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Zerg Build Order optimizer. - Page 27

Forum Index > SC2 General
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tournamentnow
Profile Joined August 2010
Australia111 Posts
October 23 2010 13:05 GMT
#521
can u make a terran one for this esp for t1 only, to make it simpler. basically i want to get out as many marauders at time x say 7 minutes with a weak economy and with + 1 armor. really need to know this one.
Jaal
Profile Joined May 2010
United States61 Posts
October 23 2010 13:21 GMT
#522
Where does it save the output?
Bumblebees
Profile Joined August 2010
United States328 Posts
Last Edited: 2010-10-23 14:56:50
October 23 2010 14:56 GMT
#523
Any ideas why this frequently makes bases+1 of queens?

I've automated tested of various build orders over the last couple days (using automator) and nearly every build order with more than 2 hatcheries will evolve to 1 more queen than hatcheries.

Many build orders I've tested start showing bases+2 of queens around and above 100million nodes.

My only thought is that this correctly realizes that there is a delay between spawn larva and a single queen regenerating 25 energy, so it makes an extra queen to fill that delay. The issue with this is that all builds I've tried that have added base+N of queens do not show improvements in time over a single queen per base.

A BO that quickly evolves to base+n of queens is 36 drones, 20 zerglings. Around 6:22 it has 2 queens and 2 hatcheries. It switches to 3 queens and 2 hatcheries for ~15,000 games played, then drops to 6:00 with 2 queens and 2 hatcheries (36 drones, 37 excess minerals). After another 20,000 games played it decides that 4 queens with 2 hatcheries (37 drones, 407 excess minerals) is optimal, but gives a time of 6:00. Obviously the 4 queen build is superior in stats having one more drone and more excess minerals, but this behaviour still does not seem optimal.


Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
October 23 2010 15:04 GMT
#524
One thing I just realised, the optimizer shows real time for "Faster" ( I think ) - the ingame clock speed is set for "normal" even though we play on Faster - so the time between the shown time and the ingame clock will never match up.

It would be nice to have the conversion as a tickbox on the output to show what the ingame clock would show so it's easier to put builds into practice.
www.youtube.com/gryffes - Random Gaming Videos.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
October 23 2010 15:09 GMT
#525
On October 24 2010 00:04 Luckbox wrote:
One thing I just realised, the optimizer shows real time for "Faster" ( I think ) - the ingame clock speed is set for "normal" even though we play on Faster - so the time between the shown time and the ingame clock will never match up.

It would be nice to have the conversion as a tickbox on the output to show what the ingame clock would show so it's easier to put builds into practice.


The ingame clock goes by normal in-game time, if you speed it up to faster it simply speeds up the clock.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
October 23 2010 15:17 GMT
#526
4 zerglings (with speed) 8 roaches (with speed) 4 hydralisks in 7:09, sounds like it should be a decent opener:
+ Show Spoiler +

