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Zerg Build Order optimizer. - Page 44

Forum Index > SC2 General
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m4rtini
Profile Joined April 2010
Norway30 Posts
Last Edited: 2010-11-03 18:39:01
November 03 2010 18:38 GMT
#861
On November 04 2010 03:35 divadretrac wrote:
I get this error message..

[Java Virtual Machine Launcher]
Could not find the main class:
C:\Users\Dave\Desktop\evolutionchamber-version-0017.jar. Program will exit.

I have tried uninstalling and reinstalling JRE 6 update 22, and I just get the same message, what am I doing wrong and is anyone else getting this same error?



try runing it from the command line using the -jar prefix. that solved it for me.
open the command line, navigate to the folder and type "java -jar evolutionchamber-version-0017.jar"
divadretrac
Profile Joined August 2010
United Kingdom36 Posts
November 03 2010 18:44 GMT
#862
try runing it from the command line using the -jar prefix. that solved it for me.
open the command line, navigate to the folder and type "java -jar evolutionchamber-version-0017.jar"


Worked great ty.
Wales
zoparrat
Profile Joined October 2010
3 Posts
November 03 2010 19:10 GMT
#863
How is the drone collection rate calculated when you have multiple hatcheries?

Is the program automatically using an optimal mining rate assuming you have 8x new mineral patches for each new hatchery?

I was thinking about building two hatcheries; one in main and one on natural expo and the number of drones I would want to saturate this config but I don't know if the program output would have any meaning for in base hatcheries.
Lomilar
Profile Joined July 2010
United States130 Posts
November 03 2010 19:38 GMT
#864
There is no such thing right now as in base hatcheries. Each base assumes you open up new resources, that the drones are instantly maynarded (wrong, i know) and that they are evenly distributed between the bases.

That is one part of the reason why all the builds are super-optimal, and hence often unobtainable. It assumes things like perfect initial split, optimal harvesting at all times (worker micro), and the like. The team is in pretty constant arguments about optimal vs realistic.
Marceuse
Profile Joined August 2010
United States23 Posts
November 03 2010 19:56 GMT
#865
Amazing program. Regardless of what anyone says about whether it's useful at certain levels of play or not, I have found it useful, and it's just downright cool, besides.

Only thing that's occurred to me is that a reset button might be nice, just to set all the fields to zero quickly. I imagine that setting a build to run overnight and then realizing you forgot to uncheck something would be awful.

A quick check shows someone mentioned that, but I didn't see any further discussion about it.

Again, awesome program. Thank you!
dmillz
Profile Joined November 2010
Canada270 Posts
November 03 2010 20:37 GMT
#866
On November 04 2010 04:56 Marceuse wrote:
Only thing that's occurred to me is that a reset button might be nice, just to set all the fields to zero quickly. I imagine that setting a build to run overnight and then realizing you forgot to uncheck something would be awful.

I absolutely agree I had this problem yesterday when running tests, it only wasted 15 minutes or so but sooo annoying. Also having it being super-optimal is fine as long as players realize this is the way it is. People shouldn't be basing their builds on the timer or food that much anyways because they are always subject to change in an actual game.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-11-03 20:54:55
November 03 2010 20:43 GMT
#867
On November 04 2010 04:38 Lomilar wrote:
There is no such thing right now as in base hatcheries. Each base assumes you open up new resources, that the drones are instantly maynarded (wrong, i know) and that they are evenly distributed between the bases.

That is one part of the reason why all the builds are super-optimal, and hence often unobtainable. It assumes things like perfect initial split, optimal harvesting at all times (worker micro), and the like. The team is in pretty constant arguments about optimal vs realistic.


