Patch 1.1.2 Notes - Page 40
Forum Index > SC2 General |
Ndugu
United States1078 Posts
| ||
Nub4ever
Canada1981 Posts
| ||
Salteador Neo
Andorra5591 Posts
Now there will be even more people massing Thors in team games. | ||
jabberwocky
Singapore59 Posts
On October 15 2010 04:30 Kaolinite wrote: im getting the exact same message.. is it because the game or not everything else is patched to 1.1.2? Having the same problem too. | ||
whomybuddy
United States620 Posts
.......Reaper nerf is right because it gives zerg so much trouble when they always have to fast expand to play against terran and protoss because zerg units are weaker. ..........No terran use reapers against toss because of stalker so it's fine. ....TvT I have no comment. | ||
pilsken
Germany441 Posts
I don't know whether thats good or bad, but it feels unnecessary limiting. As much as i hate cheese and beeing cheesed, this doesn't seem like an elegant solution. | ||
nka203
United States102 Posts
On October 15 2010 05:17 iggyfisk wrote: Good thing I never said that. Any other made up points you'd like to dispute? " The game is more boring, for what reason?" are you gonna go edit it now cuz ur embarrased? | ||
bobcat
United States488 Posts
On October 15 2010 03:02 FabledIntegral wrote: As a Zerg user, I do not approve. Feel like T rax change and nitro pack changes were retarded. It'd be better just to revert it back to 100/100 from 50/50. I dislike Roach Range increase being standard, would rather see a 100/100 upgrade (available at hatchery tech fine). No cost reduction to hydra range? Tweaking hydras? Bleh. Supply depots will still fall to 5 banelings... guess it will help double thick walls though. Am glad to see medivacs nerfed though!! And taking out energy bars really good for Thors! Iffy about with corrupters. Yeah, feedback was a pain, but really there was no other way for mass Protoss air to work without high temp support. I would have rather seen it change from corrupters starting with like 40 energy, needing 50 energy to cast corruption, and having a 100 max energy bar (instead of 200). Wow.... I'm impressed that a zerg player actually thinks range should be purchased. I agree with removing energy from thors, but with nerfing void rays we now have literally no counter to corruptors. Not templar either apparently. But hey, at least now carriers are finally useable in PvP. | ||
Logo
United States7542 Posts
On October 15 2010 05:16 LionKingMax wrote: R.I.P. Reapers, I'll never build you again. Logic failz on the supply b4 rax. It seems 14 years in SC1 wasnt enough to prove that it was ok to build rax b4 supply as it didnt change much. The difference is the reaper and the marauder. In BW a barracks can only produce 1 supply at a time. In SC2 a barracks can also produce a drone killing monster or a 2 pop high hp unit. Point is you can't just make straight comparisons. @bobcat. VRs will do better vs corruptors in many situations given the boosted phase 1 damage. | ||
theqat
United States2856 Posts
On October 15 2010 05:19 nka203 wrote: " The game is more boring, for what reason?" are you gonna go edit it now cuz ur embarrased? more boring != totally boring stop diggin' now | ||
ToxNub
Canada805 Posts
| ||
Gleen
Brazil707 Posts
lets pratice carrier micro. | ||
Merikh
United States918 Posts
On October 15 2010 05:20 bobcat wrote: Wow.... I'm impressed that a zerg player actually thinks range should be purchased. I agree with removing energy from thors, but with nerfing void rays we now have literally no counter to corruptors. Not templar either apparently. But hey, at least now carriers are finally useable in PvP. Stalkers ? | ||
bokeevboke
Singapore1674 Posts
| ||
Chango99
United States9 Posts
On October 15 2010 05:13 Phayze9 wrote: Time to switch to zerg. Goodbye my beloved protoss. High five on being a flavor of the month player | ||
Invol2ver
United States330 Posts
On October 15 2010 05:17 Ganso wrote: How about the Fire and Forget nature of Z/P buildings? How about the fact that Terran has to babysit their workers while they are trying to get up Depot/Rax? HuK style probe harass is going to be crippling for Terran. You go rax before depot just so you can be absolved of the inconvenience of having to pay attention to your workers? I don't feel sorry for you. It's not going to be crippling, it's going to be something you're going to have to deal with. Just like every race does with every other. | ||
ScarletKnight
United States691 Posts
"Fixed an issue where feedback could not be cast on Point Defense Drones" That is HUGE. All in all a good patch. I feel like Hydras still need something done to them and Marauders still need tweaking but I like these changes. Maybe nerfed void rays a bit too much, but we'll see once we're able to play with them. Roach range is nice, like the thor and corrupter buff. Good job blizzard! PS: I'm Terran | ||
Captain Peabody
United States3088 Posts
A small nerf would have been fine...but nine damage less per second vs armored? That's just nuts. Sure, they do more damage in the initial stage...but who cares about that? This just makes them that less of an interesting unit. I basically approve of all the other changes. | ||
Smackzilla
United States539 Posts
In terms of TvP, I'm pretty excited about thor being a real option in a match up where factories often felt useless. And the void nerfs certainly wont hurt. Honestly, I think this could really start favoring terran. In TvZ, I'm guessing hellion harass will still be viable and there's always banshees. I also think the 250mm change is going to help with ultras. | ||
klauz619
453 Posts
On October 15 2010 04:43 Muey wrote: How would 40 DPS on a 2 food 100/25 unit sound to you? Imba? Good? Ridiculous? Awesome? Didn't know stimmed marauders did 20+20 damage. | ||
| ||