• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:36
CEST 02:36
KST 09:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Remastered crash fix suggestions Syncronization issues and can't find games a Announcement on the JEDI Ringing ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7636 users

NTT quits Starcraft 2 (?) - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 29 30 32 Next All
NonY
Profile Blog Joined June 2007
8751 Posts
October 06 2010 23:32 GMT
#541
On October 07 2010 08:10 Perscienter wrote:
Show nested quote +
On October 07 2010 06:12 Liquid`Tyler wrote:
On October 07 2010 06:02 Perscienter wrote:
ntt
Terran
Region race rank #72 (0.60% of 12,097, 99th percentile)

He belongs to the best percentile of players and Terrans on the NA server in the diamond league. Roughly 8% of the players on NA play in diamond. I know, it has a bad reputation, but if you criticize him for being a bad player, you really have to think about your demands.

I don't think it really matters for this discussion either way. The only reason anyone listens to him is because of what he did in SC1. In SC2 he's nothing, despite being in 99th percentile. Anyway, it's possible to tell differences in skill at elite levels.

If you watched Tennis and all games were played on hard courts, then someone introduced clay courts, and some guy who was top 10 on hard courts for a brief time, who is now top 100 at clay courts, goes off about how the clay courts don't properly emphasize the skills that Tennis ought to emphasize, then everyone would just be like "lol what". It's something like that imo. Some other smart and knowledgeable people have other opinions but it's too early to say either way.

Scbw and Sc2 are not different courts, but different games, although of the same lineage. Due to everyone, including the pros, just focusing on one race (playing different races isn't required by the associations), the fitting equivalent to courts would be the maps. Tennis hasn't been severely overhauled during the last ten years, but you could argue about the modern equipment in sports.

This is totally missing the point of putting NTT in proper perspective. Every analogy has disanalogies but they're relevant only if they affect the point being made.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
DarkPlasmaBall
Profile Blog Joined March 2010
United States46426 Posts
October 06 2010 23:37 GMT
#542
On October 07 2010 07:44 darmousseh wrote:
I think a video would explain how many enthusiastic sc2 fans feel about what NTT said



LOL This is pretty funny.

But in response to the OP, does this NTT guy have any authority whatsoever? He just sounds like some no-name whiner, to be honest, and his arguments aren't even valid.

Sure, automine and MBS make the game easier. But reactors, voidrays, stim (yeah... stimpack wasn't in the original SC or anything...) and blink are perfectly valid things in the game. It's not like we're pretending that the game is perfect or perfectly balanced (it's still a fetus, for cryin' out loud!), but we don't see the pros playing for two seconds and then leaving the game forever because it's "too gimicky". It's different than SC1 because it would be stupid to re-sell the exact same game with the exact same EVERYTHING with only slightly better graphics.

I think he needs to grow up. After he becomes well known enough to be taken seriously.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
October 06 2010 23:38 GMT
#543
On October 07 2010 07:25 starcraft911 wrote:
NTT hasnt been relevant for 10+ years.

He was imo #1 in the world 00 (gorush was close tho) and that was 10years ago. He was really a top player 01 so I'd say you are wrong. Make it 7-8years and you'd be more correct.

No wonder that I dont post as much here anymore.
I have the best fucking lawyers in the country including the man they call the Malmis.
tackklee
Profile Joined September 2010
United States270 Posts
October 06 2010 23:44 GMT
#544
Wow.. so many newschoolers. I feel pretty old that over half this thread has no idea who NTT is.

Anyways, I can completely agree with his entire statement. Everything he said is pretty accurate. But I mean, of course you can't compare two games that are a decade apart. SC2 is what it is and although I'm sure a lot of people are disappointed just like NTT, it doesn't mean it's a bad game. In time, hopefully the game will evolve into something better and not just being played because of the hype.
Treeplant
Profile Blog Joined January 2010
United States214 Posts
October 06 2010 23:54 GMT
#545
On October 07 2010 07:44 darmousseh wrote:
I think a video would explain how many enthusiastic sc2 fans feel about what NTT said

http://www.youtube.com/watch?v=-Mxypu9WC8c


Oh god, that was too funny when he rants about the ogres :p
Tone_
Profile Joined May 2009
United Kingdom554 Posts
October 06 2010 23:58 GMT
#546
On October 07 2010 08:38 Eatme wrote:
No wonder that I dont post as much here anymore.



