The problem with Void Ray's is they were really only good as proxy/surprise units. Blizzard needs to redesign the unit with a focus on countering heavy air.
Patch 1.1.2 Notes - Page 34
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fantomex
United States313 Posts
The problem with Void Ray's is they were really only good as proxy/surprise units. Blizzard needs to redesign the unit with a focus on countering heavy air. | ||
Yaotzin
South Africa4280 Posts
On October 15 2010 04:48 Payout wrote: not rly, it was a team vs team problem not 1v1 Dunno I don't play team games. Whether it was a problem is subjective. Personally, I think BBS was not close enough to allin when it should have been. Most Terran cheeses aren't allin enough, so I'm glad one is down. | ||
FrostedMiniWeet
United States636 Posts
On October 15 2010 04:50 kariido wrote: Instead of fixing the source of the problem they're trying to bandaid it's impact. That isn't how you should go about things. Yeah, now it takes like 4 seconds for Marauders to destroy a hatch instead of 3, but Hatch is now much stronger against other units like zealots and zerglings. | ||
goswser
United States3519 Posts
On October 15 2010 04:50 HiHiByeBye wrote: Is the Patch working on NA? It says i am need to restart SC2 before finding a game but I already downloaded the path. any1 else have this probelm? Yeah, a lot of people most likely are, ten of my friends are online now, but none of them can join games. People probably aren't posting about it, because its blizzard, and everyone expects these issues by now. | ||
Alejandrisha
United States6565 Posts
was NOT expecting this but thanks, Blizz! the roach range increase just might break pvz though.. I will have to see after a bunch of games though | ||
Perscienter
957 Posts
Then they are still introducing ridiculous special behaviors with the removement of energy from thors and corruptors. Where is the system behind that? Yamato needs energy, too. Feedback, gungal growth and medivac speed changes are good. The other ones create special rules, chaos and patch out strong strategies and tactics. Less building sniping, no roach kiting allowed etc. Oh dear, void rays are so ordinary now. edit: If Blizzard would be allowed to patch chess, most chess pieces would receive a movement cap and would probably lose one possible direction. Pawns would be allowed to conduct castling. And only promotions to knights are allowed. Gj, Blizzard. | ||
lololol
5198 Posts
On October 15 2010 04:43 Muey wrote: How would 40 DPS on a 2 food 100/25 unit sound to you? Imba? Good? Ridiculous? Awesome? You're bad at math. | ||
sAfuRos
United States743 Posts
Blizzard catering to casual gamers once again Fml | ||
megagoten
318 Posts
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sylverfyre
United States8298 Posts
Nobody is gonna cry about 6rax being gone. BBS wasn't even viable in SC2 (sadly!) and that's the only rax-first build I ever had respect for!! I'm not sure what to think about the Void ray change. I like the idea on paper of "more damage pre-charge less damage fully charged" but I fear 8+8 may be too low. Oh well, at least phoenix work correctly now, and HuK is showing me just how good carriers can be. | ||
Pekkz
Norway1505 Posts
I think this patch was a little hard on protoss though, and they should maby have buffed something else. Maby make it abit faster to get DT's out, or make void rays abit cheaper instead. However the medivac speed change will help protoss alot against drops. Terran now may have to start play abit different. There are a few styles that was not effected alot by this patch, and im sure its good for this game that terrans will have to invent new play styles now aswell. Watching morrow have a hellion with 22 drone kills is fun to watch, but its retarded non the less, and is far too good. Hope the roach range will help deal with hellions. We got a new patch now, and its spot on the things people have complained about. Maby we will find out some of these changes are abit too much, or maby they are allright. Atleast im looking forward to not seeing 75 apm terrans on europe crush every top zerg. This patch is the downfall of the CHEESY newbie terrans , and you wont be missed at all. | ||
Karas
United States230 Posts
On October 15 2010 04:50 HiHiByeBye wrote: Is the Patch working on NA? It says i am need to restart SC2 before finding a game but I already downloaded the path. any1 else have this probelm? Yep, I'm having the same problem. | ||
Rhyme
United States1069 Posts
On October 15 2010 04:52 Philip2110 wrote: Can someone explain what toss does against corrupters. With void ray nerf and stalkers doing low dps and having a massive 1 + (0 to armoured) damage increase per upgrade. Toss can also no longer feedback them to damage them, gonna be fun to be a collosus here's what you do against corrupters: build ground units other than colossi. you've now defeated corruptors. | ||
Raiznhell
Canada786 Posts
On October 15 2010 04:51 Sandbox wrote: Why do they ignore the marauder... Come on. And why nerf the void ray? It was perfectly fine the way it was, you just had to scout it properly then they were easy to deal with. I thought only players gold and below had trouble with them... Void rays were good against mass marauders but now it will take longer to kill the marauders and they could just take your base while you blast them. i think blizzard is delaying any marauders nerfs significantly simply because theres a very fine line i cans ee between it being the way it is now (possibly too strong) and being way too weak. It's ideal role is to destroy armored units. If it's HP and Damage were nerf almost at all they wouldnt be very good at their job and it'd be like the reaper. basically useless after a nerf. | ||
CraftedSC
31 Posts
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Roggay
Switzerland6320 Posts
So, if you lose all your CCs, say you traded base, you can still construct barracks everywhere? Weeeeeee!!! Anyway, it's good to see blizzard are going in the right way. Still a long way to go, but it's a good start. | ||
shaNk
Canada124 Posts
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sl0w
United States447 Posts
On October 15 2010 04:52 PangO wrote: I got thinking, are they ever going to nerf Banshees ? na blizz is nerfing all the wrong units as usual | ||
Roggay
Switzerland6320 Posts
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Yaotzin
South Africa4280 Posts
On October 15 2010 04:52 Philip2110 wrote: Can someone explain what toss does against corrupters. With void ray nerf and stalkers doing low dps and having a massive 1 + (0 to armoured) damage increase per upgrade. Toss can also no longer feedback them to damage them, gonna be fun to be a collosus Archons are (surprisingly?) good vs zerg, try those? Zerg virtually could not kill P's colossus/stalker deathball, as IdrA and others have mentioned. We can't complain. | ||
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