Also, iirc this isn't the first time an incontrol related project didn't deliver. Didn't he do that whole gosuCOACHING thing which plummeted straight into the ground? Correct me if I'm wrong though.
edit: oops
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youngminii
Australia7514 Posts
April 21 2011 21:15 GMT
#16501
Also, iirc this isn't the first time an incontrol related project didn't deliver. Didn't he do that whole gosuCOACHING thing which plummeted straight into the ground? Correct me if I'm wrong though. edit: oops | ||
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iGrok
United States5142 Posts
April 21 2011 21:16 GMT
#16502
On April 22 2011 05:59 Treehead wrote: Show nested quote + On April 22 2011 05:52 Pyo wrote: On April 22 2011 05:19 Liquid`Tyler wrote: + Show Spoiler + On April 21 2011 19:06 rotegirte wrote: Show nested quote + On April 21 2011 17:37 Koshi wrote: 1) I don't want to get spoilers. Especially when you can see if the Bo3 will take 2 or 3 games simply by seeing the time. 2) I want to fastforward or slowfmotion or even go back without the damn buffering system. 3) I want clean timemarks. Like in the GSL you can click on a set and the game starts, the analysis can be skipped because it is always in the end of a VoD. I am sorry, but I am curious to see yet one streaming service that even provides 1 and 2. It's like asking NASL to set up a whole new industry standard of content delivery backend. Not to mention how to jump without some sort of timeline. I guess the bottom line is that on demand video sucks. TSL2 had torrents on TL.net's tracker and it was awesome. Now TSL3 has video on demand via youtube, and it's not as awesome. At least their web interface at http://www.pokerstrategytsl3.com/vods is spoiler free, but you can still see the length of the video. You're still stuck with the shitty youtube video player, which has nowhere near the options of something like VLC's video player. And you can only access the video in places that you can access youtube, which is less convenient for some people than having the file and being able to access it anywhere you can watch a video file. --- NASL's first season shouldn't have been hyped at all. This is standard knowledge for any experienced folks in the scene. Before you talk and hype and make promises, it is a million times better to JUST DO IT and let your work speak for itself. Once you're making a good product, then you can start promoting it. If your product's success depends on people blindly following hype and unsubstantiated promises, then you have a piece of shit product. So yeah, you can go for all the marbles by promoting it before you have it, and if it turns out you do have a great product, then you benefit from your premature promotion, and everything is great. Or you can avoid that unnecessary risk, because if you have a great product, things will work out. You can see a million bad examples on TL if you look for them. Someone starts a blog "hey I want to do a weekly show, how much interest is there for this and this and this" or they say "I'm gonna start a weekly show, here are all my hopes and dreams for it, and I'm just gonna blog my process as I get started." NO! Do the show how you want to do it. Do it the best you can. Take feedback once you have something and improve. Generate interest by putting your product out there, not by asking people what product they want and promising to make it. Don't get people excited about something that you might not 100% commit to. Do it or don't do it. Either way, don't go public about it until you've done it. (A few good examples: pretty much everything JoshSuth does. Of course, now he's working for complexity, so it's like, his job and stuff, but still! He just did stuff and put it out there and that got him a job! And now he continues to do stuff! Also, the fucking State of the Game podcast. I don't know how JP started it with WoW or whatever, but he had to start over with SC2. So he just did it and posted it. And now he's doing that with SC Center and numbers are rising for that.) So, how do you promote it without promoting it so that your first broadcast doesn't have only 5k people? Well, NASL actually knew the answer to that. Clash of the Titans. It's a little preview for your product. I think IPL is doing the same thing with this first $5k tournament. They announce "a series of tournaments" and throw $5k at a quick 16 man invitational. If that product is good and they then announced a $100k prize (I have no idea what IPL's future plans are -- I'm just saying this is what NASL could have done) then they will have a hell of a lot more people than 5k lined up. Problem was with Clash of the Titans, it actually wasn't a preview for their product. It was worse than their product, so they kind of disowned it, but then it ended up kind of being a preview for their product anyway. And all business outside of the ESPORTS world works similarly, although the previews for products might not be in public. You make a product, you show it to investors or buyers, you sell them on it and then the promotion starts for its public debut. Or you get people who have made good products before that say "here's our new idea and here's our past work" and you pretty much know what you're gonna get. Once you've earned that status, you can do that. If djWHEAT or Day[9] announced that they've decided to start work on a