• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:45
CEST 20:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview1[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Maestros of the Game: Week 1/Play-in Preview BoxeR's Wings Episode 2 - Fan Translation Greatest Players of All Time: 2025 Update A Eulogy for the Six Pool #1: Maru - Greatest Players of All Time
Tourneys
LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. BW General Discussion No Rain in ASL20? BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group E [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group D
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Mechabellum Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2511 users

Zerg drops? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 13 2010 19:42 GMT
#101
On October 14 2010 03:18 FLuE wrote:
Show nested quote +
Well you should probably make units as well . Of course if you go straight from lair completion to researching drop of course you won't have that many units. It's all about timing.

Is burrow/tunneling claws for roaches useless because it costs 350/350? Of course not. You will still have roaches.


Which is why my quote was in regards to getting the upgrade early in the game. I had said later in the game it might be viable. My point was early game gas is already tight as well is money for units as a zerg so as it stands now with the cost/time it takes, getting drops for zerg anywhere but later in the game just doesn't seem viable. I've even tried to do some cute just get drop and no OL speed to do early bane drops and it can work ok but OL's are so damn slow it is easy to be spotted.

It is viable midgame if you don't go mutas. Psy (PsyStarcraft on youtube) has experimented with roach/bling with drops with some success in the past.
Hadraziel
Profile Joined May 2010
Russian Federation114 Posts
October 13 2010 19:43 GMT
#102
I do not use that many drops for two reasons
1- the only zerg unit effective in small number is the infestor (which happens to be able to sneak in the opponent base without needing to be dropped)
2- I rely a lot on zergling/blings in my main army, which are really difficult to fit in overlords and make doomdrops hazardous
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 13 2010 19:46 GMT
#103
The ovie drops are just way too expensive, just like all the zerg's numerous and costly upgrades
Zvendetta
Profile Joined July 2010
United States321 Posts
October 13 2010 19:54 GMT
#104
Its good for endgame stuff.

I think its extremely viable- once you have ultras lol. FG bling drops are so sexy
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
October 13 2010 20:00 GMT
#105
On October 14 2010 04:38 adius wrote:
Show nested quote +
On October 14 2010 04:33 SCdinner wrote:
Considering it takes 9 seconds for three overlords full of hydras to destroy a nexus


Somehow I doubt you're taking into account the time it takes them to leave the overlords one at a time. And it still sounds like an amazing way for the zerg player to lose his whole fuckin base against a halfway decent opponent.


Ok make that 11 seconds Anyways there is still room for drops but I think the unloading thing you just mentioned is why people don't use zerglings instead. It would take a second less to snipe the nexus with zerglings but since it has to drop 8 loads individually makes it much more impractical.
My other car is a battlecruiser.
DuneBug
Profile Joined April 2010
United States668 Posts
Last Edited: 2010-10-13 20:08:56
October 13 2010 20:06 GMT
#106
People used to do overlord drops a lot in BW,

but you had two expendable units that you really didn't give a shit about.. hydras and zerglings. You could also set up a killzone with lurkers. Well, not anymore.

Currently you can drop zerglings and roaches, but roaches have pretty poor damage, and zerglings are prone to die since instead of attack moving they'll prioritize finding military targets which usually results in them dying to marines or tanks.
Also one siege tank beats the shit out of zerglings so much better than in BW.

Against Toss, they'll just warp in units.

It's no secret zerg's best fighting chance is in the open. Well, that's the exact opposite of a doom drop into someone's base. And zerg units don't snipe structures quickly enough to just drop and retreat.

So aside from doing it late game, it's not very effective.
Zergs should do baneling drops more often. i'll admit that.

But generally, you can't get OL drop stuff until between mid-late, and if zerg makes it to that point they usually win anyway.
TIME TO SAY GOODNIGHT BRO!
Malminos
Profile Joined July 2010
United States321 Posts
October 13 2010 20:11 GMT
#107
This poll seems a bit skewed. It's basically "Do overlords suck?" or "do overlords suck?" where's the option for "yes i usually get drops" or "yes i get drop/speed every game" i see a lot of zergs who do use drops and feel that, that minority is improperly represented by the poll.
"To dream of because become happiness "
cashmate
Profile Joined May 2010
Sweden68 Posts
October 13 2010 20:13 GMT
#108
I love doing overlord drops, especially when the overlords are loaded with banelings. The only reason keeping me from using overlord drops every single zvt &zvp is the research time and gas cost.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
October 13 2010 20:15 GMT
#109
Terran Player so take with a grain of salt, but this is 200/200 for an infinite amount of dropships, how's that too expensive?
FOOL! Pain is my friend! Now let me introduce you to it!
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
Last Edited: 2010-10-13 20:24:24
October 13 2010 20:22 GMT
#110
I sometimes drop against toss to buy time to get enough/the right unit out and mabye snipe some tech if im lucky.. But this is only good on large maps. Not very effective against terran as they have no vital tech buildings except the armory.

