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If SC2 has a 10 year run,will it be as good as BW?

Forum Index > SC2 General
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1 2 3 Next All
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
October 07 2010 05:22 GMT
#1
SC2 still has trouble garnering the proper respect from hard core BW players. BW players continually point to SC2's lack of balance, easier mechanics, etc, as reasons why SC2 is inferior to BW.

So what will it take for SC2 to be considered on par with BW? Will it take a a 10+ year run, with almost perfect balance, and a comparable professional E-Sports scene to BW Pro League for the hard core BW players to finally acknowledge SC2 is on par with BW?

VanGarde
Profile Joined July 2010
Sweden755 Posts
October 07 2010 05:24 GMT
#2


User was temp banned for this post.
War does not determine who is right - only who is left.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 07 2010 05:28 GMT
#3
i believe after the two expansions (assuming blizzard gets its act together) and a few more years of refinement, sc2 has the potential to surpass bw. but only time will tell
When they see MC Probe, all the ladies disrobe.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 05:28 GMT
#4
On October 07 2010 14:22 StarcraftMan wrote:
SC2 still has trouble garnering the proper respect from hard core BW players. BW players continually point to SC2's lack of balance, easier mechanics, etc, as reasons why SC2 is inferior to BW.

So what will it take for SC2 to be considered on par with BW? Will it take a a 10+ year run, with almost perfect balance, and a comparable professional E-Sports scene to BW Pro League for the hard core BW players to finally acknowledge SC2 is on par with BW?



you're assuming that it is right now and that everyone's just waiting for us to admit it when the fact of the matter is that right now the game isn't but i believe it COULD be in the future.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
October 07 2010 05:33 GMT
#5
Just off the top of my head, the 3 most important things that need to happen are

1. The skill ceiling needs to be as high as people hope it is.
2. Blizzard needs to get their balancing act together.
3. Sponsors need to get involved with pro teams so that players can afford to keep playing the game without fear of dying of starvation if they don't place less than top 4 in the GSL.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
October 07 2010 05:34 GMT
#6
honestly, even though sc2 in its current state may not be anywhere near as "competitive or balanced" as BW, it has been received sooooo much better among the casual audience in the U.S and Europe than BW ever was, which is a good sign so long as that casual audience doesn't lose interest.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
john0507
Profile Joined August 2010
164 Posts
October 07 2010 05:37 GMT
#7
Giving it a 10 year run , it'll be better.
Mechanics being easier is not a bad thing.
Less APM needed dabbling in the little little stuffs , means more APM used micro other stuffs.
It's completely understandable that those hardcore BW players that played an old game for 10+ years have trouble adapting to a new environment
But SC2 actually allows for more exciting games and maneuvers when it reaches peak skill level.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2010-10-07 05:38:21
October 07 2010 05:37 GMT
#8
On October 07 2010 14:33 Tachion wrote:
1. The skill ceiling needs to be as high as people hope it is.


I definitely agree with this point. In some weird way, BW's great run was related to the depth of the game - I don't even think the original developers ever thought the skill ceiling and hidden tricks/strategies could take so many years to unfold, and yet the game could stay balanced after the rise in top skill level.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 07 2010 05:39 GMT
#9
10 years=120 months. id say theres still time. why the huge expectations?
i have confidence that it will eventually be fixed up.
thug life.                                                       MVP/ex-
john0507
Profile Joined August 2010
164 Posts
October 07 2010 05:41 GMT
#10
If anyone was actually into BW when it first came out.
He'd see that SC2 currently is actually doing 10x better than BW in it's first half year.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 07 2010 05:43 GMT
#11
If and only if there are new ladder maps. Like nice big maps like in BW. If most of the map pool is going to be like steppes/delta then no. Hopefully soon tournaments start using the Iccup maps or something because blizzard maps have got to go
When I think of something else, something will go here
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 07 2010 05:50 GMT
#12
I think HotS needs to add macro mechanics, specifically gas mechanics since this will encourage more late-game teching (as it is, most players have lots of minerals and little gas)
sureshot_
Profile Joined August 2010
United States257 Posts
October 07 2010 05:51 GMT
#13
Blizzard really needs to put more effort into these maps. I can't stand laddering when theres a bunch of iCCup maps floating about which I can just play instead.