new show, then that's fine. We know they'll do it and do it well. So, most people at NASL know this now. Geoff 100% knows this. He probably knew it 6 months ago and just got too excited. I probably would've done the same in his position. I'm not trying to give feedback to them at this point, especially since they can't go back in time anyway. But there are people who don't understand why people are so critical of NASL. Well, the people who can't understand the negativity toward NASL probably didn't buy into the hype as much, probably never got the sense that NASL was really proud and in some sense arrogant before they even began their work. They somehow felt like NASL actually was a from-the-community startup, and not an alien entity that plucked people out of the community and decided a bunch of things and did a bunch of things privately and without any community input. Unprecedented rules with team requirements and team limits and public video applications and $250 deposits etc, an oddly rigid player schedule for an online tournament, an announcement event that wasn't a product preview but then kind of was, a launch web site that wasn't a preview of the real site but then kind of was, the theme of "korea isn't unique! we're bringing esports to north america", the theme of "we're professionals and we need the players to be professionals too" while unprofessional debacles were happening and their base of operations was another league's web site's forums, a teaser video of their studio and their crew practicing (implying that AV was gonna be all set, 24 hour drill for editing would be routine, everyone would be comfy in the studio for day one, etc), not broadcasting live implying that everything will be smooth and crisp, turning down an outpouring of support/volunteers with a "nope we've got all the crew we need, but we'll let ya know" Those are some of the components of the perfect storm leading up to week one that made people want to criticize NASL for failing to be completely awesome. In retrospect, everything that happened before NASL started broadcasting makes almost no sense. If they had an awesome debut week, it'd make sense. All along it was like "trust us, gonna be awesome. oops, sorry, yeah that rule actually isn't so great, we'll change it, but trust us, gonna be awesome. oops yeah, the production value is gonna be way better than that, trust us, it's gonna be awesome." and then it wasn't awesome. And unforeseen new problems happened (broadcasted spoilers, wrong map versions). For some idiots on the internet, this is enough reason to eternally hate NASL. For people with an ounce more of rationality, it's enough reason to write scathing criticisms. As for me, it just made my first experience underwhelming. If that's all you heard was that a new league was happening, and then you saw they had a bumpy start, and you heard them apologize for all the bumps and saw that they immediately started fixing things as best they can, then you probably can't understand where other people are coming from. I will say that their willingness to listen to the community and improve is absolutely wonderful. In some ways that's a more important quality than having a good start. NASL will easily maintain enough interest so that when they have improved everything and have a great product, the masses will know and will watch. So yeah, I guess it's a wag of the finger for what NASL has done up to this point, but a tip of the hat to what they're doing now. However it is regrettable to think of the new faces whose first experience watching SC2 was week one of season one of the NASL. It certainly will not go down in history as one of the best presentations of competitive SC2. Tyler, please quit gaming, go to law school and run for president. The country needs your awesome, chill, eloquence and rationality. + Show Spoiler + jk about wanting you to quit gaming, but seriously dude you're amazing. If you want to vote for someone, and you don't really give a shit, vote Liquid'Tyler in 2012. Best. Campaign. Ever. | ||
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Logo
United States7542 Posts
April 21 2011 21:17 GMT
#16503
On April 22 2011 06:15 youngminii wrote: I wasn't around when the whole NASL startup thing happened (I just came back to the SC2 scene last week). What exactly happened? All I saw were a whole bunch of NASL threads and people hyped up for NASL which I didn't quite understand, I saw one teaser video and that didn't interest me one bit. Maybe the fact that I wasn't around during NASL's inception let me see how overhyped this thing was. I was pretty sure it was destined to fail, which I'm assuming is what happened. Also, iirc this isn't the first time an incontrol related project didn't deliver. Didn't he do that whole gosugamer thing which plummeted straight into the ground? Correct me if I'm wrong though. gosugamer is a progaming news site that has nothing to do with inc. http://gosucoaching.com/ started up, failed, rebooted, and had pretty good success and afaik is still functional. Coaching corner kinda fell flat (also run through gosucoaching). | ||
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Dystisis
Norway713 Posts
April 21 2011 21:27 GMT
#16504
Just kidding, I don't actually have any money. | ||
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Rasun
United States787 Posts
April 21 2011 21:29 GMT
#16505
