Give the world the SC2TV they have always wanted?
Banhammer 5000? - Page 2
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Silent331
United States356 Posts
Give the world the SC2TV they have always wanted? | ||
Scaramanga
Australia8090 Posts
![]() Jinro has a banhammer 3000 instead, comic done by mrhoon felt like posting this comic due to thread name ^^ Props to you sir, its people like you that keep our game fair for everyone ![]() | ||
Floophead_III
United States1832 Posts
HoN > SC2 in basically every possible way minus being SC. | ||
Amber[LighT]
United States5078 Posts
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Ashur
Czech Republic646 Posts
On October 04 2010 22:34 Amber[LighT] wrote: Very true Ashur. I loved the work you and Ili put into the PP back on WGT/PGT, and we definitely appreciated your assistance at the time. Is Blizzards response time similar now as it was back when we tried to get a decent ladder established? (utter failure thx to blizz) Dunno, I talked to them durning first patches in beta, and they told me that they can't do anything about it... and... then... well... we had several whiskey doubles with Ili this weekend in Warsaw :D Ili, old boy... we are so screwed up with the cheater hunting, you know.. Uhm... ye,... sad... lets go for another glass.. But, I can ask them again. | ||
debeuker
Netherlands33 Posts
Interesting read, tnx! edit: I see you pretty much answered my questions while I was typing it ![]() | ||
kmkkmk
Germany418 Posts
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DND_Enkil
Sweden598 Posts
The upside is that giving the client only the information the player is supposed to have puts a huge stress on bandwidth and servers, making it inpractical for a game with so many variables as SC2. At least that is how i understand it. However, maphacking is not that hard to spot if you watch replays, with this feature added players can police thier own matchhistory and report suspicious matches to Blizz for review. Cheaters cheat, just gotta learn to live with it and roll with the punches i guess. | ||
228zip
France36 Posts
On October 04 2010 22:30 Floophead_III wrote: Well the obvious solution is to have the servers only give data to the client that the client is supposed to know. Basically what HoN does. Of course Blizz wasn't that smart. HoN > SC2 in basically every possible way minus being SC. IIRC, the problem is the number of units involved. For all I know, HoN doesn't allow you to reveal a few hundreds units by simply clicking a button the way a scanner sweep does it. If the data was sent to the client only then, you'd probably have lag. Lots of it. However I'm not sure all clients need to have the observer info, like income and production. But without it, generating the replays would probably be a nightmare. Not such a simple problem, sadly. EDIT: However, maphacking is not that hard to spot if you watch replays, with this feature added players can police thier own matchhistory and report suspicious matches to Blizz for review. From what I read, some maphacks allow you to mask your true camera position. According to the OP, you could have a 3rd party program just reading the information and displaying it to you via an overlay, or with sounds, or even a 2nd monitor. That program is impressing Ashur. And scary at the same time. | ||
blackodd
Sweden451 Posts
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GoDannY
Germany442 Posts
But I think a hack in a shooter (aka wallhack and aimbot) are more of a threat than a maphack in Starcraft. Still it is annoying as hell, though, unless the hacker found some time to learn how to play, it wont help him as much as a hack in a shooter would do. I hope we still have some progress regarding anti-cheat from both sides, the community and Blizzard. Thanks Ashur for the read! | ||
Klumaster
United Kingdom36 Posts
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Ashur
Czech Republic646 Posts
On October 04 2010 23:08 Klumaster wrote: Wouldn't address space layout randomisation at least make this kind of thing a bit harder? I'm not really an expert on it, and I can see how maybe with massive knowledge of the game you could follow a chain of pointers to always find the appropriate data, but I don't know, is it even feasible to know that much? I'm guessing the current generation just works by knowing where to look in advance? Randomization? Like to find pointer(s) to randomized data? ![]() | ||
NukeTheBunnys
United States1004 Posts
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EriktheGuy
Canada132 Posts
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rastaban
United States2294 Posts
I am a programmer (web though) so I am intrigued on what method should be used to counteract this kind of stuff Thanks. | ||
Ashur
Czech Republic646 Posts
On October 04 2010 23:31 rastaban wrote: What should have been done to stop this.. so I am intrigued on what method should be used to counteract this kind of stuff Well, you can join us and start drinking whiskey. That is all we can do about it :D | ||
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Chill
Calgary25961 Posts
I've always thought it was a sad story that you went from coding tools the entire SC community used to coding SC hacks. | ||
drsnuggles
Korea (South)362 Posts
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Learjetz
United States20 Posts
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