[D] Points system
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Deleted User 61629
1664 Posts
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Teeny
Austria885 Posts
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Okiesmokie
Canada379 Posts
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Aikin
Austria532 Posts
I think you gain Bonus points to fast. That´s why everyone is always raising his points. When they adjuste the rate of gaining bonus points it would be a little bit better. Or maybe they should just take out the bonus points completely or else we´ll never be able to really compare skill level to points. Otherwhise I think they implemented the bonus pool to get casuals into laddering. Make them happy that they got 100 points altough they lost 6 games and only won 5. | ||
Grummler
Germany743 Posts
On August 29 2010 19:13 Inori wrote: It's also very easy to hit top level if you start off later. For example, if you create an account now, you will have about 550-600+ bonus points saved up. Everyone gets the exact same amount of bonus points. No mater if playing a lot or only once a week. If you start playing today you will get the same amont of bonus points as someone else who started on 27th july gathered over time. The bonus point system is atleast fair*. Besides that i agree with everything you said. Right now i am 900ish diamond, last week i was 800. Did i improve? Maybe. Did i got worse? Maybe! Without the exact formula for bonus points i have no chance to know. Maybe someone should measure the bonus point increase over time. Like spending all points, waiting for exact 24 hours (or one week or whatever), and check the amount of points you get in that period. Than you could easily tell how much points we get per hour/day/week. With that knowledge we could calculate the "true" points, without bonus influx. *edit: As long as you dont change your league and loose all your previously gathering bonus points. ** double edit: Mhm, but maybe you start with exact that amount of bonus point you previously had. The more i think about that, the more i believe it could be true. | ||
Ethic
Canada439 Posts
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odeSSa
Sweden198 Posts
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Deleted User 61629
1664 Posts
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Whalecore
Norway1110 Posts
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hijt
106 Posts
On August 29 2010 19:33 Platypus wrote: Win Ratio tells me if a player is good, for the most part... it only tells you that the system is working as intended. | ||
darmousseh
United States3437 Posts
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Grummler
Germany743 Posts
On August 29 2010 19:37 Inori wrote: The problem here is that unless you were playing ONLY when you had bonus pool, you will be at a disadvantage compared to someone who has all these points stacked up if he has at least 50% w/l ratio. You get about 1 point per 2 hours I think. Your reasoning doesnt make sense for me. Lets say 1 point / 2 hours is true. Then everyone got about 408 bonus points. If you have spend them all, it doesnt matter when or how you spend them. You cant trick the system into giving you more bonus points. If you play 24/7 since release day you will get one lonely point each 2 hours and your points right now will be: true points + 408 bonus if you started yesterday and managed to spend all points: true points + 408 bonus | ||
Okiesmokie
Canada379 Posts
On August 29 2010 19:46 Grummler wrote: Reread that sentence: Everyone gets the exact same amount of bonus points. No mater if playing a lot or only once a week. The system doesnt care of you are active or not. If 1 point/2hours is correct, you will get 1 point per 2 hours. No matter if you were active or not. Dustin Bowder said this in one of the dev chats, lets see if i can find it. The question is, though, is there a maximum amount of bonus points you can have at a time? | ||
piegasm
United States266 Posts
On August 29 2010 19:33 Platypus wrote: Win Ratio tells me if a player is good, for the most part... The matchmaking system is designed to make your win/loss ratio approach 50% at all times. Only the very best and very worst players will ever stray very far from that number. | ||
TyrantPotato
Australia1541 Posts
lose several games with no bonus pool so your getting matched with people much lower then you. wait a few days accumilate some pool. then grind against the newbs to get the bonus points. rinse and repeat. imo they should just remove the whole bonus pool thing. or edit it so its like win streak rewards. win 3 in a row get a bonus pool of 10. win 5 in a row get a bonus pool of 20. not those exact numbers but something along those lines. | ||
Deleted User 61629
1664 Posts
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OPSavioR
Sweden1465 Posts
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japro
172 Posts
Edit: one could argue it discurages rating camping (building up a huge rating somehow and then stop playing ladder to not risk losing it) but as it is now, having a lot of points doesn't really have any "real" benefits... | ||
Grummler
Germany743 Posts
On August 29 2010 19:56 Inori wrote: Let's say you have 10 points stacked up and you play 10 games in 50% w/l. You gain 10p and you lose 12p (that's about the numbers I keep getting in ladders.. actually I usually lose even more). You will get: 10*5 + 10p bonus = 60p You will lose: 12*5 = 60p Overall: 0p gain Now let's say you have 500p stacked up: You will get: 10*5 + 10*5 = 100p You will lose: 12*5 = 60p Overall: 40p gain That's assuming 50% w/l. As it gets higher, bonus pool stacking gets better. your calculation is correct. But you forgot one important thing. They guy having only 10 points stacked up already got 490 bonus points EARLIER then the other guy. So, sure, in that short period the "i have more stacked up"-guy gets more bonus points. Obviously. Beause he has more bonus points stacked up. But once he spend all, they will be equal again, having both 500 extra bonus points (or even more, but it doesnt matter, cause they are equal). Short: While you save your bonus point, everyone else who doesnt gets more points then you. Once you start spending your points, you get more then everyone else and catch up to be equal again. | ||
Deleted User 61629
1664 Posts
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arb
Noobville17921 Posts
On August 29 2010 19:33 Platypus wrote: Win Ratio tells me if a player is good, for the most part... I used to think that on Iccup until you see some of those 30-10 people that absolute garbage and cheese every game. Win ratio means very very little | ||
Roggay
Switzerland6320 Posts
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Grummler
Germany743 Posts
On August 29 2010 20:04 Inori wrote: You keep missing my point that unless the guy that got points EARLIER will play ONLY when he has points, he will have them negated over time due to losses. No, he wont. Why sould he? You dont lose bonus points due to losing. You lose points, true, but you wont get less bonus points. And as long as you dont lose more games then the "i save my bonus points"-guy you wont have less points. And even if you lose more, you will still get the exact same amount of bonus points. Of course you will have less points overall, but thats because of losing more, not because you got less bonus points. | ||
Deleted User 61629
1664 Posts
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Sanguinarius
United States3427 Posts
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Sanguinarius
United States3427 Posts
On August 29 2010 19:33 Platypus wrote: Win Ratio tells me if a player is good, for the most part... No, it tells you absolutly nothing. A 50% top diamond player is a hell of alot better than a 60% gold player. Win ratio just tells you if the system is working as intended. | ||
theonlyrio
United Kingdom200 Posts
i believe blizzard are going to reset the ladder every "season" whatever that maybe be hopefully a couple months at a time so it doesn't reach "9999" points. but yh i agree that something has to change | ||
JudoChopper
England148 Posts
On August 29 2010 20:32 Sanguinarius wrote: No, it tells you absolutly nothing. A 50% top diamond player is a hell of alot better than a 60% gold player. Win ratio just tells you if the system is working as intended. What about an 80% top Diamond player and a 65% top Diamond player, see what I did there? | ||
Yurie
11810 Posts
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Glacius0
Netherlands66 Posts
The reasoning for the bonus pool system is to give players a sense of progress. If you didn't play for a while and feel that you got worse you will still be satisfied with the feeling of gaining points. In reality this may be a meaningless trick but to me it's kind of the same as people liking good graphics while only gameplay should matter. Are you getting happy because your score is increasing even though it's meaningless anyway? Are you getting angry if you lose even though getting angry is meaningless anyway? We're human. | ||
Zozo
Brazil2579 Posts
Blizzard's top 200 uses MMR as far as we can tell, the system is good at keeping people playing due to a few tricks, there should just be a real ladder on the website on top of what we have. It's healthy for the community that the new player can see his improvement from rank 85 bronze to rank 2 silver. | ||
Grummler
Germany743 Posts
On August 29 2010 20:28 Inori wrote: ... Let's assume we both enter Diamond at the same time. Both at 300 inital rating when we enter. Both have 50% w/l. Both gain 10pt at win and lose 12pt at loss. You will play every day for 10 days after that, 26 games per day, about 10 minutes per game (which means about 4 hours per day), while I wait to stack the points up for 10 days and after that only play untill I have enough points. Your results: Day1 results: 13*10 + 2 = 132pt gain 13*12 = 156pt loss Every other day results: 13*10 + 2 + 10 (idling time) = 142pt gain 13*12 = 156pt loss You will be at 136pt by day10. Now my results: Day10 13*10 + 12*10 = 250pt gain 13*12 = 156pt loss I will be at 394pt by day10. As the time goes on you will lose more and more points while I gain more and more due to stacking up. Wrong. For several reasons: + Show Spoiler + 1. Reason We BOTH lose 12 points for a loss, and get 10 points for a win. Ok so far. With 50% win/loss we will lose 1 point average after each game. Still, fine (well, maybe we should pratice more..)). If i play 26 games/ day for 10 days, i played a total of 260 games, while you only played 26. Still, no problem. BUT: Even if there were no bonus points AT ALL, i would obviously have LESS points then you, because we lose more points then we win the more we play and i played MORE than you. I played 250 games more than you, that makes me lose 250 points more. This would be even true if there were no bonus point system. 2. Reason Well, you forgot to give me 10 bonus points on day 1. I mean, 1 point/ 2 hour. That makes us get 12 points/day. You only gave me 2. Also your math in calculating my total points is wrong. Using your number i get 150 points. With those forgotten 10 bonus points it sums up to 160. With 12 points/day, we get 120 bonus points after 10 days. We started with 300 points. Correct math for 10 days: Me: 300 (starting) + 120 (bonus) -260 (losing 130 games, wining 130 games)=160 points You: 300 (starting) + 120 (bonus) -26 (losing 13 games, wining 13 games)=394points I mean, we get 12 bonus points/day. Period. No way to trick the system to give you more. The only reason why i have less points then you after those 10 days is because coincidentally you made the numbers that way, that playing more is bad. With 12 points for winning, and -10 points for losing, it would be: Me: 300 (starting) + 120 (bonus) +260 (losing 130 games, wining 130 games)=680 points You: 300 (starting) + 120 (bonus) +26 (losing 13 games, wining 13 games)=446points Oh my god, i have more points than you! So spending all bonus points as fast as possible makes me get more bonus points! No..wait.. Just to make it even more clear: We both got the exact same amount of bonus point. How could it be different? 12 points/day, nothing else. In your calculation we both suck at sc2. With me playing more, i lose more points due to suckage. Thats all. In my calculation we both are not that bad. Playing games makes us get more points. I played more, so have more points. But still, we both got the exact same amount of bonus points. | ||
REM.ca
Canada354 Posts
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Merano
Austria105 Posts
I can live with the rating point inflation for the top players. Global ranking sites are not official part of the game. The ranking Blizzard publishes do not show any points - so there is no inflation. I am also quite happy with matchmaking. For me it seems to use the hidden points instead of the points messed up by the bonus pool. But I see some problem for casual players (non-diamond). Currently, you start laddering with ~500 bonus points. If you have a 50% win ratio and gain ~12 points per win, you will need 42 wins or 84 games to consume you bonus pool. Each day you will need 2 more games to empty you pool. If you further play 2v2s and 3v3s, there are far more matches needed each day to consume your bonus pool. Not all players care about the rating. But for them who care, but do not have time to play a lot, it might be frustrating. They are ranked far behind other players they can easily beat, but simply do not have the time yet to play so many games to get a fair ranking. So after the next ladder reset, I would wish that only half or a quarter of the bonus points are distributed each day. | ||
Sanguinarius
United States3427 Posts
On August 29 2010 20:35 JudoChopper wrote: What about an 80% top Diamond player and a 65% top Diamond player, see what I did there? So you know that there are only 2 80% diamond players? Good work! And there are only about 50 people >65% - all of which are damn good Everyone else is lower than65% - so no, it tells you absolutely nothing see? | ||
Diks
Belgium1880 Posts
Blizzard should really opt for an ELO-like system. I wonder why they did this method ? - Maybe in order to produce the effect "omg i'm getting stronger and stronger everyday !" - Maybe they want to make people play more regulary - Maybe both - Maybe they have an evil hidden plan ? EDIT : They claim SC2 is a competitve E-SPORT. So give us ELO-like otherwise you're not credible at all, Blizz | ||
LimeNade
United States2125 Posts
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Yoshi
Netherlands9 Posts
http://www.broodlings.com/battlenet-matchmaking-system.php | ||
Hsanrb
United States46 Posts
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ejac
United States1195 Posts
Win ratio doesn't tell you shit really, at lower levels of diamond I was 41-13 and as I've started to progressively play better people, it has become smaller as expected. | ||
Grummler
Germany743 Posts