Keep it optimal. The only benefit of realistic is that you might be able to compare the timings of the ZBOO to what you achieve in real game but in reality that is kind of a moot point. What gives if your timer matches the one in the program? In reality you will (especially as Zerg lol) not be able to perfectly time your builds down to the second or supply count and work of rough estimates and build ORDERS (note, the order, not so much the timings). Making it realistic however adds a shitton of work while never being able to really achieve perfect realism and stealing time off of more bad-ass features (like optimizing for economy and allowing to input restrictions(f.e stay on 2 base or DONT build Lair before waypoint x)).

Great program keep up the good work
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Felix_mk
Profile Joined October 2010
85 Posts
Last Edited: 2010-11-03 20:55:52
November 03 2010 20:43 GMT
#868
Okay first of all: I love this programm, you are a genius.

One little thing: I would be nice if one could specify a mineral and gas amount one would like to float at a specific time, for example if you want to decide to tech up or dump it into units at a specific point.

edit: oh and the ability to take a drone away at a certain time via waypoint(scouting)
lowlypawn
Profile Joined January 2009
United States241 Posts
Last Edited: 2010-11-03 23:44:01
November 03 2010 23:42 GMT
#869
This program is awesome! Took a few minutes to figure out how to use it but now that I got it down I'm really enjoying trying different things. First thing I tried was to emulate the 7 roach rush:

Here is a quick guide for new users to get up and running, these are the setting I used and seem to provide good results.

1) Click settings I unchecked extractor trick and push/pull workers (I want my builds simple) I also sent :minimum extractor supply to 3 to keep it simple.

2) click final: set deadline to "5:0" (seems to spend less time on dumb builds and tries more games per second) queens to "1" & roaches to "7". leave everything else to 0.

3) Hit start and here are my results on a Phenom 6 core (3.2 gig) after 20 minutes and over 12 million games played.

At time: 4:40
Minerals: 226 Gas: 68 Supply: 33/34
Drones: 17
Overlords: 4
Queens: 1
Roaches: 7
Hatcheries: 1
Gas Extractors: 1
Spawning Pools: 1
Roach Warrens: 1

Not bad!, good economy with 17 drones, easy to remember and emulate.
details below:
+ Show Spoiler +

