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[D] Points system - Page 6

Forum Index > SC2 General
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Armsved
Profile Joined May 2010
Denmark642 Posts
September 19 2010 23:50 GMT
#101
I'd love to see the bonus points go.. If not, I wish they would atleast lower the amount. Right now its pretty ridiculus.

The fact that it hasnt been working on EU for a while is also really annoying. EU ladder will go nuts as soon as it starts working again.
YOOO
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
September 20 2010 00:32 GMT
#102
On September 20 2010 08:48 arb wrote:
Show nested quote +
On August 29 2010 19:37 Inori wrote:
On August 29 2010 19:27 Grummler wrote:
On August 29 2010 19:13 Inori wrote:
It's also very easy to hit top level if you start off later. For example, if you create an account now, you will have about 550-600+ bonus points saved up.


Everyone gets the exact same amount of bonus points. No mater if playing a lot or only once a week. If you start playing today you will get the same amont of bonus points as someone else who started on 27th july gathered over time.

The bonus point system is atleast fair.

The problem here is that unless you were playing ONLY when you had bonus pool, you will be at a disadvantage compared to someone who has all these points stacked up if he has at least 50% w/l ratio.

You get about 1 point per 2 hours I think.

I dont get points when i play most of the time early on when i had no bonus points i played for about 9 hours and i was still at 0

you get bonus points when you dont play

Id rather see a ranking system like Iccup
atleast that put you where you belonged


You get bonus points at a constant rate, whether you're playing or not. You just conveniently forgot all those times where your wins would show up as "+12 (+1 bonus)" because the bonus pool ticked over while you were in a game. Means you need to be more attentive!
Moderator
SiN]
Profile Blog Joined February 2010
United States540 Posts
September 20 2010 00:52 GMT
#103
The points system is absolutely awful. I am currently 1500 Diamond, and mainly play against 1600s and above. If I win, I usually gain 9 points. If I lose, I lose 10 points. If I win against a 1550 and below, I gain 5-6 points. If I lose, I lose 16-18. This makes it very difficult for me to get above 1500, even though I mainly play against 1600s and 1700s.
The hidden ELO system needs to go. Losing/gaining visible points based off of hidden points is crazy.
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 20 2010 01:06 GMT
#104
On August 29 2010 20:04 arb wrote:
Show nested quote +
On August 29 2010 19:33 Platypus wrote:
Win Ratio tells me if a player is good, for the most part...

I used to think that on Iccup until you see some of those 30-10 people that absolute garbage and cheese every game.

Win ratio means very very little


This is true.

I also feel like very very very few players have significant win %'s at top teir. HuK's the first that comes to mind.

However, people on iccup would get to A or higher with like 80-90% wins, so just keep that in mind when I mention that almost every single player is between 55 and 65% wins.

How can win % mean anything for anyone because of this?

But points don't matter because of:
-bonus pool
-hidden elo

We just don't have a good metric to see who really is the best player right now. It's also a problem that because of the inflationary nature of the ladder, people who don't get to play all the time (I'm one of them) end up being underrated.

I also think the sheer amount of cheese + abusable maps + bad players who mass game with cheese contributes to a lot of stupid losses and stupid games. I could just proxy 6 rax reaper 500 times in the time it takes to play 100 real games. I probably would sit at like 55-65% wins. I'd gain points. It wouldn't mean anything.
Half man, half bear, half pig.
Dental Floss
Profile Joined September 2009
United States1015 Posts
September 20 2010 01:08 GMT
#105
On September 20 2010 10:06 Floophead_III wrote:
Show nested quote +
On August 29 2010 20:04 arb wrote:
On August 29 2010 19:33 Platypus wrote:
Win Ratio tells me if a player is good, for the most part...

I used to think that on Iccup until you see some of those 30-10 people that absolute garbage and cheese every game.

Win ratio means very very little


This is true.

I also feel like very very very few players have significant win %'s at top teir. HuK's the first that comes to mind.

However, people on iccup would get to A or higher with like 80-90% wins, so just keep that in mind when I mention that almost every single player is between 55 and 65% wins.



Okay, but nobody is as good at SC2 as someone who was A or higher in iccup. Not even close.
Kim Tae Gyun.... never forget Perfectman RIP
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
September 20 2010 01:22 GMT
#106
accidentally voted yes.
ToxNub
Profile Joined June 2010
Canada805 Posts
Last Edited: 2010-09-20 03:17:52
September 20 2010 01:37 GMT
#107
Ok, well, I didn't read all 6 pages, but the explanation for this is rather obvious to me (i saw in the first few pages people didn't get it)

The point is to accelerate the progress of players that are too good to be in their current position. Suppose that you are the god of RTS, and you cannot be beaten. Then also assume as the god of RTS your time is very valuable, and you can only dedicate 20 minutes per week to playing SC2. You will be playing the wrong players forever because your rank just won't increase fast enough. With bonus points, you effectively double the point gain of anyone with a low playtime (provided they can win their games). It won't affect most people, like you and I, because we play more than for bonus points. It only allows people to more strongly represent their skill when they have extremely low playtimes.

