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Banhammer 5000? - Page 2

Forum Index > SC2 General
Post a Reply
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Silent331
Profile Joined June 2010
United States356 Posts
October 04 2010 13:24 GMT
#21
So, If blizz wont stop this type of unwanted data access to the information about games currently being played that could you do the impossible?

Give the world the SC2TV they have always wanted?
They cant beat you, They only hope you beat yourself.
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
Last Edited: 2010-10-04 13:40:56
October 04 2010 13:26 GMT
#22
+ Show Spoiler +
[image loading]

Jinro has a banhammer 3000 instead, comic done by mrhoon
felt like posting this comic due to thread name ^^


Props to you sir, its people like you that keep our game fair for everyone
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Floophead_III
Profile Joined September 2009
United States1832 Posts
October 04 2010 13:30 GMT
#23
Well the obvious solution is to have the servers only give data to the client that the client is supposed to know. Basically what HoN does. Of course Blizz wasn't that smart.

HoN > SC2 in basically every possible way minus being SC.
Half man, half bear, half pig.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
October 04 2010 13:34 GMT
#24
Very true Ashur. I loved the work you and Ili put into the PP back on WGT/PGT, and we definitely appreciated your assistance at the time. Is Blizzards response time similar now as it was back when we tried to get a decent ladder established? (utter failure thx to blizz)
"We have unfinished business, I and he."
Ashur
Profile Joined January 2004
Czech Republic646 Posts
Last Edited: 2010-10-04 13:46:31
October 04 2010 13:36 GMT
#25
On October 04 2010 22:34 Amber[LighT] wrote:
Very true Ashur. I loved the work you and Ili put into the PP back on WGT/PGT, and we definitely appreciated your assistance at the time. Is Blizzards response time similar now as it was back when we tried to get a decent ladder established? (utter failure thx to blizz)


Dunno, I talked to them durning first patches in beta, and they told me that they can't do anything about it... and... then... well... we had several whiskey doubles with Ili this weekend in Warsaw :D

Ili, old boy... we are so screwed up with the cheater hunting, you know..
Uhm... ye,... sad... lets go for another glass..

But, I can ask them again.
mafia shit bullshit
debeuker
Profile Joined August 2010
Netherlands33 Posts
Last Edited: 2010-10-04 13:48:04
October 04 2010 13:39 GMT
#26
Do you think they could make it less hacker friendly the way it is now? Or would they need a complete overhaul? Also, did you send your stuff to Blizzard showing what you can do? I wonder if they'd thank you or just ignore you.

Interesting read, tnx!

edit: I see you pretty much answered my questions while I was typing it
kmkkmk
Profile Joined August 2010
Germany418 Posts
October 04 2010 13:50 GMT
#27
If the game would be run on blizzard hosts, all these hacks would not be possible provided they feed the client running on the players PC only the data he knows of and no additional information. Blizzard does that already with WoW but then again maybe it is too expensive for a game without monthly subscription.
DND_Enkil
Profile Joined September 2010
Sweden598 Posts
October 04 2010 13:51 GMT
#28
This is a problem in every MP-game where things are calculated client-side instead of server-side. The downside is that you can, in theory and if you know what you are doing, create a 3rd-party app that reads that information and display it to the user just like you described without actually modyfying SC2.

The upside is that giving the client only the information the player is supposed to have puts a huge stress on bandwidth and servers, making it inpractical for a game with so many variables as SC2. At least that is how i understand it.

However, maphacking is not that hard to spot if you watch replays, with this feature added players can police thier own matchhistory and report suspicious matches to Blizz for review.

Cheaters cheat, just gotta learn to live with it and roll with the punches i guess.
"If you write about a sewing needle there is always some one-eyed bastard that gets offended" - Fritiof The Pirate Nilsson
228zip
Profile Joined April 2010
France36 Posts
Last Edited: 2010-10-04 14:06:57
October 04 2010 13:53 GMT
#29
On October 04 2010 22:30 Floophead_III wrote:
Well the obvious solution is to have the servers only give data to the client that the client is supposed to know. Basically what HoN does. Of course Blizz wasn't that smart.

HoN > SC2 in basically every possible way minus being SC.

IIRC, the problem is the number of units involved. For all I know, HoN doesn't allow you to reveal a few hundreds units by simply clicking a button the way a scanner sweep does it. If the data was sent to the client only then, you'd probably have lag. Lots of it.
However I'm not sure all clients need to have the observer info, like income and production. But without it, generating the replays would probably be a nightmare.

Not such a simple problem, sadly.

