• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:00
CET 02:00
KST 10:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 [ASL21] Potential Map Candidates Tik Tok Parody about starcraft Ladder maps - how we can make blizz update them?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2061 users

The myth of a long patch history in scbw - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Bair
Profile Joined May 2010
United States698 Posts
September 30 2010 23:00 GMT
#41
On October 01 2010 07:55 .risingdragoon wrote:
Show nested quote +
On October 01 2010 07:52 hugman wrote:
On October 01 2010 07:45 .risingdragoon wrote:
Well, you have to remember that The Blizzard that made SC and BW is a different Blizzard. Most of those guys have gone and started new companies, like ArenaNet.


Another common, unsubstantiated claim


I think yours is the unsubstantiated claim.


Regardless if whether it is or not, it is plain wrong.

1 - The people from SC/BW working on this are different people than they were 10 years ago. Shit happens, they think differently, they design games differently after learning and improving at what they do over time.

2 - There are many people who did not work on SC/BW that did work on SC2. This adds in new ideas the original team would not have had, good or bad.

Different times, different developers, different games. This is a different Blizzard.
In Roaches I Rust.
MythicalMage
Profile Joined May 2010
1360 Posts
September 30 2010 23:00 GMT
#42
On October 01 2010 07:59 Raz0r wrote:
Show nested quote +
On October 01 2010 07:48 muzzy wrote:
On October 01 2010 07:42 blabber wrote:
isn't it the general consensus that Orc (specifically Blademaster) is imbalanced?

vs Undead, yes.

This is a problem not with the unit, but the random drops in WC3. You can stack BM so much that they really become too powerful.

Kind of a inherent problem when you add any random factor to competitive game, which is why they got rid of all randomness in SC2. Even the random hit % when firing uphill in BW was not a good idea.


i disagree, random firing % uphill means it is a tactical move to take a hold of the ramp. There should be a disadvantage when trying to atk upwards. It is a common real war strategy, whoever has the high ground usually has the upper hand.

The idea is that that being RANDOM is a bad idea. A %damage decrease would be better, so that it would be consistent.
koreasilver
Profile Blog Joined June 2008
9109 Posts
September 30 2010 23:00 GMT
#43
On October 01 2010 07:41 Pawshter wrote:
What proof do you have that wc3 is unbalanced? Unsupported statements.

Orc vs Undead is considered to be quite imbalanced.
MythicalMage
Profile Joined May 2010
1360 Posts
September 30 2010 23:02 GMT
#44
On October 01 2010 08:00 Bair wrote:
Show nested quote +
On October 01 2010 07:55 .risingdragoon wrote:
On October 01 2010 07:52 hugman wrote:
On October 01 2010 07:45 .risingdragoon wrote:
Well, you have to remember that The Blizzard that made SC and BW is a different Blizzard. Most of those guys have gone and started new companies, like ArenaNet.


Another common, unsubstantiated claim


I think yours is the unsubstantiated claim.


Regardless if whether it is or not, it is plain wrong.

1 - The people from SC/BW working on this are different people than they were 10 years ago. Shit happens, they think differently, they design games differently after learning and improving at what they do over time.

2 - There are many people who did not work on SC/BW that did work on SC2. This adds in new ideas the original team would not have had, good or bad.

Different times, different developers, different games. This is a different Blizzard.

Well, you can say that for anything. It doesn't MEAN anything. If say, you could name CORE developers that had left, you might have a point. Otherwise, it's just like saying "Well the Nintendo that made Super Mario World is different than the Nintendo that made Super Mario Galaxy."
NATO
Profile Joined April 2010
United States459 Posts
September 30 2010 23:02 GMT
#45
It seems ridiculous that people have been begging for balance changes super fast, when the game everyone praises - SC:BW had very long times between balance patches. It takes a long time to really understand what changes need to be made and how they affect the game.

I think the beta made everyone crazy - they think they are entitled to making whatever race they play more powerful right, now, and in the exact way they want. Don't get me wrong, I think the beta was a great idea, but people wrongly expect that attitude to continue after release, which is a horrible idea.
Bair
Profile Joined May 2010
United States698 Posts
September 30 2010 23:02 GMT
#46
On October 01 2010 08:00 MythicalMage wrote:
Show nested quote +
On October 01 2010 07:59 Raz0r wrote:
On October 01 2010 07:48 muzzy wrote:
On October 01 2010 07:42 blabber wrote:
isn't it the general consensus that Orc (specifically Blademaster) is imbalanced?

vs Undead, yes.

