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Active: 4553 users

Planetary Fotress Weakness - Page 8

Forum Index > SC2 General
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love.less
Profile Joined May 2010
United Kingdom293 Posts
September 16 2010 03:54 GMT
#141
Otakusan United States. September 16 2010 12:47. Posts 26 Profile #
that pro comment was intended as a joke right? i can't tell.

edit: okay yeah it was a joke. i'm a nub.


no he was for real this has seriously ruined my tvz
+ Show Spoiler +
[image loading]
figq
Profile Blog Joined May 2010
12519 Posts
September 16 2010 04:03 GMT
#142
With Building Armor - the ling will deal 0.5 damage per hit - that makes 3000 hits. If you make 10 hits per minute, that's only 5 hours. It fits within the engine maximum of ~9 hours for a game. I think that's revolutionary for competitive ZvT, now PF is useless in this mu, or zerg will prolong the game to 5 hours and auto-win. Great find.
If you stand next to my head, you can hear the ocean. - Day[9]
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 16 2010 04:04 GMT
#143
On September 16 2010 08:14 craaaaack wrote:
lol did they advertise for tl on romanian tv or wtf is up with this thread?

ROFL. This
Jang Yoon Chul hwaiting!
Purind
Profile Blog Joined April 2004
Canada3562 Posts
September 16 2010 04:04 GMT
#144
On September 16 2010 11:40 SnowFantasy wrote:
We V-Tec players have been doing this for years...


You were beat by roughly a page

On September 16 2010 10:19 Slayer91 wrote:
We v-tech players have been doing micro like this for years.
Stops the planetary fortress rush dead in its tracks. Cue benny hill music.(Wiki)


Trucy Wright is hot
csfield
Profile Joined October 2008
United States206 Posts
September 16 2010 04:05 GMT
#145
this is a good example of how we're still learning things and it's too early to whine about balance
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
ocho
Profile Joined June 2009
United States172 Posts
September 16 2010 04:06 GMT
#146
NICE! I do believe this should even out the gap between T and Z and make for some very interesting games. Great find OP.
PineappleSage
Profile Joined April 2010
Canada109 Posts
September 16 2010 04:09 GMT
#147
wow nice controll ^^
zerglings ^^
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
September 16 2010 04:22 GMT
#148
On September 16 2010 13:04 Purind wrote:
Show nested quote +
On September 16 2010 11:40 SnowFantasy wrote:
We V-Tec players have been doing this for years...


You were beat by roughly a page

Show nested quote +
On September 16 2010 10:19 Slayer91 wrote:
We v-tech players have been doing micro like this for years.
Stops the planetary fortress rush dead in its tracks. Cue benny hill music.(Wiki)





should've commented when i first saw the thread
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
September 16 2010 05:06 GMT
#149
Well obviously one ling taking out a PF is unfeasable because of how long it will take to fire, but its good to know that with a bunch of speed lings and creep from an overlord - obviously in very specific situations, the lings can actually kill the PF.
i-bonjwa
Akuemon
Profile Joined June 2010
Canada151 Posts
September 16 2010 05:19 GMT
#150
well, Would this trick work with burrowed hydras? i mean assuming the player isnt paying attention cause you distracted them or something, but couldnt you burrow one group and attack with other, switch it up?
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 16 2010 05:23 GMT
#151
On September 16 2010 07:31 oesis wrote:
I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.


This is the reason why no one will do this.
zak
Profile Joined April 2010
Korea (South)1009 Posts
September 16 2010 05:28 GMT
#152
On September 16 2010 07:31 oesis wrote:
I have recently discovered a trick that allow you defeat a planetary fortress with a single Zergling.

Well some units in sc2 do not fire instantly, if you ever look you will notice some units have to face there targets before firing. In fact blizzard initially intended this to be an important part of the Thor, where it would have a slow turning rate and fast units could kite around it. Well as it turns out this same strategy can be applied to planetary fortresses. You see if you can move around the planetary fortress faster than it can turn it can never actually fire.

