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Patch 1.1.2 Notes - Page 39

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 37 38 39 40 41 93 Next
IAmABC
Profile Joined October 2010
Canada4 Posts
October 14 2010 20:13 GMT
#761
On October 15 2010 05:04 IAmABC wrote:
Show nested quote +
On October 15 2010 04:59 Reason.SC2 wrote:
On October 15 2010 04:57 IAmABC wrote:
Doesnt depot before rax make 6 pool etc. Soooo easy?


wut lol? you think the only way to hold a six pool is to go rax before depot (without scouting since you can't possibly do this as a response) in all of your T v Zs?

Think before you post lol.


umm speaking about 3 v 3 etc some of the maps ramps are alot bigger and forcing terrans to make more depots would put us behind signicantly and if its a map like lost temple you scout the wrong direction you're kinda screwd, dont be so arrogant with your posts thnx?


response plz?
;(
Phayze9
Profile Joined August 2010
United States13 Posts
October 14 2010 20:13 GMT
#762
Time to switch to zerg. Goodbye my beloved protoss.
iggyfisk
Profile Joined April 2008
Sweden212 Posts
Last Edited: 2010-10-14 20:14:21
October 14 2010 20:13 GMT
#763
On October 15 2010 05:12 Geo.Rion wrote:
i wonder how many of these terran ragers open with rax depot as thier normal build. I m not saying it's a great change, but it's definetly wont change as much as ppl would like to imply here

That's exactly the point, it was a non-issue, so why remove the rare option? Why? Sometimes a tournament would come down to a fast furious micro battle, now it won't. The game is more boring, for what reason? No one thinks it will change anything much. But there's no upside to the change.
Achilles
Profile Joined August 2010
Canada385 Posts
October 14 2010 20:14 GMT
#764
The patch is clearly inversely proportional to the slope of the secant intersecting the congruency of the dt vs banshee contingent while in reality is in actuality most uniformly related to the metagame in that outside variables are not being taken into account.

In other words let's see how it plays out then complain.
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
ensis
Profile Joined May 2010
Germany340 Posts
Last Edited: 2010-10-14 20:15:38
October 14 2010 20:14 GMT
#765
wow, i really see thor-hellion-ghost-tank becoming a freaking nightmare in pvt.

and wow. i wont just throw in here that voids are too weak, i will just give some examples;

some people were screaming, that void-rays were imbalanced when charged...
so a voidray did 25/0,6 = 41,666666 dmg

so a stimmed marauder does 20 dmg
so a voidray had the same output CHARGED as 2 stimmed marauders.

and hydras/ marines just owned them. the only really use was in pvp. so now this is also gone.

now they do less dps vs light as ONE marine and they do the same dps to armor as ONE marauder (both stimmed) -.-. this is horrible. i mean, if rays were imbalanced, you would have seen them even more frequent than marauders who are totally balanced.

i´m actually pretty pissed right now. the depot nerf though is soooooo welcome. terran cheeses were just terribly strong.

the roach buff is totally strange....
now zergs, that own terrans right now as far as i´ve seen since gsl, will own them even harder without the reapers and the buffed roaches.

and as for pvz..... well, i heard koreans think that pvz is totally p-favored.... well, havent really seen any totally imbalanced game in gsl but could only be my fault.
i really have problems vs. hydra-roach-corruptor armies for some reason i myself cannot explain.

anyways. as a matter of numbers.
right now on the eu server, there are a lot more protoss users than zerg-users. though the count of players in the top 200 is identical as far as the last top-list release of blizzard goes.

with roaches being buffed this could become really tough.

bear in ming though, the gsl has been won by a zerg (with no toss in the semis), the iem has been won by a terran i think (with 3 terrans in semi-finals, i think), in german eps, the best 2 players are terran. tester got eliminated before ro 64.

i really dont want to whine, because those really could only be temporal problems with the metagame these days. but i fear, that all those nerfs in every patch so far, pretty much are a too heavy of a burden for protoss.
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
theqat
Profile Blog Joined March 2008
United States2856 Posts
October 14 2010 20:14 GMT
#766
On October 15 2010 05:13 IAmABC wrote:
Show nested quote +
On October 15 2010 05:04 IAmABC wrote:
On October 15 2010 04:59 Reason.SC2 wrote:
On October 15 2010 04:57 IAmABC wrote:
Doesnt depot before rax make 6 pool etc. Soooo easy?


wut lol? you think the only way to hold a six pool is to go rax before depot (without scouting since you can't possibly do this as a response) in all of your T v Zs?

Think before you post lol.


umm speaking about 3 v 3 etc some of the maps ramps are alot bigger and forcing terrans to make more depots would put us behind signicantly and if its a map like lost temple you scout the wrong direction you're kinda screwd, dont be so arrogant with your posts thnx?


response plz?


3v3 is not important
Falling
Profile Blog Joined June 2009
Canada11524 Posts
October 14 2010 20:14 GMT
#767
Here's a thought. Could it be that dropping the power of VR will allow Blizzard to later power down the Viking? (Particularly if Protoss wind up being destroyed in the air.) Vikings have a ridiculous range, but could range have be reasonably dropped given the former power of the VR? Blizzard has in Beta implemented one part of the change, waited to see how it worked before implementing the next step.

