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The myth of a long patch history in scbw - Page 4

Forum Index > SC2 General
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.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2010-09-30 23:31:14
September 30 2010 23:27 GMT
#61
SC2's balancing is kindava urgent issue, things learned through BW isn't just unlearned.

SC2 needs desperately be balanced fast. When SC came out there was not nearly the expectation of it being balanced.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
soultwister
Profile Joined January 2010
Poland80 Posts
September 30 2010 23:28 GMT
#62
I daubt anyone's discussing pre-BW game balance and we didn't even see the first expansion yet.

Complain all you want, Blizzard will just let the game play out and then add a bunch of units that might fix it or might break it even more. All they care is that it's not completely broken and people still play. We're a while after release and no needed changes have been made, nor do we see any on the horizon, Blizzard just moved to Heart of the Swarm.

By your logic we'll see balance 2 years after Legacy of the Void which might aswell be in 5 years, i wouldn't be suprised if that was the case.
don't tell your plans to anybody, they won't know you've lost @ soultwister Zerg newb
Lexpar
Profile Blog Joined March 2009
1813 Posts
September 30 2010 23:31 GMT
#63
L'annee de l'orc. I've gotta start reading my esports news in french.
Trap
Profile Blog Joined May 2009
United States395 Posts
Last Edited: 2010-09-30 23:35:10
September 30 2010 23:33 GMT
#64
On October 01 2010 08:17 Bair wrote:
Show nested quote +
On October 01 2010 08:06 MythicalMage wrote:
On October 01 2010 08:04 Bair wrote:
On October 01 2010 08:02 MythicalMage wrote:
On October 01 2010 08:00 Bair wrote:
On October 01 2010 07:55 .risingdragoon wrote:
On October 01 2010 07:52 hugman wrote:
On October 01 2010 07:45 .risingdragoon wrote:
Well, you have to remember that The Blizzard that made SC and BW is a different Blizzard. Most of those guys have gone and started new companies, like ArenaNet.


Another common, unsubstantiated claim


I think yours is the unsubstantiated claim.


Regardless if whether it is or not, it is plain wrong.

1 - The people from SC/BW working on this are different people than they were 10 years ago. Shit happens, they think differently, they design games differently after learning and improving at what they do over time.

2 - There are many people who did not work on SC/BW that did work on SC2. This adds in new ideas the original team would not have had, good or bad.

Different times, different developers, different games. This is a different Blizzard.

Well, you can say that for anything. It doesn't MEAN anything. If say, you could name CORE developers that had left, you might have a point. Otherwise, it's just like saying "Well the Nintendo that made Super Mario World is different than the Nintendo that made Super Mario Galaxy."


Why do I have to name the core developers? The ones who left still left regardless of if I know who they are.

There's no proof that they left, if you can't name or find an article that says "Core BW developers leave Blizzard." Otherwise, we don't know the significance of the people that left. It could be interns in terms of importance, or it could be the lead designers.


Additionally, there is no proof that they stayed. Since you seem to be attempting to shoot down what I have to say, I will leave the burden of proof to you.

Even with names, we would not know the significance. We do not know who contributed what to the overall creation of SC/BW. And Dustin Browder jokes aside, we do not know who contributed what to the overall creation of SC2. For all we know, one guy had all the good ideas, and the rest just supported him. Or everyone had a fair share of ideas.

You seem to be missing the point as to why this is not the same Blizzard. New people have arrived, senior people have left, new management is pulling the strings, and 10 years has changed everything in the gaming industry.


If you really want you can go compare the developers in SC1/BW's credits:

http://www.mobygames.com/game/windows/starcraft-brood-war/credits
http://www.mobygames.com/game/windows/starcraft/credits

Versus the credits of SC2: (warning, the link skips ahead to the credits but if you click earlier in the video there's some of the ending cinematics)
+ Show Spoiler +


There's a lot of the design staff changed, and of course the original was made with a far smaller team, so it is a fair statement that the developers changed significantly between the two.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
Perscienter
Profile Joined June 2010
957 Posts
September 30 2010 23:33 GMT
#65
On October 01 2010 07:57 yomi wrote:
Show nested quote +
and that it would have been a hard process to balance the game.

