he actually hacked to do something that isn't even in the game, lol.
its like a hack that makes your lings fly xD
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Subversion
South Africa3627 Posts
he actually hacked to do something that isn't even in the game, lol. its like a hack that makes your lings fly xD | ||
Archaic
United States4024 Posts
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rackdude
United States882 Posts
On September 08 2010 13:26 Archaic wrote: Even though it's a hack... that's actually quite impressive, haha. Same feeling. I'm kind of wowed and glad I saw the replay because it's kind of cool... but please get rid of this Bliz | ||
Thrasymachus725
Canada527 Posts
Battle report it was possible, but I cannot imagine how that could be hacked in... he must have transported data from previous versions of the game. I wouldn't be surprised if we see planet crackers from his future replays. | ||
Xapti
Canada2473 Posts
I remember in SC1 there was some crazy bug where you could get a marine for zerg, although it wasn't worth it by a long shot. | ||
andeh
United States904 Posts
And how can you even lose with a cheat like this LOL | ||
QuothTheRaven
United States5524 Posts
On September 08 2010 13:07 InfiniteIce wrote: File name: Immortal_Hack.SC2Replay Version: 1.0.3.16291 Date: 2010-09-07 17:37:03 Game length: 00:09:49 Game speed: Faster Game type: AutoMM <--- Real Ladder. Format: 1v1 Gateway: Southeast Asia Clients: Optical, yuGusoG Map name: Lost Temple Map file: cf/a1/cfa196a601daaadd3d29a16cd1b2cf0a2917ad8d959ca9813ca12ce123782760.s2ma Heh, I was just about to post the same thing. Beat me to it. Looks like it is indeed legit. Anyways that's a pretty funny hack. I think I would have preferred to be able to warp in colossus, but to each his own I guess. | ||
commander_uk
United Kingdom11 Posts
On September 08 2010 13:07 InfiniteIce wrote: File name: Immortal_Hack.SC2Replay Version: 1.0.3.16291 Date: 2010-09-07 17:37:03 Game length: 00:09:49 Game speed: Faster Game type: AutoMM <--- Real Ladder. Format: 1v1 Gateway: Southeast Asia Clients: Optical, yuGusoG Map name: Lost Temple Map file: cf/a1/cfa196a601daaadd3d29a16cd1b2cf0a2917ad8d959ca9813ca12ce123782760.s2ma What is this information from? | ||
nihoh
Australia978 Posts
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Chronopolis
Canada1484 Posts
LIKE A TOSS! I wish all protoss units could warp-in, even if it meant buildings started with a cooldown when they were built. | ||
gix_
Germany28 Posts
On September 08 2010 13:46 QuothTheRaven wrote: Show nested quote + On September 08 2010 13:07 InfiniteIce wrote: File name: Immortal_Hack.SC2Replay Version: 1.0.3.16291 Date: 2010-09-07 17:37:03 Game length: 00:09:49 Game speed: Faster Game type: AutoMM <--- Real Ladder. Format: 1v1 Gateway: Southeast Asia Clients: Optical, yuGusoG Map name: Lost Temple Map file: cf/a1/cfa196a601daaadd3d29a16cd1b2cf0a2917ad8d959ca9813ca12ce123782760.s2ma Heh, I was just about to post the same thing. Beat me to it. Looks like it is indeed legit. Anyways that's a pretty funny hack. I think I would have preferred to be able to warp in colossus, but to each his own I guess. That doesn't really say much. It's very easy to change the game type in the replay file. But it doesn't matter anyway since the OP seems to have played against him in a ladder match, and if he used a customized map you wouldn't be able to watch the replay without having the exact same map. | ||
ExO_
United States2316 Posts
Lets say a wargate is building A. Building A (once turned into a warpgate) can build a few things BuildUnit 1=Zealot BuildUnit 2=Stalker BuildUnit 3=Sentry BuildUnit 4=HT BuildUnit 5=DT So whenever you build something, lets (for simplification purposes) say that the game calls up a number based on what you tell it to build. So if I want a stalker, and I go to a warpgate and click "stalker" the game says "BuildUnit 2" and bam I get a stalker. Now from a warpgate we can only build these 5 things; however in early releases of the game you could build immortals from a warpgate. So lets say the "BuildUnit 6=Immortal" command is what was used to build immortals. In that version of the game when you hit immortal, the game would run "BuildUnit6=Immortals" and bam you'd get an immortal. So what im guessing, is that the code to build an immortal was still there. The problem is, there was no way to tell a warpgate to build an immortal, you could only tell it to build units 1-5. What I think the exploit does is tells the warpgate to use code that it already has built in it, just isn't accessible without some modification to the game. I hope I explained this, not sure I got across what I meant. * Disclaimer: This is just my speculation, it could be entirely wrong | ||
BlackMagister
United States5834 Posts
Has blizzard even responded to hacker threads on their forums? I looked through several pages of Blizz and didn't see blizz posts in threads about the maphacks or this one yet of course. | ||
jeebuzzx
