|
On October 15 2010 07:13 likeaboss wrote: I seriously cant believe they did this a day before mlg lol... MLG DC isn't a huge tournament. MLG is a series of events that lead to one huge event. I doubt they'd patch a day before the MLG Grand Finals. If they waited for tournaments to patch then... we'd never get patches.
|
why should players work around imbalances instead of blizz fixing it Pretend the game is 100% balanced (even if you think banshees are bullshit) and maintain that mentality for a week. You'll surprise yourself at how much you'll improve at the game.
|
I think Ret,idra and the other zergs at MLG have a huge grin on their face right now
|
On October 15 2010 03:01 zatic wrote: This is a pretty sick Terran nerf / Zerg buff wow. Can't believe they actually made that depot before raxx happen. WTF. Same thoughts... except 250cannon change seems to be a buff (you don't get 150 energy in 50 seconds O_o) And I don't get what was wrong with Void Rays? Wasn't Protoss supposed to have trouble in PvT?
Wow man, wow.
|
So is there really any reason to ever make reapers anymore?
|
Zerg early pressure is now viable vs the other races. Finally they have to scout and be cautious of what the zerg is doing or they can be busted by a strong Roach push. Subtle buff to roaches but a very real impact on building/walloff harass.
|
On October 15 2010 07:26 LoLAdriankat wrote:Pretend the game is 100% balanced (even if you think banshees are bullshit) and maintain that mentality for a week. You'll surprise yourself at how much you'll improve at the game.
you improve on something that is unbalanced , which if it was balanced you didnt need any improvement at at all, usually the workaround requires a lot of apm which could be used somewhere else
|
only thing i like about depot before rax is for tvt :p
On October 15 2010 07:30 Pobearo wrote: So is there really any reason to ever make reapers anymore? no they will suck hard lol. make 1 on kulas to get towers, o wait, that map is removed aswell. l<o<l
|
On October 15 2010 07:20 dapierow wrote: so wait explain what thors mean now... they can do 250mm cannon without the upgrade???
you still need to invest in the upgrade, but they do not cost energy to cast but a cooldown (like blink)
|
Toss is slowly becoming the new Zerg and Zerg is slowly becoming the new Terran and Terran is slowly becoming the new Toss.
Interesting...
|
Spore Crawler vs Void Ray facts
1 Spore Crawler vs 1 Void Ray: small nerf for Void Ray 1 Spore Crawler vs 2 Void Rays: small buff for Void Ray 1 Spore Crawler vs 3 Void Rays: small buff for Void Ray
+ Show Spoiler +maybe containing some minor mistakes with rounding up/down appropriately; ingame test would be more accurate; but it will show the trend:
Void Ray Health: 150 + 100 = 250 Spore Crawler Hits: 250 / 15 = 17 time needed to kill 1 Void Ray: 17*0.8608 = 14.63 game seconds 14.63 game seconds / 0.6 Void Ray Cooldown = 25 Voidray Hits
1 Spore Crawler vs 1 Void Ray
Void Ray Health: 150 + 100 = 250 Spore Crawler Hits: 250 / 15 = 17 Time needed: 17*0.8608 = 14.63 game seconds time for 25 Voidray Hits vs Armored
pre patch: 13 Hits uncharged (lvl 1+2): 13*5 = 65 12 Hits charged: (10+15)*12 = 300 --> 365 damage to spore crawler before it dies
post patch: 13 Hits uncharged (lvl 1+2): 13*(6+4) = 130 12 Hits charged: (8+8)*12 = 192 --> 322 damage to spore crawler before it dies
1 Spore Crawler vs 2 Void Rays
pre patch: 2x13 Hits uncharged (lvl 1+2): 2*13*5 = 130 2x6 Hits charged of each void ray: (10+15)*6*2 = 300 --> spore crawler dies with 2 void rays alive after 19*0.6 sec; 1 Voidray @ 40 Health, the other full
post patch: 2x13 Hits uncharged (lvl 1+2): 2*13*(6+4) = 260 2x5 Hits charged: (8+8)*2*5= 160 --> spore crawler dies with 2 void rays alive after 18*0.6 sec; 1 Voidray @ 55 Health, the other full
1 Spore Crawler vs 3 Void Rays
pre patch: 3x13 Hits uncharged (lvl 1+2): 3*13*5 = 195 3x3 Hits charged of each void ray: (10+15)*3*3 = 225 --> spore crawler dies with 3 void rays alive after 16*0.6 sec; 1 Voidray @ 70 Health, the others full
post patch: 3x13 Hits uncharged (lvl 1+2): 3*13*(6+4) = 390 3x1 Hits charged: (8+8)*3*1= 48 --> spore crawler dies with 3 void rays alive after 14*0.6 sec; 1 Voidray @ 100 Health, the others full
|
On October 15 2010 06:54 pfods wrote: thors buffed, corruptors nerfed. not too happy about this.
LOL really??? some people are so damn determined to hate on terran that they cant even see whats plainly in front of them.
thors and corruptors had pretty much the exact same change, except the Corruption cooldown is shorter...How in the hell does that make the Corruptors nerfed and Thors buffed? "But dude, Corruptors have a cooldown when they spawn and Thors dont!" You dont have to research corruption but you have to research 250mm cannons. Stop hating man, Zerg got buffed, Terran got nerfed.
|
This patch just buff zerg (correctly maybe), and kick toss hard in the balls.
|
This is insane, now terran players will get butt raped by proxy gateways even more thanks to the supply requirement...
|
Zerg changes, ok. Terran changes, sorta ok? Depot before Barracks is a stupid nerf, and the Thor change is well... Protoss changes, ya ok thanks for the nexus buff Blizzard, but its nice to see you are keeping the tradition of "nerf Protoss in every single patch".
So, Void Rays (which were even a problem!) get nerfed, and then High Templar get "nerfed" on account that you can't Feedback Thors or Corruptors anymore. Ever since retail, rather than throwing Protoss a bone to help out in PvT, Blizzard has just been continuously making things harder and harder.
|
On October 15 2010 07:37 FALAPARK wrote: This is insane, now terran players will get butt raped by proxy gateways even more thanks to the supply requirement...
Posts like this is exactly what's wrong with every patch note thread
|
On October 15 2010 07:37 FALAPARK wrote: This is insane, now terran players will get butt raped by proxy gateways even more thanks to the supply requirement...
what the hell are you talking about. this isnt the bnet forums.
when did you scout that he had nothing in his base before you put your depot down? whats so hard about building a bunker?
you are just crying about a random thing thats a total nonissue.
just hope it hits eu soon... playing the old version when others are already playing on the new feels so stupid :/
|
Hmm, roaches got a very nice buff. I think all these changes helped balance. I really like the Thor/Corrupter change.
But they destroyed reapers.
|
damn, that came out a lot faster than expected
|
On October 15 2010 07:37 FALAPARK wrote: This is insane, now terran players will get butt raped by proxy gateways even more thanks to the supply requirement...
Only if they would cheese themselves, because otherwise its the world's most normal thing to build the rax after the depot. (And IF they cheese aswell then they have reapers or marauders which are fine against zealots). The supply requirement ONLY affects cheese but does nothing to normal/non-cheesy builds.
|
|
|
|