On August 29 2010 21:57 Diks wrote: Yeah i totally agree with OP. Blizzard should really opt for an ELO-like system. I wonder why they did this method ? - Maybe in order to produce the effect "omg i'm getting stronger and stronger everyday !" - Maybe they want to make people play more regulary - Maybe both - Maybe neither ? I guess its both. Right now you can be a total noob but still feel pro being rank 1 gold getting more and more points every day. I mean, if you are that noob and have no clue, rank 1 gold sound actually pretty cool. Also the bonus points system will encourage you to keep playing. Otherwise the same guy would be place 560461 on ladder improving only veeeery slow, maybe not at all. So, for most people that system is actually not that bad. Of course as downside there are posts starting with "omg nerv da rauderzz, so op, i am top gold and cant beat mass marauders, even not without mass stalkers!!!!". | ||
piegasm
United States266 Posts
On August 29 2010 20:35 JudoChopper wrote: What about an 80% top Diamond player and a 65% top Diamond player, see what I did there? What u did thar is completely miss the point. When you win a ladder game, the MM system will try to make you lose. When you lose it tries to make you win. It's constantly trying to force you to a 50% win/loss rate. You have to basically be Huk/TLO/Morrow caliber player to get even a 65% win rate | ||
yoshi_yoshi
United States440 Posts
An ELO system would not encourage players to keep playing if they hit a prolonged win streak and the player thinks that he 'maxed out'. In the end, bonus points make absolutely no difference. You just have to adjust your mind to determine what is good in terms of points. You can track yourself by global rank on sc2ranks or taking the difference between yourself and the top players in terms of points. | ||
Grummler
Germany743 Posts
The Bonus Pool accrues at a rate of 1 point per 2 hours, whether the player or team is active or not. The Bonus Pool also begins building based on when the ladder season began. That is, if Player A was placed into a division and started with a Bonus Pool of 100, then 24 hours later Player B placed into a new division, Player B's Bonus Pool would be 112. Source, thanks to Yoshi. So it absolutly doesnt matter how you spend your points, as long as you spend them. Its 12 points/day, nothing else. Maybe we can suggest some kind of "true point value" on sc2ranks.com. It shouldnt be that hard to display another point value, like true points= points-t*0.5 with t being hours since release. | ||
Klockan3
Sweden2866 Posts
On August 29 2010 19:13 Inori wrote: Why this bothers me is because this system has no stable grounds - a way to know what level a player is based on his rating in any given time. For example in chess 1500 is mid, 1800 - good and 2200+ is pro level. This was true 30 years ago. This will be true 30 years from now. In SC2, however, 2-3 months from now everyone will have 5k+ points. And in another 2-3 months, what? 9999 points? And after that? Sure, resets may come, but they don't really solve the core of the problem. You don't know how the rating works, not at all. None does but the designers working for Blizzard. It could be that the bonus pool artificially inflates the ratings but we don't know that and we wont know that until either Blizzard makes an official statement or in at least a few months. And look at these arguments: 1. It takes a long while for the system to stabilize when everyone starts out at x rating. chess haven't had a situation like this in ages. 2. If suddenly the whole world started to play competitive chess then everyones chess ranking would get a huge increase simply because the system puts all new players at the same ranking and most of the world are way worse than the worst parts of the competitive chess community. 3. The top players scores increases faster than the bonus pool adds points. | ||
john0507
164 Posts
However , from blizzards standpoint , it's totally understandable for their points system to be as it is , it encourages much more people to play , and hence resulting in a bigger community/pool of players to play. | ||
Takkara
United States2503 Posts
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Grummler
Germany743 Posts
On August 29 2010 22:50 Takkara wrote: The reason there is so much inflation in the ladder is that people aren't close to being maxed atm. At a certain level of ELO they'll start losing 20 points for a loss and gaining maybe 1-2 (2-4 with bonus) for every win. At that point, the ELOs will start stagnating even with Bonus Pool. They just aren't there yet. I read something similar on broodlings.com, but the reasoning has a weak point. I mean, mathematically it is absolutly possible to reach a situation, where you lose much more points as you get for winning. So with 50% win/loss you would lose way more points overall. But with the bonus point system it could equal out, so your points remain stable. So far i agree. But as you always fight opponents of roughly the same skill AND you lose always as much as your opponent wins (without taking bonus points into account!) its not possible to reach a situations where most peoples points are stable and everyone gets bonus points. Of course i could be wrong with "you lose always as much as your opponent wins (without taking bonus points into account!)". I am actually not sure about this. As a new player without many games you will get way more points for winning than for losing, no matter if you get bonus points or not. Right now i always get the amount of points my opponent loses (after subtracting bonus points) , but that could change with more games, too, as it did after the first 20 games or so. | ||
DuncanIdaho
United States465 Posts
However, if you're wanting some linear combination of these scores that maintain an equating characteristic throughout the ends of time, then I do get what you're saying. Yet again, Blizz does allow you to know relativistically, with some limitations of course, how you stack up to others in your ladder. Though, in agreement with you, I would like to know a z-score(relativistic measure in units of standard deviations, eg. z=0 means you're average, z=2 means approx better than 95%, z=-2 means approx bottom 5% of skills. For more info: http://en.wikipedia.org/wiki/Standard_score ) of my abilities, such that I have a clear idea as to where my skill set is in comparison to others. The problem though, is that all of the non-statisticians complain and fight and program games and such without consulting us. Just look at the shameful, not-guided-by-statisticians policy of No Child Left Behind in the U.S, where non-statistician Bush thought it would be a good idea to make a policy, without consulting statisticians, where schools whose scores go from, say, 15-20 get lots of $$, but schools whose scores go from 99-98 have to fire half their staff. I don't necessarily mean you the gamers are stupid, but all of the people out there, programmers and gamers alike who try to squabble about stats yet don't know a thing about them. I know, I'm nerd raging, but meh... The only explanations I can come up with are these: Either Blizz is not worried about equating scores over time (perhaps they've done studies and found that little kids playing sc2 would rather see that they have 5k points than that they havea z-score of -0.56667432), or Blizz doesn't have statisticians on their paid staff. I don't know, and honestly, I've given up caring about the stupidity of the ruling non-statisticians of the corporate world. Everyone has an opinion, but no one wants to do their rigorous research, and instead they just implement their stupid ideas... | ||
japro
172 Posts
* ignoring bonuses i usually gain/lose 10-14points for an even match which suggests the system is similar to a ELO rating with a k-value of 24... | ||
Klockan3
Sweden2866 Posts
On August 29 2010 23:09 DuncanIdaho wrote: The only explanations I can come up with are these: Either Blizz is not worried about equating scores over time (perhaps they've done studies and found that little kids playing sc2 would rather see that they have 5k points than that they havea z-score of -0.56667432), or Blizz doesn't have statisticians on their paid staff. Blizzard have a PHD statistician doing their ladder, they know better what they are doing than just about anyone in this thread. LINK | ||
kxr1der
United States213 Posts
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Denizen[9]
United States649 Posts
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DuncanIdaho
United States465 Posts
On August 30 2010 00:10 Klockan3 wrote: Blizzard have a PHD statistician doing their ladder, they know better what they are doing than just about anyone in this thread. LINK Nice link there, Klockan3. I'll admit, I'm just a grad student working towards my PhD at the moment, however I will point out that your link says this: "Competitive Arena for Everyone Another feature is improved automated matchmaking. Blizzard hired a PHD statistician to come in and develop a system even better than TrueSkill, though Blizzard is not going to go out and create fancy labels and trademarks for this system. The goal is to offer play options for everyone to enjoy; battle.net needs to make sure it's easy for people to find their friends in organized games." It's good to know they hired a statistician. It troubles me that it's only "a" statistician, not "a team" of statisticians, but meh. However, the link also is in reference to the matchmaking system. I'm not complaining about that, I'm complaining about not getting to see my z-score, yet admitting that others are likely to not want to see it or be able to understand it, thus we're told "you have 10 umbagiliion points and that's big, so you must be awesome or something..." As days go onward, b-pools will cause our scores to inflate, and so those with 1k points today may have bragging rights, but 6 months from now, everyone will have that much or more, thus the equatingscores over time problem. I trust blizzard is giving me good games, but I just wish I'd know how I stack up a little better, as the thread starter, I believe, was getting at. | ||
Xapti
Canada2473 Posts
On August 30 2010 01:09 GobIin wrote: 'cause he's zerg ofc.what i want to know is why check prime has 200 more wins than choya, 50 more losses, higherwinrate but is lower | ||
jackalope
Taiwan120 Posts
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Excomm
United States152 Posts
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blacktoss
United States121 Posts
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Apollys
United States278 Posts
On the inflation thing though, whenever they reset the ladder, which I'm sure they will periodically, everyone goes back to 100 or whatever you start at. | ||
Dionyseus
United States2068 Posts
On August 29 2010 20:00 japro wrote: To me it looks like bonus points are nothing but a "fluff" feature so everyone can be happy about his ever increasing rating. If I understand it correctly it just offsets all ratings by some factor proportional to the time since the last reset (except for people that don't play or don't win a single game). So except for changes on small timescales the system would be equivalent without bonus points. Edit: one could argue it discurages rating camping (building up a huge rating somehow and then stop playing ladder to not risk losing it) but as it is now, having a lot of points doesn't really have any "real" benefits... Sure it does, having lots of points will get you invited to the 16-player tournament at Blizzcon on October 22-23 where you could win part of the $40,000 prize pool and earn some recognition. http://us.battle.net/sc2/en/blog/600593 | ||
Cyber_Cheese
Australia3615 Posts
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annul
United States2841 Posts
On August 29 2010 19:13 Inori wrote: For example in chess 1500 is mid, 1800 - good and 2200+ is pro level. This was true 30 years ago. This will be true 30 years from now. google "FIDE inflation" | ||
Gruntt
United States175 Posts
If the inflation rate never ends, then those that played well early on will benefit. If you stop playing for a while, obviously you will fall behind skill-wise, but you receive benefit for doing so well when you had, and your pool gathers up accordingly. Although I'm one of the biggest bonus pool abusers in this game... so I guess that always helps ![]() | ||
KillerPlague
United States1386 Posts
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Fishermang
Norway56 Posts
I am one of those casual players ![]() | ||
TheRabidDeer
United States3806 Posts
A couple weeks ago it was me against 800 point players, now its against 1200 point players. (I am 38-24 at this point) | ||
Numy
South Africa35471 Posts
On August 29 2010 22:40 Klockan3 wrote: You don't know how the rating works, not at all. None does but the designers working for Blizzard. It could be that the bonus pool artificially inflates the ratings but we don't know that and we wont know that until either Blizzard makes an official statement or in at least a few months. And look at these arguments: 1. It takes a long while for the system to stabilize when everyone starts out at x rating. chess haven't had a situation like this in ages. 2. If suddenly the whole world started to play competitive chess then everyones chess ranking would get a huge increase simply because the system puts all new players at the same ranking and most of the world are way worse than the worst parts of the competitive chess community. 3. The top players scores increases faster than the bonus pool adds points. You are completely missing the point. Bonus pool creates a large inflation. This is a FACT. No matter how match making works the points you see in your profile is increasing. This creates massive problems for the player. Now if I want to know if I have improved there is no baseline for me to compare myself to since 1000 points. today could be the same as 500 points last week. This inflation is stupid and serves only to boost the egos of those that don't understand. Bonus pool inflates POINTS - Rating is something we don't see and will most likely not see for a long time so it's meaningless as a visual indicator of improvement. EDIT: On September 18 2010 20:11 TheRabidDeer wrote: I hate the system, I dont get to play very much so I am constantly behind everybody because of the bonus points. I have about 650 points in diamond but my hidden rating has me consistently getting matched against people that are at 1100-1200 now. A couple weeks ago it was me against 800 point players, now its against 1200 point players. (I am 38-24 at this point) I get the same thing. I'm around 800 points and always get matched up against 1200-1500 points players. The actual matchmaking is fine, I really enjoy it but what I don't understand is why the system has to hide the fact that I am a 1200-1500 player because of this stupid inflation. I want to be able to look at my points and get a rough idea of if I have improved from last week or not. | ||
MonkeyKungFu
Norway154 Posts
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HCastorp
United States388 Posts
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TheRabidDeer
United States3806 Posts
