the map editor, god you are fucking dumb. I'm waiting for your physician to pick you up for your annual check up, you might turn out to be an actual retard.

User was temp banned for this post.
i got a ABS M1 mech keyboard for sale! PM me![US buyers only]
Viruuus
Profile Joined February 2010
Germany451 Posts
October 15 2010 07:41 GMT
#1482
On October 15 2010 16:25 Mintastic wrote:
Show nested quote +
On October 15 2010 16:17 Scarecrow wrote:
For how dominant terran is in both mu's this patch is a joke.

What are you basing this on? Statistics shown by blizzard don't show this. Tournament results don't show this. Blizzard themselves have said opposite that PvT favors P.

So are you going perhaps by personal experience? Or are you being swayed by the peer pressure of the forum Terran QQ that has been ongoing and wanted to join in on the bandwagon?


I don't approve of how you state stuff which is wrong, but you pretend to be right.
Check out the thread on this very board with the title: Tournament winners since 1.1
And then come back here and talk about no statistics or tournament results that show how good T was prepatch, thanks.

However, i think the changes might not be enough, but they are not as unsignificant as some ppl might think, it may eventually show in some time soon
Lee Jae Dong fighting!!!
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 15 2010 07:46 GMT
#1483
lol why would they nerf feedback is beyond me - it's hard to get and hard to use as it is (with hard to use I refer to templars always being low on energy)

now I can't feedback corruptors and I can't feedback thors; wtf? why? now they only need to make medivac-heal cooldown based and the only real use for feedback would be vs ghosts - yeah right, awsome when EMP is >>>> feedback in every conceivable aspect

other than that the patch-notes seem fine; I don't care much about the void ray nerf because I haven't been a big void ray user after all; still awsome that blizz nerfs the one timing attack protoss has vs terran leaving the 132515 timing attacks from terran vs protoss alone; I HIGHLY appreciate the HP-increase of the nexus, obviously blizz agreed with the community that marauder-nexus-sniping was too damn powerful; roach-range-increase is fine to me, since I use blink vs roaches this won't change my PvZ much; still I would've liked it more if they had introduced a roach-range-lair upgrade similar to hydra...where roaches would get like +2 range; this way roaches wouldn't be so strong for early rushes but much more viable later on
"You see....YOU SEE..." © 2010 Sen
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-10-15 07:53:04
October 15 2010 07:52 GMT
#1484
On October 15 2010 16:46 sleepingdog wrote:
lol why would they nerf feedback is beyond me - it's hard to get and hard to use as it is (with hard to use I refer to templars always being low on energy)

now I can't feedback corruptors and I can't feedback thors; wtf? why? now they only need to make medivac-heal cooldown based and the only real use for feedback would be vs ghosts - yeah right, awsome when EMP is >>>> feedback in every conceivable aspect


Because Thors and Corruptors aren't casters! Most of time they never use their abilites which makes them walking ducks for HTs.

You can also add energy to Ultras and give them useless ability so they can be feedbacked and be worthless... Will that be ok?
You should never underestimate the predictability of stupidity
andynewin
Profile Joined March 2010
United States105 Posts
October 15 2010 07:59 GMT
#1485
feedback kinda got nefed bad am I right?
[url=http://sc2sig.com/profile/us/1731636/1/chairmallet/][img]http://sc2sig.com/s/us/1731636-1.png[/img][/url]
Craixs
Profile Joined January 2008
Denmark170 Posts
October 15 2010 08:02 GMT
#1486
On October 15 2010 16:59 andynewin wrote:
feedback kinda got nefed bad am I right?

Indeed and the protoss race as whole.
Entusman #9.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-10-15 08:04:16
October 15 2010 08:03 GMT
#1487
No one made thors against P anyway and probably still won't. At least you can now feedback pdd

But hey don't let that get into the way of a good whine
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2010-10-15 08:06:01
October 15 2010 08:04 GMT
#1488
Don't like:
Void Ray nerfs.

Medivac nerfs

Bug fix about Point Defense Drone. THERE WAS A REASON YOU CHANGED TO SO THAT IT COULDN'T BE FEEDBACKED. PDDs are buildings, and you can't PDD buildings. Why are you giving special treatment to PDD?

Like:
Thor and Corruptor changes.

Everything else seems like a rather natural change. Most of the other ones were already announced, and I thought they made sense when they said it.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Crichton
Profile Joined September 2010
Japan196 Posts
October 15 2010 08:05 GMT
#1489
On October 15 2010 16:52 Alpina wrote:
Show nested quote +
On October 15 2010 16:46 sleepingdog wrote:
lol why would they nerf feedback is beyond me - it's hard to get and hard to use as it is (with hard to use I refer to templars always being low on energy)

now I can't feedback corruptors and I can't feedback thors; wtf? why? now they only need to make medivac-heal cooldown based and the only real use for feedback would be vs ghosts - yeah right, awsome when EMP is >>>> feedback in every conceivable aspect


Because Thors and Corruptors aren't casters! Most of time they never use their abilites which makes them walking ducks for HTs.

You can also add energy to Ultras and give them useless ability so they can be feedbacked and be worthless... Will that be ok?