To take advantage of this you need a lair and ling speed, optional upgrades that make this easier are adrenal glands, melee attack upgrades, and overlord speed. As it turns out the 1 ground unit that moves faster than a planetary fortress can turn is a ling on creep(well a charge lot might but it wouldn't be controllable). Anyways all you have to do is drop creep directly on top of a planetary fortress with an overlord then run around it with a ling, attacking it every once in a while. I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.

As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.

Ling running around Planetary
[image loading]

Note: I don't kill the planetary in the replay, I only take around 300 hp off of it with the ling before messing up.
Ling vs Planetary Replay



awesome! or just get one muta.

for high lvl play just run a bunch a lings around and minimize the time!
great job
You know how to gain a victory, but not use it - maharbal
ProwlerSC
Profile Joined August 2010
Canada18 Posts
September 16 2010 05:32 GMT
#153
If this thread is serious or not, I don't really care, but it got me to thinking, and I hope nobody else posted this yet because I've only read a few pages. As much as one zergling killing a Planetary Fortress would be hilarious, I could see something more along the lines of immortal harass for example, with a Warp Prism.

Since the planetary fortress doesn't follow flying units, you can easily drop and pick up immortals to do some damage. About 30 hits for a single immortal or 2 immortals for 15 hits each to actually kill it. I've seen games where someone is winning, gets greedy, and loses half an army to a planetary fortress. Repairing SCV's are always a factor, but you could start sniping them while dodging the Planetary Fortress shots too and your damage has been dealt. Another interesting thing to note is if you micro well you can pick up an immortal right when the planetary fortress animation goes off and it does no damage. Possibly a good time to move a few units in and out to snipe some repairing SCV's or take a pot shot at the fortress.

Obviously with my staggering 95 APM I would have trouble doing this in the middle of a game, but I think it would be awesome to see it done, even just for some epic harass. I've tried this in "Unit Tester" for the hell of it so I'm not talking out of my ass, hopefully.
Budzlight
Profile Blog Joined December 2009
United States578 Posts
September 16 2010 05:32 GMT
#154
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.


This is indeed not high level play material. Here's 2 simple things that make this almost impossible.

1. Being that you would have about 2 sec to macro/look at base/ and counter the terrans forces makes this.....
2. HELLIONS. Typical ZvT has hellions and with there speed they would be there in a heart beat.
I was the 5% that voted for thorzain in the TSL for round 1
sensenmann
Profile Joined July 2010
United States172 Posts
September 16 2010 05:42 GMT
#155
If I ever end up in a game with one of those annoying terrans who never leave, and I end up killing most of his stuff with a PF left alive, I'm going to do this. IDC if it takes 30 min.
Toadily
Profile Blog Joined April 2010
United States837 Posts
September 16 2010 05:42 GMT
#156
On September 16 2010 14:32 Budzlight wrote:
Show nested quote +
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.


This is indeed not high level play material. Here's 2 simple things that make this almost impossible.

1. Being that you would have about 2 sec to macro/look at base/ and counter the terrans forces makes this.....
2. HELLIONS. Typical ZvT has hellions and with there speed they would be there in a heart beat.


You're obviously not pro enough to pull it off, this is very viable.
AlgeriaT
Profile Joined April 2010
Sweden2197 Posts
September 16 2010 05:55 GMT
#157
On September 16 2010 14:23 Fantistic wrote:
Show nested quote +
On September 16 2010 07:31 oesis wrote:
I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.


This is the reason why no one will do this.

LOL they just keep on coming
CORN GIRL + Flash + FanTaSy + CholeraSC + iNcontroL 4 eva <3
exog
Profile Joined April 2010
Norway279 Posts
September 16 2010 05:58 GMT
#158
Can't you just corrupt it with overseer anymore?
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
Last Edited: 2010-09-16 06:03:04
September 16 2010 06:02 GMT
#159
this doesnt work anyways, the terran can just target another unit with his pf lol
edit: maybe u can kill a computer PF with 2 zerglings tho 8)
www.root-gaming.com
MyLife
Profile Blog Joined April 2010
179 Posts
September 16 2010 06:32 GMT
#160
On September 16 2010 07:36 garett wrote:
oh yeah, and the terran will of course let you just run around the pf for 5 minutes.. instead of sending like one marine and ending this "weakness"


I rofld so hard IRL at this.
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