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Official State of the Game Podcast Thread - Page 976

Forum Index > SC2 General
54608 CommentsPost a Reply
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{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
May 04 2011 21:57 GMT
#19501
liked the episode and looking forward to idras commentary, hopefully it will be watchable as a vod too cause i probably am asleep at that time~

The only virgins in kpop left are the fans
Nu11
Profile Joined August 2010
Canada167 Posts
May 04 2011 21:58 GMT
#19502


I'm so lost. If A, B, C, D and E are an option for your opponent, and you have to guess, you'd be fucked 80% of the time... This is not the case. This is not the state of the game.


That is the state of the game. Watch the games. Protoss and Terran both have multiple builds they can do, that zerg cannot possibly scout, that T/P get an auto win with as long as they are remotely competent.

However, T/P players do not take these risks every game. Again, they are risks. T/P can still and are still a massive threat in a fair game.

The issue here is not a game to game basis, it's that the option simply does not exist for zerg to scout these plays. Zerg as a race is fundamentally broken. There are so many things they have no options to get out of.



1Eris1
Profile Joined September 2010
United States5797 Posts
May 04 2011 21:59 GMT
#19503
On May 05 2011 06:55 TheTenthDoc wrote:
Show nested quote +
On May 05 2011 06:48 1Eris1 wrote:
On May 05 2011 06:40 Mordiford wrote:
On May 05 2011 06:36 1Eris1 wrote:
On May 05 2011 06:26 Mordiford wrote:
On May 05 2011 06:19 1Eris1 wrote:
On May 05 2011 06:07 Mordiford wrote:
On May 05 2011 06:02 Soap wrote:
I think no one brought this up in the cast out of respect for Tyler, but IdrA says he and ret are the only zergs winning tournaments because they are supposed to, out of their experience from BW. Tyler was his major rival, now plays the ez race, and he isn't winning shit. Case closed.

Zerg don't have many good players. This game is less than an year old and someone managed to switch from terran and become top 5 zerg in the world sans Korea, there are new players in the rise, I have to concur that this balance discussion is just silly and leads to nothing but Blizzard going back and forth with the game under "pro players" blessings.

See how BW pro players solve "imbalances": http://www.teamliquid.net/forum/viewmessage.php?topic_id=217470. Just less humorously, perhaps. kekekeke


Pretty much.

Also, what is this "Zergs aren't winning shit" mentality...

Then when Zergs win, it's because they were either 10 times better or because the opponent played like shit...

HOW do we win this argument? If they lose, it's because their race is absolute trash, if they win, it's because their opponents were absolute trash compared to them.

Currently, every race is even on GSL wins, the tournament win rate for foreign races is about 50% for every race. What the fuck do we have to go on? IdrA made an if/then argument that doesn't work because if it were true, Zergs should never win a fucking game unless they're 10 times better than their opponents... So are the win rates close because every Zerg player just happens to be that much better and the race is holding them back just enough to keep it even?

I'm at a loss here.


I think IdrA was talking about tournament wins, rather than winrates in paticular. And he's right if you look specifically at the facts only, he and ret are the only two Zerg foreigners to take a major foreign tournament in a long time. Both of them were 2 of the top 3 best BW foreigners when they switched to SC2.

Obviously IdrA overexaggerates his complaints, but unlike both MVP or MC, his points are backed up by current tournament results, which until we can actually gauge skill effectively, are the only indicator of balance, because we have to assume they're players of equal skill spread evenly throughout the 3 races.


This confuses the shit out of me though, because those are 2 people sure... Ret and IdrA...

Who the fuck were NesTea and FruitDealer? Neither of them were huge BW names? This example isn't consistent.

Okay, we have big name foreign Zergs from BW winning, we have not-so-big name Zergs from Korea winning.

It's an inconsistent example. NesTea was known for fucking 2v2's in BroodWar, besides it's a tiny sample.



I was referring mostly to foreigner tournaments. I think there is a fair spread of BW pros in Korea playing all races. (Koreans that is)


Then I'm even more confused... The top 2 foreigners from BW chose the same race in SC2 and they're having success.