Totally agree with the skill ceiling, but I think a really easy way to increase the cap overall is to just add more units. Hopefully this will happen after HoS and LoV are released, doing so will totally refresh the multiplayer experience. Theres already a bunch of custom games on Bnet taking advantage of the lurker, scourge units in the database, plus wraiths, goliaths and all that good Terran stuff. You also have to remember that a skill cap is only theoretical. No one is or ever will be perfect and the cap is only going to continue to rise as more and more strategies, builds and tactics are thought up and put to the test.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
Last Edited: 2010-10-07 05:56:00
October 07 2010 05:55 GMT
#14
The day that Flash and JD meet in a GSL final is the day that SC2 has truly made it.
Don't hate the player, hate the game
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 07 2010 05:56 GMT
#15
this has been discussed to death. the brood war generation will take it for granted while the kids now days will treasure it. everything is more awesome when you're were young and grew up with it.
The Show of a Lifetime
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-10-07 06:08:30
October 07 2010 06:01 GMT
#16
On October 07 2010 14:22 StarcraftMan wrote:
SC2 still has trouble garnering the proper respect from hard core BW players. BW players continually point to SC2's lack of balance, easier mechanics, etc, as reasons why SC2 is inferior to BW.

So what will it take for SC2 to be considered on par with BW? Will it take a a 10+ year run, with almost perfect balance, and a comparable professional E-Sports scene to BW Pro League for the hard core BW players to finally acknowledge SC2 is on par with BW?



Source? Of course there are going to be guys who will stick with Brood War there were players who stuck to vanilla star craft saying the game was better almost until Starcraft 2 was announced. You will never get the "hardcore" audience from the previous game to switch over 100%.

BW will always outshine SC2 because it was the first the more loved child who brought professional gaming into light, without BW SC2 would not exist so it will never be considered "on par." The most that can be aimed for is "a worthy successor" role just as good of a game rightfully made to take the place for a new generation. In order to do this the balance will have to be worked out both from the race perspective and the map pools improved. Esports features need to be improved. Most of what will make SC2 a great game at this point lie in Blizzard's court because the community is jumping all over to do as much as possible. So at this point we watch blizzard with baited breath and hope that they make the right decisions pausing to yell and rage when we think they didn't and occasionally get proven wrong. But we will not truly know how good of a game SC2 is in the short term.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
October 07 2010 06:04 GMT
#17
On October 07 2010 14:56 Terranist wrote:
this has been discussed to death. the brood war generation will take it for granted while the kids now days will treasure it. everything is more awesome when you're were young and grew up with it.


I'm from the BW generation. Heck, I'm from BEFORE the BW generation, when Starcraft was originally released in 1998. When I was playing in 1998, the reaver drop was non-existent and players that used vultures were laughed at.

kxr1der
Profile Joined March 2009
United States213 Posts
October 07 2010 06:09 GMT
#18
sc2 shouldnt and cant be like bw. Brood war becoming the game it is right now was a complete accident and much of it derives from the engine of the game. sc2 on the other hand has been designed more like the WC3 theory of balance, no i am not saying the games are alike, but it is more about getting the balance on each unit correct and not allowing stuff like lurker hold glitches and the like into the game or that 7% mineral glitch. Blizard seems intent on keeping things of this nature out of the game. Because of this SC2 will never be like BW and many of the fans who refuse to accept it never will. TBH thats fine, they dont have to like SC2 better because it is newer.
Benshin88
Profile Joined September 2010
United States183 Posts
October 07 2010 06:12 GMT
#19
If diablo 3 comes out I'm probably going to jump on to that game. I probably won't come back to sc2 or any of those new games.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
October 07 2010 06:14 GMT
#20
On October 07 2010 15:09 kxr1der wrote:
but it is more about getting the balance on each unit correct and not allowing stuff like lurker hold glitches


The lurker hold glitch and muta stacking glitch somehow added depth to BW but the game stayed balanced. That has to be one of the most amazing things about BW.
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