On September 18 2010 20:27 HCastorp wrote: Forget worrying about how many points you have. Worry about what percentile you are in. If it were easy to see global percentile, I would be pretty happy with the current system. Heck, I could even give myself an ICCup style letter grade by matching my percentile against this chart. Small problems, your current percentile is based on your points, which is based on bonus points, which means if you havent used your bonus points like myself then you cant see your real percentile. If I base my percentile on what my opponents seem to be, then that would put me in roughly the top .5%, or in the B+ range (based on total population)... I never even played in iCCup :S I guess it might be more accurate if you ignore platinum and below... as that would be closer to top 5%, or the C/C+ range. | ||
Hertz
United States26 Posts
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HCastorp
United States388 Posts
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Tomtaietot
Romania57 Posts
Seens it doesn t work anymore .... | ||
Uhh Negative
United States1090 Posts
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Jaug
Sweden249 Posts
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Kelethius
Canada187 Posts
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Najda
United States3765 Posts
On August 29 2010 20:35 JudoChopper wrote: What about an 80% top Diamond player and a 65% top Diamond player, see what I did there? Not everyone takes the ladder super competitively. People try out new builds, work out kinks in their builds, and have losses left over from when they were a noob. Also because of the bonus pool, someone can get to 1000+ diamond faster than me since I was playing with release at my "true skill" the entire time, while he just blew through a bunch of bad kids to get to where he belongs, getting a 80% record along the way. | ||
ZapRoffo
United States5544 Posts
On September 18 2010 20:16 Numy wrote: You are completely missing the point. Bonus pool creates a large inflation. This is a FACT. No matter how match making works the points you see in your profile is increasing. This creates massive problems for the player. Now if I want to know if I have improved there is no baseline for me to compare myself to since 1000 points. today could be the same as 500 points last week. This inflation is stupid and serves only to boost the egos of those that don't understand. Bonus pool inflates POINTS - Rating is something we don't see and will most likely not see for a long time so it's meaningless as a visual indicator of improvement. EDIT: I get the same thing. I'm around 800 points and always get matched up against 1200-1500 points players. The actual matchmaking is fine, I really enjoy it but what I don't understand is why the system has to hide the fact that I am a 1200-1500 player because of this stupid inflation. I want to be able to look at my points and get a rough idea of if I have improved from last week or not. The rationale for this is to keep active players closer to the top of the ladder instead of being able to hold a high spot without playing. | ||
Tomtaietot
Romania57 Posts
And everyone started acumulating bonus pool - it reached 39 ... now .... | ||
FuRong
New Zealand3089 Posts
What bothers me the most is that it completely distorts your perception of whether you are improving or not. A week ago I was struggling to beat guys with 800 points, and now I am going about 50% with guys who have 1000 or more. Does this mean I am doing better? I have no idea, because everyone's score is constantly increasing so fast. Saying that you beat a player with X points, or even posting in the forums that you are an X point player is pointless because a few days later the point of reference becomes obsolete. The only real measurable standard at the moment is sc2ranks, because once you have cleared your bonus pool you can then see how you stack up against everyone in your region (ie: if you move from the top 600 to top 500 then you know you are improving). | ||
Shikyo
Finland33997 Posts
Should stabilize better then | ||
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Excalibur_Z
United States12235 Posts
On August 29 2010 23:06 Grummler wrote: I read something similar on broodlings.com, but the reasoning has a weak point. I mean, mathematically it is absolutly possible to reach a situation, where you lose much more points as you get for winning. So with 50% win/loss you would lose way more points overall. But with the bonus point system it could equal out, so your points remain stable. So far i agree. But as you always fight opponents of roughly the same skill AND you lose always as much as your opponent wins (without taking bonus points into account!) its not possible to reach a situations where most peoples points are stable and everyone gets bonus points. Of course i could be wrong with "you lose always as much as your opponent wins (without taking bonus points into account!)". I am actually not sure about this. As a new player without many games you will get way more points for winning than for losing, no matter if you get bonus points or not. Right now i always get the amount of points my opponent loses (after subtracting bonus points) , but that could change with more games, too, as it did after the first 20 games or so. Wow I have no idea how I missed this thread. Anyway the webmaster from broodlings.com PM'd me and asked me if he could mirror the information from our original threads here on TL, and I agreed. We discuss topics like these further in the original threads, if you'd like to browse them. http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212 http://www.teamliquid.net/forum/viewmessage.php?topic_id=142211 And the FAQ thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=150367 The gains and losses are different for each player. I could see you as Favored and you could see me as Even, so I could gain 22+22 points for a win and you could lose 10 points. The only time you will gain far fewer points than you will lose is if you're either extremely high or extremely low in the ladder. We believe that the bonus pool is not counted in internal calculations (such as determining points earned for a game) because the total the same for everyone, which means it's a variable that's easily discounted. To get what you could roughly consider "true rating", you would just subtract that person's consumed bonus pool. | ||
shtdisturbance
Canada613 Posts
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NuKedUFirst
Canada3139 Posts
On August 29 2010 19:51 piegasm wrote: The matchmaking system is designed to make your win/loss ratio approach 50% at all times. Only the very best and very worst players will ever stray very far from that number. Exactly that. If you are high above with the top 25 people and they aren't online you will be playing lower skilled players hence you will have a higher win ratio, also laddering against noobs up to the "top25" will get you a high win ration aswell. once there are a lot more people at 2000~ you will see every ">60%" win ratio be closer and closer to 50. | ||
Tomtaietot
Romania57 Posts
Nobody seens to wonder ... WHAT IS HAPPENING WITH THE BONUS POOL ?! WHY IT DOESN T GIVE POINTS ANYMORE ?!?!? ALL HAVE OVER 40 points SO FAR (at least in diamond) .... DOES ANYONE KNOWS WHAT IS HAPPENING ?!?!? (sorry for caps - but it becomes annoying) | ||
Skee
Canada702 Posts
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ZomgTossRush
United States1041 Posts
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squintz
Canada217 Posts
ELO was in WoW arena and noobs cried harder than a zergling getting roasted by pre-igniter. They won't change the point system because it encourages people to play more. | ||
Jyxz
United States117 Posts
On September 19 2010 01:25 shtdisturbance wrote: I personally just feel we need more leagues. Points don't say much. iccup had soo many different leagues, i feel we need those extra leagues to separate the ok, good, pro players. Right now its kind of all those 3 in diamond. I don't feel like i should be in the same place as B players on BW. While I totally agree with you... its tough because of the ridiculous amount of noobs that play this game... so diamond actually is like 5% of the population or w/e... But yeah I wish it meant something to be in diamond... I feel like plat should be a bigger pool of people... but as it stands its like everything below diamond is D-, D covers up to like 1000 dimoand, D+ to 1200, 1200-1500 C range, then 1500+ = B+ | ||
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Excalibur_Z
United States12235 Posts
On September 19 2010 03:44 Tomtaietot wrote: I M ASKING THIS FOR THE 4TH TIMEEEE !!! Nobody seens to wonder ... WHAT IS HAPPENING WITH THE BONUS POOL ?! WHY IT DOESN T GIVE POINTS ANYMORE ?!?!? ALL HAVE OVER 40 points SO FAR (at least in diamond) .... DOES ANYONE KNOWS WHAT IS HAPPENING ?!?!? (sorry for caps - but it becomes annoying) Calm down. It looks like it's a bug that's only happening on the EU server. I haven't seen this happen to any NA players. | ||
TheOGBlitzKrieg
United States346 Posts
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TheRabidDeer
United States3806 Posts
On September 20 2010 06:53 TheOGBlitzKrieg wrote: i like the bonus points because some people don't get a lot of time to play but still are really good players, and i'm serious about this it is true although not very often... but for those who don't get the time to play a lot the bonus pool system act's sort of like rested xp in wow it allows you to atleast somewhat keep up with the ppl who play 500 games a week Except the people that play 500 games a week are where they would be anyway. The system is designed such that you would normally stay around a certain amount of points. You would win some games, and lose some... you would find your own cap. Then they add in bonus points, which inflates that cap and makes it so people like me (the people that dont get a lot of time to play) actually fall farther behind. | ||
Sprouter
United States1724 Posts
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3clipse
Canada2555 Posts
On September 19 2010 01:18 Shikyo wrote: Diamond league should give 15 points for a win and reduce 25 points for a loss Should stabilize better then That would be awful because it would discourage ladder play. You'd only want to play when you have bonus pool if you care about your pt rating at all. You could have a guy who only plays with bonus pool at 1200 points and a guy who mass-games and is much better at 900 points. It would render the point system even more useless at determining skill than it is now. Instead of ladder resets and this constant climb/dip system, I would support the elimination of the bonus pool and a gradual scaling up of points lost as one climbs higher through the ladder (a la iccup, but smoother, with auto matchmaking, and no seasons). Ex: 0-1099 is 20 points for a win, 10 for a loss. The 20 points for a win stays constant, but the losses scale up. At 1100, you lose 11 points for a loss. At 1200, 12 points. You get the picture. At 2000 points, gains and losses equalize and only those who the matchmaking system has yet to find 50% equilibrium for will advance. I feel this could be a really stable system, but I think a more intimate knowledge of how MMR works would be necessary to know for sure. It would work better if matchmaking was done solely on point rating, I think. | ||
canikizu
4860 Posts
On August 29 2010 22:13 ejac wrote: Win ratio doesn't tell you shit really, at lower levels of diamond I was 41-13 and as I've started to progressively play better people, it has become smaller as expected. It still tells u a great deal actually. 50% win ratio in high diamond level means that you are average high diamond player, while 65% wr high diamond means you are one of the best high diamond players. Of course the more data (games) the statistics has, the more accurate it is. That's why 16-7 diamond player is not really better than 250-230 diamond player. | ||
TheOGBlitzKrieg
United States346 Posts
On September 20 2010 06:57 TheRabidDeer wrote: Except the people that play 500 games a week are where they would be anyway. The system is designed such that you would normally stay around a certain amount of points. You would win some games, and lose some... you would find your own cap. Then they add in bonus points, which inflates that cap and makes it so people like me (the people that dont get a lot of time to play) actually fall farther behind. i was actually referring to myself too the bonus pool helps players who don't play as often stay caught up with the competition not fall behind by giving you bonus points for not playing as much... how does this make you fall farther behind than if they didn't give you any bonus points? | ||
Dominator:]
36 Posts
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pallad
Poland1958 Posts
On August 29 2010 19:51 piegasm wrote: The matchmaking system is designed to make your win/loss ratio approach 50% at all times. Only the very best and very worst players will ever stray very far from that number. totaly agree whit that | ||
Titilisk
96 Posts
This bonus pool allows : 1) a faster ranking of people to their actual level. 2) a slight underrating of hardcore gamers 3) a slight overrating of casual players. Nothing wrong with that according to me. And what's so weird about an "ever growing points" ? Then only thing that makes sense is your ranking compared to the others. As long as the bonus pool is the same for everyone, I'm more than ok with it. | ||
arb
Noobville17921 Posts
On August 29 2010 19:37 Inori wrote: The problem here is that unless you were playing ONLY when you had bonus pool, you will be at a disadvantage compared to someone who has all these points stacked up if he has at least 50% w/l ratio. You get about 1 point per 2 hours I think. I dont get points when i play most of the time early on when i had no bonus points i played for about 9 hours and i was still at 0 you get bonus points when you dont play Id rather see a ranking system like Iccup atleast that put you where you belonged | ||
Armsved
Denmark642 Posts
The fact that it hasnt been working on EU for a while is also really annoying. EU ladder will go nuts as soon as it starts working again. | ||
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Excalibur_Z
United States12235 Posts
On September 20 2010 08:48 arb wrote: I dont get points when i play most of the time early on when i had no bonus points i played for about 9 hours and i was still at 0 you get bonus points when you dont play Id rather see a ranking system like Iccup atleast that put you where you belonged You get bonus points at a constant rate, whether you're playing or not. You just conveniently forgot all those times where your wins would show up as "+12 (+1 bonus)" because the bonus pool ticked over while you were in a game. Means you need to be more attentive! | ||
SiN]
United States540 Posts
The hidden ELO system needs to go. Losing/gaining visible points based off of hidden points is crazy. | ||
Floophead_III
United States1832 Posts
