• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:44
CEST 20:44
KST 03:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview1[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Maestros of the Game: Week 1/Play-in Preview BoxeR's Wings Episode 2 - Fan Translation Greatest Players of All Time: 2025 Update A Eulogy for the Six Pool #1: Maru - Greatest Players of All Time
Tourneys
LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. BW General Discussion No Rain in ASL20? BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group E [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group D
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Mechabellum Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2429 users

Zerg drops? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 13 2010 17:57 GMT
#81
On October 14 2010 02:53 SpaceYeti wrote:
Medivacs are superior to overlords mainly because they heal. Having a flying healer to support your drops makes your drops WAY more effective.

Overlords, however, are more of a liability than a support as a drop unit, because losing them means you lose supply. I guarantee that if medivacs didn't heal and were the Terrans' souce of supply, you'd see far fewer drops from Terrans.

If you are talking about base drops as harrassment, yes. However, zerg drops should not be used the same as protoss and terran drops. This is what people don't understand. I've said it before, I'll say it again, watch Cool's games in the GSL and tell me drops are not effective.
adius
Profile Joined May 2007
United States249 Posts
Last Edited: 2010-10-13 18:04:44
October 13 2010 18:02 GMT
#82
Basically, Zerg cannot consistently win games by avoiding the Terran or Protoss player's army. As zerg you MUST destroy the opponents army before you can safely strike his infrastructure with anything other than a small muta or ling force (a big muta force is inherently unsafe in many if not most situations). This is because zerg has fewer buildings than the other races and the risk of simply being eliminated is too great!

That's why baneling bombing is actually good, because it's based on getting the banelings in position to blow up the opponent's ARMY, not his infrastructure. Once the army has been bombed down to almost nothing, you're in a way, way better position even if you, too, have almost no army.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
Last Edited: 2010-10-13 18:07:40
October 13 2010 18:06 GMT
#83
Why there isn't poll they are fine as they are ? Or they are to cheap in long game run (when speed upgrade/ transport upgrade applies to 200 limit providing overlords) ?

In my opinion, they are as good as they are. Research time may be slightly changed thou.
SkyDiDeLY
Profile Joined August 2010
Netherlands51 Posts
Last Edited: 2010-10-13 18:14:15
October 13 2010 18:10 GMT
#84
I dont think the problem lies in the high upgrade cost. I think the problem lies in the fundamental of the Zerg race: they are reactionary. You are supposed to react to the terran harrassing you and nullifying that harass untill you get your Zerg economy running and can steamroll them. Thus I dont think drops will have much of an effect. Terran have mules so a loss of scv's isnt that important and they can build scv's and units paralelly. Also, you usually dont have an army untill you think the terran is going to push and then instantly make an army with the larvea you have. This army is exactly as big as the push you are going to defend.

Maybe if the Zerg is ahead by alot then i can imagine drops, but i cant imagine drops being really effective if the terran is ahead, or the same as you,..

Ok so you have dropped a terran with a small army, and you killed a few scv's and you lost the army. So what, the army could ve been used to defend against the terran harrass that is much more efficient or you could defend against the incoming terran timing push. Terran will just mule up and pretend as nothing happend.

@ Under, baneling drop can be effective yeah, but who the hell goes for speed and drops before spire.. After you have the spire, you usually just make muta/baneling with the gas and cant really afford the upgrade..
slam
Profile Joined May 2010
United States923 Posts
October 13 2010 18:11 GMT
#85
On October 14 2010 03:02 adius wrote:
Basically, Zerg cannot consistently win games by avoiding the Terran or Protoss player's army. As zerg you MUST destroy the opponents army before you can safely strike his infrastructure with anything other than a small muta or ling force (a big muta force is inherently unsafe in many if not most situations). This is because zerg has fewer buildings than the other races and the risk of simply being eliminated is too great!

That's why baneling bombing is actually good, because it's based on getting the banelings in position to blow up the opponent's ARMY, not his infrastructure. Once the army has been bombed down to almost nothing, you're in a way, way better position even if you, too, have almost no army.
Why only target infrastructure? Ever hear of worker harass? Baneling drop on worker line is SO goddamn good.
I get it.
FLuE
Profile Joined September 2010
United States1012 Posts
October 13 2010 18:18 GMT
#86
Well you should probably make units as well . Of course if you go straight from lair completion to researching drop of course you won't have that many units. It's all about timing.

Is burrow/tunneling claws for roaches useless because it costs 350/350? Of course not. You will still have roaches.


