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On October 15 2010 06:18 billyX333 wrote: close thread. remake thread with guidelines and mod threats. if i keep reading this garbage i'm going to get eye cancer
^This. Totally this. It's getting out of control. >_>
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On October 15 2010 06:26 Fa1nT wrote: Question - Will these changes be applies to GSL2?
yes
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Korea (South)9498 Posts
Nice timing? Right before GSL2 and MLG DC. IdrA can't lose at DC now.
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Reaper -Nitro Packs speed upgrade now has a Factory Requirement.
Death of the Reaper.
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in other news, this thread is retarded.
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screw the VR, it's too situational and it's either over or underpowered. Bring back the scout, theres your solution.
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On October 15 2010 03:23 eloist wrote: So uhm... why no CC HP increase?
Because you can lift them -.- and nobody is dropping to kill CCs, unless it's a TvT, in which case the marauders can't shoot air anyway. Lift CC, gg marauders.
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I can't believe they actually went through with the supply depot first requirement for barracks. That pretty much takes out proxy cheese rush for Terran, early pressure vs. fast hatch, and even makes 6 pool very hard to defend on maps like Steppes of War or certain positions on other maps.
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On October 15 2010 06:30 emc wrote: screw the VR, it's too situational and it's either over or underpowered. Bring back the scout, theres your solution.
Why replace one situational unit with a completely useless unit?
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hey i always thought voidrays had 3 levels of dmg. so the strongest level remains unchanged?
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Currently a Zerg/Protoss player, initially got to plat as Terran tho.
I do not understand Depot before Barracks. It is like having Spawning Pool reqiuire OL...
With reaper speed not being an issue, that means Ling speed can be skipped for the most part, and by the time you see helions you can have a few spines or roaches up to stop them easily. Even if the played decides to go non speed mass reaper. Non speed Lings on creep should work fine.
Now the problem with depot before barracks: It not only just killed off the really early reaper, but also the really early bunker rush. I see no reason to not go 14 hatch/14 pool vs Terran now, as by the time any meaningfull agression hits me, I will already have recovered what I invested into the FE.
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On October 15 2010 06:32 viraltouch wrote: hey i always thought voidrays had 3 levels of dmg. so the strongest level remains unchanged?
They changed it to 2 levels back in the beta.
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On October 15 2010 06:25 kasumimi wrote: Don't void rays have 3 levels of charge? If yes then why there are only 2 in the patch notes?
The "second" level is the same as the first, so they don't count it.
1st level: 5 damage 2nd level: 5 damage 3rd level: 10 damage + 15 damage vs armored There was issue with the upgrades giving different amounts to the first and second level, while they were supposed to be the same, dunno if it's fixed now.
Now it's... 1st level: 6+4 2nd level: 6+4 3rd level: 8+8
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I wouldn't mind the new void ray changes if they also decreased its cost a little bit. I'm not sure that they're really worth 250/150 anymore. Something like 225/125 or 200/150 would be more appropriate.
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Where's Tyler's post/quote?
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On October 15 2010 06:04 link0 wrote: You guys are misreading the VR change. They were massively buffed when uncharged. Damage against armored went from 5 -> 10. This means they are actually useful in a army vs army confrontation.
Has huge implications for P v P.
Lol wow so they now do as much damage as a single stalker - watch out! Doubling a useless damage output only makes it go from useless to bad. The only huge implication to pvp is that you will not need to worry about voidrays at all.
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cute.. additional "make-the-game-more-easy-for-noobs" features without energy bars and spell casting...
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At least its easy to predict people's strategies now. Every single protoss is going to 4 gate rush, and every single terran is going to rush banshees.
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I think they rush this patch just to make it before Ro64 of GSL#2, to be honest I doesnt see any way how to stop 14 hatch with toss/terran vs zerg in sc it would not be a problem but with queens its way to good, zerg that cant be now pressured and punished for going to much eco is going to out macro any other race very fast.
Now Im sure that there will be no toss in top8 of GSL#2, well to bad Blizzard is balancing the game looking on overall statistics, and thats so sad, people below 1k rating in diamond are bad players 1000-1500 medium, 1500-1800 good and 1800+ very good.
Its Blizzard fault, they made retarded divisions that mean shit, Diamond player with 500 rating is 3000 times weaker than 2000 rating player.
Im looking forward for next patch, cant wait for collosus nerfs, because I fell is only toss late game unit that is worth getting now, to bad toss t1 units are not so good aseven terran bio even in games over 40mins+
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On October 15 2010 06:35 DaZe wrote: cute.. additional "make-the-game-more-easy-for-noobs" features without energy bars and spell casting...
What did you expect when they said "we're balancing for all skill levels"
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