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If SC2 has a 10 year run,will it be as good as BW?

Forum Index > SC2 General
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StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
October 07 2010 05:22 GMT
#1
SC2 still has trouble garnering the proper respect from hard core BW players. BW players continually point to SC2's lack of balance, easier mechanics, etc, as reasons why SC2 is inferior to BW.

So what will it take for SC2 to be considered on par with BW? Will it take a a 10+ year run, with almost perfect balance, and a comparable professional E-Sports scene to BW Pro League for the hard core BW players to finally acknowledge SC2 is on par with BW?

VanGarde
Profile Joined July 2010
Sweden755 Posts
October 07 2010 05:24 GMT
#2


User was temp banned for this post.
War does not determine who is right - only who is left.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 07 2010 05:28 GMT
#3
i believe after the two expansions (assuming blizzard gets its act together) and a few more years of refinement, sc2 has the potential to surpass bw. but only time will tell
When they see MC Probe, all the ladies disrobe.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 05:28 GMT
#4
On October 07 2010 14:22 StarcraftMan wrote:
SC2 still has trouble garnering the proper respect from hard core BW players. BW players continually point to SC2's lack of balance, easier mechanics, etc, as reasons why SC2 is inferior to BW.

So what will it take for SC2 to be considered on par with BW? Will it take a a 10+ year run, with almost perfect balance, and a comparable professional E-Sports scene to BW Pro League for the hard core BW players to finally acknowledge SC2 is on par with BW?



you're assuming that it is right now and that everyone's just waiting for us to admit it when the fact of the matter is that right now the game isn't but i believe it COULD be in the future.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
October 07 2010 05:33 GMT
#5
Just off the top of my head, the 3 most important things that need to happen are

1. The skill ceiling needs to be as high as people hope it is.
2. Blizzard needs to get their balancing act together.
3. Sponsors need to get involved with pro teams so that players can afford to keep playing the game without fear of dying of starvation if they don't place less than top 4 in the GSL.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
October 07 2010 05:34 GMT
#6
honestly, even though sc2 in its current state may not be anywhere near as "competitive or balanced" as BW, it has been received sooooo much better among the casual audience in the U.S and Europe than BW ever was, which is a good sign so long as that casual audience doesn't lose interest.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
john0507
Profile Joined August 2010
164 Posts
October 07 2010 05:37 GMT
#7
Giving it a 10 year run , it'll be better.
Mechanics being easier is not a bad thing.
Less APM needed dabbling in the little little stuffs , means more APM used micro other stuffs.
It's completely understandable that those hardcore BW players that played an old game for 10+ years have trouble adapting to a new environment
But SC2 actually allows for more exciting games and maneuvers when it reaches peak skill level.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2010-10-07 05:38:21
October 07 2010 05:37 GMT
#8
On October 07 2010 14:33 Tachion wrote:
1. The skill ceiling needs to be as high as people hope it is.


I definitely agree with this point. In some weird way, BW's great run was related to the depth of the game - I don't even think the original developers ever thought the skill ceiling and hidden tricks/strategies could take so many years to unfold, and yet the game could stay balanced after the rise in top skill level.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 07 2010 05:39 GMT
#9
10 years=120 months. id say theres still time. why the huge expectations?
i have confidence that it will eventually be fixed up.
thug life.                                                       MVP/ex-
john0507
Profile Joined August 2010
164 Posts
October 07 2010 05:41 GMT
#10
If anyone was actually into BW when it first came out.
He'd see that SC2 currently is actually doing 10x better than BW in it's first half year.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 07 2010 05:43 GMT
#11
If and only if there are new ladder maps. Like nice big maps like in BW. If most of the map pool is going to be like steppes/delta then no. Hopefully soon tournaments start using the Iccup maps or something because blizzard maps have got to go
When I think of something else, something will go here
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 07 2010 05:50 GMT
#12
I think HotS needs to add macro mechanics, specifically gas mechanics since this will encourage more late-game teching (as it is, most players have lots of minerals and little gas)
sureshot_
Profile Joined August 2010
United States257 Posts
October 07 2010 05:51 GMT
#13
Blizzard really needs to put more effort into these maps. I can't stand laddering when theres a bunch of iCCup maps floating about which I can just play instead.

