They've been rebalanced.
they are now alot stronger initially vs armored targets, and not just a cheese unit..
and they are alot less overpowered when fully charged against light targets like marines but also armored..
I like this change.
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MasterFischer
Denmark836 Posts
They've been rebalanced. they are now alot stronger initially vs armored targets, and not just a cheese unit.. and they are alot less overpowered when fully charged against light targets like marines but also armored.. I like this change. | ||
Retgery
Canada1229 Posts
I can understand the VR damage nerf, but now there is literally no reason to get a fleat becon | ||
vyyye
Sweden3917 Posts
On October 15 2010 06:43 lololol wrote: Show nested quote + On October 15 2010 06:40 vyyye wrote: On October 15 2010 06:38 KaiserJohan wrote: I kinda like it all. No more proxy rax cheese TvT either. Also basetrading VR's are stupid; they were OP pwoered up, worthless unpowered. ZvT will be SO easy... reapers are worthless, you can FE freely now. Just need a few roaches for the hellions, and they cant kite you anymore! Roaches really needed a buff. I'm sure hellions have range 6? You should still be able to kite before speed kicks in? Not sure if hellions attack is too slow for that though. Attack range is 5, but the splash can hit as far as 6.65 Beta patch 11 Hellion: * The range has been increased from 5 to 6. The splash was always more than 5, but they changed the 'normal' range to 6. I can't recall them changing it back, but it's likely I missed it. | ||
Klive5ive
United Kingdom6056 Posts
On October 15 2010 06:45 Retgery wrote: I am happy with the T and Z changes. I can understand the VR damage nerf, but now there is literally no reason to get a fleat becon If only the fleat beacon unlocked another unit... dam that would be sweet right? | ||
Psychlone
Canada90 Posts
I can now switch from Zerg to Random and fight with Honor! | ||
st3roids
Greece538 Posts
9 range vikings + upgradeable armors is fine i guess. they also gonna get owned from ruptors. vrays needed a change but not like that. Thors got a huge buff and now they will simply own anything in tvz and tvp. Zerg got 1 range upgrade for roaches like it will matter vs marauders | ||
Proto_Protoss
United States495 Posts
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awesomoecalypse
United States2235 Posts
Thors got a huge buff and now they will simply own anything in tvz and tvp. how the hell does this effect Thors in TvZ? 250 mm cannons don't stun Ultras, and Z doesn't have feedback to punish them for having energy | ||
Carras
Argentina860 Posts
increase life of buildings and nerf medvacs AT THE SAME TIME.. WTF | ||
Bulkers
Poland509 Posts
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iloevrsg
128 Posts
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blitzkrieger
United States512 Posts
On October 15 2010 06:43 Gummy wrote: Show nested quote + On October 15 2010 06:39 Seam wrote: On October 15 2010 06:35 TFlame wrote: On October 15 2010 06:04 link0 wrote: You guys are misreading the VR change. They were massively buffed when uncharged. Damage against armored went from 5 -> 10. This means they are actually useful in a army vs army confrontation. Has huge implications for P v P. Lol wow so they now do as much damage as a single stalker - watch out! Doubling a useless damage output only makes it go from useless to bad. The only huge implication to pvp is that you will not need to worry about voidrays at all. Yes, yes, they do as much damage as a stalker. But they also attack Much, much faster. About 2.5x faster making them more effective dps than stalkers (per mineral) even while uncharged. Awesomesauce glass cannon woot! Too bad since they need to face the target to attack they probably take 2x as much damage as a stalker if not more due to not being able to kite and they require a bit of tech and time to get. I know when I have a void ray it gets a lot less uptime compared to a stalker. | ||
lololol
5198 Posts
On October 15 2010 06:46 vyyye wrote: Show nested quote + On October 15 2010 06:43 lololol wrote: On October 15 2010 06:40 vyyye wrote: On October 15 2010 06:38 KaiserJohan wrote: I kinda like it all. No more proxy rax cheese TvT either. Also basetrading VR's are stupid; they were OP pwoered up, worthless unpowered. ZvT will be SO easy... reapers are worthless, you can FE freely now. Just need a few roaches for the hellions, and they cant kite you anymore! Roaches really needed a buff. I'm sure hellions have range 6? You should still be able to kite before speed kicks in? Not sure if hellions attack is too slow for that though. Attack range is 5, but the splash can hit as far as 6.65 Beta patch 11 The splash was always more than 5, but they changed the 'normal' range to 6. I can't recall them changing it back, but it's likely I missed it. There's no retail patch 1.00 change log. Range was returned to 5 and their upgrades give +1 to light, which was removed during beta. | ||
theqat
United States2856 Posts
On October 15 2010 06:48 Carras wrote: this is CRAP! increase life of buildings and nerf medvacs AT THE SAME TIME.. WTF hahahahah i knew there was some terran out there who would actually not understand how imbalanced drops were thanks for the amusement carras | ||
st3roids
Greece538 Posts
On October 15 2010 06:47 awesomoecalypse wrote: how the hell does this effect Thors in TvZ? 250 mm cannons don't stun Ultras, and Z doesn't have feedback to punish them for having energy o rly how many thor 250mm cannons have seen lately cause players didnt bother upgrade at all. Second the thor ownage started with ultra aoe nerf this is just the cherry in the cake. in tvp they just unstopable now | ||
Cloak
United States816 Posts
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vyyye
Sweden3917 Posts
On October 15 2010 06:49 lololol wrote: Show nested quote + On October 15 2010 06:46 vyyye wrote: On October 15 2010 06:43 lololol wrote: On October 15 2010 06:40 vyyye wrote: On October 15 2010 06:38 KaiserJohan wrote: I kinda like it all. No more proxy rax cheese TvT either. Also basetrading VR's are stupid; they were OP pwoered up, worthless unpowered. ZvT will be SO easy... reapers are worthless, you can FE freely now. Just need a few roaches for the hellions, and they cant kite you anymore! Roaches really needed a buff. I'm sure hellions have range 6? You should still be able to kite before speed kicks in? Not sure if hellions attack is too slow for that though. Attack range is 5, but the splash can hit as far as 6.65 Beta patch 11 Hellion: * The range has been increased from 5 to 6. The splash was always more than 5, but they changed the 'normal' range to 6. I can't recall them changing it back, but it's likely I missed it. There's no retail patch 1.00 change log. Range was returned to 5 and their upgrades give +1 to light, which was removed during beta. Huh, thanks for clearing that up, had no idea. | ||
andrewlt
United States7702 Posts
On October 15 2010 06:44 adeezy wrote: IF this came out before TLOs ro32 match he woulda went farrrrrr Idra, too. Both of the "unique timing rush" they lost to got nerfed. | ||
MasterFischer
Denmark836 Posts
On October 15 2010 06:50 Cloak wrote: The VR thing is a nerf. Don't think for a second this'll make Void Rays good at anything. It's the equivalent of nerfing Seige mode damage by 35% and then buffin Tank mode a little. At list you suck less when you're caught out of position. Too bad we destroyed your primary use. Wrong. User was temp banned for this post. | ||
Angelbelow
United States3728 Posts
Cant wait to try out this Roach range. Im pretty happy that its out tho! | ||
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