• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:23
CEST 17:23
KST 00:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
[IPSL] Spring 2026 Grand Finals - This Weekend!0Weekly Cups (July 6 - 12): Protoss strike back3BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3525 users

Patch 1.1.2 Notes - Page 42

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 40 41 42 43 44 93 Next
bigjenk
Profile Joined September 2010
United States1543 Posts
October 14 2010 20:30 GMT
#821
On October 15 2010 05:07 Yaotzin wrote:
Show nested quote +
On October 15 2010 05:02 Kiante wrote:
+2 attack thors + ghosts = 3 shot immortals while immortals take 8 shots to kill a thor. Mass thor tvp IS A GO

For about two games, then people realise voids still barbecue thors.


And like 3 stimmed marines rape a void now. Not at home right now can someone test how many stimmed marines take a void now and can queens 1v1 them now even charged?
Ignore my opinions I am bad
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
October 14 2010 20:31 GMT
#822
there really was no need for the reaper nerf...

tvp was buffed at least..

gonna have to play zvt completely differently now lolz
savior did nothing wrong
ucbEntilZha
Profile Joined May 2010
United States96 Posts
October 14 2010 20:31 GMT
#823
On Void Rays, am I wrong in noticing that damage level 3 is unchanged? Since that wasn't changed Void Rays should still have the same effectiveness more or less. Speed is nice since in multiplayer it could get out of hand.

Z buffs I like (I am a Z player). Gave me and idea. Is there room for like a Lair or evo chamber upgrade that could give Z buildings an increased health regeneration rate? Nice that the counter to colossus now can't just get feedbacked to death even though mass corruption can't be used now. I am willing to take that trade.

Medivac change is good I think since drops were too easy to pull off and relatively low risk if you were paying attention. Reaper speed could probably have stayed at Barracks tech and if it was a problem increase the cost to like 75/75.
UC Berkeley CSL | http://www.cstarleague.com/league/teams/76 | follow us at justin.tv/ucberkeleycsl
Rkie
Profile Blog Joined October 2009
United States1278 Posts
October 14 2010 20:31 GMT
#824
Phoenixes are Back!!!

on another note, the Void Ray is my least used unit, even below carriers, so that doesn't matter. And i love the Barracks after SD, makes terran gayness much less frequent.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 14 2010 20:31 GMT
#825
On October 15 2010 05:29 DoubleReed wrote:
Show nested quote +
Buildings:I am OK with all the building life increases excluding the spire. Now timing attacks need to do even more damage...


A spire costs 250/200 and takes 100 seconds to build. Yea, I think it should have more than 600 health.

Your timing attacks will still work perfectly fine.


Really? It takes 100 seconds? Wow, thought it was faster.
Survival is winning, everything else is bullshit.
bigjenk
Profile Joined September 2010
United States1543 Posts
October 14 2010 20:31 GMT
#826
On October 15 2010 05:25 HypertonicHydroponic wrote:
Now that we are at 37 pages (40 prob by the time I type this out), can the OP or a Mod throw on a few polls for us? Maybe, one for overall impression, one for most favorite change and one for least favorite change? I think we need something up front so that when Bliz sees this thread they will get a good summary of what the community thinks.

Personally, my reaction is meh to bleh. I see a few decent looking changes, and a few that I don't really care about, but the silly, silly* over-reaction of changing a classic, nay, historic tech tree is just beyond my comprehension. A.I. in SC1 would always build barracks on 8, supply on 9... where's the respect?

Nerf *reapers* to require supply depot, or engineering bay, or factory, or ghost academy... but nerfing the entire tech tree beginning with the barracks... well, let's just hope that every single map has a ramp or super narrow choke and that no one gets innovative with their maps... oh, and that no one proxy gateways in base or 6 pools. Marines cry. Very poor judgment Bliz.

Also, I think the thor buff is stupid. Leave it with energy and just make the 250mm worthwhile, like doing 750-1000 damage to structures only (whether or not they are floating), or making it a splash damage attack like the Odin's in the campaign but with a much smaller radius.

