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Blizzard Casually Announces Custom Hotkeys - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 All
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
October 11 2010 08:13 GMT
#101
Can we ask them to also change the upgrades as well to Sc:Bw days? I do not play Terran a lot, I severely dislike the race. But when I do and I open up the armory, I always get frustrated with their new layout. Granted, it does sort of make sense why they did it this way. But because of mine, and I am sure other peoples experience (in playing Bw so much), it gets a little annoying.

This is interesting though, I was not expecting it but I can see why it is going to included. But this still affirms my feelings and beliefs that to meet the deadline, Blizzard really left out quite a bit.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
hellsan631
Profile Blog Joined March 2010
United States695 Posts
October 11 2010 19:26 GMT
#102
only difference for me is going to be binding the F1-F4 hotkeys to map positions, and not silly hero abilities. Because F5-F8 are currently the map position hotkeys.
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
October 11 2010 19:58 GMT
#103
People are surprised that Blizz is adding features to a game post-release? Do you even remember that replays weren't implemented in SC1 until after BW's release?

Personally, I think it's a better product with customizable hotkeys, but I don't think I'll be willing to go back and put the time in to re-learn them. Never bothered for WC3, so I don't think I'll do it for SC2, either.
like a school bus through a bunch of kids
TheResidentEvil
Profile Joined September 2010
United States991 Posts
October 11 2010 20:00 GMT
#104
mouse binds would be so friggen awesome. Mouse4 attack move i would be in heaven.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
October 11 2010 20:14 GMT
#105
On October 10 2010 15:44 b_unnies wrote:
Why should you be allowed to set your own hotkeys?


Some versions of the game have incredibly weird hotkeys. For example, let's say you live in Japan and you play Protoss. You are forced to have a certain version of the game, and in that version the hotkey for building a zealot is "L". See how awkward that is? And on top of that, it varies from language to language. They did a really poor job on some of them as well, from what I hear.

The example I used was something I made up, but the issue I was demonstrating is not made up - a lot of people have expressed much frustration with the current system blizzard uses.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
fantomex
Profile Joined June 2009
United States313 Posts
Last Edited: 2010-10-11 20:23:27
October 11 2010 20:21 GMT
#106
On October 10 2010 13:53 Ndugu wrote:I, for one, am ecstatic. I thought that this was a silly feature to disallow in a 2010 PC game, regardless of standards set by Brood War. Perhaps I can finally use grid hot-keys. Couldn't handle having attack on T.


How exactly would you setup your grid? I also use grid and attack on T annoys me.

The big one for me is the Ready Warpgate button is Y, which is really far on a split keyboard. Can't wait to change that to something on my mouse.
Replay or GTFO
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 11 2010 21:19 GMT
#107
On October 12 2010 05:21 fantomex wrote:
Show nested quote +
On October 10 2010 13:53 Ndugu wrote:I, for one, am ecstatic. I thought that this was a silly feature to disallow in a 2010 PC game, regardless of standards set by Brood War. Perhaps I can finally use grid hot-keys. Couldn't handle having attack on T.


How exactly would you setup your grid? I also use grid and attack on T annoys me.

The big one for me is the Ready Warpgate button is Y, which is really far on a split keyboard. Can't wait to change that to something on my mouse.


Not 100% sure, to be honest. Will probably spend more hours than its worth trying to set up the best hotkeys
Liha
Profile Joined October 2010
26 Posts
Last Edited: 2010-10-16 01:48:18
October 16 2010 01:31 GMT
#108
Keys i would change (I use standard):