On August 29 2010 20:04 arb wrote: I used to think that on Iccup until you see some of those 30-10 people that absolute garbage and cheese every game. Win ratio means very very little This is true. I also feel like very very very few players have significant win %'s at top teir. HuK's the first that comes to mind. However, people on iccup would get to A or higher with like 80-90% wins, so just keep that in mind when I mention that almost every single player is between 55 and 65% wins. How can win % mean anything for anyone because of this? But points don't matter because of: -bonus pool -hidden elo We just don't have a good metric to see who really is the best player right now. It's also a problem that because of the inflationary nature of the ladder, people who don't get to play all the time (I'm one of them) end up being underrated. I also think the sheer amount of cheese + abusable maps + bad players who mass game with cheese contributes to a lot of stupid losses and stupid games. I could just proxy 6 rax reaper 500 times in the time it takes to play 100 real games. I probably would sit at like 55-65% wins. I'd gain points. It wouldn't mean anything. | ||
Dental Floss
United States1015 Posts
On September 20 2010 10:06 Floophead_III wrote: This is true. I also feel like very very very few players have significant win %'s at top teir. HuK's the first that comes to mind. However, people on iccup would get to A or higher with like 80-90% wins, so just keep that in mind when I mention that almost every single player is between 55 and 65% wins. Okay, but nobody is as good at SC2 as someone who was A or higher in iccup. Not even close. | ||
RedTerror
New Zealand742 Posts
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ToxNub
Canada805 Posts
The point is to accelerate the progress of players that are too good to be in their current position. Suppose that you are the god of RTS, and you cannot be beaten. Then also assume as the god of RTS your time is very valuable, and you can only dedicate 20 minutes per week to playing SC2. You will be playing the wrong players forever because your rank just won't increase fast enough. With bonus points, you effectively double the point gain of anyone with a low playtime (provided they can win their games). It won't affect most people, like you and I, because we play more than for bonus points. It only allows people to more strongly represent their skill when they have extremely low playtimes. For example: I play 10 games per week, you play 5. We each get 50 bonus points (for the week, lets say). I suck, so I lose 4 of those games. You're better, and win 4/5. Now, if there was no bonus point sytem, you would gain 40 and I would gain 60. But with the bonus point system, you gain 40+40=80 and I gain 110. It's still not quite even, but you get the drift. | ||
Tazza
Korea (South)1678 Posts
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InRaged
1047 Posts
On September 20 2010 10:06 Floophead_III wrote: It's also a problem that because of the inflationary nature of the ladder, people who don't get to play all the time (I'm one of them) end up being underrated. That's not a problem really, cause that's the point of the bonus pool. Keep in mind, bonus pool is basically a point decay from WC3 in disguise. | ||
Hypatio
549 Posts
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Sentient
United States437 Posts
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Tazza
Korea (South)1678 Posts
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Sentient
United States437 Posts
On September 20 2010 11:38 Tazza wrote: They should NOT remove the bonus point system becauese it wouldn't be fair for players like me that can only play one day a week. Bonus pool should work for players that don't play for a certain amount of time The bonus pool doesn't help you though, because people who play 24/7 get just as many bonus points as you do. It's entirely psychological. | ||
Tazza
Korea (South)1678 Posts
On September 20 2010 11:44 Sentient wrote: The bonus pool doesn't help you though, because people who play 24/7 get just as many bonus points as you do. It's entirely psychological. No, what I mean is, players that don't play for like 3 days straight should get bonus points, people that play all day everyday should not. This would better even out the skill levels as a player that can only a few times would be ranked significantly lower than a player that can play all the time even if their skills are the same | ||
aznhockeyboy16
United States558 Posts
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paralleluniverse
4065 Posts
On August 29 2010 19:13 Inori wrote: P.S. Yes, I know ICCUP has huge rating numbers as well, but nobody measures skill by them anyway. You can say I'm "A" on ICCUP and it means you're really good. You can say you're Diamond in SC2 and it means.. nothing. Being in diamond means you're in the top 7% of all players. | ||
tetracycloide
295 Posts
On September 20 2010 12:31 paralleluniverse wrote: Being in diamond means you're in the top 7% of all players. Let's assume, for a moment, that diamond literally is the top 7% of all players skill wise. Is that a small enough percent? I don't think so. I'd love for there to be another league that's top 0.7% | ||
paralleluniverse
4065 Posts
On August 29 2010 23:09 DuncanIdaho wrote: Inori, I'm a statistician, and I'm trying to understand your beef with this. First off, point inflation is not really an issue, since numbers can go on infinitely. Unless there were some ceiling to how high numbers went (i.e., Blizz might have pulled a stupid and only alloted 8 digits to hold the points of each player, by the way, I have no knowledge of any such thing, who knows though), then inflation isn't a big issue. However, if you're wanting some linear combination of these scores that maintain an equating characteristic throughout the ends of time, then I do get what you're saying. Yet again, Blizz does allow you to know relativistically, with some limitations of course, how you stack up to others in your ladder. Though, in agreement with you, I would like to know a z-score(relativistic measure in units of standard deviations, eg. z=0 means you're average, z=2 means approx better than 95%, z=-2 means approx bottom 5% of skills. For more info: http://en.wikipedia.org/wiki/Standard_score ) of my abilities, such that I have a clear idea as to where my skill set is in comparison to others. The problem though, is that all of the non-statisticians complain and fight and program games and such without consulting us. Just look at the shameful, not-guided-by-statisticians policy of No Child Left Behind in the U.S, where non-statistician Bush thought it would be a good idea to make a policy, without consulting statisticians, where schools whose scores go from, say, 15-20 get lots of $$, but schools whose scores go from 99-98 have to fire half their staff. I don't necessarily mean you the gamers are stupid, but all of the people out there, programmers and gamers alike who try to squabble about stats yet don't know a thing about them. I know, I'm nerd raging, but meh... The only explanations I can come up with are these: Either Blizz is not worried about equating scores over time (perhaps they've done studies and found that little kids playing sc2 would rather see that they have 5k points than that they havea z-score of -0.56667432), or Blizz doesn't have statisticians on their paid staff. I don't know, and honestly, I've given up caring about the stupidity of the ruling non-statisticians of the corporate world. Everyone has an opinion, but no one wants to do their rigorous research, and instead they just implement their stupid ideas... The WoW arena ranking system was made my a mathematics PhD, and I assume they used the same guy for the SC2 ladder system. The use of a z-score would be highly misleading: 1) it assumes a normal distribution which ranges over the real line, but points can't be negative. 2) skill is approximately normally distributed, but when that is skewed by players who spend bonus points and players who don't, the resulting distribution won't be normal anymore, 3) a z-score can't be interpreted without the aid of a statistical table or software. | ||
paralleluniverse
4065 Posts
On September 20 2010 12:41 tetracycloide wrote: Let's assume, for a moment, that diamond literally is the top 7% of all players skill wise. Is that a small enough percent? I don't think so. I'd love for there to be another league that's top 0.7% We could have 1000 leagues, each of which represents 0.1% of the population. | ||
tetracycloide
295 Posts
On September 20 2010 12:43 paralleluniverse wrote: We could have 1000 leagues, each of which represents 0.1% of the population. But there would be no reason to. Organizing players into groups by skill that get exponentially smaller as the skill levels go up is logical and mirrors the organization of many other sports. Plus the assumption is wrong anyway, leagues aren't divided by skill. | ||
paralleluniverse
4065 Posts
On September 20 2010 11:53 Tazza wrote: No, what I mean is, players that don't play for like 3 days straight should get bonus points, people that play all day everyday should not. This would better even out the skill levels as a player that can only a few times would be ranked significantly lower than a player that can play all the time even if their skills are the same I don't think you understand how the ranking system works. If a player that plays every day gets no bonus pool, then on average they will get 12 points for a win and -12 points for a loss, and they will win 50% of their games, since that's how matchmaking is designed. As a result they end on average with a net of 0. Then another player who plays less, gets 12 + min(bonus pool, 12) points for a win, and -12 points for a loss. Again this player wins on average 50% of his games, and assuming he plays until he has spend his bonus pool (even that that takes several days), he will end with a net of the amount of bonus points accrued over that time period. The bonus pool system is flawed in many ways, but at least it inflates everyone's points equally, and is fair whether or not you play a lot or little (as long as you spend the bonus pool). Further, it is possible to compare players with unspent bonus pools (assuming they've played sufficient games so they get on average +/- 12 points for wins/losses), by simply adding the points and bonus pool together. | ||
Bean54
United States85 Posts
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paralleluniverse
4065 Posts
On September 20 2010 12:55 Bean54 wrote: better or worse than warcraft 3 level system? For the purposes of ranking, probably worse. However, an issue with WC3's system is that since they don't have leagues it is difficult to say what percentage group of the population you're in until you've played enough games for your displayed rating to converge to your MMR. It would definitely be better if they superimposed the league system on top of the WC3 level system. | ||
On_Slaught
United States12190 Posts
I think it is simply a shallow, terrible system and Blizzard is too embarrassed to say anything (which is why they refuse to say anything about it) that will be changed at some point without telling anyone or in a very subtle way. Point inflation is crazy and if their solution is simply "reset points" every once in a while, then that is a terrible system. | ||
ToxNub
Canada805 Posts
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tehV
28 Posts
If you make a statement about what X points in diamond means. Then in 2 hours, you will need to revise that statement to X+1. Today's ~1000 point diamond will be next weeks ~1100 point diamond player. Bonus pool is just an incentive to keep people playing, and to hide the fact that real progress through the ranks would be tedious to watch. Points remain a valid way to judge your rank in the population. In the end, everything is fine, except points are now a function of time. | ||
paralleluniverse
4065 Posts
On September 20 2010 13:19 ToxNub wrote: 323435 people have said that it treats everyone equally. It does not. Read the damn thread. Everyone is given 1 bonus point every 2 hours. How does it not? | ||
tetracycloide
295 Posts
On September 20 2010 13:08 On_Slaught wrote: Honestly, I don't think the system is as deep or devious as many people think it might/should be. I think it is simply a shallow, terrible system and Blizzard is too embarrassed to say anything (which is why they refuse to say anything about it) that will be changed at some point without telling anyone or in a very subtle way. Point inflation is crazy and if their solution is simply "reset points" every once in a while, then that is a terrible system. I think it's more accurate to say that it's exactly the system Blizzard wanted. They're not embarrassed by it, they designed it to do what they wanted it to do and it does that. I think they couldn't be prouder of it. It keeps people playing. Just look at the sheer number of people even in a place like teamliquid who are hung up on points and leagues and ranks when it's all just made up numbers and pictures to make people feel good. That's what sells games and keeps people playing, after all. Not telling them they suck and will never amount to anything. | ||
paralleluniverse
4065 Posts
On September 20 2010 13:27 tetracycloide wrote: I think it's more accurate to say that it's exactly the system Blizzard wanted. They're not embarrassed by it, they designed it to do what they wanted it to do and it does that. I think they couldn't be prouder of it. It keeps people playing. Just look at the sheer number of people even in a place like teamliquid who are hung up on points and leagues and ranks when it's all just made up numbers and pictures to make people feel good. That's what sells games and keeps people playing, after all. Not telling them they suck and will never amount to anything. People are always hung up over points, leagues and ranks, and even without a bonus pool endlessly inflating points and destabilizing ladder rankings, this would still be the case. | ||
tetracycloide
295 Posts
On September 20 2010 13:32 paralleluniverse wrote: People are always hung up over points, leagues and ranks, and even without a bonus pool endlessly inflating points and destabilizing ladder rankings, this would still be the case. Yes but fewer of them though. With meaningless points anyone can compete. If the points meant something only the players good enough to compete for them would be hung up on them. I mean sure, there are exceptions for especially tenacious players but the average person just wants to be patted on the head and told they're doing a good job on a constant basis. | ||
paralleluniverse
4065 Posts
On September 20 2010 13:51 tetracycloide wrote: Yes but fewer of them though. With meaningless points anyone can compete. If the points meant something only the players good enough to compete for them would be hung up on them. I mean sure, there are exceptions for especially tenacious players but the average person just wants to be patted on the head and told they're doing a good job on a constant basis. There's nothing stopping bad people from competing even without a bonus pool system. Bad players will still end up in bronze, and they will still have less points than better players in the same league. | ||
Chizambers
United States126 Posts