Which is why my quote was in regards to getting the upgrade early in the game. I had said later in the game it might be viable. My point was early game gas is already tight as well is money for units as a zerg so as it stands now with the cost/time it takes, getting drops for zerg anywhere but later in the game just doesn't seem viable. I've even tried to do some cute just get drop and no OL speed to do early bane drops and it can work ok but OL's are so damn slow it is easy to be spotted.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-13 18:29:45
October 13 2010 18:25 GMT
#87
I don't understand why people are suggesting that overlords are too expensive. You will always have more than enough overlords for dropping. You have to because you need them for supply. So essentially the scouting - dropping - creep-pooping is completely free because you're really paying 100 for 8 supply like all the other races do.

The only problem occurs when people start attacking the overlords and you have to worry about protecting them.

That being said, dropping is very risky in general because you don't want to engage in a basetrade or divide your forces too much. Zerg units just aren't that strong in small numbers for the most part. You will be wasting way more money on the drop than the damage you are going to deal with it (assuming you are harassing and not killing).

Why only target infrastructure? Ever hear of worker harass? Baneling drop on worker line is SO goddamn good.


I'm sure he considers workers part of the infrastructure. The fact is that Baneling drops can be used for both. Not one or the other.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 13 2010 18:28 GMT
#88
Can't believe there isn't an option "Overlord drops aren't rare." You're forcing people to accept that conclusion when it's not necessarily even true.
kawazu
Profile Joined May 2010
United States111 Posts
October 13 2010 18:37 GMT
#89
On October 14 2010 03:28 FabledIntegral wrote:
Can't believe there isn't an option "Overlord drops aren't rare." You're forcing people to accept that conclusion when it's not necessarily even true.


Overlord drops certainly aren't common.
Zerg definitely uses drops the least.
adius
Profile Joined May 2007
United States249 Posts
Last Edited: 2010-10-13 18:48:38
October 13 2010 18:41 GMT
#90
On October 14 2010 03:11 slam wrote:
Why only target infrastructure? Ever hear of worker harass? Baneling drop on worker line is SO goddamn good.


Oh, I actually was thinking of workers as infrastructure. The idea being that since zerg wants to make the smallest number of units possible to defend until they have like 70-80 drones and at least three bases, you wouldn't want to move anything out of position to defend lest your force that's barely able to defend might be barely not able to defend and you die instead of winning decisively when your opponent responds to your drop by immediately pushing into your main (a tactic that Day9 would probably frown on from a "becoming a better gamer" standpoint, but works way too often nonetheless)

For small "annoying" drops in the worker line, my instinct would be to use speedlings over banelings, just because it feels like it'd be harder for the opponent to just micro his way out of danger until his army can get there. Dropping in one or two OLs worth of speedlings when your opponent is halfway to your base just sounds REALLY damn annoying from the opponent's perspective. I'm going to try it if I can remember to.

Above all else, don't let anything anyone tells you on a forum deter you from experimenting as much as you want with unusual or even crazy strategies. Get out there and drop a dude. If it doesn't work, go drop the next dude but do it better. Do that like 20 or 30 times and see how effective you can make it. The fundamentals are important, but not near as important as having fun and playing the way you enjoy playing.
travito
Profile Joined March 2010
Canada88 Posts
October 13 2010 18:45 GMT
#91
How do you execute a moving drop?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 13 2010 18:49 GMT
#92
On October 14 2010 03:37 kawazu wrote:
Show nested quote +
On October 14 2010 03:28 FabledIntegral wrote:
Can't believe there isn't an option "Overlord drops aren't rare." You're forcing people to accept that conclusion when it's not necessarily even true.


Overlord drops certainly aren't common.
Zerg definitely uses drops the least.


Completely false. Zerg uses drops far more often than Protoss and it's researched nearly any game that goes past midgame.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
October 13 2010 18:50 GMT
#93
Baneling drops with a few speedlings mixed in is good against mineral lines, but apart from that I only see utility in pure doom drops as well as baneling drops against armies.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-10-13 19:01:18
October 13 2010 19:00 GMT
#94
Zerg drops are fine.

The way they're designed, they're meant to come a bit later in the game than Protoss or Terran drops. This is because as Zerg a) Your units benefit the most from being able to get passed the static defenses and walls of your opponent b) Every single overlord you have built becomes a transport, meaning that, conceivable, as soon as the research is finished, you can put every single army unit you have wherever you want.

