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On October 07 2010 01:15 PrinceXizor wrote:Show nested quote +On October 07 2010 01:12 Iplaythings wrote: Wonder if his "hate" to wards kespa, (if its real) is about the showmatch cancelled? probably a combination of them being controlling and the terrible conditions they put on the gamers/seeing many of his friends burn out because of it. If its that, I highly doubit it.
And maybe hate is too strong of a word for it, might be a dislike.
I think that for kespas intention they did the right thing, and I will actually support them somewhere.
Nada is a huge idol for people, and I BET your ass that many current progamers look to him as inspiration.
Weird thing is that I thought nada was heavily involved in kespa as well
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On October 07 2010 01:01 DarkspearTribe wrote:Show nested quote +On October 07 2010 00:44 FabledIntegral wrote:On October 06 2010 22:32 bubblegumbo wrote: Nada is now freed from the shackles of slavery. It's hilarious how an "Amateur" SC2 player has the potential to make more money than a "professional" SC1 player right now.
Now we just need more top tier SC1 players to see the light. Fuck Kespa. He was making like $350,000+ in SC1, wasn't he?. I doubt he'll make more in SC2. He indeed was. 2-3 years ago
I believe last year as well...
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Minimum annual salaray, under KeSPA rules, is around 6 million won, the last time I heard. That's under 6,000 dollars. It's just not enough to survive like a decent human being should. And that minimum salary doesn't even apply to the "interns".
It's time for a player-run union, rather an organization managed by a bunch of corporate types. It's sad to see young players get leeched off.
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On October 07 2010 02:21 forr4078 wrote: Minimum annual salaray, under KeSPA rules, is around 6 million won, the last time I heard. That's under 6,000 dollars. It's just not enough to survive like a decent human being should. And that minimum salary doesn't even apply to the "interns".
It's time for a player-run union, rather an organization managed by a bunch of corporate types. It's sad to see young players get leeched off.
Money goes further in S. Korea than a lot of other developed nations. You're job also doesn't require a college degree or anything of that sort. On top of that, you're provided with food and rent and utilities. All of that combined and you're looking into a very survivable, but definitely meager, salary.
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On October 06 2010 04:35 Licmyobelisk wrote:Kespa is a dying race, just great that nada did the necessary move 
hell yea.. if Nada, arguably the best of the former legends, leaves kespa we can expect to see all those legends leave before long. this is just the harbinger of the death knell of the twilight of the dirge of the finale for kespa.
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On October 07 2010 00:34 DarkspearTribe wrote: That's not always good
Sure. But the lists you post are a load of bullshit.
Why Kespa is good:
1) Players get house to live, salaries and food (everything to survive) 2) Very professional, easy to train and concentrate on gaming
Why Kespa is bad:
1) 12 hours every day 7 days a week playing only starcraft. Look at those people... so sad.
Most teams require you to practice 8 hours 6 days a week. Teams like eSTRO are an exception, not a rule. Progamers play more than that because they want to be the best. If athletes could train for 8-12 hours a day, they'd all do that - regardless of what they were contracted for.
2) Only top 1-30 players salaries are actually big, other below that or even below top100 are really small (Hence why Iron left progaming- his salary was so small that I think he earned more competing in GSL1 than working 80 hours a week for a month)
How on earth is that KeSPA's fault? Korean progamers have BY FAR the best salaries and living conditions in the world... There's simply not enough money in the esports industry to provide progamers with football player-like salaries... Get a grip.
Also IrOn did not earn anything by competing in GSL. Only top8 or so players win anything at all. Other competitors have to either find some job or get lucky enough to find some niche sponsor (basically works like CS/Quake/WC3, except there are fewer teams with salaries big enough to let you survive).
3) You are bound to kespa. No tournament that isn't associated with kespa and no broadcasting channel has a right to show anything unless they pay kespa.
Bullshit. BlizzCon is not associated with KeSPA, WCG is not associated with KeSPA, e-Star Seoul is not associated with KeSPA. There are many other tournaments KeSPA players competed in that are not associated with it.
OGN and MBC do not have to pay anything to broadcast OSL and MSL...