@0:00 M:50 G:0 L:3 S:6/10 BuildDrone
@0:13 M:51 G:0 L:2 S:7/10 BuildDrone
@0:15 Spawned: Larva+1
@0:17 Spawned: Drone+1
@0:24 M:52 G:0 L:2 S:8/10 BuildDrone
@0:30 Spawned: Drone+1
@0:30 Spawned: Larva+1
@0:41 Spawned: Drone+1
@0:43 M:105 G:0 L:2 S/10 BuildOverlord
@0:45 Spawned: Larva+1
@0:51 M:56 G:0 L:2 S/10 BuildDrone
@1:00 Spawned: Larva+1
@1:08 Spawned: Overlord+1
@1:08 Spawned: Drone+1
@1:08 M:114 G:0 L:2 S:10/18 BuildDrone
@1:08 M:64 G:0 L:1 S:11/18 BuildDrone
@1:15 Spawned: Larva+1
@1:25 Spawned: Drone+1
@1:25 Spawned: Drone+1
@1:30 Spawned: Larva+1
@1:33 M:201 G:0 L:2 S:12/18 BuildSpawningPool
@1:40 M:56 G:0 L:2 S:11/18 BuildDrone
@1:45 Spawned: Larva+1
@1:46 M:53 G:0 L:2 S:12/18 BuildDrone
@1:52 M:50 G:0 L:1 S:13/18 BuildDrone
@1:57 Spawned: Drone+1
@2:00 Spawned: Larva+1
@2:00 M:64 G:0 L:1 S:14/18 BuildDrone
@2:03 Spawned: Drone+1
@2:03 M:40 G:0 L:0 S:15/18 BuildExtractor
@2:09 Spawned: Drone+1
@2:15 Spawned: Larva+1
@2:15 M:121 G:0 L:1 S:14/18 BuildDrone
@2:17 Spawned: Drone+1
@2:30 Spawned: Larva+1
@2:30 M:217 G:0 L:1 S:15/18 BuildDrone
@2:32 Spawned: Drone+1
@2:33 Spawned: Extractor+1
@2:38 Spawned: Spawning Pool+1
@2:38 M:238 G:11 L:0 S:16/18 BuildQueen
@2:45 Spawned: Larva+1
@2:47 Spawned: Drone+1
@2:49 M:183 G:32 L:1 S:18/18 BuildRoachWarren
@2:51 M:50 G:36 L:1 S:17/18 BuildDrone
@3:00 Spawned: Larva+1
@3:03 M:104 G:58 L:1 S:18/18 BuildOverlord
@3:08 Spawned: Drone+1
@3:15 Spawned: Larva+1
@3:15 M:111 G:81 L:1 S:18/18 BuildOverlord
@3:28 Spawned: Queen+1
@3:28 Spawned: Overlord+1
@3:30 Spawned: Larva+1
@3:40 Spawned: Overlord+1
@3:44 Spawned: Roach Warren+1
@3:44 M:279 G:136 L:1 S:18/34 BuildRoach
@3:45 Spawned: Larva+1
@3:45 M:213 G:113 L:1 S:20/34 BuildRoach
@4:00 Spawned: Larva+1
@4:00 M:277 G:117 L:1 S:22/34 BuildRoach
@4:11 Spawned: Roach+1
@4:12 Spawned: Roach+1
@4:13 Spawned: Larva+4
@4:13 M:322 G:116 L:4 S:24/34 BuildRoach
@4:13 M:247 G1 L:3 S:26/34 BuildRoach
@4:13 M:172 G:66 L:2 S:28/34 BuildRoach
@4:13 M7 G:41 L:1 S:30/34 BuildRoach
@4:15 Spawned: Larva+1
@4:16 M:50 G:22 L:1 S:32/34 BuildDrone
@4:27 Spawned: Roach+1
@4:30 Spawned: Larva+1
@4:33 Spawned: Drone+1
@4:40 Spawned: Roach+1
@4:40 Spawned: Roach+1
@4:40 Spawned: Roach+1
@4:40 Spawned: Roach+1
Satisfied.
Number of actions in build order: 47
---Final Output---
At time: 4:40
Minerals: 226 Gas: 68 Supply: 33/34
Drones: 17
Overlords: 4
Queens: 1
Roaches: 7
Hatcheries: 1
Gas Extractors: 1
Spawning Pools: 1
Roach Warrens: 1
------------------
Wed Nov 03 16:21:11 PDT 2010: 1170.7958469387752

lowlypawn
Profile Joined January 2009
United States241 Posts
November 03 2010 23:46 GMT
#870
You know this might be a cool benchmarking program also! It's giving my 6 cores a decent workout, all are around 70%.
JohnConnor
Profile Joined November 2010
Canada2 Posts
November 04 2010 02:06 GMT
#871
On November 03 2010 03:45 bingobango wrote:
Hi guys,

I'm the one who wrote the blog post at:

http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-find-starcraft-2-build-orders/

.. knowing that it would be reasonably popular among the people who read my site (it's mostly about programming and often computer-vision/ai stuff). As soon as I saw genetic algorithms + starcraft2, I knew it was a bit of nerd porn. When I saw the bnet forum zerg postings about the 7RR, I had a pretty compelling story, I thought. I knew it would be popular on places like Hacker News and programming reddit, starcraft reddit. It was a bit more popular than I suspected

At any rate, by my count, it's been #1 on reddit's /r/programming and /r/starcraft. It was #2 on Hacker News. This morning it got slashdotted, and has since been written up several times by online gaming mags (it currently has 4 hits on google news... boggle)...