Totally agree with the skill ceiling, but I think a really easy way to increase the cap overall is to just add more units. Hopefully this will happen after HoS and LoV are released, doing so will totally refresh the multiplayer experience. Theres already a bunch of custom games on Bnet taking advantage of the lurker, scourge units in the database, plus wraiths, goliaths and all that good Terran stuff. You also have to remember that a skill cap is only theoretical. No one is or ever will be perfect and the cap is only going to continue to rise as more and more strategies, builds and tactics are thought up and put to the test.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
Last Edited: 2010-10-07 05:56:00
October 07 2010 05:55 GMT
#14
The day that Flash and JD meet in a GSL final is the day that SC2 has truly made it.
Don't hate the player, hate the game
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 07 2010 05:56 GMT
#15
this has been discussed to death. the brood war generation will take it for granted while the kids now days will treasure it. everything is more awesome when you're were young and grew up with it.
The Show of a Lifetime
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-10-07 06:08:30
October 07 2010 06:01 GMT
#16
On October 07 2010 14:22 StarcraftMan wrote:
SC2 still has trouble garnering the proper respect from hard core BW players. BW players continually point to SC2's lack of balance, easier mechanics, etc, as reasons why SC2 is inferior to BW.

So what will it take for SC2 to be considered on par with BW? Will it take a a 10+ year run, with almost perfect balance, and a comparable professional E-Sports scene to BW Pro League for the hard core BW players to finally acknowledge SC2 is on par with BW?



Source? Of course there are going to be guys who will stick with Brood War there were players who stuck to vanilla star craft saying the game was better almost until Starcraft 2 was announced. You will never get the "hardcore" audience from the previous game to switch over 100%.

BW will always outshine SC2 because it was the first the more loved child who brought professional gaming into light, without BW SC2 would not exist so it will never be considered "on par." The most that can be aimed for is "a worthy successor" role just as good of a game rightfully made to take the place for a new generation. In order to do this the balance will have to be worked out both from the race perspective and the map pools improved. Esports features need to be improved. Most of what will make SC2 a great game at this point lie in Blizzard's court because the community is jumping all over to do as much as possible. So at this point we watch blizzard with baited breath and hope that they make the right decisions pausing to yell and rage when we think they didn't and occasionally get proven wrong. But we will not truly know how good of a game SC2 is in the short term.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
October 07 2010 06:04 GMT
#17
On October 07 2010 14:56 Terranist wrote:
this has been discussed to death. the brood war generation will take it for granted while the kids now days will treasure it. everything is more awesome when you're were young and grew up with it.


I'm from the BW generation. Heck, I'm from BEFORE the BW generation, when Starcraft was originally released in 1998. When I was playing in 1998, the reaver drop was non-existent and players that used vultures were laughed at.

kxr1der
Profile Joined March 2009
United States213 Posts
October 07 2010 06:09 GMT
#18
sc2 shouldnt and cant be like bw. Brood war becoming the game it is right now was a complete accident and much of it derives from the engine of the game. sc2 on the other hand has been designed more like the WC3 theory of balance, no i am not saying the games are alike, but it is more about getting the balance on each unit correct and not allowing stuff like lurker hold glitches and the like into the game or that 7% mineral glitch. Blizard seems intent on keeping things of this nature out of the game. Because of this SC2 will never be like BW and many of the fans who refuse to accept it never will. TBH thats fine, they dont have to like SC2 better because it is newer.
Benshin88
Profile Joined September 2010
United States183 Posts
October 07 2010 06:12 GMT
#19
If diablo 3 comes out I'm probably going to jump on to that game. I probably won't come back to sc2 or any of those new games.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
October 07 2010 06:14 GMT
#20
On October 07 2010 15:09 kxr1der wrote:
but it is more about getting the balance on each unit correct and not allowing stuff like lurker hold glitches


The lurker hold glitch and muta stacking glitch somehow added depth to BW but the game stayed balanced. That has to be one of the most amazing things about BW.
Parodoxx
Profile Joined May 2010
United States549 Posts
October 07 2010 06:19 GMT
#21
I felt the same way about sc2 for a long time but after watching Cool (aka fruitdealer) in the GSL I felt like I was watching one of the jaedong vs flash finals always on the edge of my seat just getting amazed again and again. For that reason I dont think the game will take 10 years to get its respect just a little more balance and of course its completion with the release of the 2 other expansions.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
October 07 2010 06:23 GMT
#22
On October 07 2010 14:34 DonKey_ wrote:
honestly, even though sc2 in its current state may not be anywhere near as "competitive or balanced" as BW, it has been received sooooo much better among the casual audience in the U.S and Europe than BW ever was, which is a good sign so long as that casual audience doesn't lose interest.

this is solely because world of warcraft boosted blizzards profile so much amongst casuals
now many have moved on to the next blizzard game , once diablo 3 comes out some will shift over to that
https://www.youtube.com/watch?v=e7PvoI6gvQs
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 06:26 GMT
#23
On October 07 2010 14:34 DonKey_ wrote:
honestly, even though sc2 in its current state may not be anywhere near as "competitive or balanced" as BW, it has been received sooooo much better among the casual audience in the U.S and Europe than BW ever was, which is a good sign so long as that casual audience doesn't lose interest.


