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Hey good guys and girls, (My apologies if this is posted in the wrong forum)
I have a question related to multiboxing in Starcraft 2
first, a wall of text as introduction. As a world of warcraft player, I have grown acustomed to the term Multiboxing.
(Multiboxing is a term used to denote one user playing multiple accounts simultaneously) [source].
In wow, multiboxers are often seen arranging arena teams in the 5v5 bracket, joining battlegrounds for fun, and even for raiding. Controlled simultaneusly via 1 or more keyboards, specialized software and clever use of macros, a skilled player could use such a group of characters to great potential.
Multiboxing isn't agains the Terms Of Service in wow, as long as the character control isnt automized..
Now to my question: Even though the skillcap to successfully multibox in SC2 is MUCH higher than in WoW and the game knowledge, sheer APM and coordination needed to pull this off is insane, I wonder if there is anyone out there experimenting with multiboxing on the ladder or even in custom games? I wonder cause I would love to watch the creativity of such players, how they play, how they manage several clients, how they pull off wins etc. etc.
Sorry if this topic has been brought up recently,but I couldnt find one.
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lol. I don't think a highly skilled player could get past gold league doing this without pure cheese.
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Multiboxing seems retarded since you can have shared control in team games. Why figure out a convoluted way to control your 400 food cap army on two computers when you can control it on one?
And even in WoW multiboxing doesn't really give you any real advantage. It's so easy for 5 individual players to kill one player multiboxing 5 things.
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It's not really feasible since you can't have everything at the same location like you can for X wow characters and nobody really cares about 2v2/3v3/4v4.
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On October 11 2010 18:55 kojinshugi wrote: Multiboxing seems retarded since you can have shared control in team games. Why figure out a convoluted way to control your 400 food cap army on two computers when you can control it on one?
And even in WoW multiboxing doesn't really give you any real advantage. It's so easy for 5 individual players to kill one player multiboxing 5 things.
Actually, there were quite a few succesful 5v5 teams that used 4 multi-boxing shaman and a healer. Don't know if there's many around still. Havn't played since the burning crusade. Still though, the coordinated burst of 4 elemental shamans can be pretty hard to deal with.
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I've seen one in a random 3v3 when my 2 allies were the same person, he gave me+himself money, so it was a 2v3 with just higher income.
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On October 11 2010 19:07 Bergys wrote: Actually, there were quite a few succesful 5v5 teams that used 4 multi-boxing shaman and a healer. Don't know if there's many around still. Havn't played since the burning crusade. Still though, the coordinated burst of 4 elemental shamans can be pretty hard to deal with.
No one really cares about 5v5 except for point farming. Even if you run into them in a 5v5, one fear bomb spreads them out, you can bubble their focus target and then just CC the healer while you kill the now spread-out shammies with absolute ease.
I still don't understand how the OP thought this would be a good idea in an RTS.
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On October 11 2010 19:14 Tiwo wrote: I've seen one in a random 3v3 when my 2 allies were the same person, he gave me+himself money, so it was a 2v3 with just higher income.
ye I have kinda seen the same thing myself in 3v3, 1 player leaving instantly and the other 2 rushing one of us down with .5x the extra income
a little gimmicky
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The only race you could kinda multibox like that would be a zerg based purely on economy, since you don't have to actually place pylons/depots and can just make drones/ovies blind.
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Since you can share control in team games, as long as you could keep up the macro... I guess you could handle the fights. Seems implausible to do well though... in WoW a sub 20 amp is more than competitive. SC2 isn't as forgiving.
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I guess that if a good player got multiple accounts and joined a game as party and left on all except 1, that they could play fairly well, maybe even better than an average 2 good player team since u get double resources and only need tech on 1. E.g. U join as 1T, 1Z, u leeave with T and play Z with double income. But why wud anyone do this? Team games are generally not seen as that competitive and it ruins the fun factor
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Not going to lie you could multibox 6pools no problem. As a mutliboxer myself (used 3 mages pvp at 60, and more recently when they released RAF I 5boxed 2sets with a 70) The only problem I could see is that you would have to figure out building placement. Beyond 6pool I do not think there is an efficient way of doing it.
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In WoW, all your characters can stand in the same location, and do everything the same way, no problems. It is much harder to control multiple players when you need to view every one simultaneously and do a bit different choices for all of them.
I don't think it'll work that well. You might get to diamond, but what's the point..?
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The game isn't demanding enough on only one client? : ]
And who says you cant see creative play on a single client?
