• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:36
CEST 13:36
KST 20:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Revival patreon money discussion thread Esports World Cup 2025 - Brackets Revealed The GOAT ranking of GOAT rankings
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 659 users

The myth of a long patch history in scbw - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 11 Next All
csfield
Profile Joined October 2008
United States206 Posts
Last Edited: 2010-10-01 02:19:10
October 01 2010 02:17 GMT
#101
On October 01 2010 08:39 johngalt90 wrote:
Show nested quote +
On October 01 2010 07:56 csfield wrote:
On October 01 2010 07:46 Raiden X wrote:
On October 01 2010 07:43 csfield wrote:
It's well-established that BW is only balanced through a miracle (and excellent map-makers), and not through Blizzard's foresight or understanding.

They had little to no idea how strategy would evolve.



And the ingenuity of players. It wasn't until Boxer that people actually took Terran seriously. Or After that July to even out TvZ. BW went though countless stages of innovation.

SC2 on the other hand with its Crappy hard counter system will take way more time to balance. As SCBW was more flexible with its units.


The bonus damage counter system is stupid.

Strategy should be more than rock/paper/scissors.


ur an idiot. there also was dmg reduction in bw do you not remember explosive dmg from vultures tanks and dragoons. bw also revolved around abusing very powerful units (reaver, lurker, siege tank) these units werent hard countered by single units and by standards of starcraft 2 would be nerfed into a former shadow of themselves (the siege tank stands as a great example). armored and bonus vs armor etc. doesnt work much differently from the bw dmg functions


Maybe you should use real sentences and punctuation if you want to call someone an idiot.

And then you make statements that support my point (i.e. those powerful units didn't have hard counters). Seriously, get a clue.

Learn to read. Learn to think. Learn to express yourself intelligently.

edit: lol, I just replied to a Randian. Maybe I am an idiot
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2010-10-01 03:38:28
October 01 2010 02:18 GMT
#102
On October 01 2010 07:41 Pawshter wrote:
What proof do you have that wc3 is unbalanced? Unsupported statements.
WC3 is not balanced. WC3 is plagued with imbalanced matchups and even flawed race design (undead.)

Orc is overpowered because ensnare counters micro and the blademaster scales too well. Prior to this tactic orc was considered one of the weakest races because they are vulnerable to timing pushes and borrow harassment. Their units are vulnerable to many abilities/heros as well.

Undead have ridiculously strong units/heros but are useless 1v1 because they must defend their base and can't expand so the other races can all exploit that to win no matter how badly they would get slaughtered in an upfront fight.

Night Elf are reasonably balanced, if not a little subdued at times because competitively they were the top race due to having no bad matchup. They were considered imbalanced solely because human was too weak/easily faultered and because they could beat any race.

Human are like zerg. You can lose in a thousand different ways and some times it isn't even your fault. Competitively they've seen success for two reasons. One, they have towers which are crazy overpowered and allow them to macro up and get experience for their strong late game heros and build replacable armies. Two, they had strong timing pushes due to the archmage's strength early game. In TFT timing pushes aren't all-in because you have a get out of jail free card for any attack so this allowed Sky to dominate for a short while. Then people adapted.

The following spoiler is a matchup breakdown as of a year and a half ago, maybe two years now.
+ Show Spoiler +

Orc vs UD has always been a literal 7-3 matchup in orc's favor. You can literally off-race Orc vs a top UD and probably win a bo5 series or come close to it.

Hu vs Orc has been near broodwar balanced for the most part. It was a lot more difficult for the orc player to learn the matchup and orc struggled when sorceress first hit the field. Late game was considered in human favor due to gryphons (despite it almost never getting to that point), but since ensnare+blademaster abuse began and people wisened up about speed scroll usage and unit choice it has been in orc's favor. There is no answer to ensnare+blademaster abuse because ensnare counters micro and once the blademaster is beefy he can tear through any non-hero unit in the game and practically ignore or slay hero units when backed up by raiders and decent micro. I don't know the matchup percentage these days, but we can call it close to broodwar even just to give WC3 some credit.

Ne vs UD was considered even when I played. I doubt it deviates by more than any racial matchup percentage in brood war (55% or less in one race's favor.)

Ud vs Hu was considered 7-3 for UD for a long time because their heroes rape your heros until very late in the game, their units horribly destroy your units, and fast destroyers beats everything because their counters are mowed down by the UD heroes. Then humans started massing towers and abusing UD's universal weakness. UD has no real answer to the towers.