don't casuals lose interest innately? isn't that the reasoning behind the word casual?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
zoLo
Profile Blog Joined June 2007
United States5896 Posts
October 07 2010 06:30 GMT
#24
Yeah, in my view they do. A lot of SC2 players have played SC1, but they stopped over time. They will probably do the same with SC2. If you guys watch StarCraft 2 midnight release videos on YouTube, a ton of people made comments in the video on how they've been waiting for years for this game since they stopped playing the first. It's either that comment, or "I stopped playing the first years ago and haven't touched it in a while because of the graphics".
shynee
Profile Joined April 2010
Canada180 Posts
Last Edited: 2010-10-07 06:33:10
October 07 2010 06:31 GMT
#25
On October 07 2010 14:22 StarcraftMan wrote:
SC2 still has trouble garnering the proper respect from hard core BW players. BW players continually point to SC2's lack of balance, easier mechanics, etc, as reasons why SC2 is inferior to BW.

So what will it take for SC2 to be considered on par with BW? Will it take a a 10+ year run, with almost perfect balance, and a comparable professional E-Sports scene to BW Pro League for the hard core BW players to finally acknowledge SC2 is on par with BW?



Do you remember sc1 when it first came out? Do you remember that psi storm did something like 150 dmg?

Who knows if it will do well. I personally think it will, especially with 2 expansions which will allow the development of new strategies.

But honestly why ask such a broad and vague "what if" question? What if the sun exploded tomorrow?
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 06:32 GMT
#26
On October 07 2010 15:30 zoLo wrote:
Yeah, in my view they do. A lot of SC2 players have played SC1, but they stopped over time. They will probably do the same with SC2. If you guys watch StarCraft 2 midnight release videos on YouTube, a ton of people made comments in the video on how they've been waiting for years for this game since they stopped playing the first. It's either that comment, or "I stopped playing the first years ago and haven't touched it in a while because of the graphics".


besides the fact that its an RTS which has such strange replayabillity, especial when western audiences largely prefer MMO's and FPS's

blizzard needs to have a plan for the future. get sales from casuals, once they're gone, hit the hardcores. unfortunately their plan seems to be "RELEASE THE GAME 3 TIMES MUAHAHAHAH"
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Jacuzzi
Profile Blog Joined August 2010
United States528 Posts
October 07 2010 06:36 GMT
#27
I really fucking hate how people bash SC2 for being "too easy". It's a MODERN game. This is 2010. RTS games now have things like rally points and unlimited sized control groups. I didn't get a chance to play SC1 until about 2003, and it felt dated as hell even way back then. That was back when there was command and conquer and warcraft 3, which were more new player friendly because of said mechanics. BW is pretty awesome to watch nonetheless, just not something I would have wanted to get into playing since I couldn't play it in 1998 (not because I was too young, my family didn't really let me play PC games).
GoDannY
Profile Joined August 2006
Germany442 Posts
October 07 2010 06:41 GMT
#28
I think the game can be as good as BW in a couple of years and will not loose interest too much in the near future. Of course a lot will jump off - the casuals - and move to the next game, but thats just normal and happens to every other multiplayer game anyway. Though the fanbase will increase a lot considered to BW especially in the esports scene - I think.
Team LifeStyle - it's more than a game
IronMonocle
Profile Joined September 2009
Canada142 Posts
October 07 2010 06:44 GMT
#29
I for one hope SC2 doesn't last as long as sc1. I would hope that in half that time there would be a new and equally skillful RTS on the market, perhaps an original title with amazing and effective innovations.
My armor is contempt. My shield is disgust. My sword is hatred.
BentoBox
Profile Joined November 2009
Canada303 Posts
October 07 2010 07:00 GMT
#30
On October 07 2010 15:36 Jacuzzi wrote:
I really fucking hate how people bash SC2 for being "too easy". It's a MODERN game. This is 2010. RTS games now have things like rally points and unlimited sized control groups. I didn't get a chance to play SC1 until about 2003, and it felt dated as hell even way back then. That was back when there was command and conquer and warcraft 3, which were more new player friendly because of said mechanics. BW is pretty awesome to watch nonetheless, just not something I would have wanted to get into playing since I couldn't play it in 1998 (not because I was too young, my family didn't really let me play PC games).


There does not need to be a direct correlation between modernity and spoon feeding. There is nothing inherently wrong in wanting players to have their efforts compensated proportionally to their technical skill and wit. It is meant to be a competitive game after all.

