Immortal/Warp gate hack - Page 3
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Phaded
Australia579 Posts
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billyX333
United States1360 Posts
something subtle like maphacks will always exist but drop hacks and immortal/warpgate hacks are just over the top ridiculous wtf does blizzard think they are doing letting bnet 2.0 go on completely void of any anti hack protection theres also a guy "vnrock" who had drop hacked multiple people and basically left/dropped but didnt get credit for the loss just brief mental math can prove that he drop hacks with over 200 games played but only 160 games on his W/L record http://us.battle.net/sc2/en/profile/716501/1/Vnrock/ bnet 2.0 can't even block/detect the most blatantly obvious hacks of them all | ||
Hakker
United States1360 Posts
On September 08 2010 12:42 Kigari wrote: Yet another great example of "marvelous coding"... If they can't even lock or remove trigger events that can be used for hacking, do you really expect them to be able to patch/balance the game ? Keep dreamin'... These kinds of moronic posts irritate me to no end. First of all, Blizzards hack/bug fixing team is most likely COMPLETELY separate from their balancing team. In WoW, Blizzard has an entire department completely devoted to game balance and testing things like this. I would not be suprised and would expect that the same is true for Starcraft, especially when they're dropping tons of money on making it on a succesful e-sport. Second of all, Blizzard has always been known to ban in waves, which is why every few months you hear 'Blizzard bans 200,000 Accounts for exploiting'. When you use a hack like this Blizzard flags your account, and when the wave comes you get banned. Thirdly, what the hell does an exploit have to do with blizzard ability to balance a game? I wish people that are blind with Blizzard rage would just go back to the battle.net forums. | ||
Phaded
Australia579 Posts
http://sea.battle.net/sc2/en/forum/topic/48835680#6 | ||
Karl Maka
Canada55 Posts
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whateversclever
United States197 Posts
On September 08 2010 12:19 The_Pacifist wrote: Interesting fact: Immortals were originally intended to be warped in, not made out of the robotics facility. If you could warp them in, I'd actually make them. | ||
opticalza
New Zealand188 Posts
thread: http://sea.battle.net/sc2/en/forum/topic/48835680 Images he posted: + Show Spoiler + ![]() ![]() ![]() ![]() | ||
Alou
United States3748 Posts
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InfiniteIce
United States794 Posts
Version: 1.0.3.16291 Date: 2010-09-07 17:37:03 Game length: 00:09:49 Game speed: Faster Game type: AutoMM <--- Real Ladder. Format: 1v1 Gateway: Southeast Asia Clients: Optical, yuGusoG Map name: Lost Temple Map file: cf/a1/cfa196a601daaadd3d29a16cd1b2cf0a2917ad8d959ca9813ca12ce123782760.s2ma | ||
R1CH
Netherlands10340 Posts
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DethAdder
United States164 Posts
If this was available in Alpha, maybe he just kept a copy of that and did some meshing of old and new code to get it back in. | ||
WaddleD
Canada33 Posts
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DonKey_
Liechtenstein1356 Posts
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AJMcSpiffy
United States1154 Posts
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The_Pacifist
United States540 Posts
On September 08 2010 13:08 WaddleD wrote: I feel like I've seen immortals get warped in at some point in the campaign. I could just be crazy though. You're not crazy. It's the protoss mission where Zeratul runs into the resurrecting Hybrid for the first time. When you give the underpowered robo facility on the map pylon power, an immortal will instantly warp in, though every immortal afterward must be made normally. | ||
ExO_
United States2316 Posts
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kyama
United States118 Posts
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Inverted
United States50 Posts
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pieisamazing
United States1234 Posts
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Floophead_III
United States1832 Posts
On September 08 2010 13:07 R1CH wrote: Oh Blizzard, when will you ever develop decent netcode. Absolutely inexcusable that this is possible. I'm not surprised to be honest. The number of ridiculous hacks I witnessed in BW and war3 - why would the company that made them suddenly become competent at stopping hackers? The only blizzard game that is decent antihack is WoW but that's completely server side controlled. Oh wait... there's an idea for you Blizzard! One more reason for iccup 2.0. | ||
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