Ne vs Orc was considered 7-3 or 8-2 in NE's favor during the dott abuse days. Then ensnsare+blademaster became popular. I don't know the state of the matchup today, but when I quit it was considered amazing when moon beat any top orc player.

NE vs Hu was considered 6-4 NE favor, some times even 7-3. Strong timing pushes came out against the popular fast tech build order, the matchup evolved a bit, and for a while it was 5.5-4.5 NE favor. I don't know what it is today.

The trend is the game had some really bad matchups for every race but NE but then people realized ensnare+blademaster counters everything.
NATO
Profile Joined April 2010
United States459 Posts
October 01 2010 02:31 GMT
#103
On October 01 2010 09:50 Oleksandr wrote:
Show nested quote +
On October 01 2010 08:02 NATO wrote:
It seems ridiculous that people have been begging for balance changes super fast, when the game everyone praises - SC:BW had very long times between balance patches.

Which is exactly why they should be able to do things quicker now since they have had over a decade of experience of balancing a very similar game.

But I guess not much learning happened.

Show nested quote +
On October 01 2010 08:02 NATO wrote:I think the beta made everyone crazy - they think they are entitled to making whatever race they play more powerful right, now, and in the exact way they want.
Says Terran.


Lol, Olex, do you just follow all my posts?

Seriously though, you should know I was saying the same thing when Terran players where whining in the beta. I haven't changed my position, no matter who was whining. (Although I did change my race!)
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 01 2010 02:34 GMT
#104
On October 01 2010 09:58 ooni wrote:
Show nested quote +
On October 01 2010 09:43 AssuredVacancy wrote:
On October 01 2010 09:36 Teddyman wrote:
On October 01 2010 09:25 andrewlt wrote:
On October 01 2010 08:39 johngalt90 wrote:
On October 01 2010 07:56 csfield wrote:
On October 01 2010 07:46 Raiden X wrote:
On October 01 2010 07:43 csfield wrote:
It's well-established that BW is only balanced through a miracle (and excellent map-makers), and not through Blizzard's foresight or understanding.

They had little to no idea how strategy would evolve.



And the ingenuity of players. It wasn't until Boxer that people actually took Terran seriously. Or After that July to even out TvZ. BW went though countless stages of innovation.

SC2 on the other hand with its Crappy hard counter system will take way more time to balance. As SCBW was more flexible with its units.


The bonus damage counter system is stupid.

Strategy should be more than rock/paper/scissors.


ur an idiot. there also was dmg reduction in bw do you not remember explosive dmg from vultures tanks and dragoons. bw also revolved around abusing very powerful units (reaver, lurker, siege tank) these units werent hard countered by single units and by standards of starcraft 2 would be nerfed into a former shadow of themselves (the siege tank stands as a great example). armored and bonus vs armor etc. doesnt work much differently from the bw dmg functions



You're joking, right? In BW, there were only 3 damage types. Normal did 100% against everything, explosive did 100% to large, 75% to medium and 50% to small, concussive did 25% to large, 50% to medium and 100% to small. Doing it the SC2 way, you could say that concussive had a 4x bonus to small compared to large.

There are only 3 units I recall with concussive (vulture, firebat and ghost). 2 of these are rarely used in normal play. That means BW has virtually no units with more than a 2x damage modifier. How many units in SC2 deal more than 2x the damage against one type of armor compared to other types? Way too freaking many.


Reaper, Immortal, Ultralisk.


How about hellion, marauders, ghosts, phoenixes, banelings, thors(air), voidrays?

Marauders, ghosts, phoenixs banelings, thors do more than 2x the damage now? Need to update my patch, gogogo!
The problem with SC2, battle speed is not because of the damage system. It's because marines, zealots or any other unit (besides zlings) got attack speed boost, marines 1->0.86 and so on. Units attack much faster. Another reason is there are less tactics that stops battles (Lurker, plague, large AOE emp). Another reason is that now units clump up, dealing more DPS at the same time. Another reason is Marauders are do same damage as dragoons but with stim! with stim!
They are two different games, SC2 is more fast paced, get over it. Blizzard will help the game, metagame/maps should help too (Plz don't let blizzard maps be primary maps T-T). Only reason Blizzard is constantly patching sc2 is that, SC2 has high expectations. SC2 need to be balanced quick so SC1 pro players looks at SC2 as a good esport. That's how it is.


