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Patch 1.1.2 Notes - Page 57

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 55 56 57 58 59 93 Next
Phaded
Profile Joined August 2010
Australia579 Posts
October 14 2010 22:45 GMT
#1121
Poor feedback, only useful against half a handful of units now
I am down but I am far from over
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-10-14 22:47:16
October 14 2010 22:46 GMT
#1122
On October 15 2010 07:45 phaded wrote:
Poor feedback, only useful against half a handful of units now

You must kill those units woth other units, not with one ability. There are no ingame ability, that can fully kill units. Snipershot have reloading and mana and there no 100500 dmg
thezergk
Profile Joined October 2009
United States492 Posts
October 14 2010 22:47 GMT
#1123
The void ray and reaper changes are mainly focused to balance 2v2 where those 2 units were considered imbalanced.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-10-14 22:50:02
October 14 2010 22:48 GMT
#1124
On October 15 2010 07:45 Dahlian wrote:
Show nested quote +
On October 15 2010 07:37 FALAPARK wrote:
This is insane, now terran players will get butt raped by proxy gateways even more thanks to the supply requirement...


Only if they would cheese themselves, because otherwise its the world's most normal thing to build the rax after the depot. (And IF they cheese aswell then they have reapers or marauders which are fine against zealots). The supply requirement ONLY affects cheese but does nothing to normal/non-cheesy builds.

Doesn't only affect cheese, there's really no reason not to hatch before pool in ZvT now. There's no risk of fast reapers, which essentially was the reason an FE could be suicide. I don't mind, I love FEing but for the game as a whole the change is stupid.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
October 14 2010 22:49 GMT
#1125
Love the health increase on the buildings.Maybe everything won't die in 2 volleys from 10 marauders now.
Oh wai
SoJu.WeRRa
Profile Joined June 2010
Korea (South)820 Posts
October 14 2010 22:50 GMT
#1126
Will test the new patch, will see. I think its not bad though.
나를 찢어갈겨이씨발놈아왜나를미치게만들어니가뭘아는데?
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 14 2010 22:52 GMT
#1127
Yay for roach range of 4. My zvz will be greatly helped because of this. Also, I think this affects ZvT greatly. I dont' think 4 range was needed but rather 1 or 1.5 food but I'll take it!
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-10-14 22:55:09
October 14 2010 22:54 GMT
#1128
Psy did a patch note video, essentially shows off the changes. Confirmed that you can't kite roaches with hellions, it's literally impossible.

SC2Jack
Profile Joined October 2010
Afghanistan10 Posts
Last Edited: 2010-10-14 22:57:20
October 14 2010 22:56 GMT
#1129
The Thor cannon boost is actually a HUUUUUGE horror for non-terran players if you think about it.

Think of it this way; Instead of doing a regular thorship, you research the upgrade while your 2nd thor is building.

Timed drop attack in the main base or close it with the 2 thors -> Shablam hatchery/lair/nexus gone in 6-7 seconds. (2x250mm + 2 or 3 normal attacks).

It's faster and even more safe than with marauders considering the HP of the thors :O
snpnx
Profile Joined February 2010
Germany454 Posts
October 14 2010 22:57 GMT
#1130
On October 15 2010 07:25 Nokeboy wrote:
Show nested quote +
On October 15 2010 07:13 likeaboss wrote:
I seriously cant believe they did this a day before mlg lol...

MLG DC isn't a huge tournament. MLG is a series of events that lead to one huge event. I doubt they'd patch a day before the MLG Grand Finals. If they waited for tournaments to patch then... we'd never get patches.

Yeah. Now see the other Tournament, the GSL Open 2. They did the patch a few days before it begins. It's nice that the patch comes so fast, and this is the only good window they had, other than waiting again a month I think.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 14 2010 22:57 GMT
#1131
this is going to be really interesting for mlg dc - we'll get to see how all the players adapt in 3 days with such drastic changes
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
RookM
Profile Joined August 2010
United States45 Posts
October 14 2010 22:57 GMT
#1132
I really like the roach buff, and I really like the medivac speed nerf combined with nexus/hatch hp increases.

And as a toss player, I am a bit frustrated that void rays got nerfed so hard, but I'm sure it'll all be okay in the end. Looking over the notes, I don't think any builds I use (including the ones with void rays) will really be changed too much. I will never go in with one void ray, and will always wait for at least 2, but that's not a huge change all in all.

I like the patch, and I hope that the players in the MLG get enough time to practice before the tourney. Especially players like IdrA that have to fly for half a day just to get there; if he left for DC today or late yesterday he may have missed a lot of valuable practice time.

Not that he needs it. He can just do his normal stuff, only it will be better. I hope Tyler and Incontrol get enough practice time, and aren't too demoralized by the changes. Really want to see one of you guys take the MLG DC.
Our imagination is stretched to the utmost, not, as in fiction, to imagine things which are not really there, but just to comprehend those things which are there. -Richard Feynman
vyyye
Profile Joined July 2010
Sweden3917 Posts
October 14 2010 22:58 GMT
#1133
On October 15 2010 07:56 SC2Jack wrote:
The Thor cannon boost is actually a HUUUUUGE horror for non-terran players if you think about it.

Think of it this way; Instead of doing a regular thorship, you research the upgrade while your 2nd thor is building.

Timed drop attack in the main base or close it with the 2 thors -> Shablam hatchery/lair/nexus gone in 6-7 seconds. (2x250mm + 2 or 3 normal attacks).

It's faster and even more safe than with marauders considering the HP of the thors :O

Actually.. I think it's time for me to veto Lost Temple. A thor up there with 250mm cannon and an SCV to repair will be ridiculous.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
October 14 2010 22:59 GMT
#1134
Is it still possible for protoss to hide behind cannons without getting hit by roaches?
Sub40APM
Profile Joined August 2010
6336 Posts
October 14 2010 23:00 GMT
#1135
so...who is going to bother with reapers at all? Obviously they needed some buff but if reapers require a factor why would I ever even build them? Ever?
Excomm
Profile Blog Joined July 2010
United States152 Posts
October 14 2010 23:03 GMT
#1136
I don't really understand what the point of giving nitro packs a factory requirement is unless they are trying to prevent mass reaper by forcing terran to build a factory. It really just makes reaper upgrade cost 200/150 + extra build time. I think it was fine when they added the build time to the reapers. The supply depot requirement would have also helped with early harassment. The rest of the changes seem geared towards making more diversified unit builds, which I approve of.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
October 14 2010 23:07 GMT
#1137
i think the void ray changes were too severe
https://www.youtube.com/watch?v=e7PvoI6gvQs
Kazeshini
Profile Joined June 2010
Germany166 Posts
October 14 2010 23:08 GMT
#1138
On October 15 2010 07:59 dbddbddb wrote:
Is it still possible for protoss to hide behind cannons without getting hit by roaches?


No this is no longer possible. With this Change every forge fast expansions are impossible
wolfe
Profile Joined March 2010
United States761 Posts
October 14 2010 23:08 GMT
#1139
On October 15 2010 07:37 FALAPARK wrote:
This is insane, now terran players will get butt raped by proxy gateways even more thanks to the supply requirement...



So your telling me prepatch you stopped proxy gates by going rax before supply always before scouting?

The supply before rax requirement may change how Terrans can proxy themselves, but it shouldn't affect how terrans deal with cheese. 99% of the time Terrans go supply before rax anyhow.

Or do you wait until you scout your opponent and then build your first building? lol
Swift as the wind, felt before noticed.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 14 2010 23:08 GMT
#1140
Make nitro packs after building engineering bay, it's more logic, because nitro packs are more like engineering stuff
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