Show nested quote +
It took 2 and a half years to release the final balance patch for Brood War

I'm sorry, I don't understand your argument.

It probably took so long, because they weren't in a hurry. I don't think that it was their priority to balance the Brood War. They didn't pursue it as a main goal, but only released a patch once in a while.

The situation has changed, esports are more popular and everyone is expecting the game to be balanced out by Blizzard. It should be one of their main goals by now, because they want it to be established just as its predecessor.
On October 01 2010 07:58 Day[9] wrote:
I'm confused.

You claim blizzard is being slow w/ patching, that patching Starcraft was easy so, therefore, SC2 should be easy.

However, you present the fact that the major changes happened 6months+ after the game release, including the 4/18/01 Starcraft patch (3 years after release). I played Starcraft and Starcraft:Broodwar hardcore from the day they came out. 1.04 and 1.08 changed gigantic aspects of the game that deeply affected the way people played the game. They were awesome!

The length of time it took to balance Starcraft: Broodwar is EXACTLY why I'm not concerned about SC2 at this point. Starcraft 2 has been out for 2 months. I wouldn't be surprised if a gigantic balance patch came out 6-8 months after release.

They should have a much larger pool of tools at hand atm. They should be able to run through the balance process much more swiftly than in previous games. I don't want to wait 6 months after every addon, especially considering the huge amount of work, which is to be done (map imbas, position imbas, bugs, Zerg, underused units, lack of statistics etc.).
Bair
Profile Joined May 2010
United States698 Posts
September 30 2010 23:38 GMT
#66
On October 01 2010 08:33 Trap wrote:
Show nested quote +
On October 01 2010 08:17 Bair wrote:
On October 01 2010 08:06 MythicalMage wrote:
On October 01 2010 08:04 Bair wrote:
On October 01 2010 08:02 MythicalMage wrote:
On October 01 2010 08:00 Bair wrote:
On October 01 2010 07:55 .risingdragoon wrote:
On October 01 2010 07:52 hugman wrote:
On October 01 2010 07:45 .risingdragoon wrote:
Well, you have to remember that The Blizzard that made SC and BW is a different Blizzard. Most of those guys have gone and started new companies, like ArenaNet.


Another common, unsubstantiated claim


I think yours is the unsubstantiated claim.


Regardless if whether it is or not, it is plain wrong.

1 - The people from SC/BW working on this are different people than they were 10 years ago. Shit happens, they think differently, they design games differently after learning and improving at what they do over time.

2 - There are many people who did not work on SC/BW that did work on SC2. This adds in new ideas the original team would not have had, good or bad.

Different times, different developers, different games. This is a different Blizzard.

Well, you can say that for anything. It doesn't MEAN anything. If say, you could name CORE developers that had left, you might have a point. Otherwise, it's just like saying "Well the Nintendo that made Super Mario World is different than the Nintendo that made Super Mario Galaxy."


Why do I have to name the core developers? The ones who left still left regardless of if I know who they are.

There's no proof that they left, if you can't name or find an article that says "Core BW developers leave Blizzard." Otherwise, we don't know the significance of the people that left. It could be interns in terms of importance, or it could be the lead designers.


Additionally, there is no proof that they stayed. Since you seem to be attempting to shoot down what I have to say, I will leave the burden of proof to you.

Even with names, we would not know the significance. We do not know who contributed what to the overall creation of SC/BW. And Dustin Browder jokes aside, we do not know who contributed what to the overall creation of SC2. For all we know, one guy had all the good ideas, and the rest just supported him. Or everyone had a fair share of ideas.

You seem to be missing the point as to why this is not the same Blizzard. New people have arrived, senior people have left, new management is pulling the strings, and 10 years has changed everything in the gaming industry.


If you really want you can go compare the developers in SC1/BW's credits:

http://www.mobygames.com/game/windows/starcraft-brood-war/credits
http://www.mobygames.com/game/windows/starcraft/credits

Versus the credits of SC2: (warning, the link skips ahead to the credits but if you click earlier in the video there's some of the ending cinematics)
+ Show Spoiler +
http://www.youtube.com/watch?v=32Pu_j9yHCg#t=3m50s


There's a lot of the design staff changed, and of course the original was made with a far smaller team, so it is a fair statement that the developers changed significantly between the two.