@0:00 M:50 G:0 L:3 S:6/10 BuildDrone
@0:12 M:51 G:0 L:2 S:7/10 BuildDrone
@0:15 Spawned: Larva+1
@0:17 Spawned: Drone+1
@0:23 M:53 G:0 L:2 S:8/10 BuildDrone
@0:29 Spawned: Drone+1
@0:30 Spawned: Larva+1
@0:32 M:50 G:0 L:2 S/10 BuildDrone
@0:40 Spawned: Drone+1
@0:45 Spawned: Larva+1
@0:49 Spawned: Drone+1
@0:49 M:104 G:0 L:2 S:10/10 BuildOverlord
@1:00 Spawned: Larva+1
@1:14 Spawned: Overlord+1
@1:14 M:181 G:0 L:2 S:10/18 BuildDrone
@1:14 M:131 G:0 L:1 S:11/18 BuildDrone
@1:15 Spawned: Larva+1
@1:30 Spawned: Larva+1
@1:31 Spawned: Drone+1
@1:31 Spawned: Drone+1
@1:31 M:203 G:0 L:2 S:12/18 BuildSpawningPool
@1:34 M:27 G:0 L:2 S:11/18 BuildExtractor
@1:41 M:51 G:0 L:2 S:10/18 BuildDrone
@1:45 Spawned: Larva+1
@1:48 M:51 G:0 L:2 S:11/18 BuildDrone
@1:55 M:51 G:0 L:1 S:12/18 BuildDrone
@1:58 Spawned: Drone+1
@2:00 Spawned: Larva+1
@2:02 M:54 G:0 L:1 S:13/18 BuildDrone
@2:04 Spawned: Extractor+1
@2:05 Spawned: Drone+1
@2:12 Spawned: Drone+1
@2:15 Spawned: Larva+1
@2:15 M1 G:22 L:1 S:14/18 BuildDrone
@2:19 Spawned: Drone+1
@2:30 Spawned: Larva+1
@2:30 M:156 G:51 L:1 S:15/18 BuildDrone
@2:32 Spawned: Drone+1
@2:36 Spawned: Spawning Pool+1
@2:45 Spawned: Larva+1
@2:45 M:234 G:79 L:1 S:16/18 BuildDrone
@2:47 Spawned: Drone+1
@2:56 M:285 G:100 L:0 S:17/18 BuildLair
@3:00 Spawned: Larva+1
@3:00 M:172 G:8 L:1 S:17/18 BuildDrone
@3:02 Spawned: Drone+1
@3:15 Spawned: Larva+1
@3:15 M:270 G:36 L:1 S:18/18 BuildOverlord
@3:17 Spawned: Drone+1
@3:30 Spawned: Larva+1
@3:40 Spawned: Overlord+1
@3:45 Spawned: Larva+1
@3:49 M:528 G:101 L:2 S:18/26 Metabolic Boost
@3:49 M:428 G:1 L:2 S:18/26 BuildExtractor
@3:49 M:403 G:1 L:2 S:17/26 BuildDrone
@3:49 M:353 G:1 L:1 S:18/26 BuildDrone
@4:00 Spawned: Larva+1
@4:00 M:412 G:22 L:1 S:19/26 BuildDrone
@4:06 Spawned: Drone+1
@4:06 Spawned: Drone+1
@4:15 Spawned: Larva+1
@4:15 M:524 G:50 L:1 S:20/26 BuildDrone
@4:16 Spawned: Lairs+1
@4:16 M:485 G:52 L:0 S:21/26 BuildQueen
@4:16 M:335 G:52 L:0 S:23/26 BuildRoachWarren
@4:17 Spawned: Drone+1
@4:19 Spawned: Extractor+1
@4:30 Spawned: Larva+1
@4:30 M:318 G:102 L:1 S:22/26 BuildDrone
@4:32 Spawned: Drone+1
@4:45 Spawned: Larva+1
@4:45 M:416 G:159 L:1 S:23/26 BuildZergling
@4:47 Spawned: Drone+1
@5:00 Spawned: Larva+1
@5:00 M:524 G:216 L:1 S:24/26 BuildOverlord
@5:00 M:424 G:216 L:0 S:24/26 BuildHydraliskDen
@5:06 Spawned: Queen+1
@5:09 Spawned: Zergling+2
@5:11 Spawned: Roach Warren+1
@5:15 Spawned: Larva+1
@5:15 M:472 G:173 L:1 S:23/26 BuildOverlord
@5:15 M:372 G:173 L:0 S:23/26 Glial Reconstitution
@5:25 Spawned: Overlord+1
@5:30 Spawned: Larva+1
@5:30 M:421 G:130 L:1 S:23/34 BuildRoach
@5:39 Evolved: Metabolic Boost
@5:40 Spawned: Hydralisk Den+1
@5:40 Spawned: Overlord+1
@5:45 Spawned: Larva+1
@5:45 M:494 G:162 L:1 S:25/42 BuildRoach
@5:51 Spawned: Larva+4
@5:51 M:479 G:159 L:4 S:27/42 BuildHydralisk
@5:51 M:379 G:109 L:3 S:29/42 BuildRoach
@5:51 M:304 G:84 L:2 S:31/42 BuildRoach
@5:51 M:229 G:59 L:1 S:33/42 BuildOverlord
@5:57 Spawned: Roach+1
@6:00 Spawned: Larva+1
@6:00 M:218 G4 L:1 S:33/42 BuildHydralisk
@6:12 Spawned: Roach+1
@6:15 Spawned: Larva+1
@6:15 M:266 G:101 L:1 S:35/42 BuildRoach
@6:16 Spawned: Overlord+1
@6:18 Spawned: Roach+1
@6:18 Spawned: Roach+1
@6:24 Spawned: Hydralisk+1
@6:30 Spawned: Larva+1
@6:30 M:340 G:133 L:1 S:37/50 BuildRoach
@6:33 Spawned: Hydralisk+1
@6:36 Spawned: Larva+4
@6:36 M:324 G:130 L:4 S:39/50 BuildHydralisk
@6:36 M:224 G:80 L:3 S:41/50 BuildHydralisk
@6:36 M:124 G:30 L:2 S:43/50 BuildRoach
@6:42 Spawned: Roach+1
@6:42 M:109 G:28 L:1 S:45/50 BuildRoach
@6:45 Spawned: Larva+1
@6:45 M:63 G:15 L:1 S:47/50 BuildZergling
@6:57 Spawned: Roach+1
@7:00 Spawned: Larva+1
@7:03 Spawned: Roach+1
@7:05 Evolved: Glial Reconstitution
@7:09 Spawned: Hydralisk+1
@7:09 Spawned: Hydralisk+1
@7:09 Spawned: Roach+1
@7:09 Spawned: Zergling+2
Satisfied.
Number of actions in build order: 49
---Final Output---
At time: 7:09
Minerals: 251 Gas: 106 Supply: 48/50
Drones: 20
Overlords: 6
Queens: 1
Zerglings: 4
Roaches: 8
Hydralisks: 4
Lairs: 1
Gas Extractors: 2
Spawning Pools: 1
Roach Warrens: 1
Hydralisk Den: 1
Metabolic Boost
Glial Reconstitution