Canada365 Posts
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Apoptosis
United States78 Posts
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Half
United States2554 Posts
On September 08 2010 12:36 Crissaegrim wrote: NOOOO its not a hack! Its a "technical glitch" that should continue to remain in game for further abuse. Maybe its Blizz thats doing some sort of weird balance test? lol. No, it is a hack. My guess how hes doing this is pretty simple, using a program to allow you to directly input commands bypassing the command card, because the warp gate does have the "warp in immortal ability", it just isn't on the command card. These kinds of moronic posts irritate me to no end. First of all, Blizzards hack/bug fixing team is most likely COMPLETELY separate from their balancing team. In WoW, Blizzard has an entire department completely devoted to game balance and testing things like this. I would not be suprised and would expect that the same is true for Starcraft, especially when they're dropping tons of money on making it on a succesful e-sport. Second of all, Blizzard has always been known to ban in waves, which is why every few months you hear 'Blizzard bans 200,000 Accounts for exploiting'. When you use a hack like this Blizzard flags your account, and when the wave comes you get banned. Thirdly, what the hell does an exploit have to do with blizzard ability to balance a game? I wish people that are blind with Blizzard rage would just go back to the battle.net forums. And I wish people blind with blizzard fanboy would go back to b-net too. He wasn't being very politic, but he presents a good point, being that this "hack" exploits some pretty basic stuff that should never have been there. A quick look through blizzards game database reveals that a lot of the data is really sloppily done. | ||
Rifty
Canada76 Posts
Saying the whole programming team doesn't know how to code properly is just ignorant, i mean they make games that sell millions of copies worldwide, i think they know what they are doing... Blizzard will fix this... | ||
Half
United States2554 Posts
The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released. Saying the whole programming team doesn't know how to code properly is just ignorant, i mean they make games that sell millions of copies worldwide, i think they know what they are doing... Blizzard will fix this... This post is just ignorant. It has nothing to do with the programming team (which was pretty well done), rather, the developers in charge of compiling data. I think the hack is much simpler than people are making it out to be. I don't know exactly how starcraft 2 works code-wise at all, but I'll give u an example of what this could possibly be. Lets say a wargate is building A. Building A (once turned into a warpgate) can build a few things BuildUnit 1=Zealot BuildUnit 2=Stalker BuildUnit 3=Sentry BuildUnit 4=HT BuildUnit 5=DT So whenever you build something, lets (for simplification purposes) say that the game calls up a number based on what you tell it to build. So if I want a stalker, and I go to a warpgate and click "stalker" the game says "BuildUnit 2" and bam I get a stalker. Now from a warpgate we can only build these 5 things; however in early releases of the game you could build immortals from a warpgate. So lets say the "BuildUnit 6=Immortal" command is what was used to build immortals. In that version of the game when you hit immortal, the game would run "BuildUnit6=Immortals" and bam you'd get an immortal. Basically this. It has nothing do with programming, just sloppy database management. Even though it's a hack... that's actually quite impressive, haha. lol decent maphacks are way harder to make then this. Nothing impressive at all with this scrubby hacker. All it does is bypass game UI (command card), I doubt it even injects any packets directly. | ||
Yurebis
United States1452 Posts
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Rifty
Canada76 Posts
On September 08 2010 14:09 Half wrote: Show nested quote + The people bashing Blizzard's coding obviously has no clue what its like to actually develop a game from scratch. Bugs happen no matter how much internal QA is put in to it, you need a huge amount of users testing before everything gets exposed, for any game and any application. Think of all the little things that people didn't find out in BW until years after it's been released. Saying the whole programming team doesn't know how to code properly is just ignorant, i mean they make games that sell millions of copies worldwide, i think they know what they are doing... Blizzard will fix this... This post is just ignorant. It has nothing to do with the programming team (which was pretty well done), rather, the developers in charge of compiling data. [ Um, if you actually read my post instead of assuming, i am defending the programming team... The dev's compiling the data and resources are engineers too on the team.... | ||
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