• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:21
CEST 04:21
KST 11:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course5Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1364 users

Zerg Build Order optimizer. - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 58 Next
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2010-10-22 12:39:29
October 22 2010 12:35 GMT
#401
Final WP: 7 drones.
2 million games played and running, dunno this algorithm seems stupid.

Edit: Why does it always assume I want a spawning pool, if I only want drones/ovies?
SwampZero
Profile Joined September 2010
Greece350 Posts
October 22 2010 12:37 GMT
#402
On October 22 2010 21:33 Existor wrote:
But I dont want roaches (as example) and want to find fastest Build Order for 50 lings. Why it builts me Roach Warren, if I dont want roaches in any waypoint and final ?


Roach Warren is by accident a genetic trait of a lot of the successful build orders that are used to generate the next one.

Give it more time, theoretically it will breed itself to extinction.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-10-22 12:50:30
October 22 2010 12:42 GMT
#403
Roach Warren is by accident a genetic trait of a lot of the successful build orders that are used to generate the next one.

Give it more time, theoretically it will breed itself to extinction.

I understand this, but I don't want to build roaches and want only zerglings.

P.S. Can we change number of processors or it will crash real processor?


EDIT: nvm, after some restarts there are no more Roach Warrens with lings only
teemh
Profile Joined May 2010
Canada120 Posts
October 22 2010 12:45 GMT
#404
It needs an "at least X after build complete" box for both minerals and gas to be added to the build requirements.
voss
Profile Blog Joined September 2010
Australia146 Posts
October 22 2010 12:48 GMT
#405
Lomilar... do you play on NA or SEA server? If so, can I add you as a friend so that I may send messages of how great you are to you?

thx.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-10-22 12:54:16
October 22 2010 12:49 GMT
#406
Build Order Optimizer + http://haploid.nl/sc2/build_order/ = will be FTW

What do you think about this idea?
Rosvall
Profile Joined October 2010
Sweden122 Posts
October 22 2010 12:57 GMT
#407
On October 22 2010 21:45 teemh wrote:
It needs an "at least X after build complete" box for both minerals and gas to be added to the build requirements.


Indirectly there is. You can set how many extractors to build and drones on minerals and then just count backwards. All constants are in the code.


Also, it values stuff, like there's a larger chance that a BO will build one drone than one evo chamber. These are constants and doesn't change depending on your input. So there's the same chance it will build a roach warren if you only want to build lings as there is if you only want to build roaches. The difference though is when the chromosome mutates it will find that a BO without roach warren is better and discard the old build.
RTP
Rosvall
Profile Joined October 2010
Sweden122 Posts
October 22 2010 12:58 GMT
#408
On October 22 2010 21:49 Existor wrote:
Build Order Optimizer + http://haploid.nl/sc2/build_order/ = will be FTW

What do you think about this idea?


Have you actually looked at the output?
RTP
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-10-22 13:03:25
October 22 2010 13:01 GMT
#409


Have you actually looked at the output?

WHat you mean? I said, that it will be great to see both services in one: good interface, timings, queen's energy, how many minerals we have for every moment, better view for build orders, etc etc
Kagami-sama
Profile Joined September 2010
460 Posts
October 22 2010 13:08 GMT
#410
On October 13 2010 08:58 Lomilar wrote:
Update: Hope to have a version out by end of week.

It is out! http://code.google.com/p/evolutionchamber



A strange game.

The only winning move is not to play Zerg.

How about a nice game of chess?
RobiTL
Profile Joined July 2010
France55 Posts
Last Edited: 2010-10-22 13:20:51
October 22 2010 13:18 GMT
#411
I just made some tests with the program if it interests anyone,
apparently, <= 23 roaches = only 1 Hatchery, >= 24 roaches, it decides it needs another Hatchery.
Try it yourself if you want ^^

Just thought it was a bit interesting and that a 23 roaches might be the most efficient roach push off 1 base.

Also, when it decides to do another hatchery, it has to make a bunch more drones in order to pay back the investment I guess.

Here is the summary (might not be the best builds because I stopped them at like 10-15 minutes, but still gives a broad idea I think)
+ Show Spoiler +
9 roaches : 15 drones : 4:55
12SP,15E,15RW,14O,16Q,16O

10 roaches : 15 drones : 5:10
15SP,15E,15O,15O,15RW,14Q

11 roaches : 15 drones : 5:21
15SP,15E,15O,15O,15RW,14Q

20 roaches : 16 drones : 6:52
10O,16E,16SP,18O,18RW,16Q,19O,19O,19O,19O,35E

23 roaches : 19 drones : 7:18
10O,13E,14SP,17O,16Q,21O,21RW,20O,20O,20O,45O

==== additional hatchery starting from here ====

24 roaches : 27 drones : 7:42
10O,13E,16SP,17O,18H,17Q,22RW,26O,28O,....