In the end, I don't know if it will ever be the better game but I think it will remain successful as long as Blizzard doesn't doze off.

Just like BW, Melee was a competitive success out of sheer luck and its successor, Brawl, did not manage to live up to the expectations because everything was made easier for the players. Many tried to argue that it puts the core of the game (i.e. mindgames and strategy) at the forefront instead of valuing constant button presses to do anything, and thus provided for a more exciting game because professional piano players and mechanics would be on an even footing, thus providing for a faster developing metagame and exciting strats should be fleshed out every other day.

But it just wasn't the case in the end. You don't add variety by removing options from the player. The game finally turned into a pile of trash where camping/turtling is encouraged because of lack of said options which were present in the predecessor.

Streetfighter 4 also came out last year, and while this game wasn't nearly as bad of a sequel, it still made a lot of things easier for the newer player. Reversal windows were made bigger which means that any Ryu/Ken can simply mash dragon punch during blockstrings and get free damage if your opponent happened to miss a one frame link. Using reversals properly was actually a skill to be acquired back in SF2. Now I can play against a random noob and I still have to respect him when pressuring him because it is so easy for him to turn the tide against me if I happen to slip up just once. Add to that many other factors (e.g. ultras, dive kick characters) and you have a game whose pace became a lot slower compared to the previous SFs causing for an overall more stale experience.

Both aforementioned games were still successes if only because of the newer generations that flocked in the respective communities. But they weren't better games.

At the moment, I think the same applies to SC2. At least, until someone becomes consistent enough in his winnings to make us take a second look at what exactly can be achieved if you happened to, say, be gifted with Nada's hands.
Only dead fish swim with the stream
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 07:06 GMT
#31
This thread should be closed purely for its title.

"will it be as good as BW", implying that its not already.

That really pisses me off. I'm tired of the SC2 vs BW discussions, they're different games. If you prefer BW, thats great, play that.

Why does one have to be better than the other? Elitist attitudes get noone anywhere, if you don't like a game don't play it. There is place in this world for both games to thrive imo.

Even right now, we have the GSL and we still have competitive BW living side-by-side in Korea.
Selith
Profile Joined September 2010
United States238 Posts
October 07 2010 07:08 GMT
#32
Comparing a game that's not even a year old to a game that's matured over a decade is kind of silly, isn't it?
Sqq
Profile Joined August 2010
Norway2023 Posts
October 07 2010 07:11 GMT
#33
I don't get this with skill cap has to be higher. If the current level is so that non-koreans can compete isn't that better for the overall game ? The overall market ?
Dead girls don't say no.
shinarit
Profile Joined May 2010
Hungary900 Posts
October 07 2010 07:14 GMT
#34
There are much more complex, higher skill-capped games out there than BW. So thats not a real factor...
T for BoxeR, Z for IdrA, P because i have no self-respect
chongu
Profile Blog Joined February 2009
Malaysia2585 Posts
October 07 2010 07:15 GMT
#35
Depends on the skill ceiling most definitely; and the ability for the progamers and Blizzard to keep things fresh - mostly OMGWTF moments. and Would pro matches still look the same 2 years from now (assuming HOTS has not yet been released) and if so, different enough?
SC2 is to BW, what coke is to wine.
john0507
Profile Joined August 2010
164 Posts
October 07 2010 07:53 GMT
#36
I don't get why this thread is here in the first place.

People need to stick it in their narrow mind , that THESE ARE 2 DIFFERENT GAMES.
If you like the old BW that much , go play it.
If you like the new SC2 , then go play it.
As long as you are having fun playing it , no one cares.

Which game will go on bigger on a competitive scene more or less has nothing to do with players at all.
They're all in the hands of corporate sponsors and organizers.
Parodoxx
Profile Joined May 2010
United States549 Posts
October 07 2010 07:58 GMT
#37
On October 07 2010 16:00 BentoBox wrote:
Show nested quote +
On October 07 2010 15:36 Jacuzzi wrote:
I really fucking hate how people bash SC2 for being "too easy". It's a MODERN game. This is 2010. RTS games now have things like rally points and unlimited sized control groups. I didn't get a chance to play SC1 until about 2003, and it felt dated as hell even way back then. That was back when there was command and conquer and warcraft 3, which were more new player friendly because of said mechanics. BW is pretty awesome to watch nonetheless, just not something I would have wanted to get into playing since I couldn't play it in 1998 (not because I was too young, my family didn't really let me play PC games).


There does not need to be a direct correlation between modernity and spoon feeding. There is nothing inherently wrong in wanting players to have their efforts compensated proportionally to their technical skill and wit. It is meant to be a competitive game after all.