L=Terran building Liftoff/Land
L=Mutate hatch to Lair
O=Load SCV's to Lifted CC
Y=Rally point. This key is way too important to be in bad key like Y, altho it's not the worst key but rally point is much more important key than putting it for Y.
Y=Also for Cybernetics core
U=Bunker
N=Sensor Tower
N=Nudys Canal Building and the ability to build a canal of it elsewhere
M=Mothership
M=Evolve Melee attack upgrade from Evolution chamber
M=Metabolic Speed upgrade from spawning pool
i=Immortal
i=Infestation Pit
U=Spawn Ultra and Ultra building
P=Enable Pneumatic Carapace from Hatchery (Overlord speed)
K=Research Khaydarin Amulet for High Templars
C+N=High Templars hallucination ability to make hallucination of an archon

+Make the Tilde key work for Euro keyboards or move this key's location to the same spot it is in American keyboards. Because as far as i've understood the tilde key is in completely different place for Americans than most Euro keyboards. If Tilde key is meant to be on the left side of 1 on the left side numbers. In this case Tilde only hide's nameplates for me when held down which i have automatically on anyway. So waste of key for me.

Pic of Tilde on American keyboards:
http://healthlinks.washington.edu/howto/navigating/tilde.gif

In place of american tilde button i got §-key and ½ if you hold shift. ~ Key is left side of Enter key and lower left of backspace lol. Oh and it's finnish keyboard but i doubt many Euro keyboards have tilde on the leftside of 1.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
October 16 2010 01:35 GMT
#109
I use classic hotkeys because relearning sc2 hotkeys would be such a hassle. Now I might consider trying to create my own optimized layout..
REEBUH!!!
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 16 2010 01:42 GMT
#110
disappointed to see the latest patch did not address the issue of custom hotkeys! not sure what their reasoning for not including it on retail launch was, but here's to hoping it will be included in the next patch.

i once had a nightmare they turned custom hotkeys, chat channels, and multiplayer replay viewing into paid DLC.
The Show of a Lifetime
NET
Profile Blog Joined February 2009
United States703 Posts
October 16 2010 01:45 GMT
#111
Too bad I already changed the F-Keys Pre 1.1.2 Patch. The option was there before, it just required a little more tweaking, an unnecessary amount of tweaking... Well this is definitely good news though.
"Dark Templar are the saviors of the Protoss Race." -Artosis
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
October 16 2010 01:49 GMT
#112
On October 10 2010 19:29 Terr wrote:
Show nested quote +
On October 10 2010 19:21 spinesheath wrote:
On October 10 2010 18:56 Terr wrote:
On October 10 2010 18:51 spinesheath wrote:
"feature patch"
That means... that we might get 3 "balance patches" before it? With 1 month between each? Yay.

Lylirra said "THE next future feature patch" or in other words patch 1.2


Read properly. A feature patch is a patch that adds features. The next patch will most likely be just another balance patch.

Ok, so it's feature and not future but it still remains the same patch. Two digit patches (1.1; 1.2; 1,3 and so on) contain both balance changes and new features. While tree digit patches (1.0.1; 1.1.1) are just bug fixes. And they also said that chat channels are coming in 1.2, so 1.2 definitely contains balance changes and new features.


Are you seriously suggesting patch 1.1.2 was just bug fixes? Barracks requiring a command center instead of a supply depot was a bug (as well as the other 19 changes listed under the category "Balance")?

I misread it as "future" the first time as well. It's ok to admit when you make mistakes; you don't have to state blatantly false information trying to appear like you didn't.

...

I'm quite glad they will be implementing this. Not everyone types on qwerty, and it sucks losing games because you accidentally switched your keyboard input language and didn't realize it until you go to your rally point and have no reinforcements.
I <3 서지훈
darklordjac
Profile Joined July 2010
Canada2231 Posts
October 16 2010 05:16 GMT
#113
Well I will have great fun screwing around with hotkeys
Swimcito
Profile Joined October 2010
Italy52 Posts
October 16 2010 06:13 GMT
#114
patch 1.2 seems like the promised land lol

hopefully there is a feature for lan play or something of the likes
For the Dominion !
leve15
Profile Joined August 2010
United States301 Posts
October 16 2010 06:19 GMT
#115
i normally don't make immortals just because the button is too far away to push.

this will help
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