4) Half of the winnings from players go to Kespa
Got a source for that? Seems like you pulled that out of your arse, tbh. ;;
5) Hard to become progamer. You have to get first place in a tournament that has 512 players
WRONG. You don't even have to compete in Courage to obtain a progaming license. I also don't see anything bad with becoming a progamer being hard. Not to mention it's significantly harder to become a progamer in any other scene (including many RL sports), especially other games (because their scenes can only support a few players to have meaningful salaries, as opposed to the Korean BW scene).
6) Your life is screwed. Especially if you didn't finish school before joining progaming
WRONG. KeSPA is constantly working on making the perspectives of retiring progamers better. They can become coaches, commentators, attend the progaming university or whatever it's called, work in the esports or game making industry.
KeSPA is the sole reason why it's even possible to take progaming as seriously as many Korean players do.
But also take in mind that players in progaming teams like teamliquid, SCV life get salaries and all the gear required to be progamer.
How do you know they get any salaries? Any source for that?
In my opinion organisation like KeSPA is not needed. It wasn't needed before 2005(?), it isn't needed now.
KeSPA = OGN, MBC, the corporate sponsors and the administrative body plus ties with the government. Without those companies/people there would be no progaming.
You also failed to mention things like Dream League, developing the progaming scene in other games, supporting other countries' progaming scenes and events in many Asian countries, and so on.
On October 07 2010 02:21 forr4078 wrote: Minimum annual salaray, under KeSPA rules, is around 6 million won, the last time I heard. That's under 6,000 dollars. It's just not enough to survive like a decent human being should. And that minimum salary doesn't even apply to the "interns".
It's time for a player-run union, rather an organization managed by a bunch of corporate types. It's sad to see young players get leeched off.
Are you implying that the living conditions/salary of players not affiliated with KeSPA are somehow better? You're average 'progamer' anywhere in the world doesn't even get that much (when you consider all the living expenses and such that are covered by KeSPA teams).
I agree, though, there's a need a players union. Maybe the living conditions of progamers could get slightly better if there was one. Although, I'm pretty sure the main reason why progamers get paid as much as they do is because of the fact that there simply isn't any more money in the scene.
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This is a very good decision by Nada. Economically he will get a lot bigger of a chance for an bigger ammount of money and he has said multiple times that he is bored of playing sc1 and only does it as his job. Give him 2 GSL seasons and he will be up at the top.
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On October 07 2010 03:53 maybenexttime wrote:
Also IrOn did not earn anything by competing in GSL. Only top8 or so players win anything at all. Other competitors have to either find some job or get lucky enough to find some niche sponsor (basically works like CS/Quake/WC3, except there are fewer teams with salaries big enough to let you survive).
[/b] Ummmmm....
Winner: 100,000,000 KRW (aprox. $85,700 USD) Runner-Up: 30,000,000 KRW (aprox. $25,700 USD) Semi-Finalists: 10,000,000 KRW (aprox. $8,600 USD) Quarter-Finalists: 4,000,000 KRW (aprox. $3,400 USD) Round of 16: 2,000,000 KRW (aprox. $1710 USD) Round of 32: 500,000 KRW (aprox. $430 USD) Round of 64: 300,000 KRW (aprox. $260 USD)
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On October 07 2010 00:34 DarkspearTribe wrote: Also IrOn did not earn anything by competing in GSL. Only top8 or so players win anything at all. Other competitors have to either find some job or get lucky enough to find some niche sponsor (basically works like CS/Quake/WC3, except there are fewer teams with salaries big enough to let you survive). Anybody that made it to the top 64 got money. Winner: $85,700 USD Runner-Up: $25,700 USD Semi-Finalists: $8,600 USD Quarter-Finalists: $3,400 USD Round of 16: $1710 USD Round of 32: $430 USD Round of 64: $260 USD
So, as long as you make it to the RO32 you basically achieve the minimum salary provided by KeSPA, though your rent/utilities/etc arent paid for yet. If you can repeatedly make it to the RO16 you are pretty well off and winning just once puts you up at baller status.
6 million KRW is about $5400 USD.
