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Zerg Build Order optimizer. - Page 22

Forum Index > SC2 General
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Ahelvin
Profile Blog Joined September 2010
France1866 Posts
October 22 2010 14:03 GMT
#421
Just read the OP, you have to download JAVA first.
Join the Liquipedia Zerg Project ! PM me for more information :).
aMped
Profile Joined October 2010
United States29 Posts
October 22 2010 14:13 GMT
#422
Hey are the times produced by the program in "Faster" sc2 time or normal time?
Deleted_143
Profile Joined October 2010
Australia256 Posts
October 22 2010 14:17 GMT
#423
--- Nuked ---
Cirqueenflex
Profile Joined October 2010
499 Posts
Last Edited: 2010-10-22 14:30:32
October 22 2010 14:19 GMT
#424
a few things:

first i tried 10 roach+ burrow asap.
After 1 million simulated games and ALL of them including 2!!! roach warrens i stopped the simulation.
Can't you limit the number of roach warrens somehow? I mean if those were actually factories i would be fine with 2. But roach warrens? It should stop such nonsense long before reaching 1000k simulated games.
Also, i had several 100k simulations where the simulation ended with 37/36 supply. I think there is something still bugged with supply calculations.
And i would love to see how many larvae are still available when the goal is reached (like if i go for 10 roach + burrow + tunneling claws and i can see that there has to be at least 1 unused larvae at the end and the simulator says it has 36/42 population and 123 minerals. I want to know if there are 1 or 3 larvae to spend those minerals on when i have my 10 roach + upgrades).
Also i noticed that i finished with 200 gas but only 120 minerals. It often looked like it would be way better to pull drones off gas. Does the simulator include such a function?
Other than that, this seems like a great tool. I bow before the master
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2010-10-22 14:23:47
October 22 2010 14:20 GMT
#425
Well regarding what I said about it wanting a spawning pool, it wants that spawning pool even if I set my final condition to 7 drones, or 13 drones. It would make sense for 25+ drones to get a queen, but not 7 drones...

Edit: Example, here's 7 drones, and I made sure everything was blank except for 7 drones in the final WP:
+ Show Spoiler +

@0:35 M:200 G:0 L:3 S:6/10 BuildSpawningPool
@0:49 M:51 G:0 L:3 S:5/10 BuildDrone
@1:03 M:52 G:0 L:2 S:6/10 BuildDrone
@1:04 Spawned: Larva+1
@1:06 Spawned: Drone+1
@1:15 M:53 G:0 L:2 S:7/10 BuildDrone
@1:19 Spawned: Larva+1
@1:20 Spawned: Drone+1
@1:32 Spawned: Drone+1
@1:34 Spawned: Larva+1
@1:40 Spawned: Spawning Pool+1
Satisfied.
Number of actions in build order: 5
---Final Output---
At time: 1:40
Minerals: 130 Gas: 0 Supply: 8/10
Drones: 8
Overlords: 1
Hatcheries: 1
Spawning Pools: 1
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
October 22 2010 14:25 GMT
#426
Indeed, it seems there is a bug about the spawning pool. Just checked, and it will recommend building it anyway.

@0:35 M:200 G:0 L:3 S:6/10 BuildSpawningPool
@0:49 M:51 G:0 L:3 S:5/10 BuildDrone
@1:03 M:52 G:0 L:2 S:6/10 BuildDrone
@1:04 Spawned: Larva+1
@1:06 Spawned: Drone+1
@1:15 M:53 G:0 L:2 S:7/10 BuildDrone
@1:19 Spawned: Larva+1
@1:20 Spawned: Drone+1
@1:32 Spawned: Drone+1
@1:34 Spawned: Larva+1
@1:40 Spawned: Spawning Pool+1
Satisfied.
Number of actions in build order: 5
---Final Output---
At time: 1:40
Minerals: 130 Gas: 0 Supply: 8/10
Drones: 8
Overlords: 1
Hatcheries: 1
Spawning Pools: 1
------------------
Reporting the bug.
Join the Liquipedia Zerg Project ! PM me for more information :).
icezar
Profile Joined June 2010
Germany240 Posts
October 22 2010 14:29 GMT
#427
I can confirm, i gave it 7 drones by 1 min :-D


@0:00 M:50 G:0 L:3 S:6/10 BuildDrone
@0:12 M:51 G:0 L:2 S:7/10 BuildDrone
@0:15 Spawned: Larva+1
@0:17 Spawned: Drone+1
@0:29 Spawned: Drone+1
@0:30 Spawned: Larva+1
@0:32 M:100 G:0 L:3 S:8/10 BuildOverlord
@0:41 M:50 G:0 L:2 S:8/10 BuildDrone
@0:47 Spawned: Larva+1
@0:57 Spawned: Overlord+1
@0:58 Spawned: Drone+1
Failed to meet waypoint. BuildSpawningPool
At time: 1:00
Minerals: 109 Gas: 0 Supply: 9/18
Drones: 9
Overlords: 2
Hatcheries: 1
Fri Oct 22 16:27:13 CEST 2010: 356.10900000000004
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2010-10-22 14:36:30
October 22 2010 14:32 GMT
#428
Give it 5 hydras as WP3 and nothing else. This program is funny but it seems to act pretty weird, hehe.
+ Show Spoiler +
At time: 12:00
Minerals: 312 Gas: 0 Supply: 17/278
Drones: 17
Overlords: 30
Hatcheries: 19


Edit: Oh, it doesn't care as long as it satisfies the final condition, my bad.