Marauders are 10+10, 2x vs armored, ghosts are 10+10, 2x vs light, phoenixes are 5+5, 2x vs light, banelings are 20+15, almost 2x, thors do 6+6 air damage, 2x vs light.
We spend our youth attaining wealth, and our wealth attaining youth.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-10-01 02:48:45
October 01 2010 02:41 GMT
#105
On October 01 2010 09:25 andrewlt wrote:
There are only 3 units I recall with concussive (vulture, firebat and ghost). 2 of these are rarely used in normal play. That means BW has virtually no units with more than a 2x damage modifier. How many units in SC2 deal more than 2x the damage against one type of armor compared to other types? Way too freaking many.


Hellion
Reaper
Immortal
Ultralisk

One per race, plus one more for Terran, is "way too freaking many"?

Also, lol @ vultures "rarely used in normal play".

On October 01 2010 11:34 AssuredVacancy wrote:
Marauders are 10+10, 2x vs armored, ghosts are 10+10, 2x vs light, phoenixes are 5+5, 2x vs light, banelings are 20+15, almost 2x, thors do 6+6 air damage, 2x vs light.

The discussion was about units with more than a 2x bonus, seeing as units that do explosive damage are extremely common in BW.
Moderator
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
Last Edited: 2010-10-01 02:46:24
October 01 2010 02:44 GMT
#106
1.08 patch was the game changer without it bw wouldn't have become what it is now..
in The Kong line forever
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
October 01 2010 02:51 GMT
#107
On October 01 2010 11:41 TheYango wrote:
Show nested quote +
On October 01 2010 09:25 andrewlt wrote:
There are only 3 units I recall with concussive (vulture, firebat and ghost). 2 of these are rarely used in normal play. That means BW has virtually no units with more than a 2x damage modifier. How many units in SC2 deal more than 2x the damage against one type of armor compared to other types? Way too freaking many.


Hellion
Reaper
Immortal
Ultralisk

One per race, plus one more for Terran, is "way too freaking many"?

Also, lol @ vultures "rarely used in normal play".


Ghosts and Firebats are two units not used that often, although Firebats see TvZ play. He said two, I assume he meant those.

A previous poster mentioned maps. Honestly that should be the NEXT step here. All the unit stats and things DO NOT MATTER if the level design is shoddy. Level design is actually a big part of balancing and making a good game, I'm thinking here soon that's where Blizzard needs to invest some extra time in. And hopefully the community is too (and I think they are) because I don't really trust Blizzard to get that done.

TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-10-01 02:55:48
October 01 2010 02:52 GMT
#108
On October 01 2010 08:27 .risingdragoon wrote:
SC2's balancing is kindava urgent issue, things learned through BW isn't just unlearned.

SC2 needs desperately be balanced fast. When SC came out there was not nearly the expectation of it being balanced.

I'm sort of curious what lessons everyone thinks Blizzard is supposed to have learned from balancing SC:BW, because no one seems to suggest anything other than "they should have learned something."

They can improve their methodology (which, seeing as they're doing frequent minor patches instead of sparse, major ones, I would argue they have), but honestly, short of a direct clone, balancing is still shooting at a target in the dark. I'm not sure how the fact that zealots should be 100 HP 60 Shields instead of 80 HP 80 Shields is in any way relevant to balancing SC2.

Never mind the fact that so many elements of balance were completely independent of anything Blizzard might have intended (e.g. muta stacking).
Moderator
Seide
Profile Blog Joined August 2010
United States831 Posts
October 01 2010 03:05 GMT
#109
On October 01 2010 11:52 TheYango wrote:
Show nested quote +
On October 01 2010 08:27 .risingdragoon wrote:
SC2's balancing is kindava urgent issue, things learned through BW isn't just unlearned.

SC2 needs desperately be balanced fast. When SC came out there was not nearly the expectation of it being balanced.

I'm not sure how the fact that zealots should be 100 HP 60 Shields instead of 80 HP 80 Shields is in any way relevant to balancing SC2.

Ghosts..
Shield also take full damage from all dmg types I believe.
One fish, two fish, red fish, blue fish.
Spawkuring
Profile Joined July 2008
United States755 Posts
October 01 2010 03:23 GMT
#110
On October 01 2010 11:52 TheYango wrote:
Show nested quote +
On October 01 2010 08:27 .risingdragoon wrote:
SC2's balancing is kindava urgent issue, things learned through BW isn't just unlearned.

