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Patch 1.1.2 Notes - Page 40

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 38 39 40 41 42 93 Next
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 14 2010 20:17 GMT
#781
Anyone else feel like Void Ray base acceleration is increased?
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
Last Edited: 2010-10-14 20:17:43
October 14 2010 20:17 GMT
#782
Terran Depot before Rax is baaad ((((((
Dota 3hard5me
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 14 2010 20:17 GMT
#783
Wow imo removing the energy bars nerfs HTs quite a lot, sadly.

Now there will be even more people massing Thors in team games.
Revolutionist fan
jabberwocky
Profile Joined August 2010
Singapore59 Posts
October 14 2010 20:17 GMT
#784
On October 15 2010 04:30 Kaolinite wrote:
Show nested quote +
On October 15 2010 04:26 l.f.h4unt wrote:
im getting an error message that is saying the following,
'You must restart your game client and patch to the latest version before playing a multiplayer game'
ironic because i just downloaded the new patch



im getting the exact same message.. is it because the game or not everything else is patched to 1.1.2?


Having the same problem too.
The Largest Throbbing Member On Earth
whomybuddy
Profile Joined August 2010
United States620 Posts
October 14 2010 20:17 GMT
#785
supply be4 rax > No more cheese ~ less cheese is good [ if you can try to build better wall to prevent bling burst that's easy with bunkers and extra barrack =!.
.......Reaper nerf is right because it gives zerg so much trouble when they always have to fast expand to play against terran and protoss because zerg units are weaker.
..........No terran use reapers against toss because of stalker so it's fine.
....TvT I have no comment.
Roaches all the way way way.
pilsken
Profile Joined April 2010
Germany441 Posts
Last Edited: 2010-10-14 20:19:15
October 14 2010 20:18 GMT
#786
It's just that you don't even have to care anymore. You always had to scout quite early against T for proxies and 9 raxes and stuff like that and now you just dont. I'll go 14 or 15 hatch now in every single game and T really hasn't anything to stop me from doing it.

I don't know whether thats good or bad, but it feels unnecessary limiting. As much as i hate cheese and beeing cheesed, this doesn't seem like an elegant solution.
nka203
Profile Joined May 2010
United States102 Posts
October 14 2010 20:19 GMT
#787
On October 15 2010 05:17 iggyfisk wrote:
Show nested quote +
On October 15 2010 05:14 nka203 wrote:
On October 15 2010 05:13 iggyfisk wrote:
On October 15 2010 05:12 Geo.Rion wrote:
i wonder how many of these terran ragers open with rax depot as thier normal build. I m not saying it's a great change, but it's definetly wont change as much as ppl would like to imply here

That's exactly the point, it was a non-issue, so why remove the rare option? Why? Sometimes a tournament would come down to a fast furious micro battle, now it won't. The game is more boring, for what reason? No one thinks it will change anything much. But there's no upside to the change.


believe me the game won't be boring because of that little change.


Good thing I never said that. Any other made up points you'd like to dispute?


" The game is more boring, for what reason?"
are you gonna go edit it now cuz ur embarrased?
i love cake
bobcat
Profile Joined May 2010
United States488 Posts
October 14 2010 20:20 GMT
#788
On October 15 2010 03:02 FabledIntegral wrote:
As a Zerg user, I do not approve. Feel like T rax change and nitro pack changes were retarded. It'd be better just to revert it back to 100/100 from 50/50.

I dislike Roach Range increase being standard, would rather see a 100/100 upgrade (available at hatchery tech fine).

No cost reduction to hydra range? Tweaking hydras? Bleh.

Supply depots will still fall to 5 banelings... guess it will help double thick walls though.


Am glad to see medivacs nerfed though!! And taking out energy bars really good for Thors! Iffy about with corrupters. Yeah, feedback was a pain, but really there was no other way for mass Protoss air to work without high temp support. I would have rather seen it change from corrupters starting with like 40 energy, needing 50 energy to cast corruption, and having a 100 max energy bar (instead of 200).



Wow.... I'm impressed that a zerg player actually thinks range should be purchased. I agree with removing energy from thors, but with nerfing void rays we now have literally no counter to corruptors. Not templar either apparently.

But hey, at least now carriers are finally useable in PvP.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-10-14 20:21:21
October 14 2010 20:20 GMT
#789
On October 15 2010 05:16 LionKingMax wrote:
R.I.P. Reapers, I'll never build you again.

Logic failz on the supply b4 rax. It seems 14 years in SC1 wasnt enough to prove that it was ok to build rax b4 supply as it didnt change much.


The difference is the reaper and the marauder.

In BW a barracks can only produce 1 supply at a time. In SC2 a barracks can also produce a drone killing monster or a 2 pop high hp unit.

Point is you can't just make straight comparisons.

@bobcat. VRs will do better vs corruptors in many situations given the boosted phase 1 damage.
Logo
theqat
Profile Blog Joined March 2008
United States2856 Posts
October 14 2010 20:20 GMT
#790
On October 15 2010 05:19 nka203 wrote:
Show nested quote +
On October 15 2010 05:17 iggyfisk wrote:
On October 15 2010 05:14 nka203 wrote:
On October 15 2010 05:13 iggyfisk wrote:
On October 15 2010 05:12 Geo.Rion wrote:
i wonder how many of these terran ragers open with rax depot as thier normal build. I m not saying it's a great change, but it's definetly wont change as much as ppl would like to imply here

That's exactly the point, it was a non-issue, so why remove the rare option? Why? Sometimes a tournament would come down to a fast furious micro battle, now it won't. The game is more boring, for what reason? No one thinks it will change anything much. But there's no upside to the change.


believe me the game won't be boring because of that little change.


Good thing I never said that. Any other made up points you'd like to dispute?