EDIT:
However, maphacking is not that hard to spot if you watch replays, with this feature added players can police thier own matchhistory and report suspicious matches to Blizz for review.

From what I read, some maphacks allow you to mask your true camera position. According to the OP, you could have a 3rd party program just reading the information and displaying it to you via an overlay, or with sounds, or even a 2nd monitor.

That program is impressing Ashur. And scary at the same time.
blackodd
Profile Joined April 2010
Sweden451 Posts
October 04 2010 13:54 GMT
#30
They won vs MDY industries (MMOglider). Well, it's been down for more than a year now. Taking the big guys is all blizzard can do I suppose, the 'bad guys' will always be one step ahead, and they can never take on the private ones.
For I am the Queen of Blades. And none shall ever dispute my rule, again...
GoDannY
Profile Joined August 2006
Germany442 Posts
October 04 2010 13:57 GMT
#31
All we can do is raise the barrier for those without in-depth knowledge about exploiting and programming to prevent them from using an actual hack. Those who are desperate to hack will do so and will find a way, sadly, but true.

But I think a hack in a shooter (aka wallhack and aimbot) are more of a threat than a maphack in Starcraft. Still it is annoying as hell, though, unless the hacker found some time to learn how to play, it wont help him as much as a hack in a shooter would do.

I hope we still have some progress regarding anti-cheat from both sides, the community and Blizzard. Thanks Ashur for the read!
Team LifeStyle - it's more than a game
Klumaster
Profile Joined May 2010
United Kingdom36 Posts
October 04 2010 14:08 GMT
#32
Wouldn't address space layout randomisation at least make this kind of thing a bit harder? I'm not really an expert on it, and I can see how maybe with massive knowledge of the game you could follow a chain of pointers to always find the appropriate data, but I don't know, is it even feasible to know that much? I'm guessing the current generation just works by knowing where to look in advance?
The thief, Black Leaf, did not find the poison trap, and I declare her dead.
Ashur
Profile Joined January 2004
Czech Republic646 Posts
Last Edited: 2010-10-04 14:15:05
October 04 2010 14:13 GMT
#33
On October 04 2010 23:08 Klumaster wrote:
Wouldn't address space layout randomisation at least make this kind of thing a bit harder? I'm not really an expert on it, and I can see how maybe with massive knowledge of the game you could follow a chain of pointers to always find the appropriate data, but I don't know, is it even feasible to know that much? I'm guessing the current generation just works by knowing where to look in advance?


Randomization? Like to find pointer(s) to randomized data? The game needs to know where it is. And if game knows, hacker knows.
mafia shit bullshit
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
October 04 2010 14:23 GMT
#34
I think warden can still detect this type of cheats. It doesn't just check if something is messing with the SC2 memory, it checks all the other processes on your computer. Thats why it was a big deal back in the wow alpha, then in beta they updated the TOS saying that you are giving them permission to scan everything running on your computer. Warden from what I understand is more or less an anti-virus program, only it is updated with hack definitions instead of virus definitions.

When you play the game of drones you win or you die.
EriktheGuy
Profile Joined September 2010
Canada132 Posts
October 04 2010 14:26 GMT
#35
really good read, I had no idea hacking was such an issue, I thought it was just something silver leaguers complained about before qqing
In mathematics you don't understand things, you just get used to them. -Neumann
rastaban
Profile Blog Joined May 2010
United States2294 Posts
October 04 2010 14:31 GMT
#36
What should have been done to stop this, does it require most things processed server side and the clients only get information on a need to know basis?

I am a programmer (web though) so I am intrigued on what method should be used to counteract this kind of stuff

Thanks.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Ashur
Profile Joined January 2004
Czech Republic646 Posts
October 04 2010 14:34 GMT
#37
On October 04 2010 23:31 rastaban wrote:
What should have been done to stop this.. so I am intrigued on what method should be used to counteract this kind of stuff


Well, you can join us and start drinking whiskey. That is all we can do about it :D
mafia shit bullshit
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
Last Edited: 2010-10-04 14:37:28
October 04 2010 14:36 GMT
#38
Wait, why are you allowed to post here still?

I've always thought it was a sad story that you went from coding tools the entire SC community used to coding SC hacks.
Moderator
drsnuggles
Profile Blog Joined August 2010
Korea (South)362 Posts
October 04 2010 14:37 GMT
#39
Guess there isn't really a solution for it, because Blizzard's options are not really feasible, huh? I'm not a programmer though, but that's what you're suggesting, right?
Learjetz
Profile Joined May 2010
United States20 Posts
October 04 2010 14:39 GMT
#40
So Depressing!
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