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Well, when you multibox your 4 other clients just mimic your original. I cant see how SC2 can be played in this way? Since the baselayout is not the same, you cant play by mimicing.
The only gain in multiboxing is the sync. Like in wow when you have 5 players bursting out twice the total health of your target. He is pretty much dead regardless of the numbers of healers.
In starcraft however, there is nothing that really needs to be synced like that.
I doubt anyone have even tried this or will ever do.
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I am certain that someone WILL try this, but I don't see any benefit from it. It could be kind of amusing, though.
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I am sure some one will just que up in a team game in sc2 and have his extra accounts auto leave so he can control all the races + resources
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I actually used to play a variant of this on Warcraft III, where I would search Arranged Team with my laptop and desktop and then disconnect the laptop at the beginning of the game, playing both bases as separate entities. Because of the way resources are shared in Starcraft II, you can't do it. And that depresses me.
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Team games are not seen competitively is what won't give this a go. Hey, but if you want to feel really REVOLUTIONARY no matter how awkward it is?
Try 1v1ning yourself, that's right, I'm imagining if a kid was to grew up talking and playing with his toys would do this, playing and learning in complete solitary, playing in total awe with your hands and your hands alone, playing with a MIRROR! Learning, adapting, thinking, talking, laughing! You my friend are one hell of a single player!
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Been often in the position to play two or more armies at once, if my teammates drop. It's a lot of fun, but I doubt it could be handled perfectly. I enjoy the challenge it provides for choosing what elements of your control to sacrifice, in order to gain a larger and more versatile army. I've won sometimes against real multiple opponent on the ladder this way, and that's very entertaining.
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sometimes i log into 8 accounts at once just so i can grind achievements..... oh wait
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this might be useful when you play some costum map. But in 1v1 or 2v2 is just plain impossible.
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each box has toss laddering, macro's for 4gate = win?
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I think a lot of the people saying this is useless and pointless are a bit off-mark. I don't think any one gets into multiboxing for some kind of advantage, it's just a fun new way to play the game and challenge yourself. I've multiboxed in a number of games before, and it always been because it's something new and fun to try.
So with that as a preface, I think it could work in ladder. As someone said earlier, you probably won't get past gold, but who cares. It'd be fun. Even in a custom game, I think it'd be fun to do a 1v1 (or I guess rather 1v2) with the stipulation you have to try and maintain X APM across both accounts (because it would be kind of pointless to just ignore one and playing a normal 1v1). If I had the money to pick up another account I'd probably try it myself.
I would definitely start out with playing the same race on both accounts, just one less thing to learn while you're getting used to it. Obviously, share control with yourself after you've sent out your first workers. With shared control, you could use one to keep a look out on a particular area of interest.
As for broadcasted keys, I think I would just have 1-0 broadcasted. At first I thought broadcasting more ("making drones on both accounts, yeah!") but I think it would lead to too many accidental things (trying to make drones on one screen, while your selected units stop walking one the other). There's a lot of hotkeyable things that just don't currently have a hotkey mapped to them. I wonder if resource trading is one of them? That would help a lot.
If you end up trying this, post on how it goes. I'd be curious. Again, I wouldn't expect any one to come out this with some kind of "sick advantage", but I think it'd be a fun experiment.
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On October 11 2010 19:23 sk` wrote: Since you can share control in team games, as long as you could keep up the macro... I guess you could handle the fights. Seems implausible to do well though... in WoW a sub 20 amp is more than competitive. SC2 isn't as forgiving.
Why do people spread lies like this to make WoW seem like an easier game than it really is? I mean yeah it's not SC2 level competition but 20 APM? Are you stupid?
GCD with haste = 1 second, so if you had 20 apm you would be sitting around not casting for nearly 40 seconds every minute (probably not quite depending on haste), and that doesn't even give you any APM to move around with, or move your camera so you can actually see everything that's going on.
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On October 12 2010 00:11 telfire wrote:Show nested quote +On October 11 2010 19:23 sk` wrote: Since you can share control in team games, as long as you could keep up the macro... I guess you could handle the fights. Seems implausible to do well though... in WoW a sub 20 amp is more than competitive. SC2 isn't as forgiving. Why do people spread lies like this to make WoW seem like an easier game than it really is? I mean yeah it's not SC2 level competition but 20 APM? Are you stupid? GCD with haste = 1 second, so if you had 20 apm you would be sitting around not casting for 40 seconds every minute, and that doesn't even give you any APM to move around with, or move your camera so you can actually see everything that's going on.
