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thedeadhaji
39489 Posts
On October 06 2010 06:31 ArghUScaredMe wrote:Show nested quote +On October 06 2010 03:51 Ilintar wrote:On October 05 2010 19:47 Uriel_SVK wrote: Very good read. Any advice on the brand of whiskey we should drink? I find Johnny Walker Black Label to be quite good, Jack Daniels Single Barrel is also good if a bit heavier. I'm sorry. The scotch snob got me all worked up to respond to this. Stay AWAY from blended scotch. Single-malt is your best friend: Glenlivet 12yo (light body, most mainstream of all, fruity and awesome) Balvenie 12yo Cragganmore 15yo (VERY smooth!) Macallan Highland Park Glenfiddich Start with these. They all generally cost $35-55 for 750ml and are commonly found in liquor stores worth their salt. Try different scotch from different areas of scotland- Highland, Lowlands, Speyside (my fav), Islay, etc... Ditch blended Johnny Walker crap out of it. Jack Daniels is not a scotch, it's a mere whiskey. Scotch by definition is whiskey that comes from Scotland, just like Cognac comes from Cognac, France and rest are just Brandy.
haha gotta agree with this
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honestly, if your playing a map hacker, its obvious, even if warden cant read it, you surely can if you look at the rep
report to blizzard, and the dude will eventually get a ban, he's then forced to buy the game again. its not like sc1 where you can just make a new account. hackers who get caught arent likely to re offend cuz theyve gotta buy the game again.
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On October 13 2010 03:45 ShoCkeyy wrote:Show nested quote +On October 13 2010 03:12 niteReloaded wrote: Ashur is the typical story of a villain who was once a good guy.
Was awesome, got traumatized for some reason, turned depressed, started behaving auto-destructive by doing bad things to things he loves.
Thank you Ashur for all the good stuff you did before. I hope you get better and become the positive figure in the community again. Did you not read anything he has written in this thread? He's basically making the hacks to show blizzard that there is still exploits in the game so they can get on top of this and fix it already. He's tried already to speak to blizzard and they just keep turning their backs on him. So he's doing what needs to be done in order for blizzard to realize what is going to happen very soon. He's still fighting on the good side, but doing it as a "bad guy." Ashur and Ili, I've always trusted you both either way when it comes to the community. Let's hope there is something that can be done about this, if not, here goes to another game ruined. /cheers ![](/mirror/smilies/bier.gif) Disagree.
He knows this can't be fixed the way it is, so he's releasing the source to 'whoever is interested'. To the people who asked him how he suggest to fix it, he replies 'start drinking like the rest of us'. He admits this can't be fixed without basically redoing the game.
If you still believe he's helping, how about I said that the talibans helped the US national security by pointing out the flaws by crashing the towers of 9-11?
Ashur's act can only speed up the arrival of the hacks, and all he gets out of it is a few "i first told you so"s when it actually happens.
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What about encrypting every transmitted information in the fog of war with multiple keys that only the server has ?
Let me elaborate : - The problem here is that wathever the way the information are saved in the client memory, if sc2 can access it, a cheat can too. You can change the encryption method or the location of those information with each patch, it'll only make the work to hack it back again a little harder. - The solution recognized as the ultimate one, is to simply not transmit any information to the client if it's in the fog of war. But it will probably never be used because of the potential lags that will arize when you'll need to reveal a lot of information at a time.
What i propose : We know that the client must have all the information of the map transmitted constantly, because it's easier to have replays this way, and it avoids any lag in case of "mass reveal" (a scan). So, why not encrypt any fog of war data with a key unknown to the client and transmit it when a scan is needed ? To do things right, the key must change as soon as it's used once. With this, a cheat program could only have "screenshots" for each scan, but nothing in real time. You could even do a better job by having an encryption key for each region of a "virtual" grid map, determined with some probabilistic presence functions (you don't need a complete region for a outerspace zone where nobody ever go). For example, separate the map in 10 regions, and have 10 keys corresponding. After a scan, only the key of one region (or more if no luck) is transmitted. The sc2 client will only display the last state it has and save this key for later purpose, while a cheat program will also know the past that led to this state, which is completely useless. At the end of the game, every keys are transmitted at once, so each client can have his replay.
Incidentally, blizzard could add an option where you could refuse to transmit the keys concerning your own fog of war, not allowing your opponent to have a complete replay, and thus disallowing him to brag that he successfully cheesed a TL member while having only 500 in diamond ![](/mirror/smilies/wink.gif)
It requires a good encryption algorithm, sufficiently long to break without a key to not allow an on the fly brute force, but for wich it is easy and fast to generate a bunch of keys.
So, can it works, or am i completely wrong here by missing an obvious point ?
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Croatia9474 Posts
On October 13 2010 06:18 niteReloaded wrote:Show nested quote +On October 13 2010 03:45 ShoCkeyy wrote:On October 13 2010 03:12 niteReloaded wrote: Ashur is the typical story of a villain who was once a good guy.
Was awesome, got traumatized for some reason, turned depressed, started behaving auto-destructive by doing bad things to things he loves.
Thank you Ashur for all the good stuff you did before. I hope you get better and become the positive figure in the community again. Did you not read anything he has written in this thread? He's basically making the hacks to show blizzard that there is still exploits in the game so they can get on top of this and fix it already. He's tried already to speak to blizzard and they just keep turning their backs on him. So he's doing what needs to be done in order for blizzard to realize what is going to happen very soon. He's still fighting on the good side, but doing it as a "bad guy." Ashur and Ili, I've always trusted you both either way when it comes to the community. Let's hope there is something that can be done about this, if not, here goes to another game ruined. /cheers ![](/mirror/smilies/bier.gif) Disagree. He knows this can't be fixed the way it is, so he's releasing the source to 'whoever is interested'. To the people who asked him how he suggest to fix it, he replies 'start drinking like the rest of us'. He admits this can't be fixed without basically redoing the game. If you still believe he's helping, how about I said that the talibans helped the US national security by pointing out the flaws by crashing the towers of 9-11? Ashur's act can only speed up the arrival of the hacks, and all he gets out of it is a few "i first told you so"s when it actually happens. Hmm, you're spewing a lot of nonsense without actually reading the whole thread. First of all, Ashur is not sending HIS source to whoever is interested. He's sending a source that other people made to people who are interested in hacking. Notice word hacking, not cheating. Of course, some "kiddies" would want to use this to cheat, but that's why Ashur's sending the sources which 99,9% of those kiddies doesn't even know how to compile.
And about his advice that we can just start drinking beer (which is a damn good advice, I might add), is that this is a pretty helpless situation. But will this impact SC2's success or competition in any meaningful way? Remains to be seen, but based on BW's history, unlikely.
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