Could Viking range reasonably be dropped given the current VR nerf?
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
nka203
Profile Joined May 2010
United States102 Posts
October 14 2010 20:14 GMT
#768
On October 15 2010 05:13 iggyfisk wrote:
Show nested quote +
On October 15 2010 05:12 Geo.Rion wrote:
i wonder how many of these terran ragers open with rax depot as thier normal build. I m not saying it's a great change, but it's definetly wont change as much as ppl would like to imply here

That's exactly the point, it was a non-issue, so why remove the rare option? Why? Sometimes a tournament would come down to a fast furious micro battle, now it won't. The game is more boring, for what reason? No one thinks it will change anything much. But there's no upside to the change.


believe me the game won't be boring because of that little change.
i love cake
Icks
Profile Joined July 2009
France186 Posts
October 14 2010 20:15 GMT
#769
At last, VR nerf. I 've been noobily thinking that the lvl2 damage are very very overpowered for a long time... Ruining all team games.
Read to learn.
megagoten
Profile Joined October 2010
318 Posts
October 14 2010 20:15 GMT
#770
do you guys think the VR change will later open up for a 3 charge VR as we had in beta? (not that i knew what a VR was back then)
KentHenry
Profile Joined August 2010
United States260 Posts
October 14 2010 20:16 GMT
#771
On October 15 2010 05:14 ensis wrote:
wow, i really see thor-hellion-ghost-tank becoming a freaking nightmare in pvt.


Do you have any idea how much gas that would cost? You should have to be at least 3 base.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
October 14 2010 20:16 GMT
#772
I don't know about you guys but I think TvP is going to be super terran favored side.. Man protoss nerfs didn't see that coming..
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
MaxField
Profile Blog Joined May 2010
United States2386 Posts
October 14 2010 20:16 GMT
#773
I LOVE YOU ZERG! i have played you for many upon many years and i was getting worried i may have to think about possibly consider playing toss, i am glad i never did!!!
"Zerg, so bad it loses to hydras" IdrA.
LionKingMax
Profile Joined September 2010
Canada10 Posts
October 14 2010 20:16 GMT
#774
R.I.P. Reapers, I'll never build you again.

Logic failz on the supply b4 rax. It seems 14 years in SC1 wasnt enough to prove that it was ok to build rax b4 supply as it didnt change much.
darksage78
Profile Joined August 2010
Canada243 Posts
October 14 2010 20:16 GMT
#775
I think the Zerg balance is better, with this I can see them having an easier time in GSL2. Hopefully it'll give Cool and other talented pros the edge so more of them make it into the Ro16. But its good for casual players too. Not too happy with all the Void Ray nerfs =/
@KakitDesign on Twitter | Graphic Artist for : z33k.com / Collegiate Starleague / FXOpen
IAmABC
Profile Joined October 2010
Canada4 Posts
October 14 2010 20:16 GMT
#776
On October 15 2010 05:14 theqat wrote:
Show nested quote +
On October 15 2010 05:13 IAmABC wrote:
On October 15 2010 05:04 IAmABC wrote:
On October 15 2010 04:59 Reason.SC2 wrote:
On October 15 2010 04:57 IAmABC wrote:
Doesnt depot before rax make 6 pool etc. Soooo easy?


wut lol? you think the only way to hold a six pool is to go rax before depot (without scouting since you can't possibly do this as a response) in all of your T v Zs?

Think before you post lol.


umm speaking about 3 v 3 etc some of the maps ramps are alot bigger and forcing terrans to make more depots would put us behind signicantly and if its a map like lost temple you scout the wrong direction you're kinda screwd, dont be so arrogant with your posts thnx?


response plz?


3v3 is not important


Valid point but still i love my 3 v3s =[
;(
ChubbyChiBee
Profile Joined March 2010
United Kingdom13 Posts
October 14 2010 20:17 GMT
#777
everything is going to have so much hp

is that good?
...
Ganso
Profile Joined August 2010
Mexico6 Posts
October 14 2010 20:17 GMT
#778
On October 15 2010 05:03 Mrbumbum wrote:
Spawning Pool = 200 Minerals
Drone = 50 Minerals

Pylon = 100 Minerals
Gateway = 150 Minerals

Supply Depot = 100 Minerals
Barracks = 150 Minerals

I don't see how anyone can claim a balance issue with the new depot before rax change, the numbers add up to me.




How about the Fire and Forget nature of Z/P buildings? How about the fact that Terran has to babysit their workers while they are trying to get up Depot/Rax?

HuK style probe harass is going to be crippling for Terran.
iggyfisk
Profile Joined April 2008
Sweden212 Posts
October 14 2010 20:17 GMT
#779
On October 15 2010 05:14 nka203 wrote:
Show nested quote +
On October 15 2010 05:13 iggyfisk wrote:
On October 15 2010 05:12 Geo.Rion wrote:
i wonder how many of these terran ragers open with rax depot as thier normal build. I m not saying it's a great change, but it's definetly wont change as much as ppl would like to imply here

That's exactly the point, it was a non-issue, so why remove the rare option? Why? Sometimes a tournament would come down to a fast furious micro battle, now it won't. The game is more boring, for what reason? No one thinks it will change anything much. But there's no upside to the change.


believe me the game won't be boring because of that little change.


Good thing I never said that. Any other made up points you'd like to dispute?
SKtheAnathema
Profile Joined September 2010
United States885 Posts
October 14 2010 20:17 GMT
#780
lol, never realized spire and ultra caverns had 600 life. that was pretty pathetic
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