|
Hey good guys and girls, (My apologies if this is posted in the wrong forum)
I have a question related to multiboxing in Starcraft 2
first, a wall of text as introduction. As a world of warcraft player, I have grown acustomed to the term Multiboxing.
(Multiboxing is a term used to denote one user playing multiple accounts simultaneously) [source].
In wow, multiboxers are often seen arranging arena teams in the 5v5 bracket, joining battlegrounds for fun, and even for raiding. Controlled simultaneusly via 1 or more keyboards, specialized software and clever use of macros, a skilled player could use such a group of characters to great potential.
Multiboxing isn't agains the Terms Of Service in wow, as long as the character control isnt automized..
Now to my question: Even though the skillcap to successfully multibox in SC2 is MUCH higher than in WoW and the game knowledge, sheer APM and coordination needed to pull this off is insane, I wonder if there is anyone out there experimenting with multiboxing on the ladder or even in custom games? I wonder cause I would love to watch the creativity of such players, how they play, how they manage several clients, how they pull off wins etc. etc.
Sorry if this topic has been brought up recently,but I couldnt find one.
|
lol. I don't think a highly skilled player could get past gold league doing this without pure cheese.
|
Multiboxing seems retarded since you can have shared control in team games. Why figure out a convoluted way to control your 400 food cap army on two computers when you can control it on one?
And even in WoW multiboxing doesn't really give you any real advantage. It's so easy for 5 individual players to kill one player multiboxing 5 things.
|
It's not really feasible since you can't have everything at the same location like you can for X wow characters and nobody really cares about 2v2/3v3/4v4.
|
On October 11 2010 18:55 kojinshugi wrote: Multiboxing seems retarded since you can have shared control in team games. Why figure out a convoluted way to control your 400 food cap army on two computers when you can control it on one?
And even in WoW multiboxing doesn't really give you any real advantage. It's so easy for 5 individual players to kill one player multiboxing 5 things.
Actually, there were quite a few succesful 5v5 teams that used 4 multi-boxing shaman and a healer. Don't know if there's many around still. Havn't played since the burning crusade. Still though, the coordinated burst of 4 elemental shamans can be pretty hard to deal with.
|
I've seen one in a random 3v3 when my 2 allies were the same person, he gave me+himself money, so it was a 2v3 with just higher income.
|
On October 11 2010 19:07 Bergys wrote: Actually, there were quite a few succesful 5v5 teams that used 4 multi-boxing shaman and a healer. Don't know if there's many around still. Havn't played since the burning crusade. Still though, the coordinated burst of 4 elemental shamans can be pretty hard to deal with.
No one really cares about 5v5 except for point farming. Even if you run into them in a 5v5, one fear bomb spreads them out, you can bubble their focus target and then just CC the healer while you kill the now spread-out shammies with absolute ease.
I still don't understand how the OP thought this would be a good idea in an RTS.
|
On October 11 2010 19:14 Tiwo wrote: I've seen one in a random 3v3 when my 2 allies were the same person, he gave me+himself money, so it was a 2v3 with just higher income.
ye I have kinda seen the same thing myself in 3v3, 1 player leaving instantly and the other 2 rushing one of us down with .5x the extra income
a little gimmicky
|
The only race you could kinda multibox like that would be a zerg based purely on economy, since you don't have to actually place pylons/depots and can just make drones/ovies blind.
|
Since you can share control in team games, as long as you could keep up the macro... I guess you could handle the fights. Seems implausible to do well though... in WoW a sub 20 amp is more than competitive. SC2 isn't as forgiving.
|
I guess that if a good player got multiple accounts and joined a game as party and left on all except 1, that they could play fairly well, maybe even better than an average 2 good player team since u get double resources and only need tech on 1. E.g. U join as 1T, 1Z, u leeave with T and play Z with double income. But why wud anyone do this? Team games are generally not seen as that competitive and it ruins the fun factor
|
Not going to lie you could multibox 6pools no problem. As a mutliboxer myself (used 3 mages pvp at 60, and more recently when they released RAF I 5boxed 2sets with a 70) The only problem I could see is that you would have to figure out building placement. Beyond 6pool I do not think there is an efficient way of doing it.
|
In WoW, all your characters can stand in the same location, and do everything the same way, no problems. It is much harder to control multiple players when you need to view every one simultaneously and do a bit different choices for all of them.
I don't think it'll work that well. You might get to diamond, but what's the point..?
|
The game isn't demanding enough on only one client? : ]
And who says you cant see creative play on a single client?
|
Well, when you multibox your 4 other clients just mimic your original. I cant see how SC2 can be played in this way? Since the baselayout is not the same, you cant play by mimicing.
The only gain in multiboxing is the sync. Like in wow when you have 5 players bursting out twice the total health of your target. He is pretty much dead regardless of the numbers of healers.
In starcraft however, there is nothing that really needs to be synced like that.
I doubt anyone have even tried this or will ever do.
|
I am certain that someone WILL try this, but I don't see any benefit from it. It could be kind of amusing, though.
|
I am sure some one will just que up in a team game in sc2 and have his extra accounts auto leave so he can control all the races + resources
|
I actually used to play a variant of this on Warcraft III, where I would search Arranged Team with my laptop and desktop and then disconnect the laptop at the beginning of the game, playing both bases as separate entities. Because of the way resources are shared in Starcraft II, you can't do it. And that depresses me.
|
Team games are not seen competitively is what won't give this a go. Hey, but if you want to feel really REVOLUTIONARY no matter how awkward it is?
Try 1v1ning yourself, that's right, I'm imagining if a kid was to grew up talking and playing with his toys would do this, playing and learning in complete solitary, playing in total awe with your hands and your hands alone, playing with a MIRROR! Learning, adapting, thinking, talking, laughing! You my friend are one hell of a single player!
|
Been often in the position to play two or more armies at once, if my teammates drop. It's a lot of fun, but I doubt it could be handled perfectly. I enjoy the challenge it provides for choosing what elements of your control to sacrifice, in order to gain a larger and more versatile army. I've won sometimes against real multiple opponent on the ladder this way, and that's very entertaining.
|
|
|
|