Ran it for 40 minutes and it hasn't updated the past 17 minutes. My system is q9650 running at 3.8ghz, stats for this run:
5450K games played.
92 alleles in the chromosome.
2248 games played/second.
Evolution Rate: 0.011130434782608667
Processor 0 age: (1936) score: 2668406.7178639052
Processor 1 age: (7) score: 2382620.967901201
Processor 2 age: (926) score: 2502857.981458973
Processor 3 age: (23) score: 2435980.8994940347
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
icezar
Profile Joined June 2010
Germany240 Posts
Last Edited: 2010-10-23 15:33:00
October 23 2010 15:29 GMT
#527
the problem is you have nothing to defend until 6min mark any push will kill you :-(

@5:06 Queen+1 @5:09 Zergling+2 @5:57 Roach+1

Also it needs to run 2-3h+ to be reliable
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
October 23 2010 15:34 GMT
#528
On October 24 2010 00:29 icezar wrote:
the problem is you have nothing to defend until 6min mark any push will kill you :-(

@5:06 Queen+1 @5:09 Zergling+2 @5:57 Roach+1

Also it needs to run 2-3h+ to be reliable


Yea, i'll see if i can fix that.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
icezar
Profile Joined June 2010
Germany240 Posts
Last Edited: 2010-10-23 15:40:48
October 23 2010 15:39 GMT
#529
you should be able to add some spines until 5 min without too much delay, maybe put a WP at 5min with 2 spines 1 q 4 z - i think this will not delay it too long at all.
Aslo you have some gas at the end so maybe ask for the range on hydra that is really usefull.
Chronocide
Profile Joined August 2007
United States126 Posts
October 23 2010 15:44 GMT
#530
Very interesting. I like that roach build - it might have a slower economy, but you'll notice that when you make the seventh roach you're at exactly 0 minerals and 0 gas. That means to me that being supply blocked at 10 and 18 isn't actually slowing down the first seven roaches, although I think it's clear that this is an all in build. Still, with proper micro and on a map like Steppes of War, I could see this being very, very effective cheese.
"I quickly scanned the area, and saw no observers, so I locked-down as many scouts as I could with my Ghosts, and ordered one to nuke them" -mrxak
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-10-23 15:50:47
October 23 2010 15:50 GMT
#531
Supercool dude
Ultralisk in 8min!