But, every time I see or hear people talk about NASL its about the hiccups, and what a letdown its been, or about the casting or video quality. Peripheral things that are taking away from the players getting credit for the amazing performances they are putting on. Again, it comes down to the hype, if it hadn't been super-duper hyped then those bumps would be expected, and while still talked about, wouldn't be the main focus of the discussion. I only hope that now that everyone has seen it, and talked about it to death, the focus will shift to the games and the players. My personal thoughts and hopes. | ||
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Defacer
Canada5052 Posts
April 21 2011 21:43 GMT
#16506
On April 22 2011 06:15 youngminii wrote: I wasn't around when the whole NASL startup thing happened (I just came back to the SC2 scene last week). What exactly happened? All I saw were a whole bunch of NASL threads and people hyped up for NASL which I didn't quite understand, I saw one teaser video and that didn't interest me one bit. Maybe the fact that I wasn't around during NASL's inception let me see how overhyped this thing was. I was pretty sure it was destined to fail, which I'm assuming is what happened. Also, iirc this isn't the first time an incontrol related project didn't deliver. Didn't he do that whole gosuCOACHING thing which plummeted straight into the ground? Correct me if I'm wrong though. edit: oops It hasn't failed. It's the first week of a 8 to 12 month project. InControl isn't the owner of the NASL, or responsible for ANY of the NASL's recent mistakes or gaffes. He was hired to commentate the NASL, serve as an adhoc liason to the community, and promote it. He's doing all three of these things very well, and if I were his boss I would be high-fiving him. This isn't directed at you, youngmini, specifically -- maybe you're question about InControl is somehow earnest, and not an attempt to troll someone that is just doing his job. But I think it's really disappointing -- it makes me angry actually -- that there are people in the TL community that actually believe that somehow, InControl is responsible for poor audio, or scheduling, or editing, or any problems that people might have with the NASL. That somehow, InControl is the personification of this product that he is affliated with, and because of that is deserving of further criticism, or ridicule, or liability. It's fucking nerds trying to bully other nerds; and I find it cruel, disingenious and flat-out stupid. It's like people throwing stones at Mark Hamil because George Lucas fucked-up the Star Wars sequels. | ||
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iNcontroL
USA29055 Posts
April 21 2011 21:57 GMT
#16507
A. you are a troll OR B. you have no idea and just want to hate Say what you want about the NASL but gosucoaching is a HUGE success. Like, gargantuan. There is no SC2 coaching website that pulls in 1/10th as much business. | ||
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AxelTVx
Canada916 Posts
April 21 2011 22:01 GMT
#16508
![]() JP PUNCH!! | ||
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Spicy Pepper
United States632 Posts
April 21 2011 22:01 GMT
#16509
However, I guess if you compare NASL to MLG and IEM, then you're going to have a different reaction, then if you compare it to the latest Dreamhack and GSL. When rating other products I purchase, I usually don't say, "well it isn't the worst purchase I made, so why bitch about it". To each their own. As for overblown negative comments, maybe there's a silver lining there. If people are demanding better products due to all the competition, then that's going to push these organizations to meet a higher standard, giving the community a better product in the end. If alot of people want something better, then that needs to be expressed imo. As for Gretorp and inControl, I thought they did better yesterday. Also, according to inControl, NASL may be open to listening to its players on maps for a change in season. Being one of these people who's just like "hey everything is going to be okay, quit whining" isn't necessarily what gets a product improved. Bitching about things going wrong can be important feedback to have. When you have alot of people complain/criticize something, it's going to be delivered in many forms from Tyler's laid back rational explanations to ZOMG I HATE YOU NASL & INCONTROL. If you have alot of the latter, then that's probably a sign you need to improve on things. | ||
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billyX333
United States1360 Posts
April 21 2011 22:08 GMT
#16510
On April 22 2011 06:15 youngminii wrote: Also, iirc this isn't the first time an incontrol related project didn't deliver. Didn't he do that whole gosuCOACHING thing which plummeted straight into the ground? Correct me if I'm wrong though. im pretty sure incontrol is rolling around in money. i think hes been booked full for months at a lawyer's hourly rate. iirc, gosucoaching "failed" a long time ago because they couldn't handle all their success and were constantly overbooked | ||
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Scrandom
Canada2819 Posts
April 21 2011 22:10 GMT
#16511