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On October 07 2010 03:53 maybenexttime wrote:Sure. But the lists you post are a load of bullshit.Show nested quote +Why Kespa is good:
1) Players get house to live, salaries and food (everything to survive) 2) Very professional, easy to train and concentrate on gaming
Why Kespa is bad:
1) 12 hours every day 7 days a week playing only starcraft. Look at those people... so sad.
Most teams require you to practice 8 hours 6 days a week. Teams like eSTRO are an exception, not a rule. Progamers play more than that because they want to be the best. If athletes could train for 8-12 hours a day, they'd all do that - regardless of what they were contracted for.
2) Only top 1-30 players salaries are actually big, other below that or even below top100 are really small (Hence why Iron left progaming- his salary was so small that I think he earned more competing in GSL1 than working 80 hours a week for a month)
How on earth is that KeSPA's fault? Korean progamers have BY FAR the best salaries and living conditions in the world... There's simply not enough money in the esports industry to provide progamers with football player-like salaries... Get a grip.
Also IrOn did not earn anything by competing in GSL. Only top8 or so players win anything at all. Other competitors have to either find some job or get lucky enough to find some niche sponsor (basically works like CS/Quake/WC3, except there are fewer teams with salaries big enough to let you survive).
3) You are bound to kespa. No tournament that isn't associated with kespa and no broadcasting channel has a right to show anything unless they pay kespa.
Bullshit. BlizzCon is not associated with KeSPA, WCG is not associated with KeSPA, e-Star Seoul is not associated with KeSPA. There are many other tournaments KeSPA players competed in that are not associated with it.
OGN and MBC do not have to pay anything to broadcast OSL and MSL...
4) Half of the winnings from players go to Kespa
Got a source for that? Seems like you pulled that out of your arse, tbh. ;;
5) Hard to become progamer. You have to get first place in a tournament that has 512 players
WRONG. You don't even have to compete in Courage to obtain a progaming license. I also don't see anything bad with becoming a progamer being hard. Not to mention it's significantly harder to become a progamer in any other scene (including many RL sports), especially other games (because their scenes can only support a few players to have meaningful salaries, as opposed to the Korean BW scene).
6) Your life is screwed. Especially if you didn't finish school before joining progaming
WRONG. KeSPA is constantly working on making the perspectives of retiring progamers better. They can become coaches, commentators, attend the progaming university or whatever it's called, work in the esports or game making industry.
KeSPA is the sole reason why it's even possible to take progaming as seriously as many Korean players do.
But also take in mind that players in progaming teams like teamliquid, SCV life get salaries and all the gear required to be progamer.
How do you know they get any salaries? Any source for that?
In my opinion organisation like KeSPA is not needed. It wasn't needed before 2005(?), it isn't needed now.
KeSPA = OGN, MBC, the corporate sponsors and the administrative body plus ties with the government. Without those companies/people there would be no progaming.
You also failed to mention things like Dream League, developing the progaming scene in other games, supporting other countries' progaming scenes and events in many Asian countries, and so on. Show nested quote +On October 07 2010 02:21 forr4078 wrote: Minimum annual salaray, under KeSPA rules, is around 6 million won, the last time I heard. That's under 6,000 dollars. It's just not enough to survive like a decent human being should. And that minimum salary doesn't even apply to the "interns".
It's time for a player-run union, rather an organization managed by a bunch of corporate types. It's sad to see young players get leeched off. Are you implying that the living conditions/salary of players not affiliated with KeSPA are somehow better? You're average 'progamer' anywhere in the world doesn't even get that much (when you consider all the living expenses and such that are covered by KeSPA teams). I agree, though, there's a need a players union. Maybe the living conditions of progamers could get slightly better if there was one. Although, I'm pretty sure the main reason why progamers get paid as much as they do is because of the fact that there simply isn't any more money in the scene. If you're going to repeatedly needle him for sources, it'd be useful to have yours as well so we can get the whole truth. There are definitely omissions in your responses, such as not having to compete in courage. Sure, you don't have to so long as you get picked up as a practice partner by use of a limited number of pro-status passes. Practice partners usually don't progress anywhere.
And a future as a coach or caster? How much do they make? What future is there for them after they are no longer a coach or a caster? These are useful things to note if you're trying to make the point that KeSPA takes care of its own.
