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Immortal/Warp gate hack - Page 4

Forum Index > SC2 General
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Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 08 2010 04:25 GMT
#61
lol, despite being terrifying, thats kind of hilarious.

he actually hacked to do something that isn't even in the game, lol.

its like a hack that makes your lings fly xD
Archaic
Profile Blog Joined March 2008
United States4024 Posts
September 08 2010 04:26 GMT
#62
Even though it's a hack... that's actually quite impressive, haha.
rackdude
Profile Blog Joined January 2010
United States882 Posts
September 08 2010 04:31 GMT
#63
On September 08 2010 13:26 Archaic wrote:
Even though it's a hack... that's actually quite impressive, haha.


Same feeling. I'm kind of wowed and glad I saw the replay because it's kind of cool... but please get rid of this Bliz
Sweet.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
September 08 2010 04:32 GMT
#64
Wow it is real... that's abominable.
Battle report it was possible, but I cannot imagine how that could be hacked in... he must have transported data from previous versions of the game. I wouldn't be surprised if we see planet crackers from his future replays.
The meaning of life is to fight.
Xapti
Profile Joined April 2010
Canada2473 Posts
September 08 2010 04:37 GMT
#65
Pretty unbelieveable that things like this can happen.

I remember in SC1 there was some crazy bug where you could get a marine for zerg, although it wasn't worth it by a long shot.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
andeh
Profile Blog Joined August 2009
United States904 Posts
September 08 2010 04:42 GMT
#66
Pretty crazy, but this guy has to be the stupidest hacker. Why not go balls to the walls and do mass mothership or something if you're going to cheat?

And how can you even lose with a cheat like this LOL
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 08 2010 04:46 GMT
#67
On September 08 2010 13:07 InfiniteIce wrote:
File name: Immortal_Hack.SC2Replay
Version: 1.0.3.16291
Date: 2010-09-07 17:37:03
Game length: 00:09:49
Game speed: Faster
Game type: AutoMM <--- Real Ladder.
Format: 1v1
Gateway: Southeast Asia
Clients: Optical, yuGusoG
Map name: Lost Temple
Map file: cf/a1/cfa196a601daaadd3d29a16cd1b2cf0a2917ad8d959ca9813ca12ce123782760.s2ma

Heh, I was just about to post the same thing. Beat me to it. Looks like it is indeed legit.

Anyways that's a pretty funny hack. I think I would have preferred to be able to warp in colossus, but to each his own I guess.
. . . nevermore
commander_uk
Profile Blog Joined February 2007
United Kingdom11 Posts
September 08 2010 04:47 GMT
#68
On September 08 2010 13:07 InfiniteIce wrote:
File name: Immortal_Hack.SC2Replay
Version: 1.0.3.16291
Date: 2010-09-07 17:37:03
Game length: 00:09:49
Game speed: Faster
Game type: AutoMM <--- Real Ladder.
Format: 1v1
Gateway: Southeast Asia
Clients: Optical, yuGusoG
Map name: Lost Temple
Map file: cf/a1/cfa196a601daaadd3d29a16cd1b2cf0a2917ad8d959ca9813ca12ce123782760.s2ma

What is this information from?
nihoh
Profile Blog Joined May 2010
Australia978 Posts
September 08 2010 04:48 GMT
#69
The only alternative explanation for this is that the Immortals were skinned Stalkers. However that explanation is something I doubt as these types of hacks were readily available back in Warcraft III, and so implementing them into SC2 wouldn't be too much of a stretch.
Dont look at the finger or you will miss all that heavenly glory.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 08 2010 04:49 GMT
#70
Warp in Immortals~

LIKE A TOSS!

I wish all protoss units could warp-in, even if it meant buildings started with a cooldown when they were built.
gix_
Profile Joined September 2010
Germany28 Posts
September 08 2010 04:50 GMT
#71
On September 08 2010 13:46 QuothTheRaven wrote:
Show nested quote +
On September 08 2010 13:07 InfiniteIce wrote:
File name: Immortal_Hack.SC2Replay
Version: 1.0.3.16291
Date: 2010-09-07 17:37:03
Game length: 00:09:49
Game speed: Faster
Game type: AutoMM <--- Real Ladder.
Format: 1v1
Gateway: Southeast Asia
Clients: Optical, yuGusoG
Map name: Lost Temple
Map file: cf/a1/cfa196a601daaadd3d29a16cd1b2cf0a2917ad8d959ca9813ca12ce123782760.s2ma

Heh, I was just about to post the same thing. Beat me to it. Looks like it is indeed legit.

Anyways that's a pretty funny hack. I think I would have preferred to be able to warp in colossus, but to each his own I guess.

That doesn't really say much. It's very easy to change the game type in the replay file. But it doesn't matter anyway since the OP seems to have played against him in a ladder match, and if he used a customized map you wouldn't be able to watch the replay without having the exact same map.
ExO_
Profile Blog Joined September 2009
United States2316 Posts
Last Edited: 2010-09-08 04:54:36
September 08 2010 04:53 GMT
#72
I think the hack is much simpler than people are making it out to be. I don't know exactly how starcraft 2 works code-wise at all, but I'll give u an example of what this could possibly be.

Lets say a wargate is building A. Building A (once turned into a warpgate) can build a few things

BuildUnit 1=Zealot
BuildUnit 2=Stalker
BuildUnit 3=Sentry
BuildUnit 4=HT
BuildUnit 5=DT

So whenever you build something, lets (for simplification purposes) say that the game calls up a number based on what you tell it to build. So if I want a stalker, and I go to a warpgate and click "stalker" the game says "BuildUnit 2" and bam I get a stalker. Now from a warpgate we can only build these 5 things; however in early releases of the game you could build immortals from a warpgate. So lets say the "BuildUnit 6=Immortal" command is what was used to build immortals. In that version of the game when you hit immortal, the game would run "BuildUnit6=Immortals" and bam you'd get an immortal.