It's of course not perfect but it really helps!!
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
Last Edited: 2010-10-23 16:38:18
October 23 2010 16:37 GMT
#532
ok I want to know if I'm crazy or not, running a BO to get 2 lings out and 15 drones .

21982K games played.


@0:00 M:50 G:0 L:3 S:6/10 BuildDrone
@0:12 M:51 G:0 L:2 S: 7/10 BuildDrone
@0:15 Spawned: Larva+1
@0:17 Spawned: Drone+1
@0:23 M:53 G:0 L:2 S:8/10 BuildDrone
@0:29 Spawned: Drone+1
@0:30 Spawned: Larva+1
@0:32 M:50 G:0 L:2 S: 9/10 BuildDrone
@0:40 Spawned: Drone+1
@0:45 Spawned: Larva+1
@0:49 Spawned: Drone+1
@1:00 Spawned: Larva+1
@1:03 M:203 G:0 L:3 S:10/10 BuildSpawningPool


Can anyone actually get a spawning pool down at 1:03?
The closest I can get is 1:13.
www.youtube.com/gryffes - Random Gaming Videos.
Lomilar
Profile Joined July 2010
United States130 Posts
October 23 2010 16:46 GMT
#533
On October 23 2010 08:03 Neo.NEt wrote:
This really blows my mind. What do you do that makes you smart enough / have enough free time to make this?


Haha. I work in AI and computational linguistics. Genetic algorithms are used to figure out some things that need tight tolerances, and have non-deterministic hints.

As for the free time. Well. I don't have any free time, but you make room for the things that are important.
icezar
Profile Joined June 2010
Germany240 Posts
October 23 2010 16:51 GMT
#534
On October 24 2010 01:37 Luckbox wrote:
ok I want to know if I'm crazy or not, running a BO to get 2 lings out and 15 drones .

21982K games played.


@0:00 M:50 G:0 L:3 S:6/10 BuildDrone
@0:12 M:51 G:0 L:2 S: 7/10 BuildDrone
@0:15 Spawned: Larva+1
@0:17 Spawned: Drone+1
@0:23 M:53 G:0 L:2 S:8/10 BuildDrone
@0:29 Spawned: Drone+1
@0:30 Spawned: Larva+1
@0:32 M:50 G:0 L:2 S: 9/10 BuildDrone
@0:40 Spawned: Drone+1
@0:45 Spawned: Larva+1
@0:49 Spawned: Drone+1
@1:00 Spawned: Larva+1
@1:03 M:203 G:0 L:3 S:10/10 BuildSpawningPool


Can anyone actually get a spawning pool down at 1:03?
The closest I can get is 1:13.


It`s ok (i tested and the fasted i got it at 1:09). This prog does not count for drone walking time.
From my experience if you do the build very well you will end up 5 sec behind every minute.
Lomilar
Profile Joined July 2010
United States130 Posts
October 23 2010 16:52 GMT
#535
On October 23 2010 20:00 redviper wrote:
Also Lomilar great work. The program works really well, has good core utilization and even the interface is nice. Are you a student or a professional developer?


I'm a professional software engineer. I am currently working on research grants for the US's National Science Foundation.

Thanks for the props. I am still skeptical about the interface, but a lot of people like it. :-)
Lomilar
Profile Joined July 2010
United States130 Posts
October 23 2010 16:53 GMT
#536
On October 23 2010 22:21 Jaal wrote:
Where does it save the output?


There's an etc directory wherever you launched the program from. It is in there, as serialized build order objects... Sadly unreadable, I am pretty sure.
zokj
Profile Joined July 2010
Canada136 Posts
Last Edited: 2010-10-23 17:01:04
October 23 2010 16:56 GMT
#537
Going to give this one a shot..