Yes actually the apm in Wow is often higher than in starcraft because of mouvements + jumps + spell/techniques spam, which doesnt mean its hard to do at all. But I think I had more than 400apm in arena with my rogue.
And regarding the multiboxing, its just retarded imo to even envisage it. Sc2 is NOT Wow, its pretty much useless to have multiple counts doing the same thing as you do not want them to do that in most case and it is, imo, considered cheating. Anyway multiboxing was already retarded in Wow, it is even more in any other game.
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thanks for all the replies guys, and sorry for the late reply - have been away all day.
I was just curious if anyone had tried it out or knew about it, as im not interested in trying it out myself. But I guess it could be quite interesting to see a multiboxer box several accounts at once.Not for the sake of "winning" the ladder, but for fun and challenge
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5v5 is serious business.
And looks like 335 teams did manage to beat you. Depends on the comp, I guess. If they don't have a lock/priest/warr or experience fighting 5boxing shamans, then yeah.
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fine, I will confess. SlayerS and Boxer are me on KR bnet. I duel box on 1v1 just cuz I am that good. and at times my two accounts will get matched up and even then, I play it out like a boss.
Yes actually the apm in Wow is often higher than in starcraft because of mouvements + jumps + spell/techniques spam, ahahaha. right wow apm = sc2 apm. wow is a game where you can spam 1 and get 400 apm without playing like a noob because its not that time demanding at all.
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ive done this in sc1 before, but it was so ridiculously hard. i only did it because we were going to do a 3v3 and we only had 5 ppl so we put the 3 weakest ppl on one team lol. was an epic game for me =]
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On October 12 2010 00:18 Roggay wrote:Show nested quote +On October 12 2010 00:11 telfire wrote:On October 11 2010 19:23 sk` wrote: Since you can share control in team games, as long as you could keep up the macro... I guess you could handle the fights. Seems implausible to do well though... in WoW a sub 20 amp is more than competitive. SC2 isn't as forgiving. Why do people spread lies like this to make WoW seem like an easier game than it really is? I mean yeah it's not SC2 level competition but 20 APM? Are you stupid? GCD with haste = 1 second, so if you had 20 apm you would be sitting around not casting for 40 seconds every minute, and that doesn't even give you any APM to move around with, or move your camera so you can actually see everything that's going on. Yes actually the apm in Wow is often higher than in starcraft because of mouvements + jumps + spell/techniques spam, which doesnt mean its hard to do at all. But I think I had more than 400apm in arena with my rogue. And regarding the multiboxing, its just retarded imo to even envisage it. Sc2 is NOT Wow, its pretty much useless to have multiple counts doing the same thing as you do not want them to do that in most case and it is, imo, considered cheating. Anyway multiboxing was already retarded in Wow, it is even more in any other game.
Guess what I am running about 500 apm just typing this response. It means squat if you have a game where players play with high apm, whether its starcraft, wow, or tetris.
What matters is the skill cap... and to anybody that thinks the skill cap of a game like WoW is in the same dimension as brood war or even SC2... you're just an idiot.
Speaking of idiocy... multiboxing for SC2 has no advantages and many disadvantages. This isn't wow; nobody can just single-handedly beat a legitimately good team by having to use two sets of input devices. (btw macros are illegal in this game).
Maybe a strong player can pull this off into the platinum leagues but then again that player could probably 1v2 his way into the same position. I just don't see the point to it
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It would definitely be possible with macros, but for some reason I thought they were against the rules on SC2. Interesting what someone was saying about being easiest with zerg. You would definitely have to do this with 2 players of the same race. You could hotkey identical units from each player to the same key. Then, you would simply have to do everything twice. Train 2 SCVs instead of 1, place 2 barracks instead of 1, etc. It would be much harder than playing 1 player, but nowhere near twice as hard.
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On October 12 2010 02:16 awha wrote:thanks for all the replies guys, and sorry for the late reply - have been away all day. I was just curious if anyone had tried it out or knew about it, as im not interested in trying it out myself. But I guess it could be quite interesting to see a multiboxer box several accounts at once.Not for the sake of "winning" the ladder, but for fun and challenge 
It might be fun, but it would be too challenging to pull off... Just leaving with your slave account(s) instantly in team games is NOT multiboxing, but that can work and should be doable at a "high" level.