This has been said before in this thread, but the bonus points are really a measure of activity. They are a way to prevent inactive players from maintaining their position at the top of the ladders. Though the numbers may seem high compared to WoW Arena numbers, or ELO rankings, once you understand them, they will start to make sense. You get 1 point every 2 hours. That is 12 points per day. A perfectly even ranked match is valued at +/-12 points for a win or loss. So in effect the bonus pool is making players play 1 game per day to maintain their ranking. Assuming a 50% win ratio against completely even matched opponents, you will have 0 loss/gain to both your hidden skill rating, and your ladder rating. The system is a 0 sum game, with inflation (bonus pool) over time to promote activity. Without the bonus pool, players would hit a plateau where their rating would not change, and this would cause most players to stop playing. By adding this inflation people must keep playing to maintain their ranking (not skill rating). And really, practice and playing more games is the only way to improve, so in effect the bonus pool is promoting practice and activity, causing people to get better at SC2. It would say the system is working as intended. | ||
paralleluniverse
4065 Posts
On September 20 2010 14:09 Chizambers wrote: The system actually appears to be working correctly, and I am a big fan of it. If you think the bonus point system can be abused you probably don't understand it. This has been said before in this thread, but the bonus points are really a measure of activity. They are a way to prevent inactive players from maintaining their position at the top of the ladders. Though the numbers may seem high compared to WoW Arena numbers, or ELO rankings, once you understand them, they will start to make sense. You get 1 point every 2 hours. That is 12 points per day. A perfectly even ranked match is valued at +/-12 points for a win or loss. So in effect the bonus pool is making players play 1 game per day to maintain their ranking. Assuming a 50% win ratio against completely even matched opponents, you will have 0 loss/gain to both your hidden skill rating, and your ladder rating. The system is a 0 sum game, with inflation (bonus pool) over time to promote activity. Without the bonus pool, players would hit a plateau where their rating would not change, and this would cause most players to stop playing. By adding this inflation people must keep playing to maintain their ranking (not skill rating). And really, practice and playing more games is the only way to improve, so in effect the bonus pool is promoting practice and activity, causing people to get better at SC2. It would say the system is working as intended. This isn't a zero sum game in the sense that the points you win (even without bonus pool) is equal to the points your opponent loses. There are several ways of promoting activity, such as weekly ladder decay. Weekly ladder decay doesn't endlessly inflate points. You didn't mention other problems with the bonus pool system. It causes your rank to drop everyday because other people have use their bonus pool. In fact, ladder ranks are only correct when everyone has used their bonus pool, otherwise points are in flux and ladder ranks are inaccurate. | ||
InRaged
1047 Posts
On September 20 2010 12:43 paralleluniverse wrote: We could have 1000 leagues, each of which represents 0.1% of the population. Or we could be reasonable instead =] Instead of adding leagues (which is just awfull idea, five leagues is already nearly too much), we could visually subdivide exciting leagues, so just by looking at your division rankings you could easily tell where you stand across whole league. Three "subleagues" would give us 15 ranks (versus iccup's 12), so that much would be definitely enough, and that will certainly make it possible to see and accurately communicate your skill-level without referring to points. | ||
TheFinalWord
Australia790 Posts
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Rabiator
Germany3948 Posts
The bonus points is also a bit dubious concept and should be replaced with a "penalty" to your ladder position when you stop playing. When you start playing again after a break you then should get virtual bonus points to remove that penalty but nothing more. | ||
cHaNg-sTa
United States1058 Posts
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Sentient
United States437 Posts
On September 20 2010 14:57 Rabiator wrote: Personally I think that "higher win-rate = better player", but the points system allows a player to get to the top by simply playing more games than a competitor with a higher win rate. A win rate would also be easily useable to put someone in a higher or lower league. If the system is doing its job, everyone but the very best and very worst would have a 50% win rate. On September 20 2010 15:12 cHaNg-sTa wrote: iCCup's system is great. Too bad Blizzard won't like the idea of having a casual player constantly have a D or D- rating by their name.Maybe have an A to D rating within each league? I'm a Diamond C player, or Gold B player, etc. I've been saying this for a while, but I really really believe they should just show your percentile. Add another column in the ratings page besides the points that says This Person is rank 43 with 834 points and is in the top 30% of his league. I don't think they will because it would immediately reveal that points do not correlate with rank, but it would easily let players compare across divisions without feeling like they are ranked out of a million people. To avoid the bottom 10% players feeling bad about themselves, it can be broken into chunks like 0-50%, 50-75%, 75-90%, 90-95%, etc, and at the top 1000 players it should simply show your absolute ranking. | ||
paralleluniverse
4065 Posts
On September 20 2010 15:12 cHaNg-sTa wrote: iCCup's system is great. Too bad Blizzard won't like the idea of having a casual player constantly have a D or D- rating by their name.Maybe have an A to D rating within each league? I'm a Diamond C player, or Gold B player, etc. There is no difference between saying "you're bad because you're D", and "you're bad because you're Bronze". Blizzard's problem is they are obsessed with psychological gimmicks to make casuals feel good, rather than having accurate ladder ranks. This explains why there is no global ladder, why the bonus pool system exists, and why there are no ladder stats besides overall W/L. | ||
Zamkis
Canada114 Posts
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Schplyok
64 Posts
The point system definitely does its job well. That is to stimulate players to advance through leagues and generally increase their skill. I don't think Blizzard envisioned its purpose to be measuring skill levels at any point. And we shouldn't try to measure skill with it at all. Example: I'm about 750 diamond player. When I play autoMM games, I get matched against decent opponents - our skill levels are pretty close therefore my win percentage is about 50. When I try custom games, sometimes I get other diamond players. Some of them have Elo of about 1200 or higher. The skill disparity however is quite often in my favor. And what I mean is, I obliterate them. I really had no idea how bad some players in diamond were before playing a few custom 1v1 games. Conclusion: Blizzard does a great job determining skill levels. However not through the system of leagues and Elo numbers that are exposed to us. What we should do: We get weekly top 200 players of n region. These rankings are not determined by players Elo number (I think) and maybe are a result of Blizzard's hidden logic of determining skill levels. Therefore someone with vast mathematical knowledge should try to reverse engineer this hidden logic by looking at consequentive top 200 lists and the games players in those lists played during the time between the lists being published. Once we know the algorithm, we could use it to measure skill levels between players the same way the AutoMM system does. Until Blizzard decides to change their logic, of course ![]() | ||
paralleluniverse
4065 Posts
On September 20 2010 16:17 Zamkis wrote: The main problem isn't the point inflation really, it's the fact that we have no other means to compare skill levels. While points weren't used much in ICCUP, ranks at least meant something and could be used to judge someone's skill, thus they could have implemented the point inflation feature and we wouldn't have cared much. In other words, don't fix the points, fix the leagues! What's wrong with the leagues? | ||
Cham
797 Posts
On September 20 2010 15:12 cHaNg-sTa wrote: iCCup's system is great. Too bad Blizzard won't like the idea of having a casual player constantly have a D or D- rating by their name.Maybe have an A to D rating within each league? I'm a Diamond C player, or Gold B player, etc. I love the ICCup/PGtour system as well. Hell, even WGtour was better than what Blizzard has implemented. Anyone who is even remotely serious about the game is in Diamond, and because Diamond is as far as you can go, a gosu will be in the same leagues as would be D players. The point system then gets these casuals even closer to the range of the gosu players, because even on days when I lose more than I win, I am still up 15 or so points. I really wish the ICCup system would be implemented, and the random matchmaking would match you up per letter grade. The way I see it is because Diamond is such a broad range and the hidden skill number factor likes to sometimes place you against gosus, and sometimes against platinums, it could just be throwing you into a match with another player your current rank. | ||
GagnarTheUnruly
United States655 Posts
Edit: I also would REALLY like to see a ranking subsystem in Diamond to distinguish the best from the rest, a-la iccup. | ||
paralleluniverse
4065 Posts
On September 20 2010 16:19 Schplyok wrote: Do you like the current points system? The point system definitely does its job well. That is to stimulate players to advance through leagues and generally increase their skill. I don't think Blizzard envisioned its purpose to be measuring skill levels at any point. And we shouldn't try to measure skill with it at all. Example: I'm about 750 diamond player. When I play autoMM games, I get matched against decent opponents - our skill levels are pretty close therefore my win percentage is about 50. When I try custom games, sometimes I get other diamond players. Some of them have Elo of about 1200 or higher. The skill disparity however is quite often in my favor. And what I mean is, I obliterate them. I really had no idea how bad some players in diamond were before playing a few custom 1v1 games. Conclusion: Blizzard does a great job determining skill levels. However not through the system of leagues and Elo numbers that are exposed to us. What we should do: We get weekly top 200 players of n region. These rankings are not determined by players Elo number (I think) and maybe are a result of Blizzard's hidden logic of determining skill levels. Therefore someone with vast mathematical knowledge should try to reverse engineer this hidden logic by looking at consequentive top 200 lists and the games players in those lists played during the time between the lists being published. Once we know the algorithm, we could use it to measure skill levels between players the same way the AutoMM system does. Until Blizzard decides to change their logic, of course ![]() This is complete nonsense. The truth is the MMR or ELO or whatever you want to call it is very capable and successful in measuring skill, as evidenced by having nearly all players with a win record close to 50%. | ||
paralleluniverse
4065 Posts
On September 20 2010 16:25 GagnarTheUnruly wrote: I just want to see my AMM rank. Blizzard, if you're listening, PLEASE give us the option of looking at our AMM rank! Edit: I also would REALLY like to see a ranking subsystem in Diamond to distinguish the best from the rest, a-la iccup. I would like a global ladder too. But that's never going to happen. Because its more important not to hurt the feelings of bad players than to make a correct and accurate ladder ranking system. Until then the best we've got is sc2ranks, which does break diamond league into percentiles. | ||
Koshi
Belgium38799 Posts
If the system is doing its job, everyone but the very best and very worst would have a 50% Untrue. If the system is doing his job, win% shows how fast you learn in comparison with other players and/or how much experience you had with SC(or RTS) before. And I think the matchmaking system is doing an A-OK job with that. Let me try to explain it a bit further. Player A: - Never played an RTS before. - Bought SCII and immediately started playing Multiplayer - Learns the game by playing Multiplayer over and over. ----> Will have around 48-50% after 200 games and is stuck in bronze because he will be matched up against other people who have no RTS background and don't use TL.net or youtube or w/e to progress. Player B: - played WC3 ROC and TFT for 5 years straight but took a 3 year break from RTS. - Bought SCII and immediately starts playing Multiplayer. - Starts in Bronze and learns faster than others how to play this game due to his background. ----> Will have around 55% wins after around 30 games. - Promotes to Gold and he starts losing games. Stops playing multiplayer - Studies TL.net for BO's and watches all dailies from Day9. - Finds himself a practice partner in Platinum. ----> Will promote to diamond after +- 100-200 games with a 55-60 win%. Which both depends on how much he learns from external sources. Player C: - Small RTS background - Got into Beta. - Played 500 games in Beta. - Bought SCII and immediately starts playing Multiplayer. - Starts in Platinum and goes fast to Diamond. Keeps playing many games and is high on points. ------> Will have 50% after 200 games and faced top players in these 200 games. We can all agree that player C is the most skilled player here. However, player B has the highest win%. These examples do not justify my statement that win% shows your learning progress towards other players because there are some other factors you need to take into account. A couple listen below: - Amount of custom games. ( ex. If you play a lot of tournaments from external sites) - Amount of games you play (ex. By playing one game a day as an experienced RTS-player, you will face less skilled but higher on point opponents, which boost your win%) - Amount of time learning outside the game. ( ex. TL.net, youtube) | ||
Schplyok
64 Posts
On September 20 2010 16:30 paralleluniverse wrote: This is complete nonsense. The truth is the MMR or ELO or whatever you want to call it is very capable and successful in measuring skill, as evidenced by having nearly all players with a win record close to 50%. So, you are saying if we factor in bonus pool and look at the numbers, we will have an adequate measure of skill? | ||
blagoonga123
United States2068 Posts
QQ i think I've hit my limit. | ||
Drazzzt
Germany999 Posts