On April 21 2011 07:09 Scrandom wrote: When there was the question about each race have an innovative leader or something along that lines and I think incontrol(?) said zerg and terran don't have one but we protoss have many leaders and we are driving the race forwards. I was just curious who those leaders are, no examples were really given as to the innovative protoss players anyone? | ||
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Frozenserpent
United States143 Posts
April 21 2011 22:17 GMT
#16512
On April 22 2011 07:01 Spicy Pepper wrote: As for Gretorp and inControl, I thought they did better yesterday. Also, according to inControl, NASL may be open to listening to its players on maps for a change in season. Being one of these people who's just like "hey everything is going to be okay, quit whining" isn't necessarily what gets a product improved. Bitching about things going wrong can be important feedback to have. When you have alot of people complain/criticize something, it's going to be delivered in many forms from Tyler's laid back rational explanations to ZOMG I HATE YOU NASL & INCONTROL. If you have alot of the latter, then that's probably a sign you need to improve on things. On the other hand, you will always have people criticizing and bitching about something, or upset about something, so you still have to decide if it's warranted criticism or not. Lots of perfectly fine establishments have to deal with this shit all the time, and if they listened to every little thing and tried to implement it.... it would just hurt them. So yeah, bitching complaints actually aren't helpful, and are definitely counterproducive. Especially since they're simply not rational and don't say anything except to discourage them from continuing. | ||
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Spicy Pepper
United States632 Posts
April 21 2011 22:21 GMT
#16513
Also, Alicia's PvT on GSL has been wrecking people. Seems strange though, as Artosis mentioned that the no Robo. The whole time on Xelnaga this morning, I was wondering what a transition to cloaked banshees would do. SanZenith also had that cool neverending harassing while expanding style going strong during GSL March. That was previous to the amulet though. Not sure how viable it is now. | ||
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fauxGsMC
21 Posts
April 21 2011 22:24 GMT
#16514
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JustinMartin
159 Posts
April 21 2011 22:28 GMT
#16515
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Ruxii
United Kingdom14 Posts
April 21 2011 22:28 GMT
#16516
On April 22 2011 07:10 Scrandom wrote: Show nested quote + On April 21 2011 07:09 Scrandom wrote: When there was the question about each race have an innovative leader or something along that lines and I think incontrol(?) said zerg and terran don't have one but we protoss have many leaders and we are driving the race forwards. I was just curious who those leaders are, no examples were really given as to the innovative protoss players anyone? I think its more a case of protoss has a wide variety of styles that seem to be cropping up in high level tournaments. Tyler's double forge play, White-Ra's use of warp prisms, AdelScott only using gateway units. KiWiKaKi does some funky stuff quite often. Where as there arent really any players for the other races that come to mind, except maybe qxc and or TLO | ||
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Spicy Pepper
United States632 Posts
April 21 2011 22:31 GMT
#16517
On April 22 2011 07:17 Frozenserpent wrote: Show nested quote + On April 22 2011 07:01 Spicy Pepper wrote: As for Gretorp and inControl, I thought they did better yesterday. Also, according to inControl, NASL may be open to listening to its players on maps for a change in season. Being one of these people who's just like "hey everything is going to be okay, quit whining" isn't necessarily what gets a product improved. Bitching about things going wrong can be important feedback to have. When you have alot of people complain/criticize something, it's going to be delivered in many forms from Tyler's laid back rational explanations to ZOMG I HATE YOU NASL & INCONTROL. If you have alot of the latter, then that's probably a sign you need to improve on things. On the other hand, you will always have people criticizing and bitching about something, or upset about something, so you still have to decide if it's warranted criticism or not. Lots of perfectly fine establishments have to deal with this shit all the time, and if they listened to every little thing and tried to implement it.... it would just hurt them. So yeah, bitching complaints actually aren't helpful, and are definitely counterproducive. Especially since they're simply not rational and don't say anything except to discourage them from continuing. Maybe we disagree here. This is just my take on these sort of things. You need both the rational constructive criticism, but you also need an indicator of how many people dislike your product. You're not going to get a huge quantity of well reasoned explanations for what's wrong with what you're doing. You'll be lucky to get a few clear voices, but if you just have those voices without a sign that a mass of people who are upset, then I'm not sure that criticism is as valuable. I'm not aware if NASL has another basic customer feedback system, such as a 1-to-5 star click rating. Seems like the best indicator is skimming the thread and seeing alot of CAPSLOCK IRRATIONAL HATRED POSTS THAT LEADS TO BANNING! | ||