Most of the people having success for other races have extensive experience with other RTS games or are just clearly pretty good.

Naniwa, Kiwikaki both played WC3 competitively.

Jinro, SeleCT... SeleCT is a DoW hall of famer.

We don't have that many recognizable foreign BW players and the ones we had went to Zerg and you're pointing out that the Zergs succeeding at the two well known BW players that switched to Zerg?

I'm just fucking confused now.



Well yes, you're assuming then that WC3=BW in skill level (which I'm not saying it isn't, because I don't want to start an argument, you just have to keep that in mind)
Again, for Select you have to assume DoW=BW. And Jinro was an amateur BW player, not a pro.

(Basically, the two zerg foreigners doing good are ex BW pros. The other race foreigners that are, were not BW pros)


And no, idrA's point was that they aren't having great sucess. He and Ret are BW pro's, but they aren't dominating really. Other BW pro's are a shaky area, because BraTOK for example can't play in a lot of major tournaments for example. And Nony is playing terribly sometimes, and great other times. I'm not sure who else the other major names would be. (That switched over)

Idk, I guess IdrA's point is, if we saw more big name foreigner BW pro's switch over (and they played Protoss or w/e), they'd dominate. Think Draco, leftnaji etc

Again, I'm not arguing imbalance, I'm just trying to explain IdrA's point.


Like...WhiteRa? He's okay, but not that dominant.

forgot the ra, sorz
he has like 6 major foreigner tournament wins (thats more then Idra+ret combined), and probably woulda had a 7th if MC hadn't been at Dreamhack.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
May 04 2011 21:59 GMT
#19504
On May 05 2011 06:47 Nu11 wrote:
Show nested quote +
On May 05 2011 06:29 Marzocchi wrote:
That was a great SOTG.

I'd actually like to see Day[9] do two dailies addressing Idra's points:

1) Zerg Scouting Options - What have players done that consistently enable Zerg to scout, with enough time to react?

2) Countering a 200/200 Protoss - I'd realllllllly like Tyler to post some of the game's he's lost to Zerg once he's maxed at 200 so we (or Day9) can see/analyze how to beat a 200/200 Toss.



It would be nice for low level players surely, but Day9 cannot speak about high level play. He doesn't play it, and he refuses to discuss any real issue brought up. That being said, IdrA is entirely correct. Everything he said is fact, it's not debatable at all. Day9 should look for alternative ways for zerg to get ahead. Are there methods to stall pushes? can zerg incorporate more spine crawler pushes into their TVZ/TVP? Should zerg actively hunt down obs/ravens with Muta/Overseer? There's lots of meta game to be worked out.

But the point remains, zerg cannot scout these builds and will be beaten every time, even if they outplay their opponent if the zerg does not guess correctly. There is a significant difference between taking an offensive risk and a defensive risk. A defensive risk leaves you with no offensive opportunities if it fails. An Offensive risk, especially the protoss early pushes can still be pulled back and used to defend in the case of zerg guessing correctly. Zerg cannot take his defensive units and just go win the game, protoss can easily warp in and stall with sentries.

I think IdrA was on to something with his spine crawler push builds, this turns a defensive risk into an offensive one, albeit not a very good one, but it worked out in a number of games I'm sure many people here saw.

I think another issue here is that zerg have options they are not using. We never see contaminate play for instance. Maybe these options are not explored because they are simply not worth it, but I would think the meta game will change some more over time.

Protoss timing pushes are absolutely deadly. and if you sit at home with units specifically designed to mess up those timings or lock down units all together, I don't see how fair complaints can be made. An overseer is cheap compared to the units a single colossus will kill in battle for instance.