Remind me to cry.

I know of NTT a little, and I followed the BW scene slowly at first then in a greater manner. I think you've got to give the deserved respect to the guy, as if boxer or flash said it tomorrow there would be an even bigger shitstorm.

After playing so much starcraft 2, reading his comments did make me think again about BW, and long for some of the simpler, more skill necessary gameplay.

It's obviously just an outburst though as his third post clears most of it up. Still a big decision if he really does quit entirely.
Hasta La Victoria Siempre | 톤
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 06 2010 23:59 GMT
#547
On October 07 2010 08:11 FatHuntresS wrote:
Not only maps dude.. its just the way the game was designed. The maps right now is an advantage to the toss and terran. i dont want to whine in this thread, lets just say , why am i losing to people that i would have easily thrashed them in war3? i dont get it. they are thrash. and im losing to them. obviously if the game was going on for more than 15 minutes, with my macro and micro i would have thrash them but then again, i cant even go pass 7 minutes because of some rock paper scissors BO in some small shitty map where you can hide every single building in every fucking corner. lets just see how the game evolves and see how reactive people can get. lets wait till terran start hiding buildings and trick the zerg with dual starport. Lets wait till jaedongs 500 apm and marine will be sliding with machine gun attack. My point is, The game is shitty compared to war3 and bw.

The Mechanics of the game itself, is an advantage to the terran, The Marine move+hit trick like in dota. If you power micro u can have MUCH MUCH more advantage.. right now terran just afk and marine shoot, in the future u'll see more crazy marine style. what can zerglings do then, its a ceiling you can reach. just imagine that everyone having 500 apm, zerg can fast spread creep like crazy, but thats about the only advantage. we're talking bout meta-game here.

Terran just has much more potential to grow in terms of variety and diversity of strategies to pull off, and marines are the greatest asset to mix into them, just because the hit move can be abused perfectly in the near future. lets not go off topic, like i said the mechanics itself is just.. fucked up.

Its frustrating because noobs are beating pros, and they think they are pro. I totally understand NTT frustration. back then in war3 , these noobs were irrelevant because my micro was superior. in sc2.. my micro cannot be utilized much. i dont know why. I transferred my skill to macro but it stills boils down to rock paper scissors which pisses me off.

example would be get beaten by 1 void ray, 1 thor, 1 siege tank, 1 banshee. <-- most frustrating crap ever . .. like oh? GG , wrong bo ! you got me there. its like tic tac toe. u get it, its not based on skill -___-


guys you all keep going on about how the game will evolve and stuffs like that, its different in sc2. there will be a limit of what pros can do unlike sc1..


we cant dodge lurkers in sc2, we cant abuse muta groupings in sc2.. the programming has gotten so advance that things are really too systematic that its not fun no more =/ unless they implement it themselves. like magicbox.



It's posts like these that make me smile about how much certain people hate it when "noobs" (sometimes called people with lives) can play a game and not suck.

The best example i can bring up (again) is chess.

In chess, "noobs" (anyone not a grandmaster) can play the first 20 moves perfectly. And often good players will make 0 mistakes during a game. The difference between a "grandmaster" and a "good player" can be 1-2 different choices. The game is very very subtle. Even Me (rated around 1400 in chess) can play a guy who i am supposed to lose to 95% of the time (rated 2000) and still have an enjoyable and tough game.

Now starcraft 2 isn't as subtle and obviously noobs cant yet handle playing the first 30% of a game perfectly and pros can't yet "play perfectly". Yes, sc2 might require less mechanical skill than scbw or whatever, but with the counter system (which is a huge huge huge change, and really makes it a completely different game), making mistakes about building the wrong unit are significantly more costly. It means more mind games, more cheese, more allin intially, however, once players have the tools to scout properly, know when and how to scout, knowing how to gain the "initiative" (Make a lot of sentries forcing your opponent to go muta, then make a lot of blink stalkers for example), and subtle things like forcing your opponent to build 1 extra turrent, will be the difference in high level games, yet at the same time, with the counter system, you can't blindy rush into a single strategy and hope your opponent reacts how you want (which is why cheese is so strong, because people don't scout correctly...i know i dont).