You can rush drops, sure, but it costs a lot and puts you behind for a bit in exchange for the massive power you will soon have.

Consider overlord drops/nydus a Zerg tier 3 unit.

In fact, I almost feel like they should redesign overlord drops in future expansions so that its clear you're upgrading your overlords, and that at the final tier, with drops, they become capable of some other function. I don't want to say healing, but some function that makes it clear you want to use them as part of your army.
lindn
Profile Joined July 2010
Sweden833 Posts
October 13 2010 19:04 GMT
#95
i just a day or two ago had a 40 minute macro game end by spamming roachs and dropping a army in 4 different locations. now that's difficult to keep up with and he just GGed when he realised half of his production facilities and his two remaining income bases were gone and i had only lost about 20 roaches.

zerg drops are AWESOME
adius
Profile Joined May 2007
United States249 Posts
October 13 2010 19:05 GMT
#96
On October 14 2010 03:45 travito wrote:
How do you execute a moving drop?


Hold the "d" key and spam left-click on your overlords while they're moving over the enemy army.

One nice thing about zerg drops compared to the other races I forgot to mention is that there's no specific structure to scout. When you combine that with the aforementioned rareness of zerg drops, you can probably catch a lot of people by surprise. Terran's missile turret defenses and protoss's cannons will probably be mostly positioned to fight a threat hovering directly over his mineral lines, not a stream of ground-based speedy worker-death coming from a point on the edge of his main or nat. Just make sure you aren't dropping into a base that has like 1k total minerals left
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
October 13 2010 19:26 GMT
#97
Actually, I never see Protoss drops because storm drops are not as effective as in BW and zealot bombing doesn't exist anymore. Let's not forget that the arbiter turned into a slow-ass-saucer...and you can only have one of them.
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
October 13 2010 19:33 GMT
#98
Considering it takes 9 seconds for three overlords full of hydras to destroy a nexus I'm suprised I've never seen maurder drop style base snipes before. I only get drop once every ten games but I still use it 3 times as much as nydus worms and I'm happy to say I've never encounter a player who is practiced against doom drops in starcraft 2:D
My other car is a battlecruiser.
adius
Profile Joined May 2007
United States249 Posts
October 13 2010 19:38 GMT
#99
On October 14 2010 04:33 SCdinner wrote:
Considering it takes 9 seconds for three overlords full of hydras to destroy a nexus


Somehow I doubt you're taking into account the time it takes them to leave the overlords one at a time. And it still sounds like an amazing way for the zerg player to lose his whole fuckin base against a halfway decent opponent.
Burn2Memory
Profile Joined August 2010
United States574 Posts
October 13 2010 19:40 GMT
#100
having to spend so much gas on the upgrades is the real issue for me. I have so much stuff to afford mid game that I find it hard to find the right time to spend 300 on both the overlord upgrades.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#100
Reynor vs ClassicLIVE!
Serral vs Clem
RotterdaM1520
TKL 298
IndyStarCraft 259
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1520
TKL 298
IndyStarCraft 259
JuggernautJason44
EmSc Tv 14
MindelVK 13
StarCraft: Brood War
Britney 27086
Calm 3195
Rain 1305
EffOrt 204
firebathero 159
Barracks 127
Movie 76
Zeus 66
Dewaltoss 59
Mong 43
[ Show more ]
sas.Sziky 25
yabsab 7
Counter-Strike
fl0m4401
olofmeister2143
Stewie2K372
Other Games
gofns9897
Grubby2417
FrodaN1288
qojqva1066
Sick156
KnowMe153
C9.Mang0129
Hui .100
QueenE80
Trikslyr72
Mew2King52
rGuardiaN20
ToD9
OptimusSC27
trigger1
Organizations
Other Games
gamesdonequick620
StarCraft 2
EmSc Tv 14
EmSc2Tv 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• LUISG 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 13
• 80smullet 10
• Michael_bg 6
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade952
Counter-Strike
• imaqtpie724
• Shiphtur205
Other Games
• Scarra1039
• WagamamaTV352
• tFFMrPink 17
Upcoming Events
BSL Team Wars
16m
Team Hawk vs Team Dewalt
BSL Team Wars
16m
Team Hawk vs Team Bonyth
Code For Giants Cup
3h 46m
SC Evo League
17h 16m
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
21h 16m
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
23h 16m
SC Evo League
1d 17h
Maestros of the Game
1d 21h
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
PiGosaur Monday
4 days
LiuLi Cup
4 days
Replay Cast
5 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.