25 roaches : 25 drones : 7:44
10O,13E,16SP,17O,18H,17Q,22RW,26O,30O,44O,44O,48O,62O

26 roaches : 24 drones : 7:54
10O,13E,16SP,17O,18H,17Q,21RW,26O,30O,44O,44O,50O,64O

32 roaches : 26 drones : 8:30
10O,15SP,15E,15O,17Q,19H,22RW,26O,39O,39O,41O,41O,41O,47O,47E
Born to be Zerg
tetracycloide
Profile Joined July 2010
295 Posts
October 22 2010 13:24 GMT
#412
It would be nice if we could manually seed the generator with what we think is the most optimal build first. For example, if I want the fastest build that gets me 14 drones I know said build will never include a spawning pool but no queens so it would be nice if I could relay that information as an input because the algorithm takes a lot longer to make that determination than I do.
My vanity is justified
teemh
Profile Joined May 2010
Canada120 Posts
October 22 2010 13:25 GMT
#413
It keeps trying to use the 10/10 overlord then extractor trick. This doesn't seem right to me. You lose 6 minerals by canceling. Even assuming 11/10 drone was hatched fast enough to gather one mineral, that's only 5 a net loss of 1. With this in mind, you can argue that it's just front loading minerals, more earlier less later but I wonder if we'd get more realistic builds out if the extractor trick wasn't used?
RobiTL
Profile Joined July 2010
France55 Posts
Last Edited: 2010-10-22 13:31:20
October 22 2010 13:29 GMT
#414
On October 22 2010 22:25 teemh wrote:
It keeps trying to use the 10/10 overlord then extractor trick. This doesn't seem right to me. You lose 6 minerals by canceling. Even assuming 11/10 drone was hatched fast enough to gather one mineral, that's only 5 a net loss of 1. With this in mind, you can argue that it's just front loading minerals, more earlier less later but I wonder if we'd get more realistic builds out if the extractor trick wasn't used?


I think it's in order to lose the least larva possible (if you have 3 larvaes, you're basically LOSING larvas, you should count for that). So a 10over extractor trick is better than 10over no trick.
However, to compare with the 9over, that's a bit tougher…

edit : (also the program doesn't take into account the movement time for the drone to go build the extractor, and come back, so in practice, the program might also be wrong about the 10over extractor trick)
Born to be Zerg
poppahorse
Profile Joined October 2010
2 Posts
October 22 2010 13:38 GMT
#415
this build order site is better - http://www.starcraft2buildorder.net/
chumpchous
Profile Joined September 2010
68 Posts
Last Edited: 2010-10-22 13:52:13
October 22 2010 13:39 GMT
#416
This is basically the coolest thing ever, I love watching it think.

I love giving it an initial waypoint that initially favors something like a 6 pool, you know, just get me 6 lings by 4 minutes.

Then make the following waypoint something that demands some early economy.

At first it goes "oh great! 6 pool, easy: spawning pool, lings" and your outputted drone count is really low. Then over time it ads more and more drones to your first waypoint as it realizes it gets more success in the next waypoint that way.

This thing is awesome.

Does it know how to remove drones from gas? It seems that it generally likes to just leave them on, even when it is clearly no longer beneficial.


It would be nice if we could manually seed the generator with what we think is the most optimal build first. For example, if I want the fastest build that gets me 14 drones I know said build will never include a spawning pool but no queens so it would be nice if I could relay that information as an input because the algorithm takes a lot longer to make that determination than I do.

Well, you can to a certain degree. If you just require to have two hatcheries by the 4 minute mark as one of your first waypoints, it will utilize the hatchery in meeting your following waypoints.

Deleted_143
Profile Joined October 2010
Australia256 Posts
Last Edited: 2010-10-22 13:59:21
October 22 2010 13:51 GMT
#417
--- Nuked ---
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
October 22 2010 13:51 GMT
#418
The reason why it may assume a spawning pool is because it is based on a genetic algorithm (it evaluates the "fitness" of each scenario according to a given evaluation function and sort the scenarios accordingly).

I believe the evaluation function is taking into account the completion time, but also the number of mineral/gas remaining. Thus if you want to make only drones and overloard, you will stockpile minerals eventually, minerals that could be used to make a spawning pool. Thus the program could chose to favour a scenario in which there is a spawning pool, because the fitness would be higher.

Correct me if I'm wrong OP?
Join the Liquipedia Zerg Project ! PM me for more information :).
icezar
Profile Joined June 2010
Germany240 Posts
October 22 2010 13:53 GMT
#419
On October 22 2010 22:38 poppahorse wrote:
this build order site is better - http://www.starcraft2buildorder.net/


Boy, that is a really bad site!
I just can`t believe you wrote that, anyway.....
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2010-10-22 14:02:50
October 22 2010 14:02 GMT
#420
do i need to have the game in order to run it? i am trying it on my laptop and it wont load up D:
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Prev 1 19 20 21 22 23 58 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 185
Nina 89
StarCraft: Brood War
GuemChi 6831
Zeus 1089
Artosis 684
Dota 2
monkeys_forever437
LuMiX1
League of Legends
Doublelift5686
JimRising 798
Super Smash Bros
hungrybox379
Other Games
tarik_tv21017
gofns19702
summit1g14963
PiGStarcraft222
Maynarde120
Organizations
Other Games
BasetradeTV317
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 83
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 20
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1351
Upcoming Events
GSL
5h 39m
Afreeca Starleague
7h 39m
Soma vs Leta
Wardi Open
9h 39m
Monday Night Weeklies
13h 39m
OSC
21h 39m
CranKy Ducklings
1d 7h
Afreeca Starleague
1d 7h
Light vs Flash
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.