On September 18 2010 20:16 Numy wrote: You are completely missing the point. Bonus pool creates a large inflation. This is a FACT. No matter how match making works the points you see in your profile is increasing. This creates massive problems for the player. Now if I want to know if I have improved there is no baseline for me to compare myself to since 1000 points. today could be the same as 500 points last week. This inflation is stupid and serves only to boost the egos of those that don't understand. Bonus pool inflates POINTS - Rating is something we don't see and will most likely not see for a long time so it's meaningless as a visual indicator of improvement. EDIT: I get the same thing. I'm around 800 points and always get matched up against 1200-1500 points players. The actual matchmaking is fine, I really enjoy it but what I don't understand is why the system has to hide the fact that I am a 1200-1500 player because of this stupid inflation. I want to be able to look at my points and get a rough idea of if I have improved from last week or not. Probably you are missing the points? Please read Excalibur_Z articles (mentioned later in this thread) and the comments about bonus pools. Stating that inflation is A FACT can only be a true if you really prove it (mathematically), which you can't as you don't know the details. The article describes quite well what is happening and it is quite certain (and well accepted) that the bonus pool only increases your shown points not the hidden MMR. So, there is some (!) inflation in the shown points, but definitely only a certain (not infinite!!!) amount. Why? The points gained after a win are calculated comparing your shown points with the opponents hidden MMR. If your points are inflated (the MMR is not, because no bonus pool), they will be much higher than the opponents MMR and, thus, the points you gain by winning will be getting lower and lower. The bonus points are only a constant to be added determined by the 1 point per 2 hours rate. To make it even more clear: if 2 top players play against each other, they should both (!) see that they are favored compared to each other. Thus, winning won't get them many points. Now you could discuss if this makes sense or not (both seeing themselves as favored if they are actually at the same level, meaning that MMR and shown points are always separated by the aforementioned constant, but it will stop inflation.) | ||
paralleluniverse
4065 Posts
On September 20 2010 16:34 Schplyok wrote: So, you are saying if we factor in bonus pool and look at the numbers, we will have an adequate measure of skill? Well, sort of. Yes, it would be a good measure of skill. But I also did say this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=143158 Which I stand by completely. | ||
GoDannY
Germany442 Posts
If you have bonuspool - you can loose 2 times in a row and still gain points with 1 win over a favoured or even opponent. This is ok in my opinion on diamond but if I go back to platinum I almost can loose almost 5-10 games and win 1 and still will gain some few points if the win is vs a favoured player. How is it in gold (I dont know) then? Without bonuspool tough - you loose one game to cheese, loose 13 points. Then you win and gain 12 points - huh? I think the system has some major flaws in it. To be honest, those couldnt be set on the beta since the size of the system is way higher than during beta. Tough they should adapt the numbers to the current inflation like a currency. | ||
paralleluniverse
4065 Posts
On September 20 2010 16:39 Drazzzt wrote: Probably you are missing the points? Please read Excalibur_Z articles (mentioned later in this thread) and the comments about bonus pools. Stating that inflation is A FACT can only be a true if you really prove it (mathematically), which you can't as you don't know the details. The article describes quite well what is happening and it is quite certain (and well accepted) that the bonus pool only increases your shown points not the hidden MMR. So, there is some (!) inflation in the shown points, but definitely only a certain (not infinite!!!) amount. Why? The points gained after a win are calculated comparing your shown points with the opponents hidden MMR. If your points are inflated (the MMR is not, because no bonus pool), they will be much higher than the opponents MMR and, thus, the points you gain by winning will be getting lower and lower. The bonus points are only a constant to be added determined by the 1 point per 2 hours rate. To make it even more clear: if 2 top players play against each other, they should both (!) see that they are favored compared to each other. Thus, winning won't get them many points. Now you could discuss if this makes sense or not (both seeing themselves as favored if they are actually at the same level, meaning that MMR and shown points are always separated by the aforementioned constant, but it will stop inflation.) That is not correct. There is no evidence to suggest that: "the points you gain by winning will be getting lower and lower". Points will most likely increase indefinitely until a ladder reset, and converge not to MMR, but rather, (MMR + 0.5t), where t is the number of hours from the beginning of the season to right now. | ||
TheRabidDeer
United States3806 Posts
On September 20 2010 08:33 TheOGBlitzKrieg wrote: i was actually referring to myself too the bonus pool helps players who don't play as often stay caught up with the competition not fall behind by giving you bonus points for not playing as much... how does this make you fall farther behind than if they didn't give you any bonus points? It is not a system that promotes "catching up". Everybody gets bonus points, which means that any distance that you might be away from somebody that is at your skill level is actually just there BECAUSE of the bonus points | ||
Rabiator
Germany3948 Posts
On September 20 2010 15:17 Sentient wrote: If the system is doing its job, everyone but the very best and very worst would have a 50% win rate. The current system isnt doing its job then. Just from the worldwide ladder system we can see #1 Huk, 2010 points, 75.66% win rate #2 Fenix, 2003 points, 70.27% win rate #3 dayvie, 1995 points, 57.81% win rate Huk and Fenix being "at the top" is ok, dayvie shouldnt be there with such a low win rate. Better players win have a higher chance of winning a game, but currently the points system puts too many people at the top of the rankings who are simply massing their games instead (and with a win rate of less than 60%) of improving their quality as a player. That is wrong and needs to be changed. http://www.sc2ranks.com/#ratio:0 That shows the top 100 players and there is a win rate fluctuation from 81% (DeMusliM) to 52%. That is hardly good. | ||
Schplyok
64 Posts
On September 20 2010 16:40 paralleluniverse wrote: Well, sort of. Yes, it would be a good measure of skill. ... Then why do people get matched against players with various amount of points when laddering? Example: you can be favored vs someone who has higher Elo rank that you (and lets say you both have an empty bonus pool). I also think the Elo system is quite capable of measuring skill. The thing is Blizzard has made modifications to it so that you gain points faster and seeing your points increase when laddering is not a slow and tedious process. The most obvious of these modifications is the bonus pool but maybe its not the only one. On the other hand they can rank players pretty well somehow (as evidenced by everyone but the best getting ~50% win rate). We don't know that they use for that, maybe another Elo system with some other modifications that we don't know. So, what I'm saying is that we have 2 systems - one designed to make people have a sense of accomplishment when laddering, and another that ensures everyone is facing an opponent of similar skill. If we as a community want to have a system that measures skill, we should either somehow use Blizzards hidden system or create our own. | ||
paralleluniverse
4065 Posts
On September 20 2010 16:53 Rabiator wrote: The current system isnt doing its job then. Just from the worldwide ladder system we can see #1 Huk, 2010 points, 75.66% win rate #2 Fenix, 2003 points, 70.27% win rate #3 dayvie, 1995 points, 57.81% win rate Huk and Fenix being "at the top" is ok, dayvie shouldnt be there with such a low win rate. Better players win have a higher chance of winning a game, but currently the points system puts too many people at the top of the rankings who are simply massing their games instead (and with a win rate of less than 60%) of improving their quality as a player. That is wrong and needs to be changed. http://www.sc2ranks.com/#ratio:0 That shows the top 100 players and there is a win rate fluctuation from 81% (DeMusliM) to 52%. That is hardly good. If you look at the top of the ladder, there is a negative correlation between games played and high ranks. | ||
agarfin
United States106 Posts
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paralleluniverse
4065 Posts
On September 20 2010 16:57 Schplyok wrote: Then why do people get matched against players with various amount of points when laddering? Example: you can be favored vs someone who has higher Elo rank that you (and lets say you both have an empty bonus pool). Because of "expanding search". I also think the Elo system is quite capable of measuring skill. The thing is Blizzard has made modifications to it so that you gain points faster and seeing your points increase when laddering is not a slow and tedious process. The most obvious of these modifications is the bonus pool but maybe its not the only one. Yes. On the other hand they can rank players pretty well somehow (as evidenced by everyone but the best getting ~50% win rate). We don't know that they use for that, maybe another Elo system with some other modifications that we don't know. So, what I'm saying is that we have 2 systems - one designed to make people have a sense of accomplishment when laddering, and another that ensures everyone is facing an opponent of similar skill. If we as a community want to have a system that measures skill, we should either somehow use Blizzards hidden system or create our own. We have 2 systems: 1) MMR to measure skill and for matchmaking, 2) points and bonus pool (which can be thought of as a combination measuring skill and activity) used for ranking. | ||
Drazzzt
Germany999 Posts
On September 20 2010 16:44 paralleluniverse wrote: That is not correct. There is no evidence to suggest that: "the points you gain by winning will be getting lower and lower". Points will most likely increase indefinitely until a ladder reset, and converge not to MMR, but rather, (MMR + 0.5t), where t is the number of hours from the beginning of the season to right now. When stating something like this you should at least try to explain the reasoning behind it.... What you are missing here is that you won't win all of your games.....you will lets say lose 50% Lets say you play 1 game an hour, constantly. you lose one, you win one, you lose one, you win one and so on. Your points are much higher than your MMR (as there is no bonus pool). And your equally skilled opponent has the same MMR and points. So, your points are compared to his MMR, his points are compared to your MMR. So, if you win you get 1-3 normal points (as you are favored, your points >> his MMR) plus one bonus pool point (you win every two hours). If you lose you will lose 18-24 points as you are favored. So, you win 2-4 and lose 18-24 points, win 2-4, lose 18-24.....How will this increase indefinitely? | ||
paralleluniverse
4065 Posts
On September 20 2010 17:16 Drazzzt wrote: When stating something like this you should at least try to explain the reasoning behind it.... What you are missing here is that you won't win all of your games.....you will lets say lose 50% Lets say you play 1 game an hour, constantly. you lose one, you win one, you lose one, you win one and so on. Your points are much higher than your MMR (as there is no bonus pool). And your equally skilled opponent has the same MMR and points. So, your points are compared to his MMR, his points are compared to your MMR. So, if you win you get 1-3 normal points (as you are favored, your points >> his MMR) plus one bonus pool point (you win every two hours). If you lose you will lose 18-24 points as you are favored. So, you win 2-4 and lose 18-24 points, win 2-4, lose 18-24.....How will this increase indefinitely? There is no evidence to suggest this is the case. In the actual game, if you win you get 12 (24 if you have bonus pool), if you lose you get -12. | ||
Drazzzt
Germany999 Posts
On September 20 2010 17:19 paralleluniverse wrote: There is no evidence to suggest this is the case. In the actual game, if you win you get 12 (24 if you have bonus pool), if you lose you get -12. Come on, what are you talking about? In the game, you win points and lose points according to who is favored....Please, make yourself more knowledgeable about the topic. It's never always +12 and -12, only if you play against equal/even players. (and even than you have 9-15 points, not always 12) And it is well accepted that your points are compared to the opponents hidden MMR and vice versa. So, if your points are much higher than your MMR which is the case when their is bonus pool inflation in your points and not your MMR, you will always be favored when high in the ladder. Thus, only winning much less than +12 and losing much more than +12... So, please next time make your point and GIVE a REASONING behind it. | ||
paralleluniverse
4065 Posts
Come on, what are you talking about? In the game, you win points and lose points according to who is favored....Please, make yourself more knowledgeable about the topic. It's never always +12 and -12, only if you play against equal/even players. (and even than you have 9-15 points, not always 12) A new account will have nearly all opponents favored, but when sufficient games are player nearly all opponents are evenly matched. This is because deciding who is favored is done by comparing a transformation of your points, adjusted for bonus pool inflation, to your opponents MMR. And it is well accepted that your points are compared to the opponents hidden MMR and vice versa. So, if your points are much higher than your MMR which is the case when their is bonus pool inflation in your points and not your MMR, you will always be favored when high in the ladder. Thus, only winning much less than +12 and losing much more than +12... So, please next time make your point and GIVE a REASONING behind it. No, your points are not directly compared to your opponents MMR. If they were then the behavior you described (once hitting high points, you get few points for winning, and lots of points for losing) will occur. And there is no empirical evidence that this is the case. Furthermore, you are NOT always favored when high in the ladder. You are nearly always favored when your account has played few games, and evenly matched when your account has played many games, even if it's high in the ladder. Again, you claims are not consistent with observable evidence. The best explanation is that points adjusted for bonus pool inflation is compared to MMR. Hopefully this graph will be illuminating: http://img227.imageshack.us/img227/5416/graphs.jpg (replace R with MMR). | ||
kojinshugi
Estonia2559 Posts
On September 19 2010 03:44 Tomtaietot wrote: I M ASKING THIS FOR THE 4TH TIMEEEE !!! Nobody seens to wonder ... WHAT IS HAPPENING WITH THE BONUS POOL ?! WHY IT DOESN T GIVE POINTS ANYMORE ?!?!? ALL HAVE OVER 40 points SO FAR (at least in diamond) .... DOES ANYONE KNOWS WHAT IS HAPPENING ?!?!? (sorry for caps - but it becomes annoying) It's a bug. It's a known issue and likely won't be fixed until next maintenance (since they don't want to take servers down to fix what's really a minor issue). Next time you notice you're typing in all caps, go back and change it. Screaming at everyone because you're annoyed just makes other people annoyed too. | ||