Anyone happen to have timed out for example a 4 gate? Cloaked banshees in your main, etc? I'd love to see a collection of said timings.
Deleted_143
Profile Joined October 2010
Australia256 Posts
October 22 2010 14:42 GMT
#429
--- Nuked ---
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2010-10-22 14:48:45
October 22 2010 14:44 GMT
#430
On October 22 2010 23:03 Ahelvin wrote:
Just read the OP, you have to download JAVA first.


i have the latest 6.22 java!but i never directly run a java apps like this way before.
i tried to open it with javaws in C:\Program Files (x86)\Java\jre6\bin but it tells me 'Unable to run' with this details:

CouldNotLoadArgumentException[ Could not load file/URL specified: C:\Users\NAME~1\AppData\Local\Temp\javaws6]
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

would appreciate anyone can help me about this. maybe i should try it on my desktop.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
October 22 2010 14:47 GMT
#431
On October 22 2010 23:32 Adeny wrote:
Give it 5 hydras as WP3 and nothing else. This program is funny but it seems to act pretty weird, hehe.
+ Show Spoiler +
At time: 12:00
Minerals: 312 Gas: 0 Supply: 17/278
Drones: 17
Overlords: 30
Hatcheries: 19


Edit: Oh, it doesn't care as long as it satisfies the final condition, my bad.

Anyone happen to have timed out for example a 4 gate? Cloaked banshees in your main, etc? I'd love to see a collection of said timings.


It seems that when you leave all fields to "0" in the "Final" tab, the program won't compute the WP properly.
Join the Liquipedia Zerg Project ! PM me for more information :).
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-10-22 14:50:04
October 22 2010 14:49 GMT
#432
Great program in a series of many other great programs.

Would it be possible to include barriers, which prohibit the calculation of apparently wrong build orders, e. g. excluding the roach warren unless roaches must be build?
OverLulz
Profile Joined April 2010
Germany75 Posts
October 22 2010 14:54 GMT
#433
awesome program! i cant wait to try these builds and see, if the times are accurate. thank you so much for investing all the time and i hope to see more builds and updates in the future.
what i'd love to see is a more common way of printing the results, like usual BOs. would make it a lot easier to read. for example, when a calculation is done: export as BO.
habermas
Profile Joined June 2010
United Kingdom304 Posts
October 22 2010 14:56 GMT
#434
I'm getting:

"Could not fine the main class."
".../evolutionchamber-version-014.jar. Program will now exit"

error when trying to run it.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 22 2010 15:02 GMT
#435
This is great fun. Producing some pretty darn scary rushes TBH.

When's the Protoss version coming? :D
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
October 22 2010 15:05 GMT
#436
Guys, I think you shoud let it run for more than 5 minutes. I got "drastic" changes even after letting it run for 3 hours wich were about 30mio simulated games.
Quote?
Cirqueenflex
Profile Joined October 2010
499 Posts
October 22 2010 15:06 GMT
#437
wouldn't it be very smart to let the user be able to set a maximum number? Like for example 1 roach warren max (so it doesn't try 10000k games with 2 roach warrens) or 0 spawning pools (if you want drones only) or 0 roach warrens if you want hydra only or 1 hatchery if you try to find a zvz build where you can't expand?
I think this would not only greatly increase the calculation speed but also allows for much more detailed situation-based builds. Not that i would deny that 4 hatcheries might get me faster to maxed than 2, but defending 4 bases isn't always a viable strategy.
Also i must say i love the waypoint system. Still it looks like for each waypoint it does double the calculation time (i just want to force it to go Queen before Lair instead of Lair before Queen :p )
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Quengler
Profile Joined May 2010
Germany7 Posts
Last Edited: 2010-10-22 15:11:14
October 22 2010 15:07 GMT
#438
Well quite good idea but the program seems to be broken. When I wanna have like 2 Infestor 10 Roach 10 ling for example, it tells me to build 1) drone and then spawning pool then overlord - after 500k games?!

It continues then with drone, drone, drone, drone, drone - obviously it is better to build more drones before building overlord and spawning pool, if you do nothing in the time but building drones.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-10-22 15:13:10
October 22 2010 15:09 GMT
#439
Trying this out, pretty neat.

I would like it if rather than a set number of something, I could tell it to build as many as possible of X by the time limit.

For example, say I wanted to try a Muta rush at 8 minutes, it'd be nice if I could tell it to have as many Mutas as possible at 8 minutes, with waypoints of like fast hatchery, 2 spine crawlers, 2 queens, 6 Zerglings and Metabolic Boost.

As is it seems useful for small builds or cheesy rush builds to figure out the optimized way to do those, but the longer you're setting the game up for the less reliable the program becomes because it seems to do things that real players just wouldn't do.

I'd also like to see Protoss and Terran versions, but one thing at a time :D


Edit:
Oh also, does it know about Spawn Larva? I don't see larva injections anywhere in the build orders.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Rygar
Profile Joined October 2010
Sweden28 Posts
October 22 2010 15:11 GMT
#440
I got some with 3 Extractors but only 1 Hatch. I suppose long distance gas mining is not implemented (or good), so is it possible to cap it at 2 extractors/hatch? (and then maybe do the same thing for other buildings, max 1 roach warren for example).
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