Some more stuff for the "buzz" section of the website:

http://www.pcgamer.com/2010/11/02/computer-program-finds-devastating-starcraft-2-build-orders/
http://www.escapistmagazine.com/news/view/104934-StarCraft-II-Fan-Breaks-the-Competitive-Scene-Using-Evolution
http://www.wired.co.uk/news/archive/2010-11/02/genetic-algorithms-starcraft-tactics
http://www.rockpapershotgun.com/2010/11/02/genetic-algorithms-find-build-order-from-hell/
http://www.geekosystem.com/zerg-build-order-algorithm/



rofl what are the chances that I would find your post here on the forums you ended up using my tutorial on youtube :D I was rather shocked to see all these sites linking to my video, how did you even find my little obscure channel?
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
November 04 2010 03:12 GMT
#872
On November 04 2010 11:06 JohnConnor wrote:
Show nested quote +
On November 03 2010 03:45 bingobango wrote:
Hi guys,

I'm the one who wrote the blog post at:

http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-find-starcraft-2-build-orders/

.. knowing that it would be reasonably popular among the people who read my site (it's mostly about programming and often computer-vision/ai stuff). As soon as I saw genetic algorithms + starcraft2, I knew it was a bit of nerd porn. When I saw the bnet forum zerg postings about the 7RR, I had a pretty compelling story, I thought. I knew it would be popular on places like Hacker News and programming reddit, starcraft reddit. It was a bit more popular than I suspected

At any rate, by my count, it's been #1 on reddit's /r/programming and /r/starcraft. It was #2 on Hacker News. This morning it got slashdotted, and has since been written up several times by online gaming mags (it currently has 4 hits on google news... boggle)...

Some more stuff for the "buzz" section of the website:

http://www.pcgamer.com/2010/11/02/computer-program-finds-devastating-starcraft-2-build-orders/
http://www.escapistmagazine.com/news/view/104934-StarCraft-II-Fan-Breaks-the-Competitive-Scene-Using-Evolution
http://www.wired.co.uk/news/archive/2010-11/02/genetic-algorithms-starcraft-tactics
http://www.rockpapershotgun.com/2010/11/02/genetic-algorithms-find-build-order-from-hell/
http://www.geekosystem.com/zerg-build-order-algorithm/



rofl what are the chances that I would find your post here on the forums you ended up using my tutorial on youtube :D I was rather shocked to see all these sites linking to my video, how did you even find my little obscure channel?



Wow freaky, I just watched your video on one of the linked sites earlier.

Good Job
lowlypawn
Profile Joined January 2009
United States241 Posts
November 04 2010 05:42 GMT
#873
Ok I let the program run for 6 hours while I was helping a friend move some furniture and this is what my Phenom 3.2 gig 6 core came up with.

7 roach rush @ 4:38 without using the extractor trick.