For example: I play 10 games per week, you play 5. We each get 50 bonus points (for the week, lets say). I suck, so I lose 4 of those games. You're better, and win 4/5. Now, if there was no bonus point sytem, you would gain 40 and I would gain 60. But with the bonus point system, you gain 40+40=80 and I gain 110. It's still not quite even, but you get the drift.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 20 2010 01:53 GMT
#108
Yeah, I definitely agree with this. You should get bonus points only if you havn't played in like 3 days. Right now, its just too easy to get points
InRaged
Profile Joined February 2007
1047 Posts
September 20 2010 01:58 GMT
#109
On September 20 2010 10:06 Floophead_III wrote:
It's also a problem that because of the inflationary nature of the ladder, people who don't get to play all the time (I'm one of them) end up being underrated.

That's not a problem really, cause that's the point of the bonus pool. Keep in mind, bonus pool is basically a point decay from WC3 in disguise.
Hypatio
Profile Joined September 2010
549 Posts
September 20 2010 02:03 GMT
#110
IMO, what matters is either win-loss ratio and ones percentile rating within the diamond league either in terms of points (which you can find using sc2ranks.com), or in terms of the win-loss ratio. The only difficulty is then how many games played. A 100:10 win/loss ratio is far more impressive than 10:1.
Sentient
Profile Joined April 2010
United States437 Posts
September 20 2010 02:27 GMT
#111
The system is made worse by people who don't play ladder enough to use their bonus points. I have over 500 points saved in 1v1 since I stopped playing 1v1 shortly after release. The bottom 50% of my division is filled entirely with people who haven't played in weeks. This really skews the distribution of points, and I don't think the bonus pool wasn't designed to deal with that.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 20 2010 02:38 GMT
#112
They should NOT remove the bonus point system becauese it wouldn't be fair for players like me that can only play one day a week. Bonus pool should work for players that don't play for a certain amount of time
Sentient
Profile Joined April 2010
United States437 Posts
September 20 2010 02:44 GMT
#113
On September 20 2010 11:38 Tazza wrote:
They should NOT remove the bonus point system becauese it wouldn't be fair for players like me that can only play one day a week. Bonus pool should work for players that don't play for a certain amount of time

The bonus pool doesn't help you though, because people who play 24/7 get just as many bonus points as you do. It's entirely psychological.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 20 2010 02:53 GMT
#114
On September 20 2010 11:44 Sentient wrote:
Show nested quote +
On September 20 2010 11:38 Tazza wrote:
They should NOT remove the bonus point system becauese it wouldn't be fair for players like me that can only play one day a week. Bonus pool should work for players that don't play for a certain amount of time

The bonus pool doesn't help you though, because people who play 24/7 get just as many bonus points as you do. It's entirely psychological.

No, what I mean is, players that don't play for like 3 days straight should get bonus points, people that play all day everyday should not. This would better even out the skill levels as a player that can only a few times would be ranked significantly lower than a player that can play all the time even if their skills are the same
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
September 20 2010 03:08 GMT
#115
pretty sure it's fine that everyone gets bonus points equally, but bonus points are only there to make people feel better about themselves... which seems stupid.
paralleluniverse
Profile Joined July 2010
4065 Posts
September 20 2010 03:31 GMT
#116
On August 29 2010 19:13 Inori wrote:


P.S. Yes, I know ICCUP has huge rating numbers as well, but nobody measures skill by them anyway. You can say I'm "A" on ICCUP and it means you're really good. You can say you're Diamond in SC2 and it means.. nothing.

Being in diamond means you're in the top 7% of all players.
tetracycloide
Profile Joined July 2010
295 Posts
Last Edited: 2010-09-20 03:42:56
September 20 2010 03:41 GMT
#117
On September 20 2010 12:31 paralleluniverse wrote:
Show nested quote +
On August 29 2010 19:13 Inori wrote:


P.S. Yes, I know ICCUP has huge rating numbers as well, but nobody measures skill by them anyway. You can say I'm "A" on ICCUP and it means you're really good. You can say you're Diamond in SC2 and it means.. nothing.

Being in diamond means you're in the top 7% of all players.