Dropping too many units is dangerous as well, If the opponent says fuck this shit and counter attacks, you will also loose the base race. If the maps were bigger, drops would be more effective for zerg.
..
Toxigen
Profile Joined July 2010
United States390 Posts
Last Edited: 2010-10-13 20:34:43
October 13 2010 20:33 GMT
#111
On October 13 2010 15:52 Hypatio wrote:
Unlike medivacs, overlords don't heal units and you do not risk 8 supply if it dies, and 300/300 for drop-viable overlords is way too expensive early to mid game.

What does this have to do with anything? Watch any drops that you see good Terrans do, especially in the recent GSL. The medivacs' healing isn't necessary for the drop and doesn't affect it at all. The biggest gripe you could have is that overlord's aren't as fast as medivacs even with speed upgrades, but there's still enough time to get your units back in your overlords and get out once the enemy army arrives.

The cost is a legitimate gripe, but you're spending the same as getting a spire with 1 mutalisk. Or 3 mutalisks. Furthermore, even if you never get drop tech, getting overlord speed is useful against viking/phoenix harassment and as a scouting tool, so you're probably getting that anyway.

I don't consider the 8-supply cost thing to be a reasonable gripe either. Medivacs cost gas AND take time from your starports to build (if you're building a medivac, it's not a viking or banshee). Overlords are pre-built by the time drop tech hits, you already have tons of them, and replacing them costs only minerals. If you're not able to use some overlords for dropping without supply-blocking yourself horribly if you lose them, well, that's not a balance issue -- that's a skill issue.

EDIT: TL;DR: Comparing overlords to medivacs is irrelevant when discussing whether or not the tactic of dropping is overlooked by many Zergs out there (or whether the tactic simply doesn't work in the current state of the game).
Playguuu
Profile Joined April 2010
United States926 Posts
October 13 2010 20:59 GMT
#112
The problem with zerg drops is the investment, and it's hard to find time to get drop if you're macroing well.

Compared to Terran, it's a lot harder. It's not like you can drop 4 units and snipe any number of buildings including cc/hatch/nexus and get away with little investment. Medivacs are something terran gets anyway, so it's not like they're missing out or going out of their way to get it.

I think one of the main problems concerning drops is the marauder. They do too much damage to buildings IMO, and their drop tech is something they get anyway. Z and P have it rough in that department. If drops fail for Z or P, there isn't much use for a warp prism or overlord drop if it's defended, add that the liability of using supply units to drop and I can see why a lot of Z don't invest in drop tech at all.

During beta blizzard stated they didn't want any "gimme" upgrades, something so cheap that most players wouldn't think twice about getting. 50/50 is hardly a big investment for marauders, but they made overlord speed 100/100.

It costs too much to get drop, among other problems.
I used to be just like you, then I took a sweetroll to the knee.
Toxigen
Profile Joined July 2010
United States390 Posts
October 13 2010 21:05 GMT
#113
On October 14 2010 05:59 Playguuu wrote:
...
During beta blizzard stated they didn't want any "gimme" upgrades, something so cheap that most players wouldn't think twice about getting. 50/50 is hardly a big investment for marauders, but they made overlord speed 100/100.
...

It seems like most Terran upgrades are "gimme" upgrades, though. 50/50 or 100/100 is nothing. Is that really the reasoning behind it? I can't remember why Blizzard made ovie speed 100/100 instead of the original 50/50.

I admit I don't get drop -- I find mutalisks to be superior for harassment and less-micro-intensive to boot (giving me a better chance to take a macro advantage from harassing).

If speed were 50/50 and drop were 100/100 (or even 150/150), I think every Zerg would get the upgrade every game.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2010-10-13 21:07:11
October 13 2010 21:05 GMT
#114
On October 14 2010 05:59 Playguuu wrote:
The problem with zerg drops is the investment, and it's hard to find time to get drop if you're macroing well.

Compared to Terran, it's a lot harder. It's not like you can drop 4 units and snipe any number of buildings including cc/hatch/nexus and get away with little investment. Medivacs are something terran gets anyway, so it's not like they're missing out or going out of their way to get it.

I think one of the main problems concerning drops is the marauder. They do too much damage to buildings IMO, and their drop tech is something they get anyway. Z and P have it rough in that department. If drops fail for Z or P, there isn't much use for a warp prism or overlord drop if it's defended, add that the liability of using supply units to drop and I can see why a lot of Z don't invest in drop tech at all.

During beta blizzard stated they didn't want any "gimme" upgrades, something so cheap that most players wouldn't think twice about getting. 50/50 is hardly a big investment for marauders, but they made overlord speed 100/100.

It costs too much to get drop, among other problems.

It's really funny how warpgate is 50/50. They can't apply the same logic to all races?