+ Show Spoiler +
@0:00 M:50 G:0 L:3 S:6/10 BuildDrone
@0:13 M:51 G:0 L:2 S:7/10 BuildDrone
@0:15 Spawned: Larva+1
@0:17 Spawned: Drone+1
@0:24 M:52 G:0 L:2 S:8/10 BuildDrone
@0:30 Spawned: Drone+1
@0:30 Spawned: Larva+1
@0:34 M:54 G:0 L:2 S/10 BuildDrone
@0:41 Spawned: Drone+1
@0:45 Spawned: Larva+1
@0:51 Spawned: Drone+1
@0:51 M:106 G:0 L:2 S:10/10 BuildOverlord
@1:00 Spawned: Larva+1
@1:15 Spawned: Larva+1
@1:16 Spawned: Overlord+1
@1:16 M:182 G:0 L:3 S:10/18 BuildDrone
@1:26 M:203 G:0 L:2 S:11/18 BuildSpawningPool
@1:31 Spawned: Larva+1
@1:33 Spawned: Drone+1
@1:34 M:54 G:0 L:3 S:10/18 BuildDrone
@1:41 M:54 G:0 L:2 S:11/18 BuildDrone
@1:48 M:54 G:0 L:1 S:12/18 BuildDrone
@1:49 Spawned: Larva+1
@1:51 Spawned: Drone+1
@1:55 M:56 G:0 L:1 S:13/18 BuildDrone
@1:58 Spawned: Drone+1
@2:04 Spawned: Larva+1
@2:04 M:80 G:0 L:1 S:14/18 BuildDrone
@2:05 Spawned: Drone+1
@2:05 M:39 G:0 L:0 S:15/18 BuildExtractor
@2:12 Spawned: Drone+1
@2:19 Spawned: Larva+1
@2:19 M:137 G:0 L:1 S:14/18 BuildDrone
@2:21 Spawned: Drone+1
@2:31 Spawned: Spawning Pool+1
@2:34 Spawned: Larva+1
@2:34 M:234 G:0 L:1 S:15/18 BuildDrone
@2:34 M:184 G:0 L:0 S:16/18 BuildQueen
@2:35 Spawned: Extractor+1
@2:36 Spawned: Drone+1
@2:49 Spawned: Larva+1
@2:49 M:160 G:28 L:1 S:18/18 BuildOverlord
@2:51 Spawned: Drone+1
@3:04 Spawned: Larva+1
@3:04 M:197 G:56 L:1 S:18/18 BuildOverlord
@3:10 M:153 G:68 L:0 S:18/18 BuildRoachWarren
@3:14 Spawned: Overlord+1
@3:19 Spawned: Larva+1
@3:24 Spawned: Queen+1
@3:29 Spawned: Overlord+1
@3:34 Spawned: Larva+1
@3:49 Spawned: Larva+1
@4:05 Spawned: Roach Warren+1
@4:05 M:476 G:172 L:3 S:17/34 BuildRoach
@4:05 M:401 G:147 L:2 S:19/34 BuildRoach
@4:05 M:326 G:122 L:1 S:21/34 BuildRoach
@4:09 Spawned: Larva+4
@4:09 M:285 G:105 L:4 S:23/34 BuildRoach
@4:09 M:210 G:80 L:3 S:25/34 BuildRoach
@4:09 M:135 G:55 L:2 S:27/34 BuildRoach
@4:11 M:77 G:34 L:1 S:29/34 BuildRoach
@4:20 Spawned: Larva+1
@4:20 M:80 G:26 L:1 S:31/34 BuildDrone
@4:32 Spawned: Roach+1
@4:32 Spawned: Roach+1
@4:32 Spawned: Roach+1
@4:35 Spawned: Larva+1
@4:36 Spawned: Roach+1
@4:36 Spawned: Roach+1
@4:36 Spawned: Roach+1
@4:37 Spawned: Drone+1
@4:38 Spawned: Roach+1
Satisfied.
Number of actions in build order: 36
---Final Output---
At time: 4:38
Minerals: 185 Gas: 60 Supply: 32/34
Drones: 16
Overlords: 4
Queens: 1
Roaches: 7
Hatcheries: 1
Gas Extractors: 1
Spawning Pools: 1
Roach Warrens: 1
------------------
Wed Nov 03 20:43:50 PDT 2010: 1186.3584190776874


Interesting things about this is you build the first overlord on 10. Then you build the two additional overlords BEFORE the roach warren! . You don't even build the roach warren until 4:05. Might throw off someone who sends an early scout. All and all I found this build very unintuitive. God I love this program.
b0rt
Profile Joined July 2010
Germany3 Posts
November 04 2010 07:41 GMT
#874
i have to admit i havent read all of this thread, maybe it's already been suggested

Would it be possible to add a factor like "nubishness" in order to emulate the human factor? A factor that determines an amount of delay for some of the actions, the noobier the the higher this factor and random delays.
This way one could maybe get an approximation of more realistic timings or take into account such things as drone transfer or suboptimal splitting and harvesting.

That way you could choose either the optimal way (0 nubishness) or more realistic ones.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
November 04 2010 08:02 GMT
#875
On November 04 2010 03:38 m4rtini wrote:
Show nested quote +
On November 04 2010 03:35 divadretrac wrote:
I get this error message..