*insert strong language here


One shotting tech structures seems balanced.
Ignore my opinions I am bad
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 14 2010 20:32 GMT
#827
roach range will help immensely with pylon block
starleague forever
qanik
Profile Joined May 2010
Denmark1899 Posts
October 14 2010 20:32 GMT
#828
Fruitdealer wins gsl season 2, you read it here first.
But in all seriousness, the depot before barrack is uncalled for. This means terran has no way to do any early cheese that is comparable to zergs early pool or toss proxy gate/cannon. They literally removed a whole aspect of the terran strategy.
Best Teemo World
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
October 14 2010 20:32 GMT
#829
On October 15 2010 05:27 Invol2ver wrote:
I do not understand why so many people think this is going to revolutionize Thor play....it still needs to be researched people. The only thing it does is make them not feedback/EMP vulnerable. You will still never see 250mm...you don't now and you still won't.

The only thing the change does is make the fact that you aren't using it no longer a liability if HT's are on the field.


I think the potential to stun and kill a collosus or immortal every 50 seconds makes 250mm worth trying out.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
brain_
Profile Joined June 2010
United States812 Posts
October 14 2010 20:33 GMT
#830
On October 15 2010 05:27 Invol2ver wrote:
I do not understand why so many people think this is going to revolutionize Thor play....it still needs to be researched people. The only thing it does is make them not feedback/EMP vulnerable. You will still never see 250mm...you don't now and you still won't.

The only thing the change does is make the fact that you aren't using it no longer a liability if HT's are on the field.




Yeah. I see this as an indirect Toss nerf, not that Thors were all that common in TvP in the first place.
bobcat
Profile Joined May 2010
United States488 Posts
October 14 2010 20:33 GMT
#831
On October 15 2010 05:19 nka203 wrote:
Show nested quote +
On October 15 2010 05:17 iggyfisk wrote:
On October 15 2010 05:14 nka203 wrote:
On October 15 2010 05:13 iggyfisk wrote:
On October 15 2010 05:12 Geo.Rion wrote:
i wonder how many of these terran ragers open with rax depot as thier normal build. I m not saying it's a great change, but it's definetly wont change as much as ppl would like to imply here

That's exactly the point, it was a non-issue, so why remove the rare option? Why? Sometimes a tournament would come down to a fast furious micro battle, now it won't. The game is more boring, for what reason? No one thinks it will change anything much. But there's no upside to the change.


believe me the game won't be boring because of that little change.


Good thing I never said that. Any other made up points you'd like to dispute?


" The game is more boring, for what reason?"
are you gonna go edit it now cuz ur embarrased?



There is a huge upside. Maybe not for higher level players but im sure that bronze thru gold league are glad that proxy rax reaper isn't an autowin any more. The reason they are requiring a depot is (as you know) 6 rax is quite annoying if you dont have the high level of skill required to scout and counter it appropriately. More so for 6 rax reaper who could place their barracks up on a cliff that you could not reach and then make reapers before it was possible for a toss player to have stalkers or a zerg to have roaches.

So I propose a counter question. Why should the majority of the people who play this game have to suffer proxy production facilities coming down a 6 workers without a supply depot when no other race is allowed to do it?

If they nerf zealot build time to stop 2 gate proxies because they were hard to defend, why wouldn't they nerf 6 rax reaper/marauder?
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2010-10-14 20:34:18
October 14 2010 20:33 GMT
#832
On October 15 2010 05:32 a176 wrote:
roach range will help immensely with pylon block


And i just remembered, now protoss forge FEing is going to be super hard, since roaches can hit the gateway without the cannons hitting the roaches now.
Survival is winning, everything else is bullshit.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2010-10-14 20:35:00
October 14 2010 20:34 GMT
#833
I think the potential to stun and kill a collosus or immortal every 50 seconds makes 250mm worth trying out.


Does 250 mm cannons punch through hardened shields? I've never played a Terran who researched it, so I've always wondered
He drone drone drone. Me win. - ogsMC
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
October 14 2010 20:35 GMT
#834
On October 15 2010 05:34 awesomoecalypse wrote:
Show nested quote +
I think the potential to stun and kill a collosus or immortal every 50 seconds makes 250mm worth trying out.


Does 250 mm cannons punch through hardened shields? I've never played a Terran who researched it, so I've always wondered


Yes.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-10-14 20:36:07
October 14 2010 20:35 GMT
#835
What are reasonable openings vs. a Zerg fe? Reapers won't be useful when even speedlings counter them hard. The Zerg will reckon with hellions. In ZvT just expand early and mass slings/blings/muta --> win.