Thank you for finding this, since I was admittedly too lazy to do so myself
In Roaches I Rust.
johngalt90
Profile Joined May 2010
United States357 Posts
September 30 2010 23:39 GMT
#67
On October 01 2010 07:56 csfield wrote:
Show nested quote +
On October 01 2010 07:46 Raiden X wrote:
On October 01 2010 07:43 csfield wrote:
It's well-established that BW is only balanced through a miracle (and excellent map-makers), and not through Blizzard's foresight or understanding.

They had little to no idea how strategy would evolve.



And the ingenuity of players. It wasn't until Boxer that people actually took Terran seriously. Or After that July to even out TvZ. BW went though countless stages of innovation.

SC2 on the other hand with its Crappy hard counter system will take way more time to balance. As SCBW was more flexible with its units.


The bonus damage counter system is stupid.

Strategy should be more than rock/paper/scissors.


ur an idiot. there also was dmg reduction in bw do you not remember explosive dmg from vultures tanks and dragoons. bw also revolved around abusing very powerful units (reaver, lurker, siege tank) these units werent hard countered by single units and by standards of starcraft 2 would be nerfed into a former shadow of themselves (the siege tank stands as a great example). armored and bonus vs armor etc. doesnt work much differently from the bw dmg functions
fuck the haters
tacrats
Profile Joined July 2010
476 Posts
Last Edited: 2010-09-30 23:48:42
September 30 2010 23:47 GMT
#68
On October 01 2010 08:21 The6357 wrote:
we just need players like jaedong and Flash that can ignore the balance...so people can stfu about balance...constantly complaining about the balance instead of trying to explore different options is not gonna get u anywhere.

yea some noname bw progamer who became known in early stage of sc2 complains about balance...big deal.


sorry but millions of players dont have all day to sit there and explore different ways to get past obvious imbalances.

newsflash, lots of progamers have spoken out about imbalances. you seem to have some sort of anger towards the one who did it first for some reason.

Wargizmo
Profile Joined March 2010
Australia1237 Posts
Last Edited: 2010-10-01 00:15:08
October 01 2010 00:05 GMT
#69

There's a huge myth out there that Blizzard have perfectly balanced Broodwar

Yet, Broodwar, when played on the original Blizzard ladder maps, is not particularly balanced.

The actual balancing of the game is done almost 100% by the mapmakers and has been since 2001.


Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
SiegeMode
Profile Joined August 2010
United States206 Posts
October 01 2010 00:09 GMT
#70
On October 01 2010 08:47 tacrats wrote:
Show nested quote +
On October 01 2010 08:21 The6357 wrote:
we just need players like jaedong and Flash that can ignore the balance...so people can stfu about balance...constantly complaining about the balance instead of trying to explore different options is not gonna get u anywhere.

yea some noname bw progamer who became known in early stage of sc2 complains about balance...big deal.


sorry but millions of players dont have all day to sit there and explore different ways to get past obvious imbalances.

newsflash, lots of progamers have spoken out about imbalances. you seem to have some sort of anger towards the one who did it first for some reason.



Don't need to invent the wheel, just wait for better players to figure it out and imitate them, just like what happened in BW with all terran matchups, and then with PvZ and ZvT.

Anyways, blizzard has announced intent to patch every few months so it's a moot point..
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
October 01 2010 00:16 GMT
#71
The OP doesnt consider 2.5 years a long time? wtf. The patch notes that someone posted on page 2 show that there were a TON of changes made in a small number of patches over a LONG period of time.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-10-01 00:25:08
October 01 2010 00:21 GMT
#72
On October 01 2010 07:46 Manifesto7 wrote:
Show nested quote +
On October 01 2010 07:41 Ndugu wrote:
It is perfectly reasonable that SCII isn't flawlessly balanced yet.



Show nested quote +
On October 01 2010 07:41 lindn wrote:
soooo... you're saying that sc2 should be perfectly balanced in about 2 years from now?


Did you guys read the same OP I did? He is simply saying that the statement "BW took a long time to patch" isn't supported by the patch notes.


