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Zerg Build Order optimizer. - Page 29

Forum Index > SC2 General
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Utena
Profile Joined August 2010
United States32 Posts
October 23 2010 18:32 GMT
#561
The 'Final Output' doesn't seem to count what you start with. So it's more like 34 Drones. Plus remember that's one base, so that's pretty well saturated.
Caveman255
Profile Joined September 2010
Israel79 Posts
October 23 2010 18:34 GMT
#562
Nice little tool
Too bad there is no code coverage... oh well.
redviper
Profile Joined May 2010
Pakistan2333 Posts
October 23 2010 18:35 GMT
#563
You can add a waypoint in the middle that adds the constraint of having more drones. It might even help the program find a better solution for the original problem faster.
Neo.NEt
Profile Joined August 2010
United States785 Posts
October 23 2010 18:37 GMT
#564
Anybody know what the "alleles in the chromosome" part means?
Apologize.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
October 23 2010 18:38 GMT
#565
On October 24 2010 03:32 Utena wrote:
The 'Final Output' doesn't seem to count what you start with. So it's more like 34 Drones. Plus remember that's one base, so that's pretty well saturated.


Yea it does count it.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Neo.NEt
Profile Joined August 2010
United States785 Posts
October 23 2010 18:39 GMT
#566
On October 24 2010 03:32 Utena wrote:
The 'Final Output' doesn't seem to count what you start with. So it's more like 34 Drones. Plus remember that's one base, so that's pretty well saturated.


Supply: 60/60
Drones: 35
Overlords: 7
Queens: 2
Zerglings: 2
Roaches: 10

35+4+1+20=60

An random example from one of my outputs
Apologize.
Utena
Profile Joined August 2010
United States32 Posts
October 23 2010 18:41 GMT
#567
Okay. My bad.. I think I see the logic now. :/
Neo.NEt
Profile Joined August 2010
United States785 Posts
October 23 2010 18:44 GMT
#568
I think I'm starting to see the problem with setting waypoints... I've got 1 ling @3:30 set and then other stuff by 7:00. After 5 million games, the best result has me supply blocking myself right around the 3:30 mark and just sitting there for 20 seconds waiting for it. I'm wondering how many games it's going to take for it to figure this out.
Apologize.
JimRocky
Profile Joined October 2010
United States14 Posts
October 23 2010 18:51 GMT
#569
I have java but how do I run the program. I get error messages.
Sorry if I'm a noob, I looked but saw no explanation elsewhere.
Don't forget to spread a little sunshine, or to bring a towel.
Neo.NEt
Profile Joined August 2010
United States785 Posts
October 23 2010 18:53 GMT
#570
On October 24 2010 03:51 JimRocky wrote:
I have java but how do I run the program. I get error messages.
Sorry if I'm a noob, I looked but saw no explanation elsewhere.


It shouldn't be any more difficult than saving it and double clicking the file.. update java?
Apologize.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
October 23 2010 18:54 GMT
#571
On October 24 2010 03:44 Neo.NEt wrote:
I think I'm starting to see the problem with setting waypoints... I've got 1 ling @3:30 set and then other stuff by 7:00. After 5 million games, the best result has me supply blocking myself right around the 3:30 mark and just sitting there for 20 seconds waiting for it. I'm wondering how many games it's going to take for it to figure this out.

Supply blocking yourself actually is faster, as was addressed earlier in the thread.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
JimRocky
Profile Joined October 2010
United States14 Posts
October 23 2010 18:56 GMT
#572
On October 24 2010 03:53 Neo.NEt wrote:
Show nested quote +
On October 24 2010 03:51 JimRocky wrote:
I have java but how do I run the program. I get error messages.
Sorry if I'm a noob, I looked but saw no explanation elsewhere.


It shouldn't be any more difficult than saving it and double clicking the file.. update java?

Java is updated.
The build order program once extracted has four .jar programs.
Clicking on any of them does nothing but generate an error.

I'm sure I'm being dumb but it sounds like a cool thing I want to play with.
Don't forget to spread a little sunshine, or to bring a towel.
Neo.NEt
Profile Joined August 2010
United States785 Posts
October 23 2010 18:58 GMT
#573
On October 24 2010 03:54 Gummy wrote:
Show nested quote +
On October 24 2010 03:44 Neo.NEt wrote:
I think I'm starting to see the problem with setting waypoints... I've got 1 ling @3:30 set and then other stuff by 7:00. After 5 million games, the best result has me supply blocking myself right around the 3:30 mark and just sitting there for 20 seconds waiting for it. I'm wondering how many games it's going to take for it to figure this out.

Supply blocking yourself actually is faster, as was addressed earlier in the thread.


If supply blocking yourself is actually faster then this program is actually a lot better... I'm sure nobody is running around practicing builds where they get supply blocked.

I thought there was only 1 .jar?
Apologize.
Utena
Profile Joined August 2010
United States32 Posts
Last Edited: 2010-10-23 18:59:46
October 23 2010 18:59 GMT
#574
On October 24 2010 03:56 JimRocky wrote:


The build order program once extracted has four .jar programs.




Don't extract the JAR file, just keep it in one jar, then run that Jar. It probably doens't know where to find everything when you extract it like that.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 23 2010 18:59 GMT
#575
Why does it seem to like 9pool so much (running a +1 ling thing if it matters)
Neo.NEt
Profile Joined August 2010
United States785 Posts
October 23 2010 19:00 GMT
#576
On October 24 2010 03:59 Yaotzin wrote:
Why does it seem to like 9pool so much (running a +1 ling thing if it matters)


Maybe 9 pool is better than you thought? Or it isn't giving you enough drones.
Apologize.
JimRocky
Profile Joined October 2010
United States14 Posts
October 23 2010 19:02 GMT
#577
On October 24 2010 03:59 Utena wrote:
Show nested quote +
On October 24 2010 03:56 JimRocky wrote:


The build order program once extracted has four .jar programs.




Don't extract the JAR file, just keep it in one jar, then run that Jar. It probably doens't know where to find everything when you extract it like that.


See. I was being a dummy. I can't believe it.
Just so used to extracting downloads... didn't think.

Thank you and I'm red faced.

Cool prog!

Don't forget to spread a little sunshine, or to bring a towel.
Dikun
Profile Joined October 2009
Canada17 Posts
October 23 2010 19:39 GMT
#578
Does this program only attempt to get you to your goal as fast as possible? or does it actually try to find the quickest AND most economical solution to it?
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
October 23 2010 19:46 GMT
#579
On October 24 2010 04:39 Dikun wrote:
Does this program only attempt to get you to your goal as fast as possible? or does it actually try to find the quickest AND most economical solution to it?


I think it tries to find the quickest and most economical solution, but quickest has first priority. So if for example the quickest to build 1 zergling is 8 minutes, and it managed to find two builds for it, it'd go with the build that is more economical. If the economical build is 8 minutes 1 second, it'd go with the faster but less economical build.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Pwere
Profile Joined April 2010
Canada1556 Posts
October 23 2010 19:46 GMT
#580
I think you should add the following to the output:
- Total Mineral mined
- Total gas extracted
- Total larvae used
And add a way to get creep tumors eventually.

I think it would be absolutely awesome to also be able to specify what we start with, so we can start from common/safe openings and see where we can go from there much, much faster.
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