If you want twitchy, fast hand motion stuff, there are games like ssbm, or scbw or halo3. If you want pure mental games, watch chess. If you want to watch something in between with a little bit of both, watch sc2. That's all i have to say.
Developer for http://mtgfiddle.com
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
October 07 2010 00:05 GMT
#548
On October 06 2010 15:49 adeezy wrote:
Who is NTT? not trying to troll =/.

Not Trying to Troll
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
October 07 2010 00:12 GMT
#549
i think 1 ex-pro saying this isnt a big deal

he doesnt like it? so wat, its not SC1. as for most of us, we love it.
Macavity
Profile Joined July 2010
United States83 Posts
October 07 2010 00:33 GMT
#550
I probably sounded like NTT when Starcraft 1 came out. I played Warcraft 2 competitively, and I was not initially happy with Starcraft. The big 'thing' with Starcraft was that 'there are three races', and I thought that was gimmicky. Starcraft 1 felt backwards to me from Warcraft 2 in the following ways:

-No naval combat. While Warcraft 2 may only have had two races, it did have three resources of gold, lumber, and oil. Oil was important for naval warfare and was a dimension to the game that Starcraft lacks (even Warcraft 3 didn't implement it properly). Back then, many 'noobs' hated water maps because they couldn't easily 'cheese' because whoever controlled the water had map control. It was an additional plane of combat that made things more interesting tactically.

-In Warcraft 2, you could set options of how high resources you wanted for the map (something lacking in every Blizzard RTS game since). The only 'real' way to play was on 'low resources'. This forced people to expand, to focus more on keeping their current units alive rather than do mass production and strip mining. I was disappointed it wasn't in Starcraft. I also think Starcraft 2 needs low resource maps because this would put an abrupt end to 'one base play' but also doing crazy macro won't automatically win you the game (because you will run out of resources faster).

-Vespene was a poor replacement for lumber. What was interesting about lumber was that the map would change throughout the game. Your walled off area might suddenly become vulnerable if your peasants cleared a hole in the forest.

-I hated Battle. Net then in the same way SC1 players hate Bnet 2.0.

So why am I saying this? I've come to realize that at a certain age and time in our lives will be the 'golden age' of whatever game we play. Most of the SC 1 crazy fans actually grew up with SC 1. But those who were of age of Warcraft 2 will call that their game. And the young ones today will grow up with SC 2, and they will call that their game. Video games are a young person's hobby after all. (Once you have kids, your game playing skills go out the window for whatever reason.)

Anyone saying Starcraft 2 is a radical change from Starcraft 1 doesn't know what they are saying. A radical change is Warcraft 3 from Warcraft 2 (very different type of gameplay). Starcraft 2 is very much similar to Starcraft despite what some people say. However, the 'big changes' is that the game is in 3d, has better interface and unit pathing, and all the bells and whistles a game released in 2010 would have compared to Starcraft released over a decade ago.

One major difference between Starcraft 1 and Starcraft 2 is that the competitive scene of SC1 did not kick up until much later. When Starcraft 1 was released, there was TONS of competition in the RTS genre. Age of Empires. Command and Conquer. Total Annihilation. Dark Reign. And more and more coming out. Today, the RTS genre has fizzled out and Starcraft 2 has little to no competition in the traditional RTS area.

Unlike SC1, the competitive scene in SC2 is ramping up faster. Since there is no competition in RTS right now, all the people who were playing other RTSes back a decade ago are now playing SC 2. The situation is not that a 'noob' can beat a 'pro player' with a crazy build as they think. The situation is that there is much more competition than ever before. Who cares if a Korean is practicing 12 hours a day? More people than ever in the West are doing so now as well.

Saying the mechanics of SC2 is 'less' than SC1 is ridiculous because it ignores one big change SC2 did from SC1: game speed is much faster. SC 2 is a much faster game than SC 1 which I think throws the 'less mechanics' out the window. Blizzard placed the current game speed as a joke during development, but it became the final game speed setting.

