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Patch 1.1.2 Notes - Page 52

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 50 51 52 53 54 93 Next
pigtheman
Profile Joined January 2009
United States333 Posts
October 14 2010 21:37 GMT
#1021
On October 15 2010 03:05 dtz wrote:
i think protoss are hit the hardest No more void ray timing push with charged pylon. No more feedbacking thors and corruptors. Stalkers won't be able to abuse roaches anymore.

Terran is also hit quite hard although the vr nerf should be welcomed especially with so many terrans losing to vr pushes recently. Not sure if the medivac nerf will make any difference. The number difference seems really small. Marauder will take longer to snipe buildings as well.

Zerg should be happy with this.

how do you kno terran is losing a lot to void rays? out of like the 20 games ive played vs toss in the past few days i played like 1 or 2 people with void rays O.O
*rawr* d(^_^d)
DoctorClock
Profile Joined September 2010
United States131 Posts
October 14 2010 21:37 GMT
#1022
On October 15 2010 06:31 Devolved wrote:
I can't believe they actually went through with the supply depot first requirement for barracks. That pretty much takes out proxy cheese rush for Terran, early pressure vs. fast hatch, and even makes 6 pool very hard to defend on maps like Steppes of War or certain positions on other maps.


While Terran cheese takes quite a hit, I don't agree about early pressure. Early Hellions do just fine at harassing an early expo, and leads into a quite strong unit comp against Zerg (mech/biomech). Cloaked (even non-cloaked) Banshee harass is quite strong as well.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
October 14 2010 21:38 GMT
#1023
I kinda like it all. No more proxy rax cheese TvT either. Also basetrading VR's are stupid; they were OP pwoered up, worthless unpowered.

ZvT will be SO easy... reapers are worthless, you can FE freely now. Just need a few roaches for the hellions, and they cant kite you anymore! Roaches really needed a buff.
England will fight to the last American
DoXa
Profile Blog Joined August 2010
Switzerland1448 Posts
October 14 2010 21:38 GMT
#1024
you guys should calm down and first play a minimum of 20 ladder games before you complain about the patch!

I'm very surprised that blizzard released these changes before Patch 1.2 as scheduled. I do also think it was mainly because of the upcoming GSL Season 2.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 14 2010 21:38 GMT
#1025
woah patch.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
TheDna
Profile Joined March 2010
Germany577 Posts
October 14 2010 21:39 GMT
#1026
Its a good start. I think corrupters are still kinda useless and thors/banshees too good. But otherwise its an ok patch.
Seam
Profile Blog Joined April 2010
United States1093 Posts
October 14 2010 21:39 GMT
#1027
On October 15 2010 06:35 TFlame wrote:
Show nested quote +
On October 15 2010 06:04 link0 wrote:
You guys are misreading the VR change. They were massively buffed when uncharged. Damage against armored went from 5 -> 10. This means they are actually useful in a army vs army confrontation.

Has huge implications for P v P.


Lol wow so they now do as much damage as a single stalker - watch out!
Doubling a useless damage output only makes it go from useless to bad.
The only huge implication to pvp is that you will not need to worry about voidrays at all.



Yes, yes, they do as much damage as a stalker.

But they also attack Much, much faster.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
vyyye
Profile Joined July 2010
Sweden3917 Posts
October 14 2010 21:40 GMT
#1028
On October 15 2010 06:38 KaiserJohan wrote:
I kinda like it all. No more proxy rax cheese TvT either. Also basetrading VR's are stupid; they were OP pwoered up, worthless unpowered.

ZvT will be SO easy... reapers are worthless, you can FE freely now. Just need a few roaches for the hellions, and they cant kite you anymore! Roaches really needed a buff.

I'm sure hellions have range 6? You should still be able to kite before speed kicks in? Not sure if hellions attack is too slow for that though.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 14 2010 21:40 GMT
#1029
cute.. additional "make-the-game-more-easy-for-noobs" features without energy bars and spell casting...


I'm pretty sure those features have nothing to do with "noobs", and everything to do with preventing feedback.
He drone drone drone. Me win. - ogsMC
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2010-10-14 21:41:10
October 14 2010 21:40 GMT
#1030
On October 15 2010 06:35 DaZe wrote:
cute.. additional "make-the-game-more-easy-for-noobs" features without energy bars and spell casting...

Actually it has more to do with HT's countering too many units rather than making the game more simple. Might actually make thors viable in TvP and so on.
gradotude
Profile Joined October 2009
United States196 Posts
October 14 2010 21:40 GMT
#1031
On October 15 2010 06:35 DaZe wrote:
cute.. additional "make-the-game-more-easy-for-noobs" features without energy bars and spell casting...


idk about you, but i don't see many noobs use the abilities of the thor/corruptor, so this change isn't to make the game easier for noobs, at least in any significant way (i.e. will more noobs use their abilities because they no longer have the energy bar? really?)

have you considered as a possible a balance change to mitigate feedback's effectiveness so high templars dont insta-kill zerg's counter to colossi, and so that thor don't lose half their hp for 50 energy?
gundream
Profile Joined April 2010
United States229 Posts
October 14 2010 21:41 GMT
#1032
havent had the time to read all this nonsense...but what is the general consensus about terran being imba or not? now that this patch is out
blitzkrieger
Profile Joined September 2010
United States512 Posts
October 14 2010 21:41 GMT
#1033
On October 15 2010 06:25 kasumimi wrote:
Don't void rays have 3 levels of charge? If yes then why there are only 2 in the patch notes?