Tyler addresses this beautifully. SC is about how far you're willing to go to mitigate risks. You can put infinity spine crawlers and queens and be safe (hey spanishiwa!) or you can choose to cut corners and eventually be owned by a counter no matter how much of a better player you are. See Jinro vs MorroW on TSL3.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
May 04 2011 21:59 GMT
#19505
kind of off topic, but since we're talking about overlords, would anyone see a problem with them having like 1 armor or something? that would help a good bit against marines trying to deny scouting i would think. it's not really a total game changer and scouting would probably still be difficult but even as a non-zerg i dont think there would be any harm in giving overlords 1 armor.
Disciple....Top 3 control in Clarion County
SgtDK
Profile Joined December 2009
United States54 Posts
May 04 2011 22:00 GMT
#19506
Days9 point was kind of vague, I agree with his ideas but it would've been easier if they came to a clear consensus on what imbalance is.
Nu11
Profile Joined August 2010
Canada167 Posts
May 04 2011 22:01 GMT
#19507
On May 05 2011 06:52 artanis2 wrote:
Zerg can scout, IdrA just doesn't know how to do it. Every race's scouting method costs money, Zerg's costs 100 minerals and 1 larvae. If IdrA is too blind to see that he MUST do this then he is a bad Zerg player and should probably switch.


You cannot get an overlord into any decent T players base when this tech is about to start. End of discussion. Only a terrible terran is going to have any potential scouting options for zerg. Go play a game and try to get an overlord into a terrans base early game after he has his marine production up.

Sure, Z can scout the base, very slowly, and maybe if hes extremely lucky the terran will be a retard and build his buildings in a stupid spot, but you're ignoring many things, like T/P having the ability to hide tech outside their base, which zerg does not have.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 04 2011 22:02 GMT
#19508
I always face palm when people say Idra's zvp is 10x better than it was 2 months ago. So he's been doing risky hydra builds, roach ling all ins, playing risky drop plays and he's 10x better now?... Yeah right. A solid build is a build that results in you being slightly behind, even, or slighty ahead despite what the opponent is doing, and even if he sees it coming.

The reason why this roach, hydra, early drop build is not solid is because you have to make a HUGE invesment (drop), and you MUST do damage to the protoss economy or you lose. And it's easily counterable when they see it coming. Sure you can drop 1 ovie full of roaches at his main mineral line, and at his nat while at the same time pushing towards his third. It works, if the toss doesn't know how to defend. A smart toss never ever makes zealots, he makes cannons... One cannon will make it really hard to drop. Two cannons will make it impossible to drop. So let's say that happens, the toss pulls his probes quickly enough (though he won't need to with 2 cannons), he expects it so he drops some cannons i.e. He's playing on terminus TE. The zerg's spire becomes late, the toss has secured his third, and he's got 3 collosus out now. You lose.

It is not a solid strategy.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 04 2011 22:02 GMT
#19509
That is the state of the game. Watch the games. Protoss and Terran both have multiple builds they can do, that zerg cannot possibly scout, that T/P get an auto win with as long as they are remotely competent.


This is 100% bullshit. If P and T had "autowin" unscoutable builds, they would do them all the time, because they could make a shitton of money. That they don't is a clear sign no such "autowin" build exists.

As for the "Zergs are amazing players so when they win they deserve it, but when anyone else wins its because of race"...that is also bullshit. It isn't based on *anything*. MVP was a better BW player than Nestea, and there is *no* reason to believe that Nestea is somehow a vastly better SC2 player than MVP...unless you're inherantly biased to only respect Zergs.
He drone drone drone. Me win. - ogsMC
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
May 04 2011 22:03 GMT
#19510
On May 05 2011 06:52 artanis2 wrote:
Zerg can scout, IdrA just doesn't know how to do it. Every race's scouting method costs money, Zerg's costs 100 minerals and 1 larvae. If IdrA is too blind to see that he MUST do this then he is a bad Zerg player and should probably switch.