" The game is more boring, for what reason?"
are you gonna go edit it now cuz ur embarrased?


more boring != totally boring

stop diggin' now
ToxNub
Profile Joined June 2010
Canada805 Posts
Last Edited: 2010-10-14 20:21:19
October 14 2010 20:20 GMT
#791
I think VRs should have their 7 range returned, but I think the damage nerf was unfortunately necessary... i support turning them into more of a siege unit instead of a "lol you have 4.2 seconds to make 15 marines/10 hydras or you base is dead"
Gleen
Profile Blog Joined July 2010
Brazil707 Posts
Last Edited: 2010-10-14 20:21:51
October 14 2010 20:21 GMT
#792
oh... now thors in tvp

lets pratice carrier micro.
I'm nowhere near good, but I still have fun playing with my probes
Merikh
Profile Blog Joined June 2010
United States918 Posts
October 14 2010 20:21 GMT
#793
On October 15 2010 05:20 bobcat wrote:
Show nested quote +
On October 15 2010 03:02 FabledIntegral wrote:
As a Zerg user, I do not approve. Feel like T rax change and nitro pack changes were retarded. It'd be better just to revert it back to 100/100 from 50/50.

I dislike Roach Range increase being standard, would rather see a 100/100 upgrade (available at hatchery tech fine).

No cost reduction to hydra range? Tweaking hydras? Bleh.

Supply depots will still fall to 5 banelings... guess it will help double thick walls though.


Am glad to see medivacs nerfed though!! And taking out energy bars really good for Thors! Iffy about with corrupters. Yeah, feedback was a pain, but really there was no other way for mass Protoss air to work without high temp support. I would have rather seen it change from corrupters starting with like 40 energy, needing 50 energy to cast corruption, and having a 100 max energy bar (instead of 200).



Wow.... I'm impressed that a zerg player actually thinks range should be purchased. I agree with removing energy from thors, but with nerfing void rays we now have literally no counter to corruptors. Not templar either apparently.

But hey, at least now carriers are finally useable in PvP.

Stalkers ?
G4MR | I mod day9, djwheat and GLHF's stream
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 14 2010 20:21 GMT
#794
Step by step we are leaving terrible terrible damage syndrome. Throughout beta and after release, all patches are nerfing damage. Good sign. I always felt that Blizs overdid with unit damage and hardcounters when beta came out.
Its grack
Chango99
Profile Joined May 2010
United States9 Posts
October 14 2010 20:21 GMT
#795
On October 15 2010 05:13 Phayze9 wrote:
Time to switch to zerg. Goodbye my beloved protoss.


High five on being a flavor of the month player
Quieres queso?
Invol2ver
Profile Joined September 2010
United States330 Posts
October 14 2010 20:21 GMT
#796
On October 15 2010 05:17 Ganso wrote:
Show nested quote +
On October 15 2010 05:03 Mrbumbum wrote:
Spawning Pool = 200 Minerals
Drone = 50 Minerals

Pylon = 100 Minerals
Gateway = 150 Minerals

Supply Depot = 100 Minerals
Barracks = 150 Minerals

I don't see how anyone can claim a balance issue with the new depot before rax change, the numbers add up to me.




How about the Fire and Forget nature of Z/P buildings? How about the fact that Terran has to babysit their workers while they are trying to get up Depot/Rax?

HuK style probe harass is going to be crippling for Terran.


You go rax before depot just so you can be absolved of the
inconvenience of having to pay attention to your workers? I don't feel sorry for you. It's not going to be crippling, it's going to be something you're going to have to deal with. Just like every race does with every other.
Losing money is less good than making it, confirm?
ScarletKnight
Profile Joined August 2010
United States691 Posts
October 14 2010 20:22 GMT
#797
It doesn't seem that anyone noticed one of the bug fixes

"Fixed an issue where feedback could not be cast on Point Defense Drones"

That is HUGE.

All in all a good patch. I feel like Hydras still need something done to them and Marauders still need tweaking but I like these changes. Maybe nerfed void rays a bit too much, but we'll see once we're able to play with them. Roach range is nice, like the thor and corrupter buff.

Good job blizzard!

PS: I'm Terran
Looks like I picked the wrong week the quit sniffing glue
Captain Peabody
Profile Blog Joined May 2009
United States3111 Posts
October 14 2010 20:23 GMT
#798
The Void Ray nerf is just...strange. Sure, the unit was powerful, but it was so gimmicky that it was always on the verge of being totally useless.

A small nerf would have been fine...but nine damage less per second vs armored? That's just nuts. Sure, they do more damage in the initial stage...but who cares about that? This just makes them that less of an interesting unit.

I basically approve of all the other changes.
Dies Irae venit. youtube.com/SnobbinsFilms
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
October 14 2010 20:24 GMT
#799
So this isn't intended to be a troll, but I think this patch is largely a wash for Terran. While several of the changes are annoying, I think they ultimately have little affect on strong Terran builds. The most damaging change is probably the building buffs and medivac nerf, weakening marauder drops.

In terms of TvP, I'm pretty excited about thor being a real option in a match up where factories often felt useless. And the void nerfs certainly wont hurt. Honestly, I think this could really start favoring terran.

In TvZ, I'm guessing hellion harass will still be viable and there's always banshees. I also think the 250mm change is going to help with ultras.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
klauz619
Profile Joined July 2010
453 Posts
October 14 2010 20:24 GMT
#800
On October 15 2010 04:43 Muey wrote:
Show nested quote +
On October 15 2010 03:58 klauz619 wrote:
45dps for a 3 food unit is rather excessive.


How would 40 DPS on a 2 food 100/25 unit sound to you? Imba? Good? Ridiculous? Awesome?



Didn't know stimmed marauders did 20+20 damage.
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