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On October 07 2010 03:53 maybenexttime wrote:Sure. But the lists you post are a load of bullshit.Show nested quote +Why Kespa is good:
1) Players get house to live, salaries and food (everything to survive) 2) Very professional, easy to train and concentrate on gaming
Why Kespa is bad:
1) 12 hours every day 7 days a week playing only starcraft. Look at those people... so sad.
Most teams require you to practice 8 hours 6 days a week. Teams like eSTRO are an exception, not a rule. Progamers play more than that because they want to be the best. If athletes could train for 8-12 hours a day, they'd all do that - regardless of what they were contracted for.
2) Only top 1-30 players salaries are actually big, other below that or even below top100 are really small (Hence why Iron left progaming- his salary was so small that I think he earned more competing in GSL1 than working 80 hours a week for a month)
How on earth is that KeSPA's fault? Korean progamers have BY FAR the best salaries and living conditions in the world... There's simply not enough money in the esports industry to provide progamers with football player-like salaries... Get a grip.
Also IrOn did not earn anything by competing in GSL. Only top8 or so players win anything at all. Other competitors have to either find some job or get lucky enough to find some niche sponsor (basically works like CS/Quake/WC3, except there are fewer teams with salaries big enough to let you survive).
3) You are bound to kespa. No tournament that isn't associated with kespa and no broadcasting channel has a right to show anything unless they pay kespa.
Bullshit. BlizzCon is not associated with KeSPA, WCG is not associated with KeSPA, e-Star Seoul is not associated with KeSPA. There are many other tournaments KeSPA players competed in that are not associated with it.
OGN and MBC do not have to pay anything to broadcast OSL and MSL...
4) Half of the winnings from players go to Kespa
Got a source for that? Seems like you pulled that out of your arse, tbh. ;;
5) Hard to become progamer. You have to get first place in a tournament that has 512 players
WRONG. You don't even have to compete in Courage to obtain a progaming license. I also don't see anything bad with becoming a progamer being hard. Not to mention it's significantly harder to become a progamer in any other scene (including many RL sports), especially other games (because their scenes can only support a few players to have meaningful salaries, as opposed to the Korean BW scene).
6) Your life is screwed. Especially if you didn't finish school before joining progaming
WRONG. KeSPA is constantly working on making the perspectives of retiring progamers better. They can become coaches, commentators, attend the progaming university or whatever it's called, work in the esports or game making industry.
KeSPA is the sole reason why it's even possible to take progaming as seriously as many Korean players do.
But also take in mind that players in progaming teams like teamliquid, SCV life get salaries and all the gear required to be progamer.
How do you know they get any salaries? Any source for that?
In my opinion organisation like KeSPA is not needed. It wasn't needed before 2005(?), it isn't needed now.
KeSPA = OGN, MBC, the corporate sponsors and the administrative body plus ties with the government. Without those companies/people there would be no progaming.
You also failed to mention things like Dream League, developing the progaming scene in other games, supporting other countries' progaming scenes and events in many Asian countries, and so on. Show nested quote +On October 07 2010 02:21 forr4078 wrote: Minimum annual salaray, under KeSPA rules, is around 6 million won, the last time I heard. That's under 6,000 dollars. It's just not enough to survive like a decent human being should. And that minimum salary doesn't even apply to the "interns".
It's time for a player-run union, rather an organization managed by a bunch of corporate types. It's sad to see young players get leeched off. Are you implying that the living conditions/salary of players not affiliated with KeSPA are somehow better? You're average 'progamer' anywhere in the world doesn't even get that much (when you consider all the living expenses and such that are covered by KeSPA teams). I agree, though, there's a need a players union. Maybe the living conditions of progamers could get slightly better if there was one. Although, I'm pretty sure the main reason why progamers get paid as much as they do is because of the fact that there simply isn't any more money in the scene.
Hmm maybe I did misunderstood something but still to point out something:
How on earth is that KeSPA's fault? Korean progamers have BY FAR the best salaries and living conditions in the world... There's simply not enough money in the esports industry to provide progamers with football player-like salaries... Get a grip.
Also IrOn did not earn anything by competing in GSL. Only top8 or so players win anything at all. Other competitors have to either find some job or get lucky enough to find some niche sponsor (basically works like CS/Quake/WC3, except there are fewer teams with salaries big enough to let you survive).