Did you even listen to his Idras argument? Any good T has Marines patroling around the base and his tech well hidden. Even if you sac an overlord there is a high chance that you arent ganna see shit
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-05-04 22:04:43
May 04 2011 22:03 GMT
#19511
On May 05 2011 06:59 1Eris1 wrote:
Show nested quote +
On May 05 2011 06:55 TheTenthDoc wrote:
On May 05 2011 06:48 1Eris1 wrote:
On May 05 2011 06:40 Mordiford wrote:
On May 05 2011 06:36 1Eris1 wrote:
On May 05 2011 06:26 Mordiford wrote:
On May 05 2011 06:19 1Eris1 wrote:
On May 05 2011 06:07 Mordiford wrote:
On May 05 2011 06:02 Soap wrote:
I think no one brought this up in the cast out of respect for Tyler, but IdrA says he and ret are the only zergs winning tournaments because they are supposed to, out of their experience from BW. Tyler was his major rival, now plays the ez race, and he isn't winning shit. Case closed.

Zerg don't have many good players. This game is less than an year old and someone managed to switch from terran and become top 5 zerg in the world sans Korea, there are new players in the rise, I have to concur that this balance discussion is just silly and leads to nothing but Blizzard going back and forth with the game under "pro players" blessings.

See how BW pro players solve "imbalances": http://www.teamliquid.net/forum/viewmessage.php?topic_id=217470. Just less humorously, perhaps. kekekeke


Pretty much.

Also, what is this "Zergs aren't winning shit" mentality...

Then when Zergs win, it's because they were either 10 times better or because the opponent played like shit...

HOW do we win this argument? If they lose, it's because their race is absolute trash, if they win, it's because their opponents were absolute trash compared to them.

Currently, every race is even on GSL wins, the tournament win rate for foreign races is about 50% for every race. What the fuck do we have to go on? IdrA made an if/then argument that doesn't work because if it were true, Zergs should never win a fucking game unless they're 10 times better than their opponents... So are the win rates close because every Zerg player just happens to be that much better and the race is holding them back just enough to keep it even?

I'm at a loss here.


I think IdrA was talking about tournament wins, rather than winrates in paticular. And he's right if you look specifically at the facts only, he and ret are the only two Zerg foreigners to take a major foreign tournament in a long time. Both of them were 2 of the top 3 best BW foreigners when they switched to SC2.

Obviously IdrA overexaggerates his complaints, but unlike both MVP or MC, his points are backed up by current tournament results, which until we can actually gauge skill effectively, are the only indicator of balance, because we have to assume they're players of equal skill spread evenly throughout the 3 races.


This confuses the shit out of me though, because those are 2 people sure... Ret and IdrA...

Who the fuck were NesTea and FruitDealer? Neither of them were huge BW names? This example isn't consistent.

Okay, we have big name foreign Zergs from BW winning, we have not-so-big name Zergs from Korea winning.

It's an inconsistent example. NesTea was known for fucking 2v2's in BroodWar, besides it's a tiny sample.



I was referring mostly to foreigner tournaments. I think there is a fair spread of BW pros in Korea playing all races. (Koreans that is)


Then I'm even more confused... The top 2 foreigners from BW chose the same race in SC2 and they're having success.

Most of the people having success for other races have extensive experience with other RTS games or are just clearly pretty good.

Naniwa, Kiwikaki both played WC3 competitively.

Jinro, SeleCT... SeleCT is a DoW hall of famer.

We don't have that many recognizable foreign BW players and the ones we had went to Zerg and you're pointing out that the Zergs succeeding at the two well known BW players that switched to Zerg?

I'm just fucking confused now.



Well yes, you're assuming then that WC3=BW in skill level (which I'm not saying it isn't, because I don't want to start an argument, you just have to keep that in mind)
Again, for Select you have to assume DoW=BW. And Jinro was an amateur BW player, not a pro.

(Basically, the two zerg foreigners doing good are ex BW pros. The other race foreigners that are, were not BW pros)


And no, idrA's point was that they aren't having great sucess. He and Ret are BW pro's, but they aren't dominating really. Other BW pro's are a shaky area, because BraTOK for example can't play in a lot of major tournaments for example. And Nony is playing terribly sometimes, and great other times. I'm not sure who else the other major names would be. (That switched over)

Idk, I guess IdrA's point is, if we saw more big name foreigner BW pro's switch over (and they played Protoss or w/e), they'd dominate. Think Draco, leftnaji etc

Again, I'm not arguing imbalance, I'm just trying to explain IdrA's point.