I sorta thought of Corruptors as casters before, I dunno. I use them half for hitting air/Colossus and half for mass Corrupting of ground units. Thors, certainly, are not casters. Giving them energy never made any sense—like making the concussive shell on Marauders cost energy. If Thors become OP because they can't be Feedbacked, I'm sure Blizzard will find a way to nerf them that isn't just a buff to Toss.
Protoss is the easy race, but I'm sticking with it.
Borked
Profile Joined October 2010
221 Posts
October 15 2010 08:07 GMT
#1490
now because of this patch, everyone plays zerg, I had to deal with baneling vs baneling combats all this morning..zz
Thou shall not crave thy neighbor.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
October 15 2010 08:08 GMT
#1491
Does this patch mean protoss can no longer FE against zerg?
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
October 15 2010 08:09 GMT
#1492
wow im liking the changes! but nitro packs requiring factories? interesting....
Aka XephyR/Shaneyesss
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 15 2010 08:12 GMT
#1493
On October 15 2010 17:09 vectorix108 wrote:
wow im liking the changes! but nitro packs requiring factories? interesting....

Im assuming that by interesting you mean "... will never ever be used".
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Payout
Profile Joined October 2010
45 Posts
Last Edited: 2010-10-15 08:14:19
October 15 2010 08:12 GMT
#1494
waiting for larva injection nerf (was always OP but now when zergs can pumnp 50 drones without fear of being cheesed or harassed its going to show its full potential)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-10-15 08:15:25
October 15 2010 08:14 GMT
#1495
On October 15 2010 16:05 Perscienter wrote:
Show nested quote +
On October 15 2010 15:53 _Darwin_ wrote:
On October 15 2010 15:47 Perscienter wrote:
On October 15 2010 15:30 Liquid`Jinro wrote:
Half the Protoss army hardcounters thors, why are you complaining --?

Thors are TERRIBLE vs immoratls, TERRIBLE vs Carriers, AWFUL vs colossi (seriously, you wont even hit them unless the toss falls asleep), and used to be owned by Void Rays. The patch might have changed the last one tho, they might actually do a little bit better vs void rays now.

Thor's strike cannons ignore the hardened shield. With the upgrade, they obliterate the immortals.
Thors own interceptors.
Thors have a higher range than colossi.
Void rays were supposed to be the hard counter vs. them but aren't anymore. Just repair the thors.

The thor had a role as a support against mutalisks, for some drops and so on, but the old thor didn't fit in Blizzard's every unit must always be viable and not particularly strong scheme.


lol so you expect to see many thors TvP at GSL2?

thors are terrible vs carriers- although im not sure if such an encounter would ever be seen past gold league.

thors have 7 range, collosus have 8 with range.

void rays were supposed to be hard counter vs void ray? did u chat with browder about this? thors are still terrible against void ray.

listen to jinro or make coherent arguments plz

Thors have 7/10 range, colossi have 6 + 3. Void rays were supposed to hard counter vs void rays? What are you writing? And please check your spelling first.

1) Thors use their anti-ground attack vs colossi - there is no way to make them use their anti-air attack.
2) Have you actually tried fighting carriers with thors? They are kinda useless ;/

Also, if you are playing a terran who spent 200/200 to upgrade the strike cannons and made thors against you, I think you should be busier being happy than worrying about it being used on your immortals.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
cgsmbf
Profile Joined October 2010
Bulgaria6 Posts
October 15 2010 08:16 GMT
#1496
is this live in Europe?
v0xy
7h30n
Profile Joined March 2010
Croatia120 Posts
October 15 2010 08:17 GMT
#1497
Yes it is
TUski
Profile Joined April 2010
United States1258 Posts
October 15 2010 08:17 GMT
#1498
...Is it just me or are overlords/overseers faster?

Ninja patch anyone? :O
"There is nothing more cool than being proud of the things that you love." - Day[9]
NeozooM
Profile Joined July 2010
France55 Posts
Last Edited: 2010-10-15 08:19:57
October 15 2010 08:17 GMT
#1499
I think this patch is pretty nice.

In 2v2 3v3 4v4 voids were horrible once charged. The trouble is they charged too fast.
I expected something about charge slower or charge down after each target to avoid (haha) a mass hydra killing with cost efficient number of voids. But this patch about voids is OK.

zerg buff are slight but significant.


Only thing is about terran.... don't really understand.
They still have medivacs costing 100 100 with no research needed, builded two by two on starport with reac, that heals fast, dropship etc.... planetary fortress repair ?? (why not forbid terran to repair a PF ? would be interesting, making the choice important)
turrets and drones living 4minutes still....

but the two nerfs about terran actually are terrible.

anyway phoenix are back, and THAT is REALLY COOL


PS: sorry for bad english, i'm not fluent, french people....
What the heck
KillerPlague
Profile Joined June 2010
United States1386 Posts
October 15 2010 08:19 GMT
#1500
On October 15 2010 17:03 syllogism wrote:
No one made thors against P anyway and probably still won't. At least you can now feedback pdd

But hey don't let that get into the way of a good whine


thors are actually pretty damn good vs phoenix which are becoming much more popular. bet even more people will use them now with the bug fix
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
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