If you have problems with hellions or banshees before the mutas arrive, just make some extra queens.
Basileus
Profile Joined October 2010
United States103 Posts
October 14 2010 20:35 GMT
#836
Void Rays are almost completely useless now in 1v1. I already miss my feedback
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
October 14 2010 20:35 GMT
#837
What the hell is up with the voidray change? Aside from whether or not voidrays were op, now that its been nerfed to hell, no one is gonna use it. It went from 25dps to armored to 16dps to armored. Moreover, most of the dps lost came from the bonus against armored. And now, you remove energy on thors and corruptors? no feedback? really bliz?

In addition, the reaper change is ridiculous. I'm a protoss player and I am against that change. Roach buff I'm ok with, but a fail patch in general.
bigjenk
Profile Joined September 2010
United States1543 Posts
October 14 2010 20:36 GMT
#838
On October 15 2010 05:31 EnderPR wrote:
On Void Rays, am I wrong in noticing that damage level 3 is unchanged? Since that wasn't changed Void Rays should still have the same effectiveness more or less. Speed is nice since in multiplayer it could get out of hand.

Z buffs I like (I am a Z player). Gave me and idea. Is there room for like a Lair or evo chamber upgrade that could give Z buildings an increased health regeneration rate? Nice that the counter to colossus now can't just get feedbacked to death even though mass corruption can't be used now. I am willing to take that trade.

Medivac change is good I think since drops were too easy to pull off and relatively low risk if you were paying attention. Reaper speed could probably have stayed at Barracks tech and if it was a problem increase the cost to like 75/75.


There are only 2 damage levels to voids the "second" animation level is just that and does nothing. It is a 100 percent buff uncharged on armored a 16 percent buff against anything else uncharged but a 20 percent nerf against light charged and 35 or so percent nerf against armor. Basically a pretty large overall nerf to its counters queens and marines t1 and a huge nerf to armored charged.
Ignore my opinions I am bad
Salv
Profile Blog Joined December 2007
Canada3083 Posts
October 14 2010 20:37 GMT
#839
How much will the roach range increase affect roach vs hellions? I think it's a pretty big difference. Right now, you can force the T to retreat by sending your roaches, the bad thing is that they could be kited, but can they now? I think roaches will always get a hit in on them now. I'm not saying that's bad, I just mean is that the case?
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2010-10-14 20:38:04
October 14 2010 20:37 GMT
#840
On October 15 2010 05:32 qanik wrote:
Fruitdealer wins gsl season 2, you read it here first.
But in all seriousness, the depot before barrack is uncalled for. This means terran has no way to do any early cheese that is comparable to zergs early pool or toss proxy gate/cannon. They literally removed a whole aspect of the terran strategy.


FruitDealer will have some serious challengers this season.
Prev 1 40 41 42 43 44 93 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 990
Ryung 291
SHIN 156
RushiSC 26
StarCraft: Brood War
Calm 5631
Bisu 1996
Mini 1860
Sea 1845
Shuttle 1653
Jaedong 1226
Soulkey 797
Soma 445
EffOrt 381
firebathero 351
[ Show more ]
Light 347
ggaemo 293
Hyuk 276
Snow 244
Stork 209
BeSt 181
ZerO 133
Rush 79
sorry 69
Sea.KH 54
JYJ 50
Free 42
Killer 36
hero 33
Pusan 30
sSak 29
Movie 28
soO 28
scan(afreeca) 28
PianO 26
Sexy 26
ToSsGirL 25
Aegong 23
Rock 22
Terrorterran 18
Bale 17
Hm[arnc] 17
Barracks 15
yabsab 15
IntoTheRainbow 14
Yoon 9
Shine 9
Dota 2
Gorgc8772
Dendi1026
syndereN201
XcaliburYe106
Counter-Strike
byalli432
kRYSTAL_56
Other Games
singsing2014
FrodaN1485
hiko815
B2W.Neo623
Lowko468
crisheroes242
Liquid`VortiX181
ToD139
Livibee86
Trikslyr29
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick2781
StarCraft 2
IntoTheiNu 862
Other Games
BasetradeTV281
StarCraft: Brood War
lovetv 10
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile129
• poizon28 19
• CranKy Ducklings SOOP13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4744
• TFBlade1369
Other Games
• Shiphtur195
Upcoming Events
The PondCast
18h 37m
Replay Cast
1d 17h
CrankTV Team League
1d 19h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.