Multiboxing in WoW is all about in-game macros and addon's (optional) as well as outside multiplexer of your choice. SC2 does not have this possibility. You wont get far with just a (hardware/software) multiplexer (unless you want to do something illegal).
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On October 12 2010 02:28 viraltouch wrote:fine, I will confess. SlayerS and Boxer are me on KR bnet. I duel box on 1v1 just cuz I am that good. and at times my two accounts will get matched up and even then, I play it out like a boss. Show nested quote +Yes actually the apm in Wow is often higher than in starcraft because of mouvements + jumps + spell/techniques spam, ahahaha. right wow apm = sc2 apm. wow is a game where you can spam 1 and get 400 apm without playing like a noob because its not that time demanding at all.
because you cant do this in SC2 amirite? And we dont see crazy woker hotkey spam at the beggining of every game and throughout every game. How is this not equivalent to spamming hotkeys until an ability goes off?
150-200 APM of spamming hotkeys on rotation in WoW for abilities != 150-200 spamming hotkeys on rotation for units/buildings to you? Logic is your friend.
Raiding and high level arena actually require a lot awareness and fast reaction time. Until you outgear an encounter its actually pretty challenging, then becomes piss easy.
On Multiboxing: While I see it being possible, in team games maybe. Playing several 1v1s at once I dont see happening due to too many variables for the player to think about at once. Sine SC2 is more about decision making in WoW it makes it difficult to multibox properly.
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You can talk to people interested in getting achievements team, and launch 2vs2. You're ally leaves and you begin playing 2 races. I can manage 2 races but I'm pretty good :D
I think some players can manage up to 3/4 bases (3vs3 and 4vs4 people leaving)
If you are interested that I make some wins for you send me on europe, account gatsu code 129 =)
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On October 12 2010 02:43 Seide wrote:Show nested quote +On October 12 2010 02:28 viraltouch wrote:fine, I will confess. SlayerS and Boxer are me on KR bnet. I duel box on 1v1 just cuz I am that good. and at times my two accounts will get matched up and even then, I play it out like a boss. Yes actually the apm in Wow is often higher than in starcraft because of mouvements + jumps + spell/techniques spam, ahahaha. right wow apm = sc2 apm. wow is a game where you can spam 1 and get 400 apm without playing like a noob because its not that time demanding at all. because you cant do this in SC2 amirite? And we dont see crazy woker hotkey spam at the beggining of every game and throughout every game. How is this not equivalent to spamming hotkeys until an ability goes off? 150-200 APM of spamming hotkeys on rotation in WoW for abilities != 150-200 spamming hotkeys on rotation for units/buildings to you? Logic is your friend. Raiding and high level arena actually require a lot awareness and fast reaction time. Until you outgear an encounter its actually pretty challenging, then becomes piss easy. On Multiboxing: While I see it being possible, in team games maybe. Playing several 1v1s at once I dont see happening due to too many variables for the player to think about at once.
I did say spam one button with a condition that is without playing like a noob I played my share of wow and in that game yes, you can spam one button for victory. and you do it quite often.
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On October 12 2010 02:49 viraltouch wrote:Show nested quote +On October 12 2010 02:43 Seide wrote:On October 12 2010 02:28 viraltouch wrote:fine, I will confess. SlayerS and Boxer are me on KR bnet. I duel box on 1v1 just cuz I am that good. and at times my two accounts will get matched up and even then, I play it out like a boss. Yes actually the apm in Wow is often higher than in starcraft because of mouvements + jumps + spell/techniques spam, ahahaha. right wow apm = sc2 apm. wow is a game where you can spam 1 and get 400 apm without playing like a noob because its not that time demanding at all. because you cant do this in SC2 amirite? And we dont see crazy woker hotkey spam at the beggining of every game and throughout every game. How is this not equivalent to spamming hotkeys until an ability goes off? 150-200 APM of spamming hotkeys on rotation in WoW for abilities != 150-200 spamming hotkeys on rotation for units/buildings to you? Logic is your friend. Raiding and high level arena actually require a lot awareness and fast reaction time. Until you outgear an encounter its actually pretty challenging, then becomes piss easy. On Multiboxing: While I see it being possible, in team games maybe. Playing several 1v1s at once I dont see happening due to too many variables for the player to think about at once. I did say spam one button with a condition that is without playing like a noobI played my share of wow and in that game yes, you can spam one button for victory. and you do it quite often. Check your totem, because you must be living in some dream world, or have never had a level 80 or done any end game content. Completely out of your element. This is like saying you can win OSL building only zealots. Get off your "im a starcraft player im so great pedestal", both games take a high amount of skill to play at the highest level, but there is more decision making in SC2 whereas WoW is more about reaction time/timing.