And LOL at all the people who continue to think that zerg drop MUST be used for harrassment and not part of a regular engagement.
adius
Profile Joined May 2007
United States249 Posts
Last Edited: 2010-10-13 21:36:21
October 13 2010 21:33 GMT
#115
On October 14 2010 06:05 Uhh Negative wrote:
And LOL at all the people who continue to think that zerg drop MUST be used for harrassment and not part of a regular engagement.


What do you mean by "regular engagement"? I could see where it might be useful to allow your ground units to attack from a direction you wouldn't normally be able to access and avoid death by choke, but I think nydus might actually be better for that.
pookychoo
Profile Joined September 2010
New Zealand96 Posts
October 13 2010 21:34 GMT
#116
I usually only get OL drops late in the game when I have spare resources, or as part of an All in strategy

The reasons why I tend not to use it much are:
- It requires a lot of micro to make good use of it
- Time/cost, because it creates an opening where you will be at a disadvantage if an attack happens, and the enemy has ample time to get anti-air such as turrets/vikings before you can get the tech
- Zerg units will get overwhelmed easily in small numbers, so unless you can get straight into their mineral line or snipe something important without facing any army directly your units will probably be wasted. (marine marauder just work so much better in a ball, and they also get healed which makes a big difference.)
- You are most likely are going to lose the units you send in a drop, so you have to be careful about not committing too much to an attack, or else go all in with it. Its very difficult to do hit and run and escape with your units because they either have slow movement, or they have to spread out so much to get in range when attacking its much more difficult to get them back in the overlords to run away.


That said its pretty good for sending a few lings / banelings into the enemy mineral lines if you catch them unprepared
LuciferSC
Profile Joined August 2010
Canada535 Posts
October 13 2010 21:44 GMT
#117
That poll in OP is hugely biased, and thus has inaccurate conclusion.

Zerg drops are a viable option, but perhaps not used as much in SC2 as nydus canal is much more effective.
However baneling drop works great to break down marine ball and/or siege lines.
Come get some
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2010-10-13 21:47:07
October 13 2010 21:45 GMT
#118
The problem with zerg drops:

(1) The actual drop research takes a really long time to get
(2) There isn't much worth dropping until much later. Even then nothing is really cost efficient to drop on most armies/players in small numbers compared to other races
(3) Every OL is a larva and contributes to your supply.

Banelings are awesome to drop. Doom drops are awesome. However, you won't really be doing either of those before the 10 minute mark.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
October 13 2010 21:48 GMT
#119
I think the upgrade is too slow. It means I have to go muta to counter cliff abuse.
I
TypeFake
Profile Joined September 2010
United States121 Posts
October 13 2010 21:49 GMT
#120
They aren't common because there's a combination of costs.

*-8 supply if they get shot down

*Zerg units in small numbers aren't that great unless drop Ultralisks or go carpet bombing with Banelings

*One larva

*It costs MUCH more than the drop ships of other races

*Other than functioning as a drop ship, Overlords don't provide other functions that are useful for battle. Medivacs can heal the drop party, and Warp Prisms can warp in units as well as function as a pylon, so you can go happy cannon rushing.

*THERE'S THE GODDAMN NYDUS NETWORK.
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#100
Reynor vs ClassicLIVE!
Serral vs Clem
RotterdaM1520
TKL 298
IndyStarCraft 259
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1520
TKL 298
IndyStarCraft 259
JuggernautJason45
EmSc Tv 14
MindelVK 13
Livibee 0
StarCraft: Brood War
Britney 26438
Calm 3187
Rain 1282
EffOrt 208
firebathero 157
Barracks 135
Yoon 100
Zeus 94
Movie 63
Dewaltoss 59
[ Show more ]
Mong 40
sas.Sziky 25
yabsab 6
Counter-Strike
fl0m4401
olofmeister2284
Stewie2K372
Other Games
gofns9897
Grubby2417
FrodaN1171
qojqva1030
KnowMe168
Sick156
C9.Mang0129
Hui .97
QueenE80
Trikslyr74
Mew2King52
rGuardiaN20
ToD9
OptimusSC27
trigger1
Organizations
Other Games
gamesdonequick639
StarCraft 2
EmSc Tv 14
EmSc2Tv 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• LUISG 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 14
• 80smullet 10
• FirePhoenix4
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade952
Counter-Strike
• imaqtpie687
• Shiphtur205
Other Games
• Scarra1039
• WagamamaTV352
• tFFMrPink 17
Upcoming Events
BSL Team Wars
15m
Team Hawk vs Team Dewalt
BSL Team Wars
15m
Team Hawk vs Team Bonyth
Code For Giants Cup
3h 45m
SC Evo League
17h 15m
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
21h 15m
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
23h 15m
SC Evo League
1d 17h
Maestros of the Game
1d 21h
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
PiGosaur Monday
4 days
LiuLi Cup
4 days
Replay Cast
5 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.