Thanks
How many unit producing buldings can 1 base terran
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bmn
886 Posts
Thanks | ||
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NuKedUFirst
Canada3139 Posts
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cheesecakuuu
Netherlands56 Posts
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FreezerJumps
Canada653 Posts
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ilikejokes
United States217 Posts
But 3 structures is a good general rule. Edit: this with good macro. If you find yourself with too much money, try checking replays to see if you were constantly producing out of your structures. If you weren't, it's better to fix that problem than it is to throw down additional barracks/factories/starports. | ||
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Dance.
United States389 Posts
On August 27 2010 00:28 bmn wrote: This would help me greatly in my climb to the top Thanks Lol, then maybe it's something worth investigating yourself | ||
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Yurie
11961 Posts
5 rax reapers. 2-3 rax with a factory producing siege tanks. 1/1/1 is popular as well. Then there is the question of timing, are you cutting workers in order to get it out faster or talking about a fully saturated base? Do you like upgrading at the same time? You could just test it for yourself in a build order tester, I havn't so I am just guesstimating of what I recall from my few T games. :p Edit, the biggest problem is which addons you use, so the composition heavily alters the numbers. | ||
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DrainX
Sweden3187 Posts
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n3mo
United States298 Posts
i mean, its possible to build at least a dozen 3/3 BCs off one base (insane FFA is where i did this). the answer will vary depending on what you intend to build. one base terran can support at least 3 rax of marauder and marine mix, and probably 6 or 7 barracks pumping marines (consider a reactor as 2 'rax'). you can support several factories if you're only making hellions (3 or 4, at a guess). for gas intensive units, good luck. 2 starports of banshees, or 2 factories of tanks are probably the max you could hope to support. honestly, 1 base terran isn't...really what i like to do. its not that hard to leapfrog tanks out, just take a natural already. | ||
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bmn
886 Posts
Lol, then maybe it's something worth investigating yourself your funny. | ||
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Noxie
United States2227 Posts
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Phayze
Canada2029 Posts
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Telcontar
United Kingdom16710 Posts
hate to be a grammar nazi here but its you're as in you are funny. i only do this because im worried some people will miscontrue your (get it?) attempt at sarcasm. anyway, as our brothers and sisters say down under; g'day mate! ^__^ | ||
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Phiru
United States9 Posts
Off the top of my head, I think i remember typical 1 base saturated income being about 800min/240gas per minute. Now I think about what units I want to use those resources on. Lets say I want to go 2 port banshee and keep those banshees constantly producing. That accounts for 300/200 resources per minute. 500/40 resources left I decide that I want to spend the remainder of my gas on marauders off of 1 rax(100 min 25 gas 30 time, so 200/50 gas per minute). This leaves me with 300 minerals per minute and no gas(negative gas but my macro isn't perfect and I can build a rine whenever I don't have enough gas for a marauder). 300 is a little under what I need for constant SCV/supply depot production so I need to decide if I want to cut SCVs or constantly MULE to be able to support this. The excess minerals from there (and whatever I decide to cut on the fly) go towards an expansion. On 2 bases, I can repeat the same exercise with XXXXmins/480 gas which gets me something like 4 banshees, 2 marauders and mineral units constantly producing. Then again on 3 bases XXXXmin/720gas which lets me produce 3 battle cruisers and either 1 banshee+upgrades, reactor vikings or raven. Note that doing this will only give you your production capabilities and not your transitions and your timings but its a great place to start when working on a new build. | ||
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Kal_rA
United States2925 Posts
On August 27 2010 00:50 Telcontar wrote: hate to be a grammar nazi here but its you're as in you are funny. i only do this because im worried some people will miscontrue your (get it?) attempt at sarcasm. anyway, as our brothers and sisters say down under; g'day mate! ^__^ +1 srsly though: just test it out... haha | ||
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royal.cze
Canada287 Posts
But there are so many variations off one base it is near impossible to list and its completely based on the units you wish to produce. | ||
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trevf
United States237 Posts
vs.T get 1 rax, 1 fac, 1 starport, start CC add second and third starport vs. P get 1 rax, 1 fac, 1 starport, start CC add 2 rax and a factory vs. Z get 1 rax, 1 fac, 1 starport, start CC and add 2 factories and a core on my starport. Of course these are simply ideas I have at the beginning of the match and must be adjusted during play | ||
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bmn
886 Posts
On August 27 2010 02:25 royal.cze wrote: The fact that your top ten gold has no relevance to the post, if anything it only invites idiots to post. But there are so many variations off one base it is near impossible to list and its completely based on the units you wish to produce. Well i just thought i would put that in.. | ||
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