Like...WhiteRa? He's okay, but not that dominant.

forgot the ra, sorz
he has like 6 major foreigner tournament wins (thats more then Idra+ret combined), and probably woulda had a 7th if MC hadn't been at Dreamhack.


To be fair, a lot of those are in EU/NA tournaments that IdrA and Ret couldn't or wouldn't participate in because they were in Korea. It's kinda not fair to just compare wins like that when two of the players involved didn't play in nearly as many tournaments.
Mordiford
Profile Joined April 2011
4448 Posts
May 04 2011 22:04 GMT
#19512
On May 05 2011 06:58 Nu11 wrote:

Show nested quote +

I'm so lost. If A, B, C, D and E are an option for your opponent, and you have to guess, you'd be fucked 80% of the time... This is not the case. This is not the state of the game.


That is the state of the game. Watch the games. Protoss and Terran both have multiple builds they can do, that zerg cannot possibly scout, that T/P get an auto win with as long as they are remotely competent.

However, T/P players do not take these risks every game. Again, they are risks. T/P can still and are still a massive threat in a fair game.

The issue here is not a game to game basis, it's that the option simply does not exist for zerg to scout these plays. Zerg as a race is fundamentally broken. There are so many things they have no options to get out of.





This isn't the state of the game, watch the games.

T and P's can take a risk, but it's a fucking risk, you can do it too, big fucking surprise...

See, if they take that risk and you play your semi-defensive play and are on point, you'll crush them every fucking time. If they take that risk, and you're not playing defensively, they can shit on you.

If you play defensively, and they don't take a risk, then they might be slightly ahead economically depending on how to played it, but you're not in the fucking gutter. You can still gain an advantage as the game goes on.

I don't see what games we're referring too, what do you have to point me towards to help me see what the shit your talking about with a sample size that actually suggests that this is the case?
Nu11
Profile Joined August 2010
Canada167 Posts
May 04 2011 22:04 GMT
#19513
On May 05 2011 06:59 Soap wrote:
Show nested quote +
On May 05 2011 06:47 Nu11 wrote:
On May 05 2011 06:29 Marzocchi wrote:
That was a great SOTG.

I'd actually like to see Day[9] do two dailies addressing Idra's points:

1) Zerg Scouting Options - What have players done that consistently enable Zerg to scout, with enough time to react?

2) Countering a 200/200 Protoss - I'd realllllllly like Tyler to post some of the game's he's lost to Zerg once he's maxed at 200 so we (or Day9) can see/analyze how to beat a 200/200 Toss.



It would be nice for low level players surely, but Day9 cannot speak about high level play. He doesn't play it, and he refuses to discuss any real issue brought up. That being said, IdrA is entirely correct. Everything he said is fact, it's not debatable at all. Day9 should look for alternative ways for zerg to get ahead. Are there methods to stall pushes? can zerg incorporate more spine crawler pushes into their TVZ/TVP? Should zerg actively hunt down obs/ravens with Muta/Overseer? There's lots of meta game to be worked out.

But the point remains, zerg cannot scout these builds and will be beaten every time, even if they outplay their opponent if the zerg does not guess correctly. There is a significant difference between taking an offensive risk and a defensive risk. A defensive risk leaves you with no offensive opportunities if it fails. An Offensive risk, especially the protoss early pushes can still be pulled back and used to defend in the case of zerg guessing correctly. Zerg cannot take his defensive units and just go win the game, protoss can easily warp in and stall with sentries.

I think IdrA was on to something with his spine crawler push builds, this turns a defensive risk into an offensive one, albeit not a very good one, but it worked out in a number of games I'm sure many people here saw.

I think another issue here is that zerg have options they are not using. We never see contaminate play for instance. Maybe these options are not explored because they are simply not worth it, but I would think the meta game will change some more over time.

Protoss timing pushes are absolutely deadly. and if you sit at home with units specifically designed to mess up those timings or lock down units all together, I don't see how fair complaints can be made. An overseer is cheap compared to the units a single colossus will kill in battle for instance.