[Java Virtual Machine Launcher]
Could not find the main class:
C:\Users\Dave\Desktop\evolutionchamber-version-0017.jar. Program will exit.

I have tried uninstalling and reinstalling JRE 6 update 22, and I just get the same message, what am I doing wrong and is anyone else getting this same error?



try runing it from the command line using the -jar prefix. that solved it for me.
open the command line, navigate to the folder and type "java -jar evolutionchamber-version-0017.jar"


can you please tell me how exactly i can run it by using commandline?
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
QwiXXeR
Profile Joined July 2010
16 Posts
November 04 2010 08:04 GMT
#876
On November 04 2010 14:42 lowlypawn wrote:
Ok I let the program run for 6 hours while I was helping a friend move some furniture and this is what my Phenom 3.2 gig 6 core came up with.

7 roach rush @ 4:38 without using the extractor trick.

+ Show Spoiler +
@0:00 M:50 G:0 L:3 S:6/10 BuildDrone
@0:13 M:51 G:0 L:2 S:7/10 BuildDrone
@0:15 Spawned: Larva+1
@0:17 Spawned: Drone+1
@0:24 M:52 G:0 L:2 S:8/10 BuildDrone
@0:30 Spawned: Drone+1
@0:30 Spawned: Larva+1
@0:34 M:54 G:0 L:2 S/10 BuildDrone
@0:41 Spawned: Drone+1
@0:45 Spawned: Larva+1
@0:51 Spawned: Drone+1
@0:51 M:106 G:0 L:2 S:10/10 BuildOverlord
@1:00 Spawned: Larva+1
@1:15 Spawned: Larva+1
@1:16 Spawned: Overlord+1
@1:16 M:182 G:0 L:3 S:10/18 BuildDrone
@1:26 M:203 G:0 L:2 S:11/18 BuildSpawningPool
@1:31 Spawned: Larva+1
@1:33 Spawned: Drone+1
@1:34 M:54 G:0 L:3 S:10/18 BuildDrone
@1:41 M:54 G:0 L:2 S:11/18 BuildDrone
@1:48 M:54 G:0 L:1 S:12/18 BuildDrone
@1:49 Spawned: Larva+1
@1:51 Spawned: Drone+1
@1:55 M:56 G:0 L:1 S:13/18 BuildDrone
@1:58 Spawned: Drone+1
@2:04 Spawned: Larva+1
@2:04 M:80 G:0 L:1 S:14/18 BuildDrone
@2:05 Spawned: Drone+1
@2:05 M:39 G:0 L:0 S:15/18 BuildExtractor
@2:12 Spawned: Drone+1
@2:19 Spawned: Larva+1
@2:19 M:137 G:0 L:1 S:14/18 BuildDrone
@2:21 Spawned: Drone+1
@2:31 Spawned: Spawning Pool+1
@2:34 Spawned: Larva+1
@2:34 M:234 G:0 L:1 S:15/18 BuildDrone
@2:34 M:184 G:0 L:0 S:16/18 BuildQueen
@2:35 Spawned: Extractor+1
@2:36 Spawned: Drone+1
@2:49 Spawned: Larva+1
@2:49 M:160 G:28 L:1 S:18/18 BuildOverlord
@2:51 Spawned: Drone+1
@3:04 Spawned: Larva+1
@3:04 M:197 G:56 L:1 S:18/18 BuildOverlord
@3:10 M:153 G:68 L:0 S:18/18 BuildRoachWarren
@3:14 Spawned: Overlord+1
@3:19 Spawned: Larva+1
@3:24 Spawned: Queen+1
@3:29 Spawned: Overlord+1
@3:34 Spawned: Larva+1
@3:49 Spawned: Larva+1
@4:05 Spawned: Roach Warren+1
@4:05 M:476 G:172 L:3 S:17/34 BuildRoach
@4:05 M:401 G:147 L:2 S:19/34 BuildRoach
@4:05 M:326 G:122 L:1 S:21/34 BuildRoach
@4:09 Spawned: Larva+4
@4:09 M:285 G:105 L:4 S:23/34 BuildRoach
@4:09 M:210 G:80 L:3 S:25/34 BuildRoach
@4:09 M:135 G:55 L:2 S:27/34 BuildRoach
@4:11 M:77 G:34 L:1 S:29/34 BuildRoach
@4:20 Spawned: Larva+1
@4:20 M:80 G:26 L:1 S:31/34 BuildDrone
@4:32 Spawned: Roach+1
@4:32 Spawned: Roach+1
@4:32 Spawned: Roach+1
@4:35 Spawned: Larva+1
@4:36 Spawned: Roach+1
@4:36 Spawned: Roach+1
@4:36 Spawned: Roach+1
@4:37 Spawned: Drone+1
@4:38 Spawned: Roach+1
Satisfied.
Number of actions in build order: 36
---Final Output---
At time: 4:38
Minerals: 185 Gas: 60 Supply: 32/34
Drones: 16
Overlords: 4
Queens: 1
Roaches: 7
Hatcheries: 1
Gas Extractors: 1
Spawning Pools: 1
Roach Warrens: 1
------------------
Wed Nov 03 20:43:50 PDT 2010: 1186.3584190776874