SC2 needs desperately be balanced fast. When SC came out there was not nearly the expectation of it being balanced.

I'm sort of curious what lessons everyone thinks Blizzard is supposed to have learned from balancing SC:BW, because no one seems to suggest anything other than "they should have learned something."

They can improve their methodology (which, seeing as they're doing frequent minor patches instead of sparse, major ones, I would argue they have), but honestly, short of a direct clone, balancing is still shooting at a target in the dark. I'm not sure how the fact that zealots should be 100 HP 60 Shields instead of 80 HP 80 Shields is in any way relevant to balancing SC2.

Never mind the fact that so many elements of balance were completely independent of anything Blizzard might have intended (e.g. muta stacking).


Although I agree with you the most part, I still feel that Blizzard could have carried away a few lessons from previous games, not so much balance but rather the design itself.

Two things that are important to learn in general:

1: Maps should be left to the community to balance. Blizzard keeps trying to take the helm when it comes to RTS maps, and it never works. It didn't work in SC1, it didn't work in WC3, and it's not working now.

2: Units and abilities should be designed in ways so that they can be countered with micro. JustPlay's post on WC3 balance brought up a very important point regarding game design. Raiders in WC3 basically took over the game because they had an incredible ability that essentially had no counter. One of the reasons the Marauder gets so much hate is precisely because it's concussive shell is like the Raider's ensnare: incredibly strong, counters micro, can't be stopped. Then of course you have the fact that Blizzard is making several abilities (EMP, Fungal Growth) fire off instantly, rather than in BW where the projectiles could be dodged, which led to deeper micro. The hard counter-y feel of the combat in SC2 doesn't help much either.
Ocedic
Profile Joined April 2010
United States1808 Posts
October 01 2010 03:23 GMT
#111
Likewise a lot of people seem to think BW just got to a magically balanced state and remained static. Not so; just read the histories of the most famous pro gamers on Liquidpedia. Before Bisu brought the fall of Savior, PvZ was considered an imbalanced matchup for example. Before Boxer, Terrans were considered weaker. JulyZerg changed the way Zerg was played.

Now imagine if Blizzard had patched every time people thought a matchup was imbalanced. Right now people are crying about Zerg imbalance when Cool has clearly shown it isn't as bad as people think.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-10-01 03:41:11
October 01 2010 03:37 GMT
#112
On October 01 2010 11:34 AssuredVacancy wrote:
Show nested quote +
On October 01 2010 09:58 ooni wrote:
On October 01 2010 09:43 AssuredVacancy wrote:
On October 01 2010 09:36 Teddyman wrote:
On October 01 2010 09:25 andrewlt wrote:
On October 01 2010 08:39 johngalt90 wrote:
On October 01 2010 07:56 csfield wrote:
On October 01 2010 07:46 Raiden X wrote:
On October 01 2010 07:43 csfield wrote:
It's well-established that BW is only balanced through a miracle (and excellent map-makers), and not through Blizzard's foresight or understanding.

They had little to no idea how strategy would evolve.



And the ingenuity of players. It wasn't until Boxer that people actually took Terran seriously. Or After that July to even out TvZ. BW went though countless stages of innovation.

SC2 on the other hand with its Crappy hard counter system will take way more time to balance. As SCBW was more flexible with its units.


The bonus damage counter system is stupid.

Strategy should be more than rock/paper/scissors.


ur an idiot. there also was dmg reduction in bw do you not remember explosive dmg from vultures tanks and dragoons. bw also revolved around abusing very powerful units (reaver, lurker, siege tank) these units werent hard countered by single units and by standards of starcraft 2 would be nerfed into a former shadow of themselves (the siege tank stands as a great example). armored and bonus vs armor etc. doesnt work much differently from the bw dmg functions



You're joking, right? In BW, there were only 3 damage types. Normal did 100% against everything, explosive did 100% to large, 75% to medium and 50% to small, concussive did 25% to large, 50% to medium and 100% to small. Doing it the SC2 way, you could say that concussive had a 4x bonus to small compared to large.

There are only 3 units I recall with concussive (vulture, firebat and ghost). 2 of these are rarely used in normal play. That means BW has virtually no units with more than a 2x damage modifier. How many units in SC2 deal more than 2x the damage against one type of armor compared to other types? Way too freaking many.


Reaper, Immortal, Ultralisk.


How about hellion, marauders, ghosts, phoenixes, banelings, thors(air), voidrays?

