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Immortal/Warp gate hack - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 17 18 19 Next All
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-08 05:16:33
September 08 2010 05:14 GMT
#81
On September 08 2010 14:12 Rifty wrote:
Show nested quote +
On September 08 2010 14:09 Half wrote:
The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released.

Saying the whole programming team doesn't know how to code properly is just ignorant, i mean they make games that sell millions of copies worldwide, i think they know what they are doing...
Blizzard will fix this...


This post is just ignorant. It has nothing to do with the programming team (which was pretty well done), rather, the developers in charge of compiling data.

[


Um, if you actually read my post instead of assuming, i am defending the programming team... The dev's compiling the data and resources are engineers too on the team....


Then what was this whole rant about?

The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released.


All I'm saying is that this mistake was pretty stupid imo, and the in game databases are just really sloppy to begin with,
Too Busy to Troll!
Rifty
Profile Joined July 2010
Canada76 Posts
September 08 2010 05:17 GMT
#82
On September 08 2010 14:14 Half wrote:
Show nested quote +
On September 08 2010 14:12 Rifty wrote:
On September 08 2010 14:09 Half wrote:
The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released.

Saying the whole programming team doesn't know how to code properly is just ignorant, i mean they make games that sell millions of copies worldwide, i think they know what they are doing...
Blizzard will fix this...


This post is just ignorant. It has nothing to do with the programming team (which was pretty well done), rather, the developers in charge of compiling data.

[


Um, if you actually read my post instead of assuming, i am defending the programming team... The dev's compiling the data and resources are engineers too on the team....


Then what was this whole rant about?

Show nested quote +
The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released.




Rant? Did you even read the earlier posts? People are bashing Blizzard's programming team saying they have no clue what they are doing... I am merley pointing out that bugs will occur regardless of the amount of internal testing you do...

You may want to re-read the thread?
juw
Profile Joined August 2010
76 Posts
Last Edited: 2010-09-08 05:22:41
September 08 2010 05:20 GMT
#83
Assuming you need a 3rd party hack to do this, it was not any individual programmers fault as he just develops what the design says for it to pass the end user testing.

Fault is with the designers and lead programmers for designing a game that is so easily exploited. Or it is the management for not wanting to fork out the budget for server hosted games which cannot be hacked from the client.

You would think at least they have learned from mistakes from their past games?
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-08 05:24:40
September 08 2010 05:21 GMT
#84
On September 08 2010 14:17 Rifty wrote:
Show nested quote +
On September 08 2010 14:14 Half wrote:
On September 08 2010 14:12 Rifty wrote:
On September 08 2010 14:09 Half wrote:
The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released.

Saying the whole programming team doesn't know how to code properly is just ignorant, i mean they make games that sell millions of copies worldwide, i think they know what they are doing...
Blizzard will fix this...


This post is just ignorant. It has nothing to do with the programming team (which was pretty well done), rather, the developers in charge of compiling data.

[


Um, if you actually read my post instead of assuming, i am defending the programming team... The dev's compiling the data and resources are engineers too on the team....


Then what was this whole rant about?

The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released.




Rant? Did you even read the earlier posts? People are bashing Blizzard's programming team saying they have no clue what they are doing... I am merley pointing out that bugs will occur regardless of the amount of internal testing you do...

You may want to re-read the thread?


Look thats exactly what I thought you were doing on all accounts. Let me rephrase it.

And as I said, it has nothing to do with internal testing nor the programming team or w/e. This isn't OMG OBSCURE UNFORSEEABLE BUG, I'm surprised this isn't happening more frequently with the way SC2 gameplay databases are set up (very sloppily).

I can give you a lot of examples with really stupid setups. Basically because I've been working with the editor a lot recently :/.


Fault is with the designers and lead programmers for designing a game that is so easily exploited.


See, this isn't some fundamental flaw with the game, nor is it unforseeable QA mistake. Its basically "Hey lets just go around removing units, and instead of thoroughly removing them and taking an extra minute, just edit one data feild instead".

Basically, under the "Gateway Warp" skill, there are a few subcommands. 5. And when they removed 1, instead of actually removing it, they just removed the UI command in the "command card" field. And they do this a lot too. Pretty sloppy imo.
Too Busy to Troll!
ExO_
Profile Blog Joined September 2009
United States2316 Posts
September 08 2010 05:23 GMT
#85
I think people need to chill out. Remember float a drone? Stacked Hydras?

We're not even 3 months into this game's release
DOMINOSC
Profile Blog Joined August 2010
Canada345 Posts
September 08 2010 05:33 GMT
#86
wow i think this is very cool and ya needs to be fixed asap
Sen Fighting!!! / JulyZerg Fighting!!! / Ret Fighting!!! / Reach Fighting!!! / well intentioned people of average intelligence
opticalza
Profile Joined May 2010
New Zealand188 Posts
September 08 2010 05:40 GMT
#87
I'm curious as to how long it will take blizzard to patch this out. It would be fairly easy to fix i imagine, so i wouldn't be surprised to see a "bug fix" patch soon.
Saketai
Profile Joined October 2009
United States13 Posts
September 08 2010 05:43 GMT
#88
On September 08 2010 14:21 Half wrote:
Look thats exactly what I thought you were doing on all accounts. Let me rephrase it.

