• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:33
CEST 15:33
KST 22:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2288 users

Patch 1.1.2 Notes - Page 54

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 52 53 54 55 56 93 Next
dutpotd
Profile Joined September 2010
Canada49 Posts
Last Edited: 2010-10-14 21:54:29
October 14 2010 21:53 GMT
#1061
< I exclusively play Protoss >

I think all of the changes made make sense based on the information Blizzard gave out in their last battle report. It's obvious the Void Ray uber damage mechanic was ruining lower level experiences and skewing the matchup results, and was beginning to restrict high level play/openings as well. I won't even discuss the use of Void Rays in team games, we all know at critical mass they were nigh unstoppable.

The changes to ability activation on the Corrupter and Thor make sense and, although an indirect nerf to the ability of High Templar, should play out well in the long run. It does make mech play more viable against Toss, but I think this could be a good thing for Tosses seeing as how Immortals are naturally good against early mech (sure they still lose to ability using Thors) and Carriers hard counter all mech.

My favorite thing about the Void Ray changes are that the Carrier becomes a distinguishable alternative for Protoss air and deserving of its spot higher up on the tech tree relative to maximum damage output. The change also gives Void Rays more use 'overall', as they now have an uncharged 'function'. As they were they could only be used effectively offensively, i.e. while their charge was maintained - that more or less pegged them as an all-in unit. Now they can be built as a low tier air unit that attacks air and ground and does better offensively and against armored units. This is a (larger now) contrast to the Carrier that acutally does better against non-armored units.

The increase in Nexus health is probably the biggest change for a low/average player like myself (1300 diamond). I can't count the number of times I've lost a Nexus to a drop of Marauders with stim, and sometimes without the minerals to rebuild... I know it will only slow the fall of the Nexus by a few seconds, but a few seconds goes a long way.

The Terran changes make sense and, although they moved the Reaper to what people are saying is the land of obscurity, will help the matchups out and away from early game losses. The argument that Terran can't cheese is kind of ridiculous, they can still early rax like a Toss and after a supply building is constructed. Yes, they have been slowed down, but this makes sense granted they are the more defensive of the 3 races (my view of things, what with bunkers, up and down wall-ins, etc.).

Personally I think the Reaper can still be used in a number of ways - a) as a 'sneak a few in' during a confrontation outside of a players main thus killing all undefended probes, b) as a very mobile/cheap scout, or c) as an assasin/poke unit that could kill mismanaged sentries or even probes building forward pylons.

The slight changes to the Medivac are great news, drops will still be great, but at least Blizzard is showing that they are looking at and striving to achieve balance in all areas of the game including harrass potency.

The range improvement to Roaches will really help out Zerg, and so will all of the hp boosts to the buildings. I think Zerg will see more play and success after this patch, moreso than the aftermath of patch 1.1.

People will complain about change just because it is change. I think this patch, given half a chance, will play out nicely. And to those complaining the changes are too near to tournament dates, that is the life of a pro player. They need to be able to adapt and play in a changing environment granted they all know the game is still being balanced and will even be added to in time. Personally, I have a lot more respect for a player that can adapt on the fly to changes than for one that has practiced under controlled circumstances for hours and hours and are mechanically able to 'go through the motions' but unable to think their way out of a paper bag.

- dut

“Dream as if you'll live forever. Live as if you'll die today.”
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 14 2010 21:53 GMT
#1062
VR charged is doing dps of 2 stimed marines, to bad its not 100 minerals, but 250/150...


2 stimmed marines have a combined 90 health (assuming combat shields, otherwise its 70), are ground units, and have range 5.

1 Void Ray has 250 health (100 shields, 150 health), is an air unit, and has range 6.

He drone drone drone. Me win. - ogsMC
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 14 2010 21:54 GMT
#1063
Why don't they just let reapers lay mines like vultures and give the other two races equally awesome buffs
>.>
<.<
pfods
Profile Joined September 2010
United States895 Posts
October 14 2010 21:54 GMT
#1064
thors buffed, corruptors nerfed. not too happy about this.

roach range is alright. i can kite with them better. and voidfails can no longer snipe my spawning pool in 2 seconds. although i don't blame the voidfails. i blame the endless abyss that awaits behind every starting position on every map.
raidmaster
Profile Joined July 2010
474 Posts
Last Edited: 2010-10-14 21:57:33
October 14 2010 21:56 GMT
#1065
On October 15 2010 06:51 MasterFischer wrote:
Show nested quote +
On October 15 2010 06:50 Cloak wrote:
The VR thing is a nerf. Don't think for a second this'll make Void Rays good at anything. It's the equivalent of nerfing Seige mode damage by 35% and then buffin Tank mode a little. At list you suck less when you're caught out of position. Too bad we destroyed your primary use.


Wrong.


