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Official State of the Game Podcast Thread - Page 898

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 896 897 898 899 900 2731 Next
garlicface
Profile Joined April 2010
Canada4196 Posts
May 04 2011 05:12 GMT
#17941
Sorry Tyler, but just heckling Colbi isn't contributing anything to the forum either.
#TeamBuLba
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2011-05-04 05:13:01
May 04 2011 05:12 GMT
#17942
On May 04 2011 14:05 Roe wrote:
Show nested quote +
On May 04 2011 14:03 Asparagus wrote:
I never understood when IdrA states a flaw, one of the retorts is "well back in brood war <go off on some past trial and tribulation you went through>"

This isn't Brood War, stop bringing up how bad/hard another game was compared to this and that we should be somewhat grateful or lucky we "got it this good" and that we should settle for playing risky aka flipping coins, if there's a solution or discussion about SC2, use SC2 and not brood war analogy.

why not? it's a close analogy and the points about scouting for zerg still apply


Umm yeah but Idra though Terran was the least powerful most skill required race in starcraft 1 and saw no issue with zerg scouting when he was playing that game. Point is the argument about scouting is stupid. Zerg scouting is all about area coverage between overlord/zerglings and creep. They are able to see more of the map at one time than any other race. However their scouting has the worst penetration. So they have trouble actually getting vision of what is going on in the opponent base at least until they get speedlords or mutas. If Idra thinks zerg defenses are weak or take to long to setup or w/e then just argue that particular point. Scouting for zerg isn't going change yes there are disadvantages but there are also huge advantages as well. If he doesn't like it he should just race change period.
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
May 04 2011 05:12 GMT
#17943
I do not like this SotG
How's the weather down there?
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 04 2011 05:12 GMT
#17944
On May 04 2011 14:10 rysecake wrote:
You cannot just win based off mechanical skill. This is foremost a strategy game. Risks and game sense are part of the game. It's what pushes Flash to the next level. You cannot open economically, be safe from any aggression, and be able to punish an fe from your opponent. That's just ridiculously broken.

Absolutely, but risk/reward need to be fairly set. It is really, really easy to instantly die in SC2, and 'strategy' shouldn't rely on 'I hope this catches them by surprise and instantly wins!', but rather create and compound advantages.

I think there's a medium between pure mechanics and strategy/risk-taking/build wars that SC2 isn't really at.
blackhydra866
Profile Joined July 2010
United States20 Posts
May 04 2011 05:13 GMT
#17945
can we have some more lighthearted discussion? this is crazy tense.
Brad
Profile Joined April 2010
2754 Posts
May 04 2011 05:13 GMT
#17946
No offense, but Tyler is talking out of his ass.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
May 04 2011 05:13 GMT
#17947
Tasteless don't regret your appearance. You sir are a beast.!! ♥
Waiting for Protoss Jesus
tyCe
Profile Joined March 2010
Australia2542 Posts
May 04 2011 05:13 GMT
#17948
iNcontroL arguing by asking irrelevant questions in an aggressive manner
Betrayed by EG.BuK
Midgetman101
Profile Joined February 2011
United States825 Posts
May 04 2011 05:13 GMT
#17949
Love the tense atmosphere
~Terran For Life~
Asparagus
Profile Joined December 2010
United States269 Posts
May 04 2011 05:13 GMT
#17950
Tasteless picked the best day to show up on SotG, haha.
This isn't the right quote!
Moonling
Profile Blog Joined May 2010
United States987 Posts
May 04 2011 05:13 GMT
#17951
They Should Just Drop It. Whats done is done
1% of koreans control 99% of starcraft winnings. #occupykorea.
Spikeworld
Profile Joined April 2010
Germany61 Posts
May 04 2011 05:13 GMT
#17952
This is the best SotG EVER! This is how it should be... nice tense discussions!
drox22
Profile Joined April 2011
129 Posts
May 04 2011 05:13 GMT
#17953
On May 04 2011 14:09 rO_Or wrote:
Show nested quote +
On May 04 2011 14:01 On_Slaught wrote:
On May 04 2011 13:58 rO_Or wrote:
On May 04 2011 13:50 Ribbon wrote:
On May 04 2011 13:48 rO_Or wrote:
On May 04 2011 13:42 On_Slaught wrote:
On May 04 2011 13:40 dtz wrote:
or you can always play like julyzerg and pay no heed to what opponent does. but i think philosophically, idra does not like that.