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Spicy Pepper
United States632 Posts
April 21 2011 22:32 GMT
#16518
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zzdd
United States484 Posts
April 21 2011 22:36 GMT
#16519
On April 22 2011 07:31 Spicy Pepper wrote: Show nested quote + On April 22 2011 07:17 Frozenserpent wrote: On April 22 2011 07:01 Spicy Pepper wrote: As for Gretorp and inControl, I thought they did better yesterday. Also, according to inControl, NASL may be open to listening to its players on maps for a change in season. Being one of these people who's just like "hey everything is going to be okay, quit whining" isn't necessarily what gets a product improved. Bitching about things going wrong can be important feedback to have. When you have alot of people complain/criticize something, it's going to be delivered in many forms from Tyler's laid back rational explanations to ZOMG I HATE YOU NASL & INCONTROL. If you have alot of the latter, then that's probably a sign you need to improve on things. On the other hand, you will always have people criticizing and bitching about something, or upset about something, so you still have to decide if it's warranted criticism or not. Lots of perfectly fine establishments have to deal with this shit all the time, and if they listened to every little thing and tried to implement it.... it would just hurt them. So yeah, bitching complaints actually aren't helpful, and are definitely counterproducive. Especially since they're simply not rational and don't say anything except to discourage them from continuing. Maybe we disagree here. This is just my take on these sort of things. You need both the rational constructive criticism, but you also need an indicator of how many people dislike your product. You're not going to get a huge quantity of well reasoned explanations for what's wrong with what you're doing. You'll be lucky to get a few clear voices, but if you just have those voices without a sign that a mass of people who are upset, then I'm not sure that criticism is as valuable. I'm not aware if NASL has another basic customer feedback system, such as a 1-to-5 star click rating. Seems like the best indicator is skimming the thread and seeing alot of CAPSLOCK IRRATIONAL HATRED POSTS THAT LEADS TO BANNING! While the posts that contain a lot of hate may bring more attention, it may not represent a majority of the viewers. The majority may like or feel indifferent about NASL. However if the minority is more vocal about their hatred it may lead other people into thinking that the NASL is terrible when the opposite could be true. It is not an accurate way to measure how many people like or dislike a product. | ||
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Spicy Pepper
United States632 Posts
April 21 2011 22:37 GMT
#16520
On April 22 2011 07:36 zzdd wrote: Show nested quote + On April 22 2011 07:31 Spicy Pepper wrote: On April 22 2011 07:17 Frozenserpent wrote: On April 22 2011 07:01 Spicy Pepper wrote: As for Gretorp and inControl, I thought they did better yesterday. Also, according to inControl, NASL may be open to listening to its players on maps for a change in season. Being one of these people who's just like "hey everything is going to be okay, quit whining" isn't necessarily what gets a product improved. Bitching about things going wrong can be important feedback to have. When you have alot of people complain/criticize something, it's going to be delivered in many forms from Tyler's laid back rational explanations to ZOMG I HATE YOU NASL & INCONTROL. If you have alot of the latter, then that's probably a sign you need to improve on things. On the other hand, you will always have people criticizing and bitching about something, or upset about something, so you still have to decide if it's warranted criticism or not. Lots of perfectly fine establishments have to deal with this shit all the time, and if they listened to every little thing and tried to implement it.... it would just hurt them. So yeah, bitching complaints actually aren't helpful, and are definitely counterproducive. Especially since they're simply not rational and don't say anything except to discourage them from continuing. Maybe we disagree here. This is just my take on these sort of things. You need both the rational constructive criticism, but you also need an indicator of how many people dislike your product. You're not going to get a huge quantity of well reasoned explanations for what's wrong with what you're doing. You'll be lucky to get a few clear voices, but if you just have those voices without a sign that a mass of people who are upset, then I'm not sure that criticism is as valuable. I'm not aware if NASL has another basic customer feedback system, such as a 1-to-5 star click rating. Seems like the best indicator is skimming the thread and seeing alot of CAPSLOCK IRRATIONAL HATRED POSTS THAT LEADS TO BANNING! While the posts that contain a lot of hate may bring more attention, it may not represent a majority of the viewers. The majority may like or feel indifferent about NASL. However if the minority is more vocal about their hatred it may lead other people into thinking that the NASL is terrible when the opposite could be true. It is not an accurate way to measure how many people like or dislike a product. ....Then you won't have the rational voices. | ||
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