Yeh I initially thought we were getting a buff to damage due to the nerf in speed.

However apparently blizzard thinks there are now only 2 levels of charge when there are 3 total. However the REAL level 1 and level 2 have the same damage. This wasn't always the case as in beta, but blizzard is counting leve 1 and 2 as level 1, and counting level 3 as level 2.

Void Ray has lost hp, range, damage, "2nd" charge state, and now halved effective dps. They gutted it it truly is a "void" ray. It just sucks in your money and does nothing.

Add to

DT
Carrier
Mship
Reaper
Broodlord
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 14 2010 21:41 GMT
#1034
On October 15 2010 06:35 TFlame wrote:
Show nested quote +
On October 15 2010 06:04 link0 wrote:
You guys are misreading the VR change. They were massively buffed when uncharged. Damage against armored went from 5 -> 10. This means they are actually useful in a army vs army confrontation.

Has huge implications for P v P.


Lol wow so they now do as much damage as a single stalker - watch out!
Doubling a useless damage output only makes it go from useless to bad.
The only huge implication to pvp is that you will not need to worry about voidrays at all.

They do like 70% more damage than a stalker, when uncharged. Learn about cooldown and DPS plz. They already had situational usage eg scrap station when if you attacked your base got owned. Every chance they are now viable as a support unit in a regular fight.
summerloud
Profile Joined March 2010
Austria1201 Posts
October 14 2010 21:42 GMT
#1035
i just regained my faith in blizzard, a patch this quickly, eveything makes sense (especially if you keep in mind that their main focus this patch was team games)

i hope they either buff immortal or finally nerf rauder in the upcoming patches, toss might be weak now, but lets see how uncharged voids work out now.

zvp will definitely become interesting now, was too easy for p before imho as a toss player

pvp prolly wont change much, maybe voids are more viable now, lets see

tvp i think t will prolly rule now, but dunno, void/stalker might still be strong, as void charged dmg vs rines wasnt nerfed much, might actually give phoenix a try now that they are fixed

team games will definitely be way more balanced now

terran might have to start making depot earlier to defend against possible new allin-cheeses, lets see how that works out metagame-wise

still hoping for a toss in gsl 2, but it didnt exactly become more likely with this patch, but at least they have the balls to make big changes to units, like the VR, so i can keep up my hopes for a rauder nerf in the future

definitely an exciting patch

also thx for someone in this huge thread pointing out that the uncharged void buff was actually that big, i misread that first time as well
blitzkrieger
Profile Joined September 2010
United States512 Posts
October 14 2010 21:43 GMT
#1036
On October 15 2010 06:41 gundream wrote:
havent had the time to read all this nonsense...but what is the general consensus about terran being imba or not? now that this patch is out


TvP is imba in favor of Terran now. Rest are probably fine or close.
miltondtf
Profile Joined July 2010
Portugal50 Posts
October 14 2010 21:43 GMT
#1037
me play Zerg
me like changes
me hate void rays and think that now they are a more balanced unit overall, were hydras and queens on creep can actually chase them off (despite the vray killing them easy-er now)
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
lololol
Profile Joined February 2006
5198 Posts
October 14 2010 21:43 GMT
#1038
On October 15 2010 06:40 vyyye wrote:
Show nested quote +
On October 15 2010 06:38 KaiserJohan wrote:
I kinda like it all. No more proxy rax cheese TvT either. Also basetrading VR's are stupid; they were OP pwoered up, worthless unpowered.

ZvT will be SO easy... reapers are worthless, you can FE freely now. Just need a few roaches for the hellions, and they cant kite you anymore! Roaches really needed a buff.

I'm sure hellions have range 6? You should still be able to kite before speed kicks in? Not sure if hellions attack is too slow for that though.


Attack range is 5, but the splash can hit as far as 6.65
I'll call Nada.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
October 14 2010 21:43 GMT
#1039
On October 15 2010 06:39 Seam wrote:
Show nested quote +
On October 15 2010 06:35 TFlame wrote:
On October 15 2010 06:04 link0 wrote:
You guys are misreading the VR change. They were massively buffed when uncharged. Damage against armored went from 5 -> 10. This means they are actually useful in a army vs army confrontation.

Has huge implications for P v P.


Lol wow so they now do as much damage as a single stalker - watch out!
Doubling a useless damage output only makes it go from useless to bad.
The only huge implication to pvp is that you will not need to worry about voidrays at all.



Yes, yes, they do as much damage as a stalker.

But they also attack Much, much faster.

About 2.5x faster making them more effective dps than stalkers (per mineral) even while uncharged. Awesomesauce glass cannon woot!
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
October 14 2010 21:44 GMT
#1040
IF this came out before TLOs ro32 match he woulda went farrrrrr
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
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