In the end, I don't know if it will ever be the better game but I think it will remain successful as long as Blizzard doesn't doze off.

Just like BW, Melee was a competitive success out of sheer luck and its successor, Brawl, did not manage to live up to the expectations because everything was made easier for the players. Many tried to argue that it puts the core of the game (i.e. mindgames and strategy) at the forefront instead of valuing constant button presses to do anything, and thus provided for a more exciting game because professional piano players and mechanics would be on an even footing, thus providing for a faster developing metagame and exciting strats should be fleshed out every other day.

But it just wasn't the case in the end. You don't add variety by removing options from the player. The game finally turned into a pile of trash where camping/turtling is encouraged because of lack of said options which were present in the predecessor.

Streetfighter 4 also came out last year, and while this game wasn't nearly as bad of a sequel, it still made a lot of things easier for the newer player. Reversal windows were made bigger which means that any Ryu/Ken can simply mash dragon punch during blockstrings and get free damage if your opponent happened to miss a one frame link. Using reversals properly was actually a skill to be acquired back in SF2. Now I can play against a random noob and I still have to respect him when pressuring him because it is so easy for him to turn the tide against me if I happen to slip up just once. Add to that many other factors (e.g. ultras, dive kick characters) and you have a game whose pace became a lot slower compared to the previous SFs causing for an overall more stale experience.

Both aforementioned games were still successes if only because of the newer generations that flocked in the respective communities. But they weren't better games.

At the moment, I think the same applies to SC2. At least, until someone becomes consistent enough in his winnings to make us take a second look at what exactly can be achieved if you happened to, say, be gifted with Nada's hands.

Its really sad talking about melee vs brawl when I loved that game so much, until it was slowed down to such a point that I felt like I could play with one hand.. However even though a fighter can have depth its not on the same plain as an rts. I feel sc2 has enough depth and unit diversity to have a high skill cap and not to be like everyone else and say the games not finished its kinda true. Units are what really bring depth to the game and there are still units to be made.

I think the game has a chance if things that get discovered such as mineral boosting and fazing are not taken out as soon as they are placed in, it was those small things that made BW so amazing made melee so amazing and will make sc2 amazing its just blizzard who needs to see this.
Craton
Profile Blog Joined December 2009
United States17249 Posts
October 07 2010 08:04 GMT
#38
In order for SC2 to even have a "10 year run," it'll have to be on par with BW. No matter how much money you throw at something, it has to stand on its own to withstand the test of time.

It's a pointless question.
twitch.tv/cratonz
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-10-07 08:11:03
October 07 2010 08:10 GMT
#39
It all depends on how Blizzard decides to handle it.

If things continue going the way they are now, I really doubt it will ever be as good as BW.

More popular, though, of course it will. There's a huge difference between making a good game, and making a game that appeals to a wide audience.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 07 2010 08:11 GMT
#40
I don't think the strategical depth is a problem. If theres a problem with sc2 its the mechanics are too easy. That's a design problem and no amount of years playing it will make it any harder. Perhaps zerg has difficult enough mechanics, both the other 2 races seem to be too simple for a lot of players.
Chocobo
Profile Joined November 2006
United States1108 Posts
October 07 2010 08:32 GMT
#41
Craton is right, it wouldn't have a 10 year run unless it was that good.

Personally, I just can't see it happening unless there's a considerable redesign of multiple aspects of the game. Creep spreading is just bad for gameplay, hydras are trash without it, and roaches are so one dimensional.

There's also a lack of hard counters, and not nearly as much unit variety, and less potential for extremely well controlled units to pull off near-miracles. (Terran has a bit of this, at least). Just the design of the game seems off... it's like they didn't want any units to lose too badly to any particular unit, because it would scare off the noobs if their marine army got decimated by 2 lurkers in that one second they looked away.

BW is just so perfect... it's crazy how well a game like that turned out. It was kind of a fluke, they couldn't have predicted how many things would be figured out about the game but still have it be so well balanced in the end. You just can't replicate success like that.

I think SC2 will do well, there's incredible hype about it now and the expansions will keep people hooked for years... it should definitely outperform WC3. But to remain a popular competitive game for an entire decade? Ehh... it's not impossible but I wouldn't put my money on it.
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
October 07 2010 09:36 GMT
#42
it wont, cause SC3 will be coming up before that
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
Rikstah
Profile Joined September 2010
Australia126 Posts
October 07 2010 09:56 GMT
#43
It won't because BW was a godly freaky random phenomenon.

That being said, I played SC right at the beginning. SC2 has started out much much stronger than SC1 did.
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