This is a problem not with the unit, but the random drops in WC3. You can stack BM so much that they really become too powerful.

Kind of a inherent problem when you add any random factor to competitive game, which is why they got rid of all randomness in SC2. Even the random hit % when firing uphill in BW was not a good idea.


i disagree, random firing % uphill means it is a tactical move to take a hold of the ramp. There should be a disadvantage when trying to atk upwards. It is a common real war strategy, whoever has the high ground usually has the upper hand.

The idea is that that being RANDOM is a bad idea. A %damage decrease would be better, so that it would be consistent.


Adding a bit to Mystical's point. Since it is random, what if for an entire battle that 30% never kicked in? You just went through the trouble of getting the high ground for nothing.

Or what if it kicked in every time? Suddenly an army that would have otherwise lost terribly wins just because they had the high ground.
In Roaches I Rust.
Fizbin
Profile Joined May 2010
Canada202 Posts
Last Edited: 2010-09-30 23:10:28
September 30 2010 23:03 GMT
#47
On October 01 2010 07:45 .risingdragoon wrote:
Well, you have to remember that The Blizzard that made SC and BW is a different Blizzard. Most of those guys have gone and started new companies, like ArenaNet.

So it's probably better to look at the balancing history of WC3, possibly WoW's arenas also. Sloppy, of course.



u cant be serious in comparing WOW arena balance too what the balance team for sc2 is going to do. wow had to balance single player and multiplayer at the same time. that is why they had so many difficulties... terrible example... not to even mention trying to balance 8 races or whatever compared too 3
just the tip
EnderCN
Profile Joined May 2010
United States499 Posts
September 30 2010 23:03 GMT
#48
If Blizzard somehow managed to make SC2 perfectly balanced the majority of players would still complain about balance constantly.
Bair
Profile Joined May 2010
United States698 Posts
September 30 2010 23:04 GMT
#49
On October 01 2010 08:02 MythicalMage wrote:
Show nested quote +
On October 01 2010 08:00 Bair wrote:
On October 01 2010 07:55 .risingdragoon wrote:
On October 01 2010 07:52 hugman wrote:
On October 01 2010 07:45 .risingdragoon wrote:
Well, you have to remember that The Blizzard that made SC and BW is a different Blizzard. Most of those guys have gone and started new companies, like ArenaNet.


Another common, unsubstantiated claim


I think yours is the unsubstantiated claim.


Regardless if whether it is or not, it is plain wrong.

1 - The people from SC/BW working on this are different people than they were 10 years ago. Shit happens, they think differently, they design games differently after learning and improving at what they do over time.

2 - There are many people who did not work on SC/BW that did work on SC2. This adds in new ideas the original team would not have had, good or bad.

Different times, different developers, different games. This is a different Blizzard.

Well, you can say that for anything. It doesn't MEAN anything. If say, you could name CORE developers that had left, you might have a point. Otherwise, it's just like saying "Well the Nintendo that made Super Mario World is different than the Nintendo that made Super Mario Galaxy."


Why do I have to name the core developers? The ones who left still left regardless of if I know who they are.
In Roaches I Rust.
Seide
Profile Blog Joined August 2010
United States831 Posts
September 30 2010 23:04 GMT
#50
If anything, this shows that if it is necessary Blizzard is not afraid to make game sweeping changes to a game that has been out for a substatial amout of time.
One fish, two fish, red fish, blue fish.
muzzy
Profile Joined March 2010
United States640 Posts
September 30 2010 23:05 GMT
#51
On October 01 2010 07:59 Raz0r wrote:
Show nested quote +
On October 01 2010 07:48 muzzy wrote:
On October 01 2010 07:42 blabber wrote:
isn't it the general consensus that Orc (specifically Blademaster) is imbalanced?

vs Undead, yes.

This is a problem not with the unit, but the random drops in WC3. You can stack BM so much that they really become too powerful.

Kind of a inherent problem when you add any random factor to competitive game, which is why they got rid of all randomness in SC2. Even the random hit % when firing uphill in BW was not a good idea.


i disagree, random firing % uphill means it is a tactical move to take a hold of the ramp. There should be a disadvantage when trying to atk upwards. It is a common real war strategy, whoever has the high ground usually has the upper hand.