It's not their fault but if I as a person work my ass off 8 hours a day and get 500$ a month, get 1 day off, get no time for studying and no time for job than it's a bad thing. Of course players will practice more than that just to be better and get more money from their contracts.
Bullshit. BlizzCon is not associated with KeSPA, WCG is not associated with KeSPA, e-Star Seoul is not associated with KeSPA. There are many other tournaments KeSPA players competed in that are not associated with it.
OGN and MBC do not have to pay anything to broadcast OSL and MSL... GomTV original starcraft league? KeSPA told gomtv to pay them , they didn't, because blizzard (makers of the game) gave them permission to host tournament and they pulled all their players out of the tournament.
WRONG. You don't even have to compete in Courage to obtain a progaming license. I also don't see anything bad with becoming a progamer being hard. Not to mention it's significantly harder to become a progamer in any other scene (including many RL sports), especially other games (because their scenes can only support a few players to have meaningful salaries, as opposed to the Korean BW scene). Err that's what I was saying. It's hard to become progamer because of the courage tournament. Imagine teamliquid sending 10 players to Korea and only 1 can qualify each month... That's pretty hard. Especially some teams forcing players to have almost no rest just so they can practice more to pass Courage.
WRONG. KeSPA is constantly working on making the perspectives of retiring progamers better. They can become coaches, commentators, attend the progaming university or whatever it's called, work in the esports or game making industry.
KeSPA is the sole reason why it's even possible to take progaming as seriously as many Korean players do. Sure but their isn't enough spots for commentators and coaches for every player.
But also take in mind that players in progaming teams like teamliquid, SCV life get salaries and all the gear required to be progamer.
How do you know they get any salaries? Any source for that? I read SCV life thread and TLO said himself in a video interview that TLAF provided them computers and in other interview the guy behind TLAF said players get salaries just like korean progamers do.
I don't want to get deeper into argument why I think KeSPA is unneeded, but I wanted to clarify my previous statements ^^
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Kespa is a sinking ship , that's a fact. And Nada made a good decision jumping off a sinking ship.
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Aotearoa39261 Posts
On October 07 2010 04:26 DarkspearTribe wrote:Show nested quote +On October 07 2010 03:53 maybenexttime wrote:On October 07 2010 00:34 DarkspearTribe wrote: That's not always good Sure. But the lists you post are a load of bullshit.Why Kespa is good:
1) Players get house to live, salaries and food (everything to survive) 2) Very professional, easy to train and concentrate on gaming
Why Kespa is bad:
1) 12 hours every day 7 days a week playing only starcraft. Look at those people... so sad.
Most teams require you to practice 8 hours 6 days a week. Teams like eSTRO are an exception, not a rule. Progamers play more than that because they want to be the best. If athletes could train for 8-12 hours a day, they'd all do that - regardless of what they were contracted for.
2) Only top 1-30 players salaries are actually big, other below that or even below top100 are really small (Hence why Iron left progaming- his salary was so small that I think he earned more competing in GSL1 than working 80 hours a week for a month)
How on earth is that KeSPA's fault? Korean progamers have BY FAR the best salaries and living conditions in the world... There's simply not enough money in the esports industry to provide progamers with football player-like salaries... Get a grip.
Also IrOn did not earn anything by competing in GSL. Only top8 or so players win anything at all. Other competitors have to either find some job or get lucky enough to find some niche sponsor (basically works like CS/Quake/WC3, except there are fewer teams with salaries big enough to let you survive).
3) You are bound to kespa. No tournament that isn't associated with kespa and no broadcasting channel has a right to show anything unless they pay kespa.
Bullshit. BlizzCon is not associated with KeSPA, WCG is not associated with KeSPA, e-Star Seoul is not associated with KeSPA. There are many other tournaments KeSPA players competed in that are not associated with it.
OGN and MBC do not have to pay anything to broadcast OSL and MSL...