Marauders, ghosts, phoenixs banelings, thors do more than 2x the damage now? Need to update my patch, gogogo!
The problem with SC2, battle speed is not because of the damage system. It's because marines, zealots or any other unit (besides zlings) got attack speed boost, marines 1->0.86 and so on. Units attack much faster. Another reason is there are less tactics that stops battles (Lurker, plague, large AOE emp). Another reason is that now units clump up, dealing more DPS at the same time. Another reason is Marauders are do same damage as dragoons but with stim! with stim!
They are two different games, SC2 is more fast paced, get over it. Blizzard will help the game, metagame/maps should help too (Plz don't let blizzard maps be primary maps T-T). Only reason Blizzard is constantly patching sc2 is that, SC2 has high expectations. SC2 need to be balanced quick so SC1 pro players looks at SC2 as a good esport. That's how it is.


Marauders are 10+10, 2x vs armored, ghosts are 10+10, 2x vs light, phoenixes are 5+5, 2x vs light, banelings are 20+15, almost 2x, thors do 6+6 air damage, 2x vs light.

umm dude? Read what you wrote, MORE THAN 2x
sighz, also look at what you are complaining about... gosh ppl these days

Back to what you were asking~~
How many units in SC2 deal more than 2x the damage against one type of armor compared to other types? Way too freaking many.
Not many... count them, you can count right?
Hi!
Augury
Profile Blog Joined September 2008
United States758 Posts
October 01 2010 03:42 GMT
#113
SC:BW is balanced because of the maps. The same thing is going to work for Sc2. There will be a few minor changes to create as balanced of a game as possible, and then it will all be down to the maps.
Redunzl
Profile Blog Joined January 2010
862 Posts
October 01 2010 03:42 GMT
#114
On October 01 2010 07:43 csfield wrote:
It's well-established that BW is only balanced through a miracle (and excellent map-makers), and not through Blizzard's foresight or understanding.

They had little to no idea how strategy would evolve.


quoted to emphasize truth.
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
October 01 2010 03:48 GMT
#115
On October 01 2010 09:52 SiegeMode wrote:
Show nested quote +
And Blue flame is way strong. Especially against lings. Roasting 50 lings is absurd. Every see a vulture mine even do that?


In a word: yes.

I can't even imagine the QQing if T had spider mine instead of blue flame. That ability was absurdly OP beyond anything in SC2 (like many BW abilities like dark swarm, irradiate, BW psi storm, BW stimpacks....)



Please please please tell me you're not saying Dark Swarm Irradiate the old Psi Storm and stimpacks(They do the same thing in SC2) are OP.......or you just worded that badly
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
October 01 2010 03:52 GMT
#116
How can we balance through maps if Blizzard will most likely not implement community maps into the ladder pool?
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-10-01 03:56:33
October 01 2010 03:54 GMT
#117
On October 01 2010 12:48 fAnTaCy wrote:
Show nested quote +
On October 01 2010 09:52 SiegeMode wrote:
And Blue flame is way strong. Especially against lings. Roasting 50 lings is absurd. Every see a vulture mine even do that?


In a word: yes.

I can't even imagine the QQing if T had spider mine instead of blue flame. That ability was absurdly OP beyond anything in SC2 (like many BW abilities like dark swarm, irradiate, BW psi storm, BW stimpacks....)



Please please please tell me you're not saying Dark Swarm Irradiate the old Psi Storm and stimpacks(They do the same thing in SC2) are OP.......or you just worded that badly

Not really
Dark Swarm: PDD, limited by Energy and does not stop ranged attacks that are not missiles also no consume to spam dark Swarm
Psi Storm: tiny radius compared to BW, BW does more Damage over time, Although SC1 storm has higher DPS
Stimpacks: 1.5 tier healers by your side after u stim

EDIT: However this actually added joy and balance to the game
Read the old article: http://www.teamliquid.net/forum/viewmessage.php?topic_id=120471
Hi!
Grond
Profile Blog Joined June 2010
599 Posts
October 01 2010 03:56 GMT
#118
Brood War came out 6 months after Starcraft. Balance went from pretty bad to quite good. Importantly it had a different lead designer. In addition to all the new units, which made a huge difference, the biggest change was larvae spawn time was decreased significantly and Sunkens were made much stronger. What I heard at the time was Rob Pardo made it how he wanted and not many people at Blizzard agreed with him. Second hand info so it may not be accurate but I think it's somewhat accurate. If true it could mean it could take far longer for SC 2 to be balanced than it took with Brood War if they don't have someone with the vision and will that they did back then.
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
October 01 2010 04:52 GMT
#119
On October 01 2010 12:54 ooni wrote:
Show nested quote +
On October 01 2010 12:48 fAnTaCy wrote:
On October 01 2010 09:52 SiegeMode wrote:
And Blue flame is way strong. Especially against lings. Roasting 50 lings is absurd. Every see a vulture mine even do that?