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I have played my share of wow til wotlk. and I got all content cleared with 2k rating in arena, so I have my background. say, how many attack buttons does retardins use. you just spam 4 buttons OUT OF ORDER and you will still get around what you could be getting. or destro locks where you spam incinerates, sure you gotta throw in the debuffs but besides those side mechanics, you are pretty much spamming your cast buttons.
now compare this to starcraft 2 where you have multiple bases that need constant production and a lot more than 1 units to control, etc. I honestly cannot believe that you are trying to argue that wow requires anywhere near the apm/quickness as sc2 does.
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and if you are gonna argue that raiding takes skill, I'm gonna laugh all over you because moving away from defile or similiar mechanics is not skill. nor is switching targets
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Why would anyone want to do this? I'm at a loss for words, this is so silly...
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Technically it would only be viable if you play the same MU, on the same map against the same BO... and also they have to time their attacks so it doesn't crap up one of your armies. And also they have to be really, really bad players. Think it'd be easier just to 1v2 those people if it's fun you want.
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On October 12 2010 02:58 viraltouch wrote: I have played my share of wow til wotlk. and I got all content cleared with 2k rating in arena, so I have my background. say, how many attack buttons does retardins use. you just spam 4 buttons OUT OF ORDER and you will still get around what you could be getting. or destro locks where you spam incinerates, sure you gotta throw in the debuffs but besides those side mechanics, you are pretty much spamming your cast buttons.
now compare this to starcraft 2 where you have multiple bases that need constant production and a lot more than 1 units to control, etc. I honestly cannot believe that you are trying to argue that wow requires anywhere near the apm/quickness as sc2 does.
In my original post if you read it, I actually said that SC2 required more APM than WoW. I stated that in the end both players of WoW and SC2 will have similar APM due to spam, but for the WoW player more of it will be wasted due to SC2 having a higher individual skillcap.
I also outlined because you have to think more and consider more options in SC2, multiboxing would be hard if not impossible to do effectively.
Also part of WoW skill is teamwork, this is why multiboxing works there, you take that element out and replace it with yourself on another box. This is less effective in SC2 because it requires more management from each individual playing, while WoW you have to manage an individual less but have good teamwork.
As far as your WoW knowledge or lack thereof goes: You forget about cleansing, freedom on you partner, if you are holy trying to get away from damage, silence if you are BE etc etc.
Sure, we can break things down to the surface level, its simple there. don't have to worry about comps, how to play against other comps, timing on silences and that's still barely touching the surface level.
You cleared all content and had a 2k rating? Good for you, you made the equivalent of plat league, while a good personal accomplishment, it's not that impressive in the grand sceme of things. You really do not get a sense for what arena is until you actually get a real team trying to achieve gladiator and play at a 2400+ level.
Also yes, there are strong comps, especially in the lower level where people don't know how to play agaisnt them well. Later in 3s and 5s (I'm discounting 2s because there is a reason it isn't taken seriously, its the quivalent of 4v4s in SC2) people learn how to play against these comps and it becomes less effective. Just like....gasp... 4gating as protoss.
As far as clearing all content: not hard, esp in WotLK, Blizzard designs it so with enough gear and time anyone with half a brain can clear it. The challenge comes at release, when you are undergeared and trying to get World/Server firsts. Even in this world of "easy" raiding: how long did it take for Yogg +0 to go down? Or heroic LK with no ICC buff? It took months for top guilds to accomplish this. It wasn't even untill ICC buff was at a ridiculous state that most guilds started killing heroic LK on a regular basis.
Have you done the boss fights in the hardest modes possible? If not please do not talk about clearing all content, as it is the same as playing againt very hard ai in Starcraft2 and calling yourself a pro because you win everytime. I have not done heroic LK without ICC buff myself, doing it with 10% buff was hard enough with the gear we had at the time.
So what the hell man? Where is your basis for your argument?
Going to stop arguing with you about this now, because you obviously don't know what you are talking about and I don't want to derail this thread further.
Once you learn how to structure an argument and have a basis, feel free to PM me if you want to continue to be proven wrong.