4) Half of the winnings from players go to Kespa
Got a source for that? Seems like you pulled that out of your arse, tbh. ;;
5) Hard to become progamer. You have to get first place in a tournament that has 512 players
WRONG. You don't even have to compete in Courage to obtain a progaming license. I also don't see anything bad with becoming a progamer being hard. Not to mention it's significantly harder to become a progamer in any other scene (including many RL sports), especially other games (because their scenes can only support a few players to have meaningful salaries, as opposed to the Korean BW scene).
6) Your life is screwed. Especially if you didn't finish school before joining progaming
WRONG. KeSPA is constantly working on making the perspectives of retiring progamers better. They can become coaches, commentators, attend the progaming university or whatever it's called, work in the esports or game making industry.
KeSPA is the sole reason why it's even possible to take progaming as seriously as many Korean players do.
But also take in mind that players in progaming teams like teamliquid, SCV life get salaries and all the gear required to be progamer.
How do you know they get any salaries? Any source for that?
In my opinion organisation like KeSPA is not needed. It wasn't needed before 2005(?), it isn't needed now.
KeSPA = OGN, MBC, the corporate sponsors and the administrative body plus ties with the government. Without those companies/people there would be no progaming.
You also failed to mention things like Dream League, developing the progaming scene in other games, supporting other countries' progaming scenes and events in many Asian countries, and so on. On October 07 2010 02:21 forr4078 wrote: Minimum annual salaray, under KeSPA rules, is around 6 million won, the last time I heard. That's under 6,000 dollars. It's just not enough to survive like a decent human being should. And that minimum salary doesn't even apply to the "interns".
It's time for a player-run union, rather an organization managed by a bunch of corporate types. It's sad to see young players get leeched off. Are you implying that the living conditions/salary of players not affiliated with KeSPA are somehow better? You're average 'progamer' anywhere in the world doesn't even get that much (when you consider all the living expenses and such that are covered by KeSPA teams). I agree, though, there's a need a players union. Maybe the living conditions of progamers could get slightly better if there was one. Although, I'm pretty sure the main reason why progamers get paid as much as they do is because of the fact that there simply isn't any more money in the scene. Hmm maybe I did misunderstood something but still to point out something: Show nested quote +How on earth is that KeSPA's fault? Korean progamers have BY FAR the best salaries and living conditions in the world... There's simply not enough money in the esports industry to provide progamers with football player-like salaries... Get a grip.
Also IrOn did not earn anything by competing in GSL. Only top8 or so players win anything at all. Other competitors have to either find some job or get lucky enough to find some niche sponsor (basically works like CS/Quake/WC3, except there are fewer teams with salaries big enough to let you survive).
It's not their fault but if I as a person work my ass off 8 hours a day and get 500$ a month, get 1 day off, get no time for studying and no time for job than it's a bad thing. Of course players will practice more than that just to be better and get more money from their contracts. Show nested quote +Bullshit. BlizzCon is not associated with KeSPA, WCG is not associated with KeSPA, e-Star Seoul is not associated with KeSPA. There are many other tournaments KeSPA players competed in that are not associated with it.
OGN and MBC do not have to pay anything to broadcast OSL and MSL... GomTV original starcraft league? KeSPA told gomtv to pay them , they didn't, because blizzard (makers of the game) gave them permission to host tournament and they pulled all their players out of the tournament. The issues surrounding the first series of GSLs failing is a lot more complicated than just not paying fees (which I don't recall, by the way). My understanding is that KeSPA didn't sanction the tournament i.e. would not count those games towards player records and whatnot. MBC and OGN players did not compete in the tournament because they didn't want to send their players to non-kespa sanctioned events and potentially help out a future competitor get started up. eSTRO didn't participate because of the same reasons, IEG owned proleauge. SKT didn't participate because their coach was head of KeSPA or something like that. With so many players missing from the tournament it would be hard to maintain legitimacy or anything like that. Thus, failure.
Show nested quote +WRONG. You don't even have to compete in Courage to obtain a progaming license. I also don't see anything bad with becoming a progamer being hard. Not to mention it's significantly harder to become a progamer in any other scene (including many RL sports), especially other games (because their scenes can only support a few players to have meaningful salaries, as opposed to the Korean BW scene). Err that's what I was saying. It's hard to become progamer because of the courage tournament. Imagine teamliquid sending 10 players to Korea and only 1 can qualify each month... That's pretty hard. Especially some teams forcing players to have almost no rest just so they can practice more to pass Courage. The days of the top 4 from a 512 man tournament are long gone nowadays we have 4-8 64 man tournaments each month with the winner gaining a pro license. Still hard to get a license, but if you deserve one you will get it.