I don't fully agree with Cloak but for me it's clear VR got nerfed pretty much. Especially in TvP marines will eat them alive (VR got only buffed + 1 uncharged, and -2 charged). Charged vs armored -9. And you want to throw them into your composition, sure, waste some money on stargate, and then make that really expensive unit, which won't support anything.
TheArtOfFugue
Profile Joined September 2010
Canada187 Posts
October 14 2010 21:57 GMT
#1066
On October 15 2010 04:21 arb wrote:
un needed voidray nerf

my one opening vs terran doesnt work
awesome

good for you noob, learn new openings


User was temp banned for this post.
74% of all statistics are made up on the spot.
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
October 14 2010 21:57 GMT
#1067
So many changes, this patch came out of nowhere too. Probably wanted to patch before the gsl2 start. Not sure how much i like the corruptor change since they were never great units to begin with.
Cloak
Profile Joined October 2009
United States816 Posts
Last Edited: 2010-10-14 21:58:48
October 14 2010 21:57 GMT
#1068
On October 15 2010 06:51 MasterFischer wrote:
Show nested quote +
On October 15 2010 06:50 Cloak wrote:
The VR thing is a nerf. Don't think for a second this'll make Void Rays good at anything. It's the equivalent of nerfing Seige mode damage by 35% and then buffin Tank mode a little. At list you suck less when you're caught out of position. Too bad we destroyed your primary use.


Wrong.


Wow, you completely negated my argument with your deft use of reasoning. Or you don't know what you're talking about.
The more you know, the less you understand.
MyZioN
Profile Joined September 2010
Sweden46 Posts
October 14 2010 21:58 GMT
#1069
How much of a difference will that lower speed on medivacs be? To me it doesn't seem like a big deal with a 0.25 (I'm not sure about the exact numbers) nerf.

Can anyone explain how much/little of a difference it will be on the medivac speed now? Cus to me it doesn't seem like it will be very noticable.
Fa1nT
Profile Joined September 2010
United States3423 Posts
October 14 2010 21:58 GMT
#1070
On October 15 2010 06:54 pfods wrote:
thors buffed, corruptors nerfed. not too happy about this.

roach range is alright. i can kite with them better. and voidfails can no longer snipe my spawning pool in 2 seconds. although i don't blame the voidfails. i blame the endless abyss that awaits behind every starting position on every map.


Being unable to spam out corruptions is fine to me as long as 5 high templars cannot instantly kill 10 of my corruptors :<
GiygaS
Profile Blog Joined September 2010
Canada1043 Posts
October 14 2010 21:58 GMT
#1071
Med-vacs are still faster than marines and marauders
AKA gigyas, gigas, giygas khan, giyga khan, giyga...
st3roids
Profile Joined June 2010
Greece538 Posts
October 14 2010 21:59 GMT
#1072
Id like to see toss or zerg trying to stop mass thors now
nemahsys
Profile Joined April 2010
Canada457 Posts
October 14 2010 21:59 GMT
#1073
On October 15 2010 03:02 Postman wrote:
Show nested quote +
On October 15 2010 02:59 saltydeeds wrote:
Didn't know about the void ray nerf coming, were there a lot of complaints?

Void rays are "OP" according to gold level terrans.

I don't see myself getting void rays nearly as often now because they lost the ability to quickly take buildings out. The best thing about void rays, for me, was harassing the back of my opponent's base when they tried to move out or getting a quick void ray out against an unprepared opponent. Now, between the buff to building health and the huge damage nerf I'm going to have to actually learn how to play the game

=/



fixed.
DJ Wheat, if you read this, plz get Lo3 back on itunes stat!
vyyye
Profile Joined July 2010
Sweden3917 Posts
October 14 2010 22:00 GMT
#1074
On October 15 2010 06:58 DySeNTeN wrote:
How much of a difference will that lower speed on medivacs be? To me it doesn't seem like a big deal with a 0.25 (I'm not sure about the exact numbers) nerf.

Can anyone explain how much/little of a difference it will be on the medivac speed now? Cus to me it doesn't seem like it will be very noticable.

Every drop will be slower, thus you'll have more time to prepare a defence and it'll be easier to snipe the medivacs. How many medivacs haven't you seen getting away with 1-5 health? Won't really be noticed pre platinum though, maybe even pre diamond.
CalmDown.Breathe
Profile Joined June 2010
United States176 Posts
Last Edited: 2010-10-14 22:01:20
October 14 2010 22:00 GMT
#1075
On October 15 2010 06:54 pfods wrote:
thors buffed, corruptors nerfed. not too happy about this.

roach range is alright. i can kite with them better. and voidfails can no longer snipe my spawning pool in 2 seconds. although i don't blame the voidfails. i blame the endless abyss that awaits behind every starting position on every map.


I think that corrupters were buffed rather than nerfed. Granted that there is a cooldown on an ability that most people rarely use... but now they're feedback-proof. Corrupters with max energy would get screwed over by a fleet of templars that just use feedback. Now that's no more.

Edit: corrupters were oneshot-able with feedback when they were maxed energy
pfods
Profile Joined September 2010
United States895 Posts
October 14 2010 22:01 GMT
#1076
On October 15 2010 06:58 Fa1nT wrote:
Show nested quote +
On October 15 2010 06:54 pfods wrote:
thors buffed, corruptors nerfed. not too happy about this.

roach range is alright. i can kite with them better. and voidfails can no longer snipe my spawning pool in 2 seconds. although i don't blame the voidfails. i blame the endless abyss that awaits behind every starting position on every map.