Satisfied.
Number of actions in build order: 87
---Final Output---
At time: 9:30
Minerals: 230 Gas: 88 Supply: 73/74
Drones: 28
Overlords: 8
Overseers: 1
Queens: 1
Zerglings: 26
Roaches: 15
Lairs: 1
Gas Extractors: 2
Spawning Pools: 1
Roach Warrens: 1
Evolution Chambers: 2
Nydus Networks: 1
Nydus Worms: 1
Melee +1
Missile +1
Armor +1
Metabolic Boost
Glial Reconstitution

Very cool program! should just enough to either expand or do two nydus.. think 9m is too late?
icezar
Profile Joined June 2010
Germany240 Posts
October 23 2010 16:56 GMT
#538
On October 24 2010 01:52 Lomilar wrote:
Show nested quote +
On October 23 2010 20:00 redviper wrote:
Also Lomilar great work. The program works really well, has good core utilization and even the interface is nice. Are you a student or a professional developer?


I'm a professional software engineer. I am currently working on research grants for the US's National Science Foundation.

Thanks for the props. I am still skeptical about the interface, but a lot of people like it. :-)


The interface if just fine! much better than expected indeed. Tweaking the algorithm and improving performance will be very nice.

Thanks a lot for this tool. Also your other project with backup is very interesting.

Regards,
Chronocide
Profile Joined August 2007
United States126 Posts
Last Edited: 2010-10-23 17:02:38
October 23 2010 16:57 GMT
#539
On October 24 2010 01:37 Luckbox wrote:
ok I want to know if I'm crazy or not, running a BO to get 2 lings out and 15 drones .

21982K games played.


@0:00 M:50 G:0 L:3 S:6/10 BuildDrone
@0:12 M:51 G:0 L:2 S: 7/10 BuildDrone
@0:15 Spawned: Larva+1
@0:17 Spawned: Drone+1
@0:23 M:53 G:0 L:2 S:8/10 BuildDrone
@0:29 Spawned: Drone+1
@0:30 Spawned: Larva+1
@0:32 M:50 G:0 L:2 S: 9/10 BuildDrone
@0:40 Spawned: Drone+1
@0:45 Spawned: Larva+1
@0:49 Spawned: Drone+1
@1:00 Spawned: Larva+1
@1:03 M:203 G:0 L:3 S:10/10 BuildSpawningPool


Can anyone actually get a spawning pool down at 1:03?
The closest I can get is 1:13.


I don't think the tester accounts for split timing. It probably assumes that all six drones start the game with a mine command already issued, with each drone starting right in front of a mineral patch.

Either way, I wouldn't try to worry about exact timings like that. This system is imperfect and will always be imperfect - it's meant to be used as a general guide, one which will hopefully elucidate fresh build order ideas that nobody else has considered. I wouldn't sweat over a difference of 10 seconds.


However, I am interested to know why the system always seems to OV on 10, instead of 9 OV or ET. We've proved that 10 OV is inferior, and if this program can't discover that on it's own I'm not sure how we are to take it seriously in other regards.
"I quickly scanned the area, and saw no observers, so I locked-down as many scouts as I could with my Ghosts, and ordered one to nuke them" -mrxak
Lomilar
Profile Joined July 2010
United States130 Posts
October 23 2010 17:01 GMT
#540
On October 24 2010 01:51 icezar wrote:

It`s ok (i tested and the fasted i got it at 1:09). This prog does not count for drone walking time.
From my experience if you do the build very well you will end up 5 sec behind every minute.


Someone is in the process of submitting a patch for that.

I use the (average) mining times from the Liquipedia page. Do a search on minerals and you should be able to find it. But one thing I was not sure of is whether that rate per drone is from base->mineral->base, or mineral->base->mineral. One or the other configuration has a roughly 2 second lead time that I don't think was being accounted for.

The other lagtimes that exist (and are not accounted for) are:

Initial perfect split of drones+starting drone.
Maynard transfers.
Any lagtime associated with moving drones to gas.
Lagtime associated with starting a building (best way to avoid this is to grab a drone on the way back from the base and plop the building as close as possible)
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