And as I said, it has nothing to do with internal testing nor the programming team or w/e. This isn't OMG OBSCURE UNFORSEEABLE BUG, I'm surprised this isn't happening more frequently with the way SC2 gameplay databases are set up (very sloppily).

I can give you a lot of examples with really stupid setups. Basically because I've been working with the editor a lot recently :/.
See, this isn't some fundamental flaw with the game, nor is it unforseeable QA mistake. Its basically "Hey lets just go around removing units, and instead of thoroughly removing them and taking an extra minute, just edit one data feild instead".

Basically, under the "Gateway Warp" skill, there are a few subcommands. 5. And when they removed 1, instead of actually removing it, they just removed the UI command in the "command card" field. And they do this a lot too. Pretty sloppy imo.


Yeah, the ability lists are so full of holes and old, unused stuff. +2 immortal range, anyone? All you need is a robotics bay...
Skeyser
Profile Joined June 2010
Canada219 Posts
September 08 2010 05:44 GMT
#89
Assuming the hacker doesn't make his hack public Blizzard should be able to patch it before it becomes a problem, hopefully.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 08 2010 05:49 GMT
#90
wow...that's a really annoying hack to deal with probly. =_=

but then again, if you spam zealots, then I don't think that you should have any problems vs the immortals =P
I like haikus and / I can not lie. You other / brothers can't deny
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
September 08 2010 05:52 GMT
#91
--- Nuked ---
kerwyn01
Profile Joined August 2010
United States14 Posts
September 08 2010 05:56 GMT
#92
On September 08 2010 14:52 Inori wrote:
Tidings of doom are upon us!

This hack proves that Blizzard doesn't check anything that is sent/recieved in-game. This means that this is just a tip of an iceberg if they don't react soon enough (and 99% that they won't, that guy won't even be banned for another 2-3 months at least). Theoretically a hacker can do whatever whenever as long as the packet recieving game client eats it. And if it doesn't.. that's just another drop hack right there.
Jeesh. Can't wait for ICCUP 2.0.


Except they're limited to things that are possible within the game client for a ladder game. The immortal warp-in is just old data that was overlooked in the game client and can be quickly patch out.

Also, nice advocating piracy there.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-08 06:00:13
September 08 2010 05:59 GMT
#93

This hack proves that Blizzard doesn't check anything that is sent/recieved in-game. This means that this is just a tip of an iceberg if they don't react soon enough (and 99% that they won't, that guy won't even be banned for another 2-3 months at least). Theoretically a hacker can do whatever whenever as long as the packet recieving game client eats it. And if it doesn't.. that's just another drop hack right there.
Jeesh. Can't wait for ICCUP 2.0.


Actually, thankfully, this isn't really 100%, all this hack does is send action commands bypassing the command card, which I'm pretty sure is 100% local.

Its definitely not actually hacking the host servers and changing shared data.
Too Busy to Troll!
banana
Profile Joined January 2009
Netherlands1189 Posts
September 08 2010 05:59 GMT
#94
Despite it beeing a hack and frowned upon, warping in immortals is totally badass =P
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 08 2010 06:01 GMT
#95
On September 08 2010 14:59 banana wrote:
Despite it beeing a hack and frowned upon, warping in immortals is totally badass =P

totally, they should be warpable with robo bay or sth x) and enable +2 range upgrade while were at it, yay!
Adonisto
Profile Joined May 2010
Canada191 Posts
September 08 2010 06:05 GMT
#96
The guy is probably banned already. I wanted to add him to check his build order but I can't. "Unable to add this friend".
tetramaster
Profile Joined July 2010
Canada253 Posts
September 08 2010 06:09 GMT
#97
The ability to warp in immortals would definitely make protoss WAAAYYY too good at breaking sieges (just get more gateways to warp in stuff instead of even needing to make more robo facs!)

Still, the idea is completely hilarious, and the fact that this was even possible is definitely an indication of sloppy cleanup on Blizzard's part.

If there was a +2 range upgrade enabled for immortals....man......that would make the things actually useful against marauders instead of getting kited all day long.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 08 2010 06:12 GMT
#98
Wow thats awesom.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Naoko
Profile Joined May 2010
Sweden53 Posts
September 08 2010 06:12 GMT
#99
On September 08 2010 15:05 Adonisto wrote:
The guy is probably banned already. I wanted to add him to check his build order but I can't. "Unable to add this friend".

If you tried from a NA account i think i found your problem.
Adonisto
Profile Joined May 2010
Canada191 Posts
September 08 2010 06:16 GMT
#100
On September 08 2010 15:12 Naoko wrote:
Show nested quote +
On September 08 2010 15:05 Adonisto wrote:
The guy is probably banned already. I wanted to add him to check his build order but I can't. "Unable to add this friend".

If you tried from a NA account i think i found your problem.

Make sense I didn't realise it was from another server. Oh well.
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