I can't say whether NTT is disappointed in SC 2 the same way how older people, like myself, were disappointed in SC 1, or whether that there is much more competition today than there was in SC 1 (giving people who think they are 'pro' a run for their money). But one thing I am sure about is that it isn't the game he is complaining about. SC 2 is well done and FAR better made than SC 1 at this point in its life history. He is projecting some other frustration onto the game itself. Most SC 1 players will probably begin sounding like NTT as they discover that time is passing them by.
GreEny K
Profile Joined February 2008
Germany7312 Posts
October 07 2010 00:39 GMT
#551
On October 06 2010 15:50 SonuvBob wrote:
I bet it's really about the lower SCV health.



Lol, I dont really blame him. His opinion, he's allowed to have it.
Why would you ever choose failure, when success is an option.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-10-07 00:45:12
October 07 2010 00:42 GMT
#552
http://www.youtube.com/watch?v=-Mxypu9WC8c

Maybe it's just coincidence but
[image loading]


Don't worry guys, there are still people who thinks wc2 is a better than Starcraft. Although his point is valid since his view of Starcraft is based on the original and early stages of Starcraft. It's a pity these people had not experienced what came after 'Starcraft'. It will be sad to see history being repeated again.
Hi!
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-07 01:06:38
October 07 2010 00:44 GMT
#553
On October 07 2010 09:33 Macavity wrote:
I probably sounded like NTT when Starcraft 1 came out. I played Warcraft 2 competitively, and I was not initially happy with Starcraft. The big 'thing' with Starcraft was that 'there are three races', and I thought that was gimmicky. Starcraft 1 felt backwards to me from Warcraft 2 in the following ways:

-No naval combat. While Warcraft 2 may only have had two races, it did have three resources of gold, lumber, and oil. Oil was important for naval warfare and was a dimension to the game that Starcraft lacks (even Warcraft 3 didn't implement it properly). Back then, many 'noobs' hated water maps because they couldn't easily 'cheese' because whoever controlled the water had map control. It was an additional plane of combat that made things more interesting tactically.

-In Warcraft 2, you could set options of how high resources you wanted for the map (something lacking in every Blizzard RTS game since). The only 'real' way to play was on 'low resources'. This forced people to expand, to focus more on keeping their current units alive rather than do mass production and strip mining. I was disappointed it wasn't in Starcraft. I also think Starcraft 2 needs low resource maps because this would put an abrupt end to 'one base play' but also doing crazy macro won't automatically win you the game (because you will run out of resources faster).

-Vespene was a poor replacement for lumber. What was interesting about lumber was that the map would change throughout the game. Your walled off area might suddenly become vulnerable if your peasants cleared a hole in the forest.

-I hated Battle. Net then in the same way SC1 players hate Bnet 2.0.

So why am I saying this? I've come to realize that at a certain age and time in our lives will be the 'golden age' of whatever game we play. Most of the SC 1 crazy fans actually grew up with SC 1. But those who were of age of Warcraft 2 will call that their game. And the young ones today will grow up with SC 2, and they will call that their game. Video games are a young person's hobby after all. (Once you have kids, your game playing skills go out the window for whatever reason.)

Anyone saying Starcraft 2 is a radical change from Starcraft 1 doesn't know what they are saying. A radical change is Warcraft 3 from Warcraft 2 (very different type of gameplay). Starcraft 2 is very much similar to Starcraft despite what some people say. However, the 'big changes' is that the game is in 3d, has better interface and unit pathing, and all the bells and whistles a game released in 2010 would have compared to Starcraft released over a decade ago.

One major difference between Starcraft 1 and Starcraft 2 is that the competitive scene of SC1 did not kick up until much later. When Starcraft 1 was released, there was TONS of competition in the RTS genre. Age of Empires. Command and Conquer. Total Annihilation. Dark Reign. And more and more coming out. Today, the RTS genre has fizzled out and Starcraft 2 has little to no competition in the traditional RTS area.