Interesting things about this is you build the first overlord on 10. Then you build the two additional overlords BEFORE the roach warren! . You don't even build the roach warren until 4:05. Might throw off someone who sends an early scout. All and all I found this build very unintuitive. God I love this program.


This is slightly miss leading as the Roachwarren actually only FINISHES at 4:05, It actually starts at 3:10
@3:10 M:153 G:68 L:0 S:18/18 BuildRoachWarren
icezar
Profile Joined June 2010
Germany240 Posts
November 04 2010 08:11 GMT
#877
i found a little bug :-))) if you let it run for more than 60h it will start from 0 :-))))
m4rtini
Profile Joined April 2010
Norway30 Posts
Last Edited: 2010-11-04 10:12:08
November 04 2010 10:11 GMT
#878
On November 04 2010 17:02 BurningSera wrote:
Show nested quote +
On November 04 2010 03:38 m4rtini wrote:
On November 04 2010 03:35 divadretrac wrote:
I get this error message..

[Java Virtual Machine Launcher]
Could not find the main class:
C:\Users\Dave\Desktop\evolutionchamber-version-0017.jar. Program will exit.

I have tried uninstalling and reinstalling JRE 6 update 22, and I just get the same message, what am I doing wrong and is anyone else getting this same error?



try runing it from the command line using the -jar prefix. that solved it for me.
open the command line, navigate to the folder and type "java -jar evolutionchamber-version-0017.jar"


can you please tell me how exactly i can run it by using commandline?


1. Place the file in c:\
2. press the windows key + r
3. Type inn "cmd" (without the quotes) and press enter
4. type "cd .." (without the quotes) a few times until it says c:\>
5. Type "java -jar evolutionchamber-version-0017.jar" (without the quotes) and press enter
The Touch
Profile Joined September 2010
United Kingdom667 Posts
November 04 2010 11:23 GMT
#879
On November 03 2010 08:51 dmillz wrote:
For those that don't know, if you lower the time limit from 120 minutes to something a lot more reasonable, it can run a LOT more games per second.


This is fantastic advice. For my PC, the program went from under 2k games per second to over 5k by setting the time limit at 10 minutes. That's almost tripling the speed, just from changing one setting.
You Got The Touch
lbicus
Profile Joined November 2010
1 Post
Last Edited: 2010-11-04 16:29:07
November 04 2010 16:26 GMT
#880
This programm is really funny! And certainly usefull if we know how to use it!

My little help to the programmer:

It seems that there is an error in the supplies needed for blood lords.
They ask for 2 more supplies than the corrupt and the programm seems not to count that.

Sorry for my english
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