Yeah, he's saying that, in an effort to suggest that SCII needing time to be balanced isn't a reasonable excuse. Did you read the same OP I did?

The argument he's making is completely, 100% invalid. Borderline trolling flame-bait thread attempting to start a Brood War vs Starcraft II battle. He says himself it took 2.5 years... well, I imagine Starcraft II will be vastly different in 2.5 years.

If anything, the better argument would be that Blizzard doesn't do serous balance changes until expansions. Which makes some sense based on SC---> Brood War.

But really, that's all ancient and barely relevant.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 01 2010 00:22 GMT
#73
On October 01 2010 07:55 Pokebunny wrote:
Show nested quote +
On October 01 2010 07:51 Seide wrote:
On October 01 2010 07:46 Raiden X wrote:
On October 01 2010 07:43 csfield wrote:
It's well-established that BW is only balanced through a miracle (and excellent map-makers), and not through Blizzard's foresight or understanding.

They had little to no idea how strategy would evolve.


SC2 on the other hand with its Crappy hard counter system will take way more time to balance. As SCBW was more flexible with its units.

Hard counter system? have you played more than 5 games of SC2?

I think you forgot get something: a clue.

SC2 countering system is no different from BW. There will be unit compositions that work better against other unit composition that is like basic RTS -_-

Untrue, in brood war, counters could often be overcome by micro or positioning. SC2, not as much so - you always will have to switch to a new unit/composition.


Roaches counter hellions, but pre-speed on open ground a roach will never kill a hellion with perfect micro.

Countless examples of things like this, just like in BW.
TheArtOfFugue
Profile Joined September 2010
Canada187 Posts
October 01 2010 00:23 GMT
#74
The game will never be perfectly balanced... balance shifts with time and trends... When Zerg gets fixed , if it does get fixed, there will be another issue to balance.
74% of all statistics are made up on the spot.
andrewlt
Profile Joined August 2009
United States7702 Posts
October 01 2010 00:25 GMT
#75
On October 01 2010 08:39 johngalt90 wrote:
Show nested quote +
On October 01 2010 07:56 csfield wrote:
On October 01 2010 07:46 Raiden X wrote:
On October 01 2010 07:43 csfield wrote:
It's well-established that BW is only balanced through a miracle (and excellent map-makers), and not through Blizzard's foresight or understanding.

They had little to no idea how strategy would evolve.



And the ingenuity of players. It wasn't until Boxer that people actually took Terran seriously. Or After that July to even out TvZ. BW went though countless stages of innovation.

SC2 on the other hand with its Crappy hard counter system will take way more time to balance. As SCBW was more flexible with its units.


The bonus damage counter system is stupid.

Strategy should be more than rock/paper/scissors.


ur an idiot. there also was dmg reduction in bw do you not remember explosive dmg from vultures tanks and dragoons. bw also revolved around abusing very powerful units (reaver, lurker, siege tank) these units werent hard countered by single units and by standards of starcraft 2 would be nerfed into a former shadow of themselves (the siege tank stands as a great example). armored and bonus vs armor etc. doesnt work much differently from the bw dmg functions



You're joking, right? In BW, there were only 3 damage types. Normal did 100% against everything, explosive did 100% to large, 75% to medium and 50% to small, concussive did 25% to large, 50% to medium and 100% to small. Doing it the SC2 way, you could say that concussive had a 4x bonus to small compared to large.

There are only 3 units I recall with concussive (vulture, firebat and ghost). 2 of these are rarely used in normal play. That means BW has virtually no units with more than a 2x damage modifier. How many units in SC2 deal more than 2x the damage against one type of armor compared to other types? Way too freaking many.

PhiliBiRD
Profile Joined November 2009
United States2643 Posts
October 01 2010 00:30 GMT
#76
whats your point? i dont see one at all.

you also entirely neglected the fact that BW took several years to become balanced even after the last balance patch, which is a HUGE variable
Toxigen
Profile Joined July 2010
United States390 Posts
October 01 2010 00:30 GMT
#77
On October 01 2010 08:28 soultwister wrote:
Complain all you want, Blizzard will just let the game play out and then add a bunch of units that might fix it or might break it even more. All they care is that it's not completely broken and people still play. We're a while after release and no needed changes have been made, nor do we see any on the horizon, Blizzard just moved to Heart of the Swarm.