I'm not saying the idea of high ground advantage is bad. I'm saying randomness is bad.
MythicalMage
Profile Joined May 2010
1360 Posts
September 30 2010 23:06 GMT
#52
On October 01 2010 08:04 Bair wrote:
Show nested quote +
On October 01 2010 08:02 MythicalMage wrote:
On October 01 2010 08:00 Bair wrote:
On October 01 2010 07:55 .risingdragoon wrote:
On October 01 2010 07:52 hugman wrote:
On October 01 2010 07:45 .risingdragoon wrote:
Well, you have to remember that The Blizzard that made SC and BW is a different Blizzard. Most of those guys have gone and started new companies, like ArenaNet.


Another common, unsubstantiated claim


I think yours is the unsubstantiated claim.


Regardless if whether it is or not, it is plain wrong.

1 - The people from SC/BW working on this are different people than they were 10 years ago. Shit happens, they think differently, they design games differently after learning and improving at what they do over time.

2 - There are many people who did not work on SC/BW that did work on SC2. This adds in new ideas the original team would not have had, good or bad.

Different times, different developers, different games. This is a different Blizzard.

Well, you can say that for anything. It doesn't MEAN anything. If say, you could name CORE developers that had left, you might have a point. Otherwise, it's just like saying "Well the Nintendo that made Super Mario World is different than the Nintendo that made Super Mario Galaxy."


Why do I have to name the core developers? The ones who left still left regardless of if I know who they are.

There's no proof that they left, if you can't name or find an article that says "Core BW developers leave Blizzard." Otherwise, we don't know the significance of the people that left. It could be interns in terms of importance, or it could be the lead designers.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-09-30 23:15:33
September 30 2010 23:13 GMT
#53
Actually there is. Look at the game manuals, or the credits. There is a shortlist of guys who stuck around with Blizzard.

Bill Roper led the SC:BW team. Now we have Dustin. That's just a starting point.

Stop trolling. You aren't contributing anything.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
September 30 2010 23:14 GMT
#54
On October 01 2010 08:06 MythicalMage wrote:
Show nested quote +
On October 01 2010 08:04 Bair wrote:
On October 01 2010 08:02 MythicalMage wrote:
On October 01 2010 08:00 Bair wrote:
On October 01 2010 07:55 .risingdragoon wrote:
On October 01 2010 07:52 hugman wrote:
On October 01 2010 07:45 .risingdragoon wrote:
Well, you have to remember that The Blizzard that made SC and BW is a different Blizzard. Most of those guys have gone and started new companies, like ArenaNet.


Another common, unsubstantiated claim


I think yours is the unsubstantiated claim.


Regardless if whether it is or not, it is plain wrong.

1 - The people from SC/BW working on this are different people than they were 10 years ago. Shit happens, they think differently, they design games differently after learning and improving at what they do over time.

2 - There are many people who did not work on SC/BW that did work on SC2. This adds in new ideas the original team would not have had, good or bad.

Different times, different developers, different games. This is a different Blizzard.

Well, you can say that for anything. It doesn't MEAN anything. If say, you could name CORE developers that had left, you might have a point. Otherwise, it's just like saying "Well the Nintendo that made Super Mario World is different than the Nintendo that made Super Mario Galaxy."


Why do I have to name the core developers? The ones who left still left regardless of if I know who they are.

There's no proof that they left, if you can't name or find an article that says "Core BW developers leave Blizzard." Otherwise, we don't know the significance of the people that left. It could be interns in terms of importance, or it could be the lead designers.


And you'd know them by name, right?

I remember reading an article on BW's balance, about how they had a formula for balancing tech trees. This was later used for Guild Wars at ArenaNet. So yeah, I do consider the people behind SC2 a different group.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Bair
Profile Joined May 2010
United States698 Posts
September 30 2010 23:17 GMT
#55
On October 01 2010 08:06 MythicalMage wrote:
Show nested quote +
On October 01 2010 08:04 Bair wrote:
On October 01 2010 08:02 MythicalMage wrote:
On October 01 2010 08:00 Bair wrote:
On October 01 2010 07:55 .risingdragoon wrote:
On October 01 2010 07:52 hugman wrote:
On October 01 2010 07:45 .risingdragoon wrote:
Well, you have to remember that The Blizzard that made SC and BW is a different Blizzard. Most of those guys have gone and started new companies, like ArenaNet.