AcOrP
Bulgaria148 Posts
But If you play 3-4 games a day. This give you chance to stay at some decent spot in your division. Yes it doesn't mean you are better if you have more points. But if diamond avg win% is 53% you will get more points without the pool too. The more you play the more points you get. So 4-5 games a day with 3w 2 lose is going to give you enought points so you are not very far behind more active players with 27:23 W:L | ||
paralleluniverse
4065 Posts
On September 20 2010 17:54 AcOrP wrote: BP is good. If you play 50 games a day it doesn't affect you at all. But If you play 3-4 games a day. This give you chance to stay at some decent spot in your division. Yes it doesn't mean you are better if you have more points. But if diamond avg win% is 53% you will get more points without the pool too. The more you play the more points you get. So 4-5 games a day with 3w 2 lose is going to give you enought points so you are not very far behind more active players with 27:23 W:L TheRabidDeer: It is not a system that promotes "catching up". Everybody gets bonus points, which means that any distance that you might be away from somebody that is at your skill level is actually just there BECAUSE of the bonus points | ||
Drazzzt
Germany999 Posts
On September 20 2010 17:38 paralleluniverse wrote: A new account will have nearly all opponents favored, but when sufficient games are player nearly all opponents are evenly matched. This is because deciding who is favored is done by comparing a transformation of your points, adjusted for bonus pool inflation, to your opponents MMR. No, your points are not directly compared to your opponents MMR. If they were then the behavior you described (once hitting high points, you get few points for winning, and lots of points for losing) will occur. And there is no empirical evidence that this is the case. Furthermore, you are NOT always favored when high in the ladder. You are nearly always favored *low* in the ladder, and evenly matched high in the ladder. Again, you claims are not consistent with observable evidence. The best explanation is that points adjusted for bonus pool inflation is compared to MMR. Hopefully this graph will be illuminating: http://img227.imageshack.us/img227/5416/graphs.jpg (replace R with MMR). Thanks for finally giving a reasoning :-). So, now we can really start discussing. I acknoweldge: If you were really correct that your points are adjusted for bonus pool when comparing with MMR, then you would be right of course, no question about it. If it was not adjusted, then my calculations would be right. I think u agree here also. Now, the question is: Is there a correction for bonus pool or not. Is there already a proof / blizzard confirmation that there is a correction? If there was one, I would consider it as unfortunate, because then the increase would be there. As I don't think that Blizzard really wants that I can't believe it's true. So, now you might say: As in the top you often play against even players, it MUST be corrected. This is my "proof". I'd say: No, it's no "water-proof" proof. Even when looking at the example I gave with an uncorrected system, it could still be possible to play against even opponents and still have a point ceiling. How? I gave an extreme example. Both favored, so winning 2-4, losing 20-24. This will of course never be the case, as it is really easy to see that this in not in the equilibrium and in this way you will lose points rapidly. So, your points get closer to your MMR fast. If you get closer to your MMR, then you will start only playing slightly favored (and your equal opponent as well), so you will win 6-9 and lose 16-19 or something. It's still not in the equilibrium. So, your points drop further until you play as even. As "even" has a range from 9-15 or something you can lose 9-15 and win 9-15 PLUS 1 (your bonus pool, you win every 2 hours). So, it's only a 1 point difference. So, as soon as your points go higher and leave the MMR behind, you will only win 10+1 points and lose 14 points. So even there your points will drift back to the MMR (no matter if there is a bonus pool or not). And all the time you play against EVEN!!!! | ||
bubblegumbo
Taiwan1296 Posts
Also the team matchups needs to be fixed too, 3s and 4s are just unplayable for RT games, especially when you are the only highly placed Diamond player in the team matched with bronze level players vs an Arranged Team. | ||
tetracycloide
295 Posts
On September 20 2010 14:02 paralleluniverse wrote: There's nothing stopping bad people from competing even without a bonus pool system. Bad players will still end up in bronze, and they will still have less points than better players in the same league. Psychology stops them. It's basic behavioral conditioning. People don't do things over and over that are unrewarding. Bonus points are a built in reward that everyone gets equally so it encourages everyone to play equally, unlike a skill based system where only the proficient would be getting rewards. It's as simple as that. | ||
Champ24
177 Posts
Similarly to chess, maybe the ceiling of the top players is 2800 rating (which in chess is freaking almost unbeatable) and the top teir players like huk and select are still climbing. In turn, your current 1200 rated diamond may land in 2000 rating but they are still climbing. But in the lower leagues maybe the ceiling has been hit and the players have settled in. Remember in WC3 it took an eternity for your level to be established. I'll try to do some research on my lunch break unless someone has already done this process. Edit; I poked around some high number of games players in gold an silver and in general their rating did climb at about the rate of bonus points accumulating. Bummer. | ||
ToxNub
Canada805 Posts
On September 20 2010 17:55 paralleluniverse wrote: TheRabidDeer: It is not a system that promotes "catching up". Everybody gets bonus points, which means that any distance that you might be away from somebody that is at your skill level is actually just there BECAUSE of the bonus points No. Please observe the following. 5 games per week (0% loss) = 50 points + 50 point bonus pool = 100 points 10 games per week (40% loss) = 10 points + 50 point bonus pool = 50 points 100 games per week (40% loss) = 100 points + 50 point bonus pool = 150 points 10:100 is a far bigger difference than 50:150. Thus 1. The system helps players who cannot play often (above a minimum threshold). 2. The system REALLY helps players who are ranked far too low for their skill, but cannot play too often. (In this example, doubling his gains). But sure, everyone is going to ignore this and just continue to post shit from their ass. | ||
Champ24
177 Posts
You gain and lose the same amount for a win and a loss, for the most part. You would net 50 for the week because of the bonus points whether you played 10 games or 100 games. Hence the inflation. And before you bring it up I have a degree in math and engineering so I probably know a little bit more about how to do calculations than you do. Edit: I think I see what you mean now but the wording is freaking terrible. Do you mean some dude who started with 500 ends with 550? If so then you admit to inflation since both players who went 50/50 got an additional 50 points added to their score even though they split their games. Edit^2:now you are changing the numers unrealistically. People don't win 60% of their games unless you are a god. You win 50% of the games so your logic is flawed. | ||
ToxNub
Canada805 Posts
On September 21 2010 02:22 Champ24 wrote: Exactly how do you gain 50 points by going 50/50 in 10 games? You gain and lose the same amount for a win and a loss, for the most part. You would net 50 for the week because of the bonus points whether you played 10 games or 100 games. Hence the inflation. And before you bring it up I have a degree in math and engineering so I probably know a little bit more about how to do calculations than you do. Edit: I think I see what you mean now but the wording is freaking terrible. Do you mean some dude who started with 500 ends with 550? If so then you admit to inflation since both players who went 50/50 got an additional 50 points added to their score even though they split their games. There was a mistake in my OP (I've corrected it now). Sorry for the confusion. Things ARE equal at 50/50, but they are not equal anywhere else. What I had meant to show was that x wins and 10*x wins behave differently with the bonus point system to the advantage of the x. Ok, but as to the rest of your post 1) I never denied that there was inflation, I was pointing out WHY the system works the way it does, since nobody seems to understand that part. 2) Look, if you want to get into an epeen contest, I'll gladly take the challenge. People who cite their degrees as evidence of their capability to perform grade-school math seem to be majoring in bullshit more than anything else. my reply to your edit: nonsense. look at the numbers. A lot of people have 60% win rates... basically anybody who isn't correctly placed yet. THIS IS WHAT THE SYSTEM IS FOR. This bonus point system helps place them faster than they otherwise would get there. Furthermore, anyone over 50% (even infinitesimally) experiences this relative gain. It should be obvious to you with all your math degrees that x < y is relatively farther apart than x + c < y + c | ||
PTZ.
72 Posts
All it does is inflate everyone's scores at a constant rate as with the 'intended' 50/50 win rate you will constantly grow in points from the bonus pool alone. I'm quite confused by its purpose. | ||
ToxNub
Canada805 Posts
On September 21 2010 03:14 PTZ. wrote: Considering that bonus points are generated for everyone evenly and at the same rate (unlike a similar rest system in WoW that more or less generates only when you aren't doing anything in town/logged out), what is the point of the bonus pool system at all? All it does is inflate everyone's scores at a constant rate as with the 'intended' 50/50 win rate you will constantly grow in points from the bonus pool alone. I'm quite confused by its purpose. Please read my post 3 replies up. | ||
Champ24
177 Posts
On September 21 2010 03:09 ToxNub wrote: There was a mistake in my OP (I've corrected it now). Sorry for the confusion. Things ARE equal at 50/50, but they are not equal anywhere else. What I had meant to show was that x wins and 10*x wins behave differently with the bonus point system to the advantage of the x. Ok, but as to the rest of your post 1) I never denied that there was inflation, I was pointing out WHY the system works the way it does, since nobody seems to understand that part. 2) Look, if you want to get into an epeen contest, I'll gladly take the challenge. People who cite their degrees as evidence of their capability to perform grade-school math seem to be majoring in bullshit more than anything else. You are the one who brought up how easy the grade-school difficulty math is and then fucked it up, not me. Then we agree there is inflation. I think inflation blows. You don't. I guess we can agree to disagree. | ||
ToxNub
Canada805 Posts
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hmunkey
United Kingdom1973 Posts
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ToxNub
Canada805 Posts
On September 21 2010 03:32 hmunkey wrote: Grinding games should not increase a player's points steadily. Ideally the only way to gain points is to win more games than you lose, and win against better players. I'll admit this happens to me, but I lose around as many games as I win yet my point value consistently rises. It makes it so there is no clearcut boundary of better players and worse players since anyone can get to the top regardless of skill. This logic is faulty. The top players increase too, so no, you'll stay right where you are in regards to the "top". Grinding games does not increase your points steadily (relatively!) unless you're increasing your skill steadily. | ||
SCdinner
Canada516 Posts
On August 29 2010 19:13 Inori wrote: [Why this bothers me is because this system has no stable grounds - a way to know what level a player is based on his rating in any given time. For example in chess 1500 is mid, 1800 - good and 2200+ is pro level. This was true 30 years ago. This will be true 30 years from now. In SC2, however, 2-3 months from now everyone will have 5k+ points. And in another 2-3 months, what? 9999 points? And after that? Sure, resets may come, but they don't really solve the core of the problem. I think this problem is better than ones that would exist without bonus points. For example: someone with the beta who learned the fundementals playing a bunch of games against new players and getting a high rating after a couple days. Then he never plays again and in a couple years his name is up there at the top with a bunch of people that are WAY better than him. I think a better comprimised system would be for your bonus points to come from your actual points so after a day you gain 12 bonus points but loose 12. | ||
pieisamazing
United States1234 Posts
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InRaged
1047 Posts
On September 21 2010 02:04 ToxNub wrote: No. Please observe the following. 5 games per week (0% loss) = 50 points + 50 point bonus pool = 100 points 10 games per week (40% loss) = 10 points + 50 point bonus pool = 50 points 100 games per week (40% loss) = 100 points + 50 point bonus pool = 150 points 10:100 is a far bigger difference than 50:150. Thus 1. The system helps players who cannot play often (above a minimum threshold). 2. The system REALLY helps players who are ranked far too low for their skill, but cannot play too often. (In this example, doubling his gains). But sure, everyone is going to ignore this and just continue to post shit from their ass. Except in order to redeem your whole bonus pool you need to earn as many points as it's accumulated, cause bonus pool merely doubles your winnings. So your second example would have only 20 points ![]() | ||
Champ24
177 Posts
On September 21 2010 03:47 SCdinner wrote: I think this problem is better than ones that would exist without bonus points. For example: someone with the beta who learned the fundementals playing a bunch of games against new players and getting a high rating after a couple days. Then he never plays again and in a couple years his name is up there at the top with a bunch of people that are WAY better than him. I think a better comprimised system would be for your bonus points to come from your actual points so after a day you gain 12 bonus points but loose 12. That is why you have deflation similar to WC3. It forced you to play or you get screwed for inactivity. It worked. Really well. And you didn't have an issue with inflation since the top players eventually hit a plateau. | ||
JustPlay
United States211 Posts
It's intentionally designed to give people a false sense of progress no matter how stagnant their play is. This would be fine if points and the league you are in weren't the only measure of skill, but it literally is the only measure of skill because they don't show your "true" rating anywhere. Bonus points are designed to get people on and playing games. The only real improvement they could make is to show actual ratings in some way. I'm not sure how they would do this in a way that most people could ignore, but it's not my job to figure that out. | ||