Show nested quote +WRONG. KeSPA is constantly working on making the perspectives of retiring progamers better. They can become coaches, commentators, attend the progaming university or whatever it's called, work in the esports or game making industry.
KeSPA is the sole reason why it's even possible to take progaming as seriously as many Korean players do. Sure but their isn't enough spots for commentators and coaches for every player. Show nested quote +But also take in mind that players in progaming teams like teamliquid, SCV life get salaries and all the gear required to be progamer.
How do you know they get any salaries? Any source for that? I read SCV life thread and TLO said himself in a video interview that TLAF provided them computers and in other interview the guy behind TLAF said players get salaries just like korean progamers do. I don't want to get deeper into argument why I think KeSPA is unneeded, but I wanted to clarify my previous statements ^^ The salaries are no where near what their SCBW counterparts get. Someone like TLO who has boxer-esque status would be pulling in over 100k USD/year 
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Thank you Plexa for stepping in before I had to. So much misinformation being spread its making me sick.
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lol kespa doesn't stand a chance PR-wise against someone like nada, they should realize this and try to behave respectfully if they want to keep on going
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Deleting a history of one of the best players in their history is a desperate bad move.
I dont know a professional game that could even consider do such an act of desperation.
He played for you for so many years won championships and titles you should thank the player for having a good run and bring fans to the game , everyone moves to another teams or leagues eventually
Having revoke his pro status , or ban him or whatever from kespa could have been considered but delete the history like he never existed lol how lame
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On October 07 2010 05:44 st3roids wrote: Deleting a history of one of the best players in their history is a desperate bad move.
I dont know a professional game that could even consider do such an act of desperation.
He played for you for so many years won championships and titles you should thank the player for having a good run and bring fans to the game , everyone moves to another teams or leagues eventually
Having revoke his pro status , or ban him or whatever from kespa could have been considered but delete the history like he never existed lol how lame
Believe it if it's Kespa , such things are always "just a misunderstanding"
But anyways , I totally understand their standpoint , they need to make a point as to try and keep their current BW players from going into SC2. As the current situation shows , they are getting kinda desperate , losing a player or 2 is consider a smaller problem , when they lose sponsors then the problem get big. And Nada , is a really big and influential figure.
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On October 06 2010 04:32 Numy wrote: Nada I think is the best pro to ever live so far. He is the only one from the old guard that is able to compete anywhere close to the top. It's just amazing. Yellow is older then Nada and actually beats top players from time to time still. But besides yellow and possibly Reach Nada is a good example.
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Believe it if it's Kespa , such things are always "just a misunderstanding"
But anyways , I totally understand their standpoint , they need to make a point as to try and keep their current BW players from going into SC2. As the current situation shows , they are getting kinda desperate , losing a player or 2 is consider a smaller problem , when they lose sponsors then the problem get big. And Nada , is a really big and influential figure.
Thts not good sportmanship is totally unacceptable.
imagine if any pro football team , basketball teams , f1 whatever did the same when a player changed a team.
Delete his history from the team , ban him from ever coming back bla bla.
It would have been so lame
On the other hand most pro teams usually throw farewell parties or matches for their best players , have future award fests and many times players consider coming back in their first teams on retirement , thats what good sportmanship is about.
when jordan left bulls , they made him a statue and permanetly removed number 23 from their roster they didnt delete his history form the team.
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On October 07 2010 04:49 Plexa wrote: I read SCV life thread and TLO said himself in a video interview that TLAF provided them computers and in other interview the guy behind TLAF said players get salaries just like korean progamers do.
I don't want to get deeper into argument why I think KeSPA is unneeded, but I wanted to clarify my previous statements ^^ The salaries are no where near what their SCBW counterparts get. Someone like TLO who has boxer-esque status would be pulling in over 100k USD/year  [/QUOTE] Don't compare TLO with the emperor himself!
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