Being unable to spam out corruptions is fine to me as long as 5 high templars cannot instantly kill 10 of my corruptors :<



i would much prefer my corruptors being damaged/killed with feedback then my ground army being absolutely raped by psi storm. that 50 energy for feedback is a big deal for a templar to waste.
AChoj
Profile Joined September 2010
Canada12 Posts
Last Edited: 2010-10-14 22:02:30
October 14 2010 22:02 GMT
#1077
Ya! I'd really like to see these more frequent patches by blizzard even though they aren't that big or completely necessary. It keeps it interesting and they can always patch things back if the game gets really ugly.
"There is no tool in this pool."
0mar
Profile Joined February 2010
United States567 Posts
October 14 2010 22:03 GMT
#1078
On October 15 2010 06:01 57 Corvette wrote:
Show nested quote +
On October 15 2010 06:00 LittleBallOfHate wrote:
On October 15 2010 05:52 Disastorm wrote:
lol are some people really complaining about nerfing the strongest race with something as small as depot before barracks? what?

As little? That is a huge game-play change, it pretty much eliminates any type of early cheese a terran can do.


The reaper nerf is ridiculous, they just made that unit as worthless as the carrier.

Carriers suck in small numbers, but get 5+ and they become pwnsauce.


2.25k/1.25k of anything will be "pwnsauce". That's close to 20-25 marauders in terms of resource costs.
pfods
Profile Joined September 2010
United States895 Posts
October 14 2010 22:04 GMT
#1079
On October 15 2010 07:00 CalmDown.Breathe wrote:
Show nested quote +
On October 15 2010 06:54 pfods wrote:
thors buffed, corruptors nerfed. not too happy about this.

roach range is alright. i can kite with them better. and voidfails can no longer snipe my spawning pool in 2 seconds. although i don't blame the voidfails. i blame the endless abyss that awaits behind every starting position on every map.


I think that corrupters were buffed rather than nerfed. Granted that there is a cooldown on an ability that most people rarely use... but now they're feedback-proof. Corrupters with max energy would get screwed over by a fleet of templars that just use feedback. Now that's no more.

Edit: corrupters were oneshot-able with feedback when they were maxed energy


the simple solution to that is to keep the corruptors away from templar. and if it's in a large battle, i'd prefer my corruptors going down to feedback then my entire army being psi stormed.

plus, i spam corruption constantly against people who feel they should attack my corruptors head on.
ch4ppi
Profile Joined July 2010
Germany802 Posts
October 14 2010 22:04 GMT
#1080
Wow, what a great patch

Sure they havent done everything at once, but all the changes seem very reasonable. Only the reaper changes seem to be a bit over the top.

Great work Blizzard ure moving in the right direction
Prev 1 52 53 54 55 56 93 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #243
Liquipedia
WardiTV Team League
11:00
Playoffs Day 3
WardiTV998
ComeBackTV 677
RotterdaM269
IndyStarCraft 222
Rex105
3DClanTV 56
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #127
Classic vs SHINLIVE!
CranKy Ducklings103
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 269
IndyStarCraft 222
LamboSC2 165
ProTech122
Rex 105
Railgan 2
StarCraft: Brood War
Britney 68196
Calm 4746
Bisu 3119
Shuttle 763
EffOrt 573
Mini 547
Hyuk 357
actioN 339
BeSt 305
ggaemo 296
[ Show more ]
ZerO 286
Light 263
Rush 243
firebathero 185
Aegong 146
Last 142
Killer 83
ToSsGirL 70
Nal_rA 67
Mind 65
Barracks 64
Hyun 58
Backho 56
Shinee 55
Sea.KH 48
Free 44
Movie 36
Hm[arnc] 26
soO 24
GoRush 23
Sexy 16
scan(afreeca) 15
Terrorterran 13
yabsab 12
IntoTheRainbow 11
ivOry 5
Icarus 5
Dota 2
Gorgc6958
qojqva1242
Fuzer 101
Counter-Strike
zeus664
Heroes of the Storm
Khaldor188
Other Games
singsing1965
B2W.Neo1337
Liquid`RaSZi1102
DeMusliM392
XaKoH 241
QueenE56
Mew2King51
ZerO(Twitch)21
Organizations
Counter-Strike
PGL901
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH198
• CranKy Ducklings SOOP88
• Adnapsc2 12
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• intothetv
• Kozan
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2423
• Jankos1937
• TFBlade1388
Upcoming Events
BSL
5h 27m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
5h 27m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
19h 27m
Wardi Open
20h 27m
Afreeca Starleague
20h 27m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 2h
OSC
1d 10h
Afreeca Starleague
1d 20h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 20h
GSL
1d 22h
[ Show More ]
Replay Cast
2 days
Kung Fu Cup
2 days
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.