What?!

They made an attempt to fix reaper and proxy-gate imbalance. They also recognized that Terran had no real late game answer to ultralisks and reduced their damage. The game's only been out for 2 months and already they're patching for balance's sake.

No changes on the horizon either? Considering how quickly they fixed the ultralisk splash bug on buildings arising from the headbutt removal, I'd say they're actively watching how balance is unfolding.

Broodwar is balanced. War3 TFT is pretty well balanced (it's harder with 4 races!). SC2 is their e-sport flagship. I'd be surprised if they left it unbalanced for no good reason after LotV hits.
Sadist
Profile Blog Joined October 2002
United States7290 Posts
October 01 2010 00:32 GMT
#78
On October 01 2010 07:56 csfield wrote:
Show nested quote +
On October 01 2010 07:46 Raiden X wrote:
On October 01 2010 07:43 csfield wrote:
It's well-established that BW is only balanced through a miracle (and excellent map-makers), and not through Blizzard's foresight or understanding.

They had little to no idea how strategy would evolve.



And the ingenuity of players. It wasn't until Boxer that people actually took Terran seriously. Or After that July to even out TvZ. BW went though countless stages of innovation.

SC2 on the other hand with its Crappy hard counter system will take way more time to balance. As SCBW was more flexible with its units.


The bonus damage counter system is stupid.

Strategy should be more than rock/paper/scissors.



I agree with this completely. I know bonus damage is essentially the same as taking damage away in bw, but the way the game is set up pisses me off . Unit positioning doesnt seem to matter much anymore. Instead its manual targeting and hard counters. That and you have tons of units that dont shoot air AND ground as opposed to in bw. Seems like most only shoot one or the other.

Getting rid of moving shots sucks too.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
GinDo
Profile Blog Joined September 2010
3327 Posts
October 01 2010 00:32 GMT
#79
On October 01 2010 09:25 andrewlt wrote:
Show nested quote +
On October 01 2010 08:39 johngalt90 wrote:
On October 01 2010 07:56 csfield wrote:
On October 01 2010 07:46 Raiden X wrote:
On October 01 2010 07:43 csfield wrote:
It's well-established that BW is only balanced through a miracle (and excellent map-makers), and not through Blizzard's foresight or understanding.

They had little to no idea how strategy would evolve.



And the ingenuity of players. It wasn't until Boxer that people actually took Terran seriously. Or After that July to even out TvZ. BW went though countless stages of innovation.

SC2 on the other hand with its Crappy hard counter system will take way more time to balance. As SCBW was more flexible with its units.


The bonus damage counter system is stupid.

Strategy should be more than rock/paper/scissors.


ur an idiot. there also was dmg reduction in bw do you not remember explosive dmg from vultures tanks and dragoons. bw also revolved around abusing very powerful units (reaver, lurker, siege tank) these units werent hard countered by single units and by standards of starcraft 2 would be nerfed into a former shadow of themselves (the siege tank stands as a great example). armored and bonus vs armor etc. doesnt work much differently from the bw dmg functions



You're joking, right? In BW, there were only 3 damage types. Normal did 100% against everything, explosive did 100% to large, 75% to medium and 50% to small, concussive did 25% to large, 50% to medium and 100% to small. Doing it the SC2 way, you could say that concussive had a 4x bonus to small compared to large.

There are only 3 units I recall with concussive (vulture, firebat and ghost). 2 of these are rarely used in normal play. That means BW has virtually no units with more than a 2x damage modifier. How many units in SC2 deal more than 2x the damage against one type of armor compared to other types? Way too freaking many.



Agree. Starcraft 2 has way to many hard Counters. Units seem to die very quickly. The current system of Light and Armored makes the game dynamics to limited. To solve this i think blizzard should not label every unit Armored or light. For example the hydra. This way things aren't overly owned. And Blue flame is way strong. Especially against lings. Roasting 50 lings is absurd. Every see a vulture mine even do that?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 01 2010 00:36 GMT
#80
i dont get it.

chris sigaty says "a year or longer"

patch 1.8 came after 2 and a half years.

whats your point?
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