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ok go back to MS days where warrior + healer days where warrior just whirlwinds in for a GG. takes a lot of skill in running that comp strat. just storm in and whirl wind.
you know there is a huge difference between low and high 2ks right. this is what I love about wow fucks. they are hopelessly outspoken elitists who thinks they are better than everyone. stop thread crapping shithead
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On October 12 2010 02:32 Reason.SC2 wrote:Show nested quote +On October 12 2010 00:18 Roggay wrote:On October 12 2010 00:11 telfire wrote:On October 11 2010 19:23 sk` wrote: Since you can share control in team games, as long as you could keep up the macro... I guess you could handle the fights. Seems implausible to do well though... in WoW a sub 20 amp is more than competitive. SC2 isn't as forgiving. Why do people spread lies like this to make WoW seem like an easier game than it really is? I mean yeah it's not SC2 level competition but 20 APM? Are you stupid? GCD with haste = 1 second, so if you had 20 apm you would be sitting around not casting for 40 seconds every minute, and that doesn't even give you any APM to move around with, or move your camera so you can actually see everything that's going on. Yes actually the apm in Wow is often higher than in starcraft because of mouvements + jumps + spell/techniques spam, which doesnt mean its hard to do at all. But I think I had more than 400apm in arena with my rogue. And regarding the multiboxing, its just retarded imo to even envisage it. Sc2 is NOT Wow, its pretty much useless to have multiple counts doing the same thing as you do not want them to do that in most case and it is, imo, considered cheating. Anyway multiboxing was already retarded in Wow, it is even more in any other game. Guess what I am running about 500 apm just typing this response. It means squat if you have a game where players play with high apm, whether its starcraft, wow, or tetris. What matters is the skill cap... and to anybody that thinks the skill cap of a game like WoW is in the same dimension as brood war or even SC2... you're just an idiot. Speaking of idiocy... multiboxing for SC2 has no advantages and many disadvantages. This isn't wow; nobody can just single-handedly beat a legitimately good team by having to use two sets of input devices. (btw macros are illegal in this game). Maybe a strong player can pull this off into the platinum leagues but then again that player could probably 1v2 his way into the same position. I just don't see the point to it
I never said anything about wheter wow has a high skill cap or not (which it hasnt obviously), I was just saying that you often have high apm and by that I was implying that apm means close to nothing at all when comparing games.
WoW is a nowhere close to starcraft as an esport.
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On October 11 2010 18:55 slam wrote: lol. I don't think a highly skilled player could get past gold league doing this without pure cheese.
I handle 2v1 even vs middiamonds absolutely fine on the 2v2 ladder (i've played a few where my partner has shaky internet connection and drops at the start). Yeah, ti was much more intensive and any *good* player would know what they're doing but I also find "mid" diamond on 2v2 ladder is a lot less skilled htan "mid" diamond on the 1v1 ladder.
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People multibox in WoW because characters can be at the same place doing exactly the same thing. For example, shamans have the ability to put a totem on the ground that spits fire. When you multibox with 5 computers, you put 5 totems simultaneously at the same place, and they will output 5 times more damage than just one.
This is all done with 1 keyboard and 1 mouse, giving same actions to all computers. It feels like a super shaman, instead of five. And it gives some advantage as there is a single person deciding everything, thus never making team mistakes.
This doesn't make sense in SC2, because you can't simply copy your actions from one base to another. Controling 2 bases will actually double your workload, putting you in disvantage and defeating the purpose of multiboxing, specially on a APM intensive game like this. And also, it does not require another computer to do it, just shared control.
Unless you do it just for the fun of having a disvantage and still be fighting for the victory...
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It would be neat to see a 1v1 custom map where both players get a base of each race. Some crazy unit combos could happen. Vortex nukes, etc. And the strategy would revolve around trying to kill/cripple the race they need most at any given time.
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I could see it as possible. You share control and then macro one person, alt-tab, macro the other. Back and forth, then micro on which ever you have up at the time.
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I would like to see this if and when it happens
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It's generally considered that you need only a modest amount of APM to play SC2 fairly well. Some people tick in at more than twice this level. I guess that means it's quite possible to do this.
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I just wanted to thank you guys again for contributing in this thread
love this community
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I was the best rogue on my server... it's true that there is some skill required but there are so many non-skill based elements WoW can never be an e-sport. Professional WoW teams rise and fall within the span of patches. The only teams that really stuck together are the best RMP groups. (buttonmashers and diginitas -- perhaps rekful's crew) Not really 100% sure on this, as I've stopped following the scene when I sold my account.
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