Let's assume, for a moment, that diamond literally is the top 7% of all players skill wise. Is that a small enough percent? I don't think so. I'd love for there to be another league that's top 0.7%
My vanity is justified
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2010-09-20 03:53:44
September 20 2010 03:42 GMT
#118
On August 29 2010 23:09 DuncanIdaho wrote:
Inori, I'm a statistician, and I'm trying to understand your beef with this. First off, point inflation is not really an issue, since numbers can go on infinitely. Unless there were some ceiling to how high numbers went (i.e., Blizz might have pulled a stupid and only alloted 8 digits to hold the points of each player, by the way, I have no knowledge of any such thing, who knows though), then inflation isn't a big issue.

However, if you're wanting some linear combination of these scores that maintain an equating characteristic throughout the ends of time, then I do get what you're saying. Yet again, Blizz does allow you to know relativistically, with some limitations of course, how you stack up to others in your ladder. Though, in agreement with you, I would like to know a z-score(relativistic measure in units of standard deviations, eg. z=0 means you're average, z=2 means approx better than 95%, z=-2 means approx bottom 5% of skills. For more info: http://en.wikipedia.org/wiki/Standard_score ) of my abilities, such that I have a clear idea as to where my skill set is in comparison to others.

The problem though, is that all of the non-statisticians complain and fight and program games and such without consulting us. Just look at the shameful, not-guided-by-statisticians policy of No Child Left Behind in the U.S, where non-statistician Bush thought it would be a good idea to make a policy, without consulting statisticians, where schools whose scores go from, say, 15-20 get lots of $$, but schools whose scores go from 99-98 have to fire half their staff. I don't necessarily mean you the gamers are stupid, but all of the people out there, programmers and gamers alike who try to squabble about stats yet don't know a thing about them. I know, I'm nerd raging, but meh...

The only explanations I can come up with are these: Either Blizz is not worried about equating scores over time (perhaps they've done studies and found that little kids playing sc2 would rather see that they have 5k points than that they havea z-score of -0.56667432), or Blizz doesn't have statisticians on their paid staff.

I don't know, and honestly, I've given up caring about the stupidity of the ruling non-statisticians of the corporate world. Everyone has an opinion, but no one wants to do their rigorous research, and instead they just implement their stupid ideas...

The WoW arena ranking system was made my a mathematics PhD, and I assume they used the same guy for the SC2 ladder system.

The use of a z-score would be highly misleading: 1) it assumes a normal distribution which ranges over the real line, but points can't be negative. 2) skill is approximately normally distributed, but when that is skewed by players who spend bonus points and players who don't, the resulting distribution won't be normal anymore, 3) a z-score can't be interpreted without the aid of a statistical table or software.
paralleluniverse
Profile Joined July 2010
4065 Posts
September 20 2010 03:43 GMT
#119
On September 20 2010 12:41 tetracycloide wrote:
Show nested quote +
On September 20 2010 12:31 paralleluniverse wrote:
On August 29 2010 19:13 Inori wrote:


P.S. Yes, I know ICCUP has huge rating numbers as well, but nobody measures skill by them anyway. You can say I'm "A" on ICCUP and it means you're really good. You can say you're Diamond in SC2 and it means.. nothing.

Being in diamond means you're in the top 7% of all players.

Let's assume, for a moment, that diamond literally is the top 7% of all players skill wise. Is that a small enough percent? I don't think so. I'd love for there to be another league that's top 0.7%

We could have 1000 leagues, each of which represents 0.1% of the population.
tetracycloide
Profile Joined July 2010
295 Posts
Last Edited: 2010-09-20 03:52:31
September 20 2010 03:51 GMT
#120
On September 20 2010 12:43 paralleluniverse wrote:
Show nested quote +
On September 20 2010 12:41 tetracycloide wrote:
On September 20 2010 12:31 paralleluniverse wrote:
On August 29 2010 19:13 Inori wrote:


P.S. Yes, I know ICCUP has huge rating numbers as well, but nobody measures skill by them anyway. You can say I'm "A" on ICCUP and it means you're really good. You can say you're Diamond in SC2 and it means.. nothing.

Being in diamond means you're in the top 7% of all players.

Let's assume, for a moment, that diamond literally is the top 7% of all players skill wise. Is that a small enough percent? I don't think so. I'd love for there to be another league that's top 0.7%

We could have 1000 leagues, each of which represents 0.1% of the population.

But there would be no reason to. Organizing players into groups by skill that get exponentially smaller as the skill levels go up is logical and mirrors the organization of many other sports.

Plus the assumption is wrong anyway, leagues aren't divided by skill.
My vanity is justified
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