InRaged
1047 Posts
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Champ24
177 Posts
On September 21 2010 04:47 InRaged wrote: Champ24, point decay from WC3 was based on punishment. This system is based on reward. This psychological trick makes it so much better than WC3 system even though it has some flaws like inflation. Just look at this thread alone and see how many people think that this system helps those who don't play often (even though it does not). WC3 system on other had only negative perception I would agree with your assessment if the top players in the world eventually hit a plateau in points so an accurate determination of every players skill in respect to each other can be concluded. Unfortunately since blizzard is giving us the silence treatment on specifically how this system works we can only speculate. | ||
AcOrP
Bulgaria148 Posts
so difference is 240 points ahead for the weaker skill player and more points With bonus pool 100 games = 48 points + for example if the bonus pool can give you 5 double point games this is extra 60 points total 1080 points 10 game = 24 points +60 84= 840 in 10 days now compare 1080 to 840 then compare 480 to 240 So do you still think that 52% winrate guy that can play 10 times more games should have double the points of someone with 60% winrate that can't play much. If we add few days without playing things get even worse without bonus pool. | ||
JustPlay
United States211 Posts
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Kryptonite333
42 Posts
www.sc2ranks.com check your spot there if your interested how youd compare to other players. I think it increases your motivation when your points keep rising always ![]() | ||
Logo
United States7542 Posts
On September 21 2010 04:44 JustPlay wrote: The inflation is terrible and offers no static assessment of skill. Outside of that the system is fine. It's intentionally designed to give people a false sense of progress no matter how stagnant their play is. This would be fine if points and the league you are in weren't the only measure of skill, but it literally is the only measure of skill because they don't show your "true" rating anywhere. Bonus points are designed to get people on and playing games. The only real improvement they could make is to show actual ratings in some way. I'm not sure how they would do this in a way that most people could ignore, but it's not my job to figure that out. I agree with this. It's so very annoying. While ladder is pretty meaningless having a small sense of progression does help guide you. With inflation you don't really get any idea of how your rating is changing relative to others so it becomes pretty meaningless. This is doubly true when/if you take a break from laddering and it can take a significant amount of time for your score to properly adjust to inflation. | ||
scDeluX
Canada1341 Posts
MAKE A GLOBAL RANKING FOR DIAMONDS PLAYERS. keep everything as-is and make another "section" where you can see the global ranking. You will know if you've improved or not by playing. This would also implies that points stop inflating that much and around 2000 would be the cap, otherwise its ridiculous. | ||
TheRabidDeer
United States3806 Posts
On September 21 2010 02:04 ToxNub wrote: No. Please observe the following. 5 games per week (0% loss) = 50 points + 50 point bonus pool = 100 points 10 games per week (40% loss) = 10 points + 50 point bonus pool = 50 points 100 games per week (40% loss) = 100 points + 50 point bonus pool = 150 points 10:100 is a far bigger difference than 50:150. Thus 1. The system helps players who cannot play often (above a minimum threshold). 2. The system REALLY helps players who are ranked far too low for their skill, but cannot play too often. (In this example, doubling his gains). But sure, everyone is going to ignore this and just continue to post shit from their ass. (assume 10 points per win, 10 points per loss) With bonus pool: 10 games per week (40% loss) = 20 points + 50 point bonus pool = 70 points 100 games per week (40% loss) = 200 points + 50 point bonus pool = 250 points Point difference: 180 points Without bonus pool: 10 games per week (40% loss) = 20 points 100 games per week (40% loss) = 200 points Point difference: 180 points The point spread is the same in any and all cases. This should be obvious to you if you know anything at all about math since you are adding a constant number to everything. Realy ToxNub is right I don't understand why you care about the infloation at all everyone get the same bonus pool so it doesn't realy change the ranking. And just check the diamond league I am mid-low diamond with winrate 52-53% If someone 52% winrate play 100 games per day thats 48 points in 10 days this is 480 points. Someone else with 60% winrate play 10 games per day so 24 points in 10 days thats 240 points(this is the case without bonus pool) so difference is 240 points ahead for the weaker skill player and more points With bonus pool 100 games = 48 points + for example if the bonus pool can give you 5 double point games this is extra 60 points total 1080 points 10 game = 24 points +60 84= 840 in 10 days now compare 1080 to 840 then compare 480 to 240 So do you still think that 52% winrate guy that can play 10 times more games should have double the points of someone with 60% winrate that can't play much. If we add few days without playing things get even worse without bonus pool. No, he wont have double the points of somebody with a 60% winrate that cant play much. You also cant look at just the win rate. The way things work is that you rise and rise in points until you are facing people that are near the same skill as you. Then you start to lose more, and eventually you reach a 50/50 win loss for that rating. However, it wont look like a 50% win/loss on your profile because while getting up to that point you might have had an 80% win/loss. So, the more you play just reduces your win/loss %. So these top players that you see with a 52% win rate with huge numbers of games played are only that low of a win % because of the number of games they have played. | ||
Shakes
Australia557 Posts
On September 21 2010 04:30 InRaged wrote: Except in order to redeem your whole bonus pool you need to earn as many points as it's accumulated, cause bonus pool merely doubles your winnings. So your second example would have only 20 points ![]() No it doesn't work like that, in earning those 10 points he probably gained gained 55 and lost 45 (non bonus) points. So you still get 55 + 50 - 45 = 60 points. | ||
xtfftc
United Kingdom2343 Posts
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AcOrP
Bulgaria148 Posts
On September 21 2010 08:28 TheRabidDeer wrote: (assume 10 points per win, 10 points per loss) With bonus pool: 10 games per week (40% loss) = 20 points + 50 point bonus pool = 70 points 100 games per week (40% loss) = 200 points + 50 point bonus pool = 250 points Point difference: 180 points Without bonus pool: 10 games per week (40% loss) = 20 points 100 games per week (40% loss) = 200 points Point difference: 180 points The point spread is the same in any and all cases. This should be obvious to you if you know anything at all about math since you are adding a constant number to everything. No, he wont have double the points of somebody with a 60% winrate that cant play much. You also cant look at just the win rate. The way things work is that you rise and rise in points until you are facing people that are near the same skill as you. Then you start to lose more, and eventually you reach a 50/50 win loss for that rating. However, it wont look like a 50% win/loss on your profile because while getting up to that point you might have had an 80% win/loss. So, the more you play just reduces your win/loss %. So these top players that you see with a 52% win rate with huge numbers of games played are only that low of a win % because of the number of games they have played. 70:250=1:3,5 20:200=1:10 point difference is 180 points in both cases Thats the simple idea of it. And there are players that maintain 60% winrate... diamond has alot skilled players that play more custom games than ladder. System will match them with equal but system may also match them with some weaker players this cause higher winratio. the 50/50 thing is joke... | ||
ThunderGod
New Zealand897 Posts
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Drazzzt
Germany999 Posts
IF there is real point inflation due to the bonus pool AT ALL, is still not 100% clear as it is mainly a question whether for the favor-calculations your points are corrected for the bonus pool (paralleluniverse believes this) or not (I believe this). If they are corrected then there should be a bonus pool inflation, if not then there isn't and the inflation seen is only due to a larger player pool PLUS a larger skill "bandwith" in the player skill distribution, as the system is rather a relative than an absolute system (like ELO), which means point differences are important. Therefore, to judge your skill it is probably better to look at the point difference from the top players rather than the absolute value. You can read the posts of parallel universe and me on the previous two pages to learn more about what I am talking about. Again, as it still seems unclear: As far as I know there is NO PROOF at all that the seen point inflation is due to the bonus pool and is therefore infinite (grewing the points with 0.5*t, with t being the hours since release). | ||
Champ24
177 Posts
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Snowfield
1289 Posts
Also; EVERYONE GETS 1 BONUS POINT PR HOUR, ITS THE SAME, EVERYONE HAS THE SAME AMOUNT, doesn't matter if you play or not if it turns out that you can gain points indefinetly, this works if ladders gets reset every now and then | ||
Grummler
Germany743 Posts
On September 21 2010 15:52 ThunderGod wrote: I thought everyone knew: it's 1 bonus point per hour. On September 21 2010 21:36 Snowfield wrote: Also; EVERYONE GETS 1 BONUS POINT PR HOUR, ITS THE SAME, Wrong, its 1 point per 2 hours. | ||
SharkSpider
Canada606 Posts
(Basically, if you say things like XX% winrate player, or try to estimate winrates to compare skill levels and show that bonus pool doesn't work or that the ladder doesn't work, you're wrong.) Ideally, someone who hosts a ranking site should calculate bonus pool points since the start of the ladder season, and then create a separate ladder for bonus pool-adjusted points. Basically, take score, add unaccrued bonus pool, subtract total bonus pool since start. Easy, and whoever does it first will seriously help curb the massive amount of misinformed posts. | ||
ToxNub
Canada805 Posts
On September 21 2010 15:48 AcOrP wrote: 70:250=1:3,5 20:200=1:10 point difference is 180 points in both cases Thats the simple idea of it. And there are players that maintain 60% winrate... diamond has alot skilled players that play more custom games than ladder. System will match them with equal but system may also match them with some weaker players this cause higher winratio. the 50/50 thing is joke... Right, but the thing you need to remember is that 180 points can be made up in fewer games by a player who a) wins more and b) uses bonus points. That's the complete and only reason for bonus points, as I've said probably about 5 times now: to help very skilled people who are placed too low due to their playtime. | ||
coren
Italy3 Posts
Plus my bonus pool doesn't empty with the wins, but this is a well known bug in EU server... | ||
coren
Italy3 Posts
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TheRabidDeer
United States3806 Posts
On September 23 2010 02:32 coren wrote: Can someone reply me please? That is how it is. Everybody loses points when promoted. | ||
Bairemuth
United States404 Posts
Anyways, as for how good the current points system is? It definitely leaves a lot to be desired. | ||
DuneBug
United States668 Posts
There should be a minimum amount of points like 10 to gain from each match. After all Blizzard is doing the matchmaking, so it's not going to set you up with a total scrub. But the person you face could be someone terrible that hits you with an unexpected cheese. Sure it's part of the game and you should lose points, but you should be able to win the same amount of points as you stand to lose. I mostly cry about this just because of the map pool. On some maps you're much more likely to lose to a lower skilled player. And it comes to such a point where the question is why do i have to play matches where i'm slightly favored at all? In some of those matches the potential gain is like 4 points, and the potential loss is something like 12 or 14. | ||
Chairman Ray
United States11903 Posts
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ShadowReaver
Canada563 Posts
We have divisions, and moving up in your division is very rewarding. We also have leagues, which at the very least give a rough estimation of overall skills. Sure it has its weaknesses, but I'm sure with time and changes, it'll get better. | ||
starcraftDJ
United States42 Posts
On September 22 2010 00:58 ToxNub wrote: Right, but the thing you need to remember is that 180 points can be made up in fewer games by a player who a) wins more and b) uses bonus points. That's the complete and only reason for bonus points, as I've said probably about 5 times now: to help very skilled people who are placed too low due to their playtime. This is exactly right. It helps if you can win. Posts saying "it's so easy to shoot up the ladder.." forget that you actually need to win games in order for that to happen. I believe points aren't completely accurate, but they do help determine someone's level of skill - I also believe people who don't think it gauges skill level are the ones who have point totals less than they'd like to have. If you're 1,300+ you've demonstrated an ability that you know how to win, regardless of bonus pool. | ||
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Excalibur_Z
United States12235 Posts
On September 23 2010 05:55 Bairemuth wrote: Would just like to state for the record that at this hour the current max bonus pool is 827. Game has been out for roughly 57 days. Thus you roughly gain 14.5 bonus points per day as opposed to the 12 points per day someone had suggested. I'm certain 827 is the max since my 2v2 random, 3v3 random, and 4v4 random all have 827 bonus pool (with no games played after placement). Anyways, as for how good the current points system is? It definitely leaves a lot to be desired. Except people started with more than 0 bonus pool on launch day. There was either some constant that it started at, or the servers were turned on and ready before launch day (or both). | ||
The6357
United States1268 Posts
At the end of the day...that 1% of the players will play the damn game regardless whether the point system is flawed or not ![]() | ||
techh
Iceland82 Posts
almost never went above 3k points and the top top players were 2600+ no higher, would be nice to have it like that tbh | ||
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