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Immortal/Warp gate hack - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
Phaded
Profile Joined August 2010
Australia579 Posts
September 08 2010 03:49 GMT
#41
Checked his match history, its definitely a ladder game.
I am down but I am far from over
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2010-09-08 03:55:23
September 08 2010 03:50 GMT
#42
lmfao bnet 2.0
something subtle like maphacks will always exist
but drop hacks and immortal/warpgate hacks are just over the top ridiculous
wtf does blizzard think they are doing letting bnet 2.0 go on completely void of any anti hack protection

theres also a guy "vnrock" who had drop hacked multiple people and basically left/dropped but didnt get credit for the loss
just brief mental math can prove that he drop hacks with over 200 games played but only 160 games on his W/L record
http://us.battle.net/sc2/en/profile/716501/1/Vnrock/
bnet 2.0 can't even block/detect the most blatantly obvious hacks of them all
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 08 2010 03:57 GMT
#43
On September 08 2010 12:42 Kigari wrote:
Yet another great example of "marvelous coding"...

If they can't even lock or remove trigger events that can be used for hacking, do you really expect them to be able to patch/balance the game ?

Keep dreamin'...


These kinds of moronic posts irritate me to no end.

First of all, Blizzards hack/bug fixing team is most likely COMPLETELY separate from their balancing team. In WoW, Blizzard has an entire department completely devoted to game balance and testing things like this. I would not be suprised and would expect that the same is true for Starcraft, especially when they're dropping tons of money on making it on a succesful e-sport.

Second of all, Blizzard has always been known to ban in waves, which is why every few months you hear 'Blizzard bans 200,000 Accounts for exploiting'. When you use a hack like this Blizzard flags your account, and when the wave comes you get banned.

Thirdly, what the hell does an exploit have to do with blizzard ability to balance a game?

I wish people that are blind with Blizzard rage would just go back to the battle.net forums.
Phaded
Profile Joined August 2010
Australia579 Posts
September 08 2010 04:02 GMT
#44
Nice, the guy posted a response showing even more evidence..
http://sea.battle.net/sc2/en/forum/topic/48835680#6
I am down but I am far from over
Karl Maka
Profile Joined September 2010
Canada55 Posts
September 08 2010 04:02 GMT
#45
damn i would hate to go up against that
AY YA NE GE SI DOI BAO
whateversclever
Profile Joined November 2009
United States197 Posts
September 08 2010 04:03 GMT
#46
On September 08 2010 12:19 The_Pacifist wrote:
Interesting fact: Immortals were originally intended to be warped in, not made out of the robotics facility.


If you could warp them in, I'd actually make them.
opticalza
Profile Joined May 2010
New Zealand188 Posts
Last Edited: 2010-09-08 04:03:49
September 08 2010 04:03 GMT
#47
wow. He responded to the thread on the SEA forums admitting his hacking and providing more screenshots from one of his "hilarious" games...

thread: http://sea.battle.net/sc2/en/forum/topic/48835680

Images he posted:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
Alou
Profile Blog Joined March 2010
United States3748 Posts
September 08 2010 04:05 GMT
#48
I wish I could warp in immortals QQ.
Life is Good.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
September 08 2010 04:07 GMT
#49
File name: Immortal_Hack.SC2Replay
Version: 1.0.3.16291
Date: 2010-09-07 17:37:03
Game length: 00:09:49
Game speed: Faster
Game type: AutoMM <--- Real Ladder.
Format: 1v1
Gateway: Southeast Asia
Clients: Optical, yuGusoG
Map name: Lost Temple
Map file: cf/a1/cfa196a601daaadd3d29a16cd1b2cf0a2917ad8d959ca9813ca12ce123782760.s2ma
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
September 08 2010 04:07 GMT
#50
Oh Blizzard, when will you ever develop decent netcode. Absolutely inexcusable that this is possible.
AdministratorTwitter: @R1CH_TL
DethAdder
Profile Joined September 2010
United States164 Posts
September 08 2010 04:08 GMT
#51
Awesome and awful at the same time.

If this was available in Alpha, maybe he just kept a copy of that and did some meshing of old and new code to get it back in.
"When there's no privacy, seperate will never be seen. Attached at the hip to me"-CKY
WaddleD
Profile Joined January 2010
Canada33 Posts
September 08 2010 04:08 GMT
#52
I feel like I've seen immortals get warped in at some point in the campaign. I could just be crazy though.
My life for Aiur, my love for you.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
September 08 2010 04:11 GMT
#53
if blizzard doesn't even acknowledge this then something is very very wrong...
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 08 2010 04:12 GMT
#54
This is crazy. I wish Blizzard didn't do bans in waves, or at least the waves should be closer together. This guy should be banned right away, not given another week/month/however long to continue disrupting people's games.
If the quarter was in your right hand, that would've been micro
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
September 08 2010 04:13 GMT
#55
On September 08 2010 13:08 WaddleD wrote:
I feel like I've seen immortals get warped in at some point in the campaign. I could just be crazy though.


You're not crazy. It's the protoss mission where Zeratul runs into the resurrecting Hybrid for the first time. When you give the underpowered robo facility on the map pylon power, an immortal will instantly warp in, though every immortal afterward must be made normally.
ExO_
Profile Blog Joined September 2009
United States2316 Posts
September 08 2010 04:15 GMT
#56
Seems to me that if you were able to do this in the early stages of the game, that somehow there would be a way to manipulate code to enable it again. Obviously a hack/exploit though, pretty wild stuff
kyama
Profile Blog Joined June 2009
United States118 Posts
September 08 2010 04:17 GMT
#57
wow.. I didn't know it was possible. It would be nice if immortal really did come from warpgate. I remember an early build when it was like that, but it was too op so the put him in the robo.
Let them hate, So as long as they fear...
Inverted
Profile Blog Joined July 2010
United States50 Posts
September 08 2010 04:19 GMT
#58
It's clearly an exploit/hack but that is awesome
pieisamazing
Profile Joined May 2009
United States1234 Posts
September 08 2010 04:20 GMT
#59
Haha, I could only imagine the havoc this would cause in game and on the TL forums if it was intended.
connoisseur
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 08 2010 04:25 GMT
#60
On September 08 2010 13:07 R1CH wrote:
Oh Blizzard, when will you ever develop decent netcode. Absolutely inexcusable that this is possible.


I'm not surprised to be honest. The number of ridiculous hacks I witnessed in BW and war3 - why would the company that made them suddenly become competent at stopping hackers? The only blizzard game that is decent antihack is WoW but that's completely server side controlled. Oh wait... there's an idea for you Blizzard!

One more reason for iccup 2.0.
Half man, half bear, half pig.
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