Tyler addresses this beautifully. SC is about how far you're willing to go to mitigate risks. You can put infinity spine crawlers and queens and be safe (hey spanishiwa!) or you can choose to cut corners and eventually be owned by a counter no matter how much of a better player you are. See Jinro vs MorroW on TSL3.


Again, you're missing the point. yes, you can win some games taking defensive risks, but it is factually imbalanced if the only way you can defened a risk you cannot possibly see coming is taking a risk when the opponent has many options, most branching, while they can scout you. If I see a bunch of spine crawlers coming up and I'm Protoss, I'm going to make that zerg hate his life because he wasted a bunch of minerals that will not help him.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 04 2011 22:05 GMT
#19514
On May 05 2011 05:57 corpuscle wrote:
Show nested quote +
A one-hatchery Zerg can spend his entire income on fighting units. A one-hatchery Zerg has no need to pump drones since a one-hatchery Zerg has no access to additional patches/geysers anyway. (Presuming that you're at least semi-saturated.)

A Zerg goes up to two hatcheries if they want to expand their economy past one base. A Zerg is NOT forced to build a second hatchery for purposes of production. You don't have the $$$ to feed that production unless you expand (or you're only building Zerglings).


A one-base Zerg can't hold off any sort of early aggression (4gate, 3rax, etc.) because you simply won't have enough units. A Zerg that opened one-base will lose in the mid-late game if their opponent was nice enough to not kill them early on. It's pretty much the most accepted fact of Zerg play that you need to be one base ahead of your opponent at all times, the race simply isn't designed to be able to deal with T or P on equal bases.

I'm not going to comment on the balance bullshit (though I am currently switching from Zerg to Protoss, wonder why), and you really shouldn't either, because you clearly don't have a strong idea of what Zerg players are dealing with.

A one-base Zerg can certainly defend early aggression. Unless I'm very much confused, one-base no-lair Zerg is best punished by tech (particularly air units), not by low-tech aggression.

Early Zerg has two major investments that leave them weak. The first is droning up the natural, which a one-base Zerg skips (at least, for now... if they do eventually expand it will become a weak point). The second is getting Lair tech up. Lair is expensive, and to make it effective you usually need to invest quite a bit into upgrades or extra buildings... which is too much tech for a one-base economy.

Consequentially, in one-base P/T vs. one-base Zerg, you want to force the Zerg to tech Lair. This is not very difficult and puts the Zerg on the back foot, which is why Zerg players generally don't like being one base versus one base.

On May 05 2011 06:27 corpuscle wrote:
Show nested quote +
Why? Early aggro comes before the economic advantage of an expo kicks in. There is no other reason to build more hatcheries as Zerg. You can spend all your money with 1hatch+queen, unless you're going 100% ling.


You don't need the economy to hold the push, you need the units. Zerg builds their units out of hatcheries, if you didn't notice. You also, again, will lose even if you hold, because you're way behind economically if you're on one base. Believe it or not, you don't win the game just by holding off an early push.

Show nested quote +
No, this is something from BW that is repeated for SC2 for some dumb reason. It's still true to a small degree, but it is nothing like it was in BW. Queens have completely changed the number of hatcheries a Zerg required for production.


For some reason, I'm more likely to believe every single pro zerg player over you. Do you think that one-basing works totally fine and nobody ever tried it? Have you ever played zerg at any sort of level?

One-basing does NOT work fine for Zerg, or at least there's pretty strong reason to think it doesn't. (If you can prevent the opponent from expanding, it miiight have legs.) But the reason given in this thread (Zerg needs more hatcheries to spend all their money on units) is objectively false. One hatch + one Queen can spend all the income of one base. The problem is that the income of one Zerg base has difficult facing off against the income of one Protoss or Terran base.

I propose that the reason for this is not that the Zerg units aren't cost-efficient (Zergling/Roach/Baneling are pretty efficient, particularly for that part of the game) but that Lair tech is not cost-efficient off a one-base income.
My strategy is to fork people.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
May 04 2011 22:05 GMT
#19515
Sigh... balance once more... please zerg stop complaining... you're doing fine in tournaments, have strong representatives in every scene, and are in no shortness of winnings. Saying "we have great players winning" and saying thst means the game is imbalanced is just................