So what im guessing, is that the code to build an immortal was still there. The problem is, there was no way to tell a warpgate to build an immortal, you could only tell it to build units 1-5. What I think the exploit does is tells the warpgate to use code that it already has built in it, just isn't accessible without some modification to the game.

I hope I explained this, not sure I got across what I meant.

* Disclaimer: This is just my speculation, it could be entirely wrong
BlackMagister
Profile Joined October 2008
United States5834 Posts
September 08 2010 04:59 GMT
#73
That is pretty ridiculous that it's possible and it's pretty pathetic he is proud of it.

Has blizzard even responded to hacker threads on their forums? I looked through several pages of Blizz and didn't see blizz posts in threads about the maphacks or this one yet of course.
jeebuzzx
Profile Joined January 2010
Canada365 Posts
September 08 2010 04:59 GMT
#74
cool info soviet_exodus
Apoptosis
Profile Joined February 2004
United States78 Posts
September 08 2010 05:00 GMT
#75
Ha, well it's a good laugh to see such a thing, a pretty ballsy hack I must say. I can only assume a ban will be forthcoming shortly, you really can't get any more blatant than that.
www.apopd.com - If you see the flash, it's already too late.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-08 05:08:16
September 08 2010 05:05 GMT
#76
On September 08 2010 12:36 Crissaegrim wrote:
NOOOO its not a hack! Its a "technical glitch" that should continue to remain in game for further abuse.

Maybe its Blizz thats doing some sort of weird balance test? lol.


No, it is a hack. My guess how hes doing this is pretty simple, using a program to allow you to directly input commands bypassing the command card, because the warp gate does have the "warp in immortal ability", it just isn't on the command card.


These kinds of moronic posts irritate me to no end.

First of all, Blizzards hack/bug fixing team is most likely COMPLETELY separate from their balancing team. In WoW, Blizzard has an entire department completely devoted to game balance and testing things like this. I would not be suprised and would expect that the same is true for Starcraft, especially when they're dropping tons of money on making it on a succesful e-sport.

Second of all, Blizzard has always been known to ban in waves, which is why every few months you hear 'Blizzard bans 200,000 Accounts for exploiting'. When you use a hack like this Blizzard flags your account, and when the wave comes you get banned.

Thirdly, what the hell does an exploit have to do with blizzard ability to balance a game?

I wish people that are blind with Blizzard rage would just go back to the battle.net forums.


And I wish people blind with blizzard fanboy would go back to b-net too. He wasn't being very politic, but he presents a good point, being that this "hack" exploits some pretty basic stuff that should never have been there. A quick look through blizzards game database reveals that a lot of the data is really sloppily done.
Too Busy to Troll!
Rifty
Profile Joined July 2010
Canada76 Posts
September 08 2010 05:06 GMT
#77
The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released.

Saying the whole programming team doesn't know how to code properly is just ignorant, i mean they make games that sell millions of copies worldwide, i think they know what they are doing...
Blizzard will fix this...
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-08 05:12:41
September 08 2010 05:09 GMT
#78
The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released.

Saying the whole programming team doesn't know how to code properly is just ignorant, i mean they make games that sell millions of copies worldwide, i think they know what they are doing...
Blizzard will fix this...


This post is just ignorant. It has nothing to do with the programming team (which was pretty well done), rather, the developers in charge of compiling data.

I think the hack is much simpler than people are making it out to be. I don't know exactly how starcraft 2 works code-wise at all, but I'll give u an example of what this could possibly be.

Lets say a wargate is building A. Building A (once turned into a warpgate) can build a few things

BuildUnit 1=Zealot
BuildUnit 2=Stalker
BuildUnit 3=Sentry
BuildUnit 4=HT
BuildUnit 5=DT

So whenever you build something, lets (for simplification purposes) say that the game calls up a number based on what you tell it to build. So if I want a stalker, and I go to a warpgate and click "stalker" the game says "BuildUnit 2" and bam I get a stalker. Now from a warpgate we can only build these 5 things; however in early releases of the game you could build immortals from a warpgate. So lets say the "BuildUnit 6=Immortal" command is what was used to build immortals. In that version of the game when you hit immortal, the game would run "BuildUnit6=Immortals" and bam you'd get an immortal.


Basically this. It has nothing do with programming, just sloppy database management.


Even though it's a hack... that's actually quite impressive, haha.


lol decent maphacks are way harder to make then this. Nothing impressive at all with this scrubby hacker. All it does is bypass game UI (command card), I doubt it even injects any packets directly.
Too Busy to Troll!
Yurebis
Profile Joined January 2009
United States1452 Posts
September 08 2010 05:09 GMT
#79
See the bright side, this might speed up patch 1.1 deployment.
Power corrupts. Absolute power corrupts absolutely.
Rifty
Profile Joined July 2010
Canada76 Posts
September 08 2010 05:12 GMT
#80
On September 08 2010 14:09 Half wrote:
Show nested quote +
The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released.

Saying the whole programming team doesn't know how to code properly is just ignorant, i mean they make games that sell millions of copies worldwide, i think they know what they are doing...
Blizzard will fix this...


This post is just ignorant. It has nothing to do with the programming team (which was pretty well done), rather, the developers in charge of compiling data.

[


Um, if you actually read my post instead of assuming, i am defending the programming team... The dev's compiling the data and resources are engineers too on the team....
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