In a word: yes.

I can't even imagine the QQing if T had spider mine instead of blue flame. That ability was absurdly OP beyond anything in SC2 (like many BW abilities like dark swarm, irradiate, BW psi storm, BW stimpacks....)



Please please please tell me you're not saying Dark Swarm Irradiate the old Psi Storm and stimpacks(They do the same thing in SC2) are OP.......or you just worded that badly

Not really
Dark Swarm: PDD, limited by Energy and does not stop ranged attacks that are not missiles also no consume to spam dark Swarm
Psi Storm: tiny radius compared to BW, BW does more Damage over time, Although SC1 storm has higher DPS
Stimpacks: 1.5 tier healers by your side after u stim

EDIT: However this actually added joy and balance to the game
Read the old article: http://www.teamliquid.net/forum/viewmessage.php?topic_id=120471


O.o.....are you agreeing with me or disagreeing with me bcause I'm still confused as to whether or not that other guy was saying those spells are OP or not
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
ooni
Profile Blog Joined March 2010
Australia1498 Posts
October 01 2010 05:11 GMT
#120
On October 01 2010 13:52 fAnTaCy wrote:
Show nested quote +
On October 01 2010 12:54 ooni wrote:
On October 01 2010 12:48 fAnTaCy wrote:
On October 01 2010 09:52 SiegeMode wrote:
And Blue flame is way strong. Especially against lings. Roasting 50 lings is absurd. Every see a vulture mine even do that?


In a word: yes.

I can't even imagine the QQing if T had spider mine instead of blue flame. That ability was absurdly OP beyond anything in SC2 (like many BW abilities like dark swarm, irradiate, BW psi storm, BW stimpacks....)



Please please please tell me you're not saying Dark Swarm Irradiate the old Psi Storm and stimpacks(They do the same thing in SC2) are OP.......or you just worded that badly

Not really
Dark Swarm: PDD, limited by Energy and does not stop ranged attacks that are not missiles also no consume to spam dark Swarm
Psi Storm: tiny radius compared to BW, BW does more Damage over time, Although SC1 storm has higher DPS
Stimpacks: 1.5 tier healers by your side after u stim

EDIT: However this actually added joy and balance to the game
Read the old article: http://www.teamliquid.net/forum/viewmessage.php?topic_id=120471


O.o.....are you agreeing with me or disagreeing with me bcause I'm still confused as to whether or not that other guy was saying those spells are OP or not

I'm guessing he's not saying OP in terms of balance but OP as in it's very very powerful compared to unit attacks and etc. Each race had powerful spells, which made the game interesting and not neccessarily imbalanced.
Hi!
Prev 1 4 5 6 7 8 11 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #98
ArT vs ShamelessLIVE!
Creator vs Jumy
CranKy Ducklings206
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech75
StarCraft: Brood War
Barracks 2914
Shuttle 1895
actioN 593
BeSt 552
Mini 530
Larva 528
EffOrt 512
Dewaltoss 367
firebathero 346
Soma 220
[ Show more ]
Last 204
Mind 176
Hyun 144
Leta 136
Bonyth 115
ToSsGirL 106
PianO 66
Sharp 50
sorry 41
Backho 31
JulyZerg 31
Shinee 24
Sacsri 18
Noble 18
ajuk12(nOOB) 13
Shine 9
ivOry 2
Dota 2
XcaliburYe824
XaKoH 703
canceldota232
Counter-Strike
x6flipin603
Heroes of the Storm
Khaldor247
Other Games
B2W.Neo1120
Happy423
SortOf226
Organizations
Other Games
gamesdonequick2614
StarCraft: Brood War
CasterMuse 33
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH232
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV585
• lizZardDota2259
• Ler88
League of Legends
• Jankos1244
Upcoming Events
Online Event
4h 24m
BSL 2v2 ProLeague S3
6h 24m
Esports World Cup
1d 22h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
Liquipedia Results

Completed

2025 ACS Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.