Idra asked for a def build and Day9 gave him one. However it isn't good vs greedy builds. Idra wants a build that can beat everything. Doesn't exist. Shouldn't exist.


He doesn't want a build that beats everything.... Stop twisting his words people... He said that if Zerg can't scout an opponents strategy then they need a build that can reasonably prepare for anything.


And when it's pointed out that there is one, he says it can't punish an FE enough.


Which is completely true. If zergs all start using Spanishiwa's build to be safe from the various aggressive attacks, their opponents will quickly adapt and leave the Zergs behind yet again. Therefore, he was saying Spanishiwa's build has a huge weakness if the opponent scouts it and decides to just macro up heavily.


Then it comes down to build wars, which is exactly how it is in BW and how it should be here.

What is the alternative? That he has a build that is safe AND can stop FE? No. You don't fucking do spanis build EVERY time. You have the optino. You can be safe. You can be aggressive.


The alternative is that Zerg has a legitimate scouting option in the early game... so they don't have to blindly play a defensive build... I think you just don't understand what IdrA was saying.


they do, lings and overlords. What does protoss have? nothing MAYBE a fast observers which is extremely risky in the first place. What does a terran have? Scans? What if you use a overlord to hide your tech like the baneling nest for a bbust or what if you build your tech at your expo and he scans your main? He has no information either and sacrificed economy for that (no mule - terran falls behind in eco)
ExquisiteRed
Profile Joined February 2011
396 Posts
May 04 2011 05:13 GMT
#17954
Geoff laying down the truth
Daoism
Profile Blog Joined January 2011
United States84 Posts
May 04 2011 05:14 GMT
#17955
damn the claws are out tonight. so much drama.
Deapht
Profile Joined October 2010
101 Posts
May 04 2011 05:14 GMT
#17956
tasteless is sooo white lol
happyness
Profile Joined June 2010
United States2400 Posts
May 04 2011 05:14 GMT
#17957
On May 04 2011 14:09 Zeri wrote:
incontrol did debate. tyler did philosophy. tylers winning this one...


No.

"Colby is nobody. I'm somebody"-Tyler. That's not a good argument. There's no reason somebody shouldn't post on a forum. EG wasn't aggressive in this argument, Tyler made it into a bigger deal than it needed to be.
CNLL
Profile Joined April 2011
Italy75 Posts
May 04 2011 05:14 GMT
#17958
god, so boring, why cant they move on?

its totally killing the show
Life is life
oursblanc
Profile Joined April 2010
Canada1450 Posts
May 04 2011 05:14 GMT
#17959
Tasteless has a nice chair.
An oasis of horror in a desert of boredom!
Jotoco
Profile Joined October 2010
Brazil1342 Posts
May 04 2011 05:14 GMT
#17960
On May 04 2011 14:03 Elefanto wrote:
No that's not.
If the opponent goes for a risky economy build, and you go for a safe build, he should be ahead.
If he goes for a risky economy build, and you go for a risky aggressive build, he died and you are ahead / win.

That's how it should be.



Nope.

If he does a risky/all in build and you SCOUT IT IN TIME, you should be ahead. If EVERY TIME I go for a risky/ all in and my opponent goes eco I am ahead, then it is a coin flip and there is no need to play the game, we always could just flip coins and award the money.

Like Rock/Paper/Scissors. It is perfectly balanced, but there is NO WAY it can be a competitive sport, because there is no skill involved. You choose a "weapon" and the you either win or lose. If it happened in SC2 (you choose a build and either win or lose there) then it is no point to play!

On May 04 2011 14:04 drox22 wrote:
How is a build that automatically let's you hold off any sort of all in and still keeps you on a even level economically fair? That would completely break the game. You can't die early game, you don't fall behind in economy either if your opponent fast expands? How can you lose then?


NO, that is NOT the ideal solution. The ideal solution is 2: A way to scout and respond correctly. But either of the two answers provide a balanced game.

Their approach is different, 1 (having a build that CAN defend anything) assumes the difference in outcomes comes from MICRO, NOT BUILD ORDER WIN.
2 (having scouting possible) assumes good scouting and a good reaction time will get you safe.

BOTH will have a balanced game as an outcome, but you people don't really want to use your brains to think about it.
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