It's the ultimate horrible argument.. and the ultimate excuse to discuss a terrible subject.
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
May 04 2011 22:06 GMT
#19516
On May 05 2011 07:00 SgtDK wrote:
Days9 point was kind of vague, I agree with his ideas but it would've been easier if they came to a clear consensus on what imbalance is.

They did. Imbalance is when all 3 races do not have an equal chance of winning at the start of a game (given equal skill levels).

The points are clear:
1. Zerg does not have efficient early game scouting (that Toss and especially Terran does).
2. Zerg does not have strong early defenses that can compensate for that lack of intel. Terran/Toss can wall off against zerg until or have more robust units that can await the tech reveal in comparison.

Idra argues ONE of these two things needs to change.

It's not a complicated argument at all - Day9 could not produce an answer, except to explore further.
the farm ends here
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
May 04 2011 22:07 GMT
#19517
That thought goes like, "they weren't big in BW but are dominating SC2, so SC2 is wrong". Lolwut?
R3N
Profile Joined March 2011
740 Posts
May 04 2011 22:07 GMT
#19518
The ZvP metagame is evolving from one death ball vs another (which results in protoss favor) into a more versatile drop play and burrow harass. I still think the amount of effort a zerg have to put into this is massively disproportional compared to his protoss counterpart (10 cannons, macro up, 6 colossi, attack move, win) but there's nothing to do about that point.

Now on the scouting issue I have to disagree with Idra. Zerg can lair tech->overseer roughly as fast as Terran can tech into banshees and if the map/spawns isn't favorable (like close positions metaloplis), you should expect it in the first place; otherwise you'll have plenty of time to prepare for it. The same goes for other Terran openings. The map/spawn positioning tells allot of the probability of banshee or all-in play.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 04 2011 22:08 GMT
#19519
Also, its worth noting that with the WG nerf and Zealot/Stalker build times being untouched, early game Toss agression is gonna be substantially nerfed. A Spanishiwa opening, for example, is going to be almost impossible for Protoss to break. Since early game econ is do ridiculously crucial to Zerg success, I think this will actually be fairly major, as Zerg will nearly always go into the midgame even or ahead of the Protoss economically.
He drone drone drone. Me win. - ogsMC
Mordiford
Profile Joined April 2011
4448 Posts
May 04 2011 22:08 GMT
#19520
On May 05 2011 07:02 Warrior Madness wrote:
I always face palm when people say Idra's zvp is 10x better than it was 2 months ago. So he's been doing risky hydra builds, roach ling all ins, playing risky drop plays and he's 10x better now?... Yeah right. A solid build is a build that results in you being slightly behind, even, or slighty ahead despite what the opponent is doing, and even if he sees it coming.

The reason why this roach, hydra, early drop build is not solid is because you have to make a HUGE invesment (drop), and you MUST do damage to the protoss economy or you lose. And it's easily counterable when they see it coming. Sure you can drop 1 ovie full of roaches at his main mineral line, and at his nat while at the same time pushing towards his third. It works, if the toss doesn't know how to defend. A smart toss never ever makes zealots, he makes cannons... One cannon will make it really hard to drop. Two cannons will make it impossible to drop. So let's say that happens, the toss pulls his probes quickly enough (though he won't need to with 2 cannons), he expects it so he drops some cannons i.e. He's playing on terminus TE. The zerg's spire becomes late, the toss has secured his third, and he's got 3 collosus out now. You lose.

It is not a solid strategy.


Okay, so a Protoss has to make a minor sacrifice to nullify a drop play and you just highlighted how he would do that.

So why can't a Zerg just plant some Spinecrawlers and make a fucking Queen? It's the same exact thing as what you just said the Protoss would do to nullify a drop play...

If you cut corners, there's a risk involved, if the Protoss decided to cut a corner, he'd get punished by IdrA's play, if he made those cannons, he'd be alright is what you're saying. Why does this not also apply for Zerg?
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