Unlike SC1, the competitive scene in SC2 is ramping up faster. Since there is no competition in RTS right now, all the people who were playing other RTSes back a decade ago are now playing SC 2. The situation is not that a 'noob' can beat a 'pro player' with a crazy build as they think. The situation is that there is much more competition than ever before. Who cares if a Korean is practicing 12 hours a day? More people than ever in the West are doing so now as well.

Saying the mechanics of SC2 is 'less' than SC1 is ridiculous because it ignores one big change SC2 did from SC1: game speed is much faster. SC 2 is a much faster game than SC 1 which I think throws the 'less mechanics' out the window. Blizzard placed the current game speed as a joke during development, but it became the final game speed setting.

I can't say whether NTT is disappointed in SC 2 the same way how older people, like myself, were disappointed in SC 1, or whether that there is much more competition today than there was in SC 1 (giving people who think they are 'pro' a run for their money). But one thing I am sure about is that it isn't the game he is complaining about. SC 2 is well done and FAR better made than SC 1 at this point in its life history. He is projecting some other frustration onto the game itself. Most SC 1 players will probably begin sounding like NTT as they discover that time is passing them by.


You're right. SC1 did simplify and remove many features that were present in WC3. But it also added an equal amount of features, including a revamped racial system that was a world first in RTS history, an increased supply cap, and a complete change in gameplay dynamic, and new ability options like cloak.

SC2 removed MBS, added automine, added smartcasting, and has unlimited selection caps. By the same logic, it should have added an equal amount of gameplay depth to compensate for mechanical simplification.

It didn't.
Too Busy to Troll!
StriverzG
Profile Joined March 2010
United States115 Posts
October 07 2010 00:48 GMT
#554
Blizzard is going to allow a free name change?
Sun Tzu once said..
teacash
Profile Joined September 2010
Canada494 Posts
October 07 2010 00:52 GMT
#555
lol @ ragequit

he hates the game because it's not broodwar
gundream
Profile Joined April 2010
United States229 Posts
October 07 2010 00:52 GMT
#556
i say he said all that for publicity!....hes not as well known i guess lol oh well
Minx[Shield]
Profile Joined October 2010
65 Posts
October 07 2010 00:54 GMT
#557
i think NTT pretty right about gameplay,macro/micro is so easy,newcomer ex-wc3 pro-players beat 11 year playing SCBW player,this pretty sucks...
t:flash,sea p:bisu~z:action hwaiting~~
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
October 07 2010 00:59 GMT
#558
Hey guys! hey guys!!!! check out my name^^ i know who NTT is! ^_^v hope he really doesn't quit.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-07 01:03:53
October 07 2010 01:03 GMT
#559
lol I just read his posts, they're hilarious.

Like this one

[image loading]
Too Busy to Troll!
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
October 07 2010 01:07 GMT
#560
NTT have more skills that 95% post in here and have more deep knowledge of RTS Games to. He achievement things that you kids only dream at night...He is not so random noob.
Was not the best way to leave but well h appends.

Off topic: I love teamliquid and i learn alot in bw skills and sc2 skills (not so much ofc ^_^) and i improve english imo. (But is bad still)
But this is becoming like gosugamers comments like 1/2 ago (i dont know now tho).

I Can Fly...
Prev 1 26 27 28 29 30 32 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 1
CranKy Ducklings59
LiquipediaDiscussion
OSC
22:00
Masters Cup #151
davetesta52
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 1973
GuemChi 1701
Artosis 492
Dota 2
PGG 40
febbydoto3
League of Legends
Doublelift4034
Counter-Strike
minikerr20
Super Smash Bros
PPMD62
Other Games
summit1g10050
Liquid`RaSZi1667
Day[9].tv727
C9.Mang0286
XaKoH 170
Livibee136
PiGStarcraft84
Mew2King56
NeuroSwarm53
ViBE40
JuggernautJason30
Liquid`TLO22
Organizations
Other Games
gamesdonequick1889
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 71
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv727
• imaqtpie636
• Shiphtur120
Upcoming Events
IntoTheTV X SOOP
10h 24m
RotterdaM Event
15h 39m
Replay Cast
23h 24m
GSL
1d 10h
Replay Cast
1d 23h
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.