Another common, unsubstantiated claim


I think yours is the unsubstantiated claim.


Regardless if whether it is or not, it is plain wrong.

1 - The people from SC/BW working on this are different people than they were 10 years ago. Shit happens, they think differently, they design games differently after learning and improving at what they do over time.

2 - There are many people who did not work on SC/BW that did work on SC2. This adds in new ideas the original team would not have had, good or bad.

Different times, different developers, different games. This is a different Blizzard.

Well, you can say that for anything. It doesn't MEAN anything. If say, you could name CORE developers that had left, you might have a point. Otherwise, it's just like saying "Well the Nintendo that made Super Mario World is different than the Nintendo that made Super Mario Galaxy."


Why do I have to name the core developers? The ones who left still left regardless of if I know who they are.

There's no proof that they left, if you can't name or find an article that says "Core BW developers leave Blizzard." Otherwise, we don't know the significance of the people that left. It could be interns in terms of importance, or it could be the lead designers.


Additionally, there is no proof that they stayed. Since you seem to be attempting to shoot down what I have to say, I will leave the burden of proof to you.

Even with names, we would not know the significance. We do not know who contributed what to the overall creation of SC/BW. And Dustin Browder jokes aside, we do not know who contributed what to the overall creation of SC2. For all we know, one guy had all the good ideas, and the rest just supported him. Or everyone had a fair share of ideas.

You seem to be missing the point as to why this is not the same Blizzard. New people have arrived, senior people have left, new management is pulling the strings, and 10 years has changed everything in the gaming industry.
In Roaches I Rust.
Seide
Profile Blog Joined August 2010
United States831 Posts
September 30 2010 23:18 GMT
#56
On October 01 2010 08:03 EnderCN wrote:
If Blizzard somehow managed to make SC2 perfectly balanced the majority of players would still complain about balance constantly.

ahahahah this is so sad but true -____-
One fish, two fish, red fish, blue fish.
hifriend
Profile Blog Joined June 2009
China7935 Posts
September 30 2010 23:18 GMT
#57
I think we should drop the comparisons already. For bw players sc2 will never measure up because it's more or less another random 3d rts with the exception of having an already established pro-scene in its beta due to bw. For sc2 players bw is old and ugly, and they'd be 10 years behind everyone else if they ever attempted it.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-09-30 23:22:09
September 30 2010 23:21 GMT
#58
It's kind of sad once you think about it. I hate mental blocks and barriers.

My message to all the complainers is this: "You aren't trying hard enough."
The6357
Profile Blog Joined August 2005
United States1268 Posts
September 30 2010 23:21 GMT
#59
we just need players like jaedong and Flash that can ignore the balance...so people can stfu about balance...constantly complaining about the balance instead of trying to explore different options is not gonna get u anywhere.

yea some noname bw progamer who became known in early stage of sc2 complains about balance...big deal.
2010 worldcup!! corea fighting!!!
EchOne
Profile Blog Joined January 2008
United States2906 Posts
September 30 2010 23:22 GMT
#60
While the quantity of changes SC underwent is actually even smaller than the sum of changes we've seen in SC2 since beta began, we should note that most balance patches were major and spaced far apart. We may assume that the time between balance changes allowed for much deliberation.
面白くない世の中, 面白くすればいいさ
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group D
CranKy Ducklings112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 135
ProTech96
SpeCial 94
RuFF_SC2 90
StarCraft: Brood War
Artosis 714
Dota 2
monkeys_forever382
420jenkins264
canceldota78
League of Legends
Reynor49
goblin11
Counter-Strike
fl0m970
taco 762
Heroes of the Storm
Khaldor132
Other Games
summit1g9826
C9.Mang0432
shahzam338
ToD171
Trikslyr51
KnowMe34
Organizations
Other Games
gamesdonequick755
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 40
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5003
Upcoming Events
PiG Sty Festival
8h 1m
Clem vs Percival
Zoun vs Solar
Escore
9h 1m
Epic.LAN
11h 1m
Replay Cast
23h 1m
PiG Sty Festival
1d 8h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